20:12:27.261NonePresentation Battle 8600: Execute action[176] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:27.261NonePresentation Battle 8600: Execute action[177] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:28.649None[Sandbox] Process order. (Serial=4527, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8713 AStarResults: 1815 [15, 24] --> 1816 [16, 24] --> 1817 [17, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:28.763NonePresentation Battle 8600: Execute action[178] (BattleOrderUniqueId: 118): UnitMove. EmpireIndex=0. UnitGuid=8713, DestTile=1817. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:28.764NonePresentation Battle 8600: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1815. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:28.764NonePresentation Battle 8600: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1816. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:28.764NonePresentation Battle 8600: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1817. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:28.867NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:28.869NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:29.412NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:29.447NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:29.679NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:29.725NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:29.946NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:29.959NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:29.963None[Sandbox] Process order. (Serial=4528, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:29.964NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #118 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:12:29.974None[Sandbox] Process order. (Serial=4529, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:29.991NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:30.051NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:30.061NonePresentation Battle 8600: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:30.064NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:30.102NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:30.513NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:33.095NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:33.097NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:33.356None[Sandbox] Process order. (Serial=4530, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8713 TargetPosition: 1665)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:33.462NonePresentation Battle 8600: Execute action[180] (BattleOrderUniqueId: 119): UnitAttack. EmpireIndex=0. Attacker=8713 (health=0.38) Defender =8714 (health =0.43) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:34.513None[Sandbox] Process order. (Serial=4531, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 119)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:34.515NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #119 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:12:34.524None[Sandbox] Process order. (Serial=4532, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 119)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:34.557NonePresentation Battle 8600: Execute action[181] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:34.558NonePresentation Battle 8600: Execute action[182] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:39.392None[Sandbox] Process order. (Serial=4533, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8710 TargetPosition: 1665)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:39.395NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 19s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:39.464NonePresentation Battle 8600: Execute action[183] (BattleOrderUniqueId: 120): UnitAttack. EmpireIndex=0. Attacker=8710 (health=1.00) Defender =8714 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:39.465NonePresentation Battle 8600: Execute action[184] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:40.566None[Sandbox] Process order. (Serial=4534, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 120)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:40.568NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #120 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:12:40.570NonePresentation Battle 8600: Execute action[185] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:40.570NonePresentation Battle 8600: Execute action[186] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:40.571NonePresentation Battle 8600: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:40.571NoneRelease presentation battle unit 8714
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:12:40.573NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 9316, current data frame: 9316) but different data length (remote: 5, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:40.575None[Sandbox] Process order. (Serial=4535, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 120)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:40.585None[Sandbox] Process order. (Serial=4536, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:40.586NoneBattle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:40.664NonePresentation Battle 8600: Execute action[187] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:40.665NonePresentation Battle 8600: Execute action[188] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:40.666NonePresentation Battle 8600: Execute action[189] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:40.666NonePresentation Battle 8600: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:40.666NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:41.651None[Sandbox] Process order. (Serial=4537, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:41.652NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:41.701None[Sandbox] Process order. (Serial=4538, Empire=3, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8716 TargetPosition: 1816)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:41.702NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:41.760NonePresentation Battle 8600: Execute action[190] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:41.761NonePresentation Battle 8600: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:41.762NonePresentation Battle 8600: Execute action[191] (BattleOrderUniqueId: 121): UnitAttack. EmpireIndex=3. Attacker=8716 (health=0.27) Defender =8710 (health =0.92) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:41.763NonePresentation Battle 8600: Execute action[192] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:43.076None[Sandbox] Process order. (Serial=4539, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 121)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:43.077NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #121 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:12:43.081NonePresentation Battle 8600: Execute action[193] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:43.081NonePresentation Battle 8600: Execute action[194] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:43.081NonePresentation Battle 8600: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:43.086None[Sandbox] Process order. (Serial=4540, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 121)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:43.087None[Sandbox] Process order. (Serial=4541, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:43.087NoneBattle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:43.159NonePresentation Battle 8600: Execute action[195] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:43.160NonePresentation Battle 8600: Execute action[196] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:43.160NonePresentation Battle 8600: Execute action[197] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:43.161NonePresentation Battle 8600: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:43.161NonePresentation Battle 8600: Execute action[198] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:43.161NonePresentation Battle 8600: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:43.162NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:43.810NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:44.132NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:45.160None[Sandbox] Process order. (Serial=4542, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:45.160NoneBattle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:45.259NonePresentation Battle 8600: Execute action[199] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:45.259NonePresentation Battle 8600: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:45.311NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:12:45.961None[Sandbox] Process order. (Serial=4543, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8710 TargetPosition: 1664)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:46.060NonePresentation Battle 8600: Execute action[200] (BattleOrderUniqueId: 122): UnitAttack. EmpireIndex=0. Attacker=8710 (health=0.92) Defender =8716 (health =0.05) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:47.202None[Sandbox] Process order. (Serial=4544, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 122)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:47.203NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #122 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:12:47.212None[Sandbox] Process order. (Serial=4545, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 122)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:47.266NonePresentation Battle 8600: Execute action[201] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:47.267NonePresentation Battle 8600: Execute action[202] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:48.753None[Sandbox] Process order. (Serial=4546, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8712 TargetPosition: 1664)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:48.755NoneBattle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:48.867NonePresentation Battle 8600: Execute action[203] (BattleOrderUniqueId: 123): UnitAttack. EmpireIndex=0. Attacker=8712 (health=0.71) Defender =8716 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:48.868NonePresentation Battle 8600: Execute action[204] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:48.868NonePresentation Battle 8600: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:48.874None[Sandbox] Process order. (Serial=4547, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:50.470None[Sandbox] Process order. (Serial=4548, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:50.471NoneRelease presentation battle unit 8716
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:12:50.471NoneBattle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #123 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:12:50.481None[Sandbox] Process order. (Serial=4549, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:50.481NoneBattle 8600: change state From ContenderRoundAcknowledge to Result. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:50.482NoneBattle 8600: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.483NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:12:50.484NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:12:50.484NoneBattle 8600: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:50.560NonePresentation Battle 8600: Execute action[205] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.561NonePresentation Battle 8600: Execute action[206] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.561NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.561NonePresentation Battle 8600: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:50.562NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8712, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.562NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.562NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8711, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.563NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8711, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.563NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8710, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.563NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1740. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.564NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1665. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.564NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.564NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8713, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.565NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1816. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.565NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1740. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.565NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1665. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.565NonePresentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.568NonePresentation Battle 8600: Execute action[208] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.582None[Sandbox] Process order. (Serial=4550, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8600)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:50.582NoneBattle 8600: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:12:50.583NoneBattle #8600: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.584NoneReleaseArmy #6124 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.584NoneReleaseArmy #6124 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.585NoneReleaseArmy #6124 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.585NoneReleaseArmy #6124 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.585NoneReleaseArmy #6124 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.586NoneReleaseArmy #7998 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.587NoneReleaseArmy #7998 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.587NoneReleaseArmy #7998 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.588NoneReleaseArmy #7998 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.589NoneReleaseArmy #7998 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:12:50.624None[Sandbox] Process order. (Serial=4551, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:12:50.680NonePresentation Battle 8600: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:12:50.680NoneRelease presentation battle unit 8713
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:12:50.681NoneRelease presentation battle unit 8712
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:12:50.681NoneRelease presentation battle unit 8711
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:12:50.681NoneRelease presentation battle unit 8710
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:12:51.293None[Sandbox] Process order. (Serial=4552, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 129, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:13.509None[Sandbox] Process order. (Serial=4553, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:17.879NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:17.879NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:17.879NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:17.883NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:17.883NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:17.884NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:17.966NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:17.966NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:17.966NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:19.735None[Sandbox] Process order. (Serial=4554, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:19.772NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:19.772NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:19.773NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:20.499None[Sandbox] Process order. (Serial=4555, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:20.568NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:20.569NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:20.569NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.279NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.279NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.280NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.284NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.285NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.285NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.379NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.380NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:22.380NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.320None[Sandbox] Process order. (Serial=4556, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.381NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.382NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.383NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.411None[Sandbox] Process order. (Serial=4557, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2150 [50, 28] --> 2075 [50, 27] --> 2001 [51, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.422None[Sandbox] Process order. (Serial=4558, Empire=1, Order=OrderContinueGotoAction Action=850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.431None[Sandbox] Process order. (Serial=4559, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2971 [46, 39] --> 2972 [47, 39] --> 2898 [48, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.432None[Sandbox] Process order. (Serial=4560, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3713 [38, 49] --> 3789 [39, 50] --> 3864 [39, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.440None[Sandbox] Process order. (Serial=4561, Empire=1, Order=OrderContinueGotoAction Action=852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.442None[Sandbox] Process order. (Serial=4562, Empire=1, Order=OrderContinueGotoAction Action=851)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.474NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.475NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.475NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.480None[Sandbox] Process order. (Serial=4563, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='572 [47, 7] --> 571 [46, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.491None[Sandbox] Process order. (Serial=4564, Empire=2, Order=OrderContinueGotoAction Action=853)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.493None[Sandbox] Process order. (Serial=4565, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='780 [30, 10] --> 704 [29, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.500None[Sandbox] Process order. (Serial=4566, Empire=2, Order=OrderContinueGotoAction Action=854)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.550None[Sandbox] Process order. (Serial=4567, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8180 TargetArmyGUID: #8002 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.551NoneReleaseArmy #8180 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.552NoneReleaseArmy #8180 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.553NoneReleaseArmy #8180 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.553NoneReleaseArmy #8180 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.554NoneReleaseArmy #8180 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.556None[Sandbox] Process order. (Serial=4568, Empire=3, Order=OrderGoTo Entity=#8176, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.557None[Sandbox] Process order. (Serial=4569, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1428 [3, 19] --> 1503 [3, 20] --> 1577 [2, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.570None[Sandbox] Process order. (Serial=4570, Empire=3, Order=OrderContinueGotoAction Action=856)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.571None[Sandbox] Process order. (Serial=4571, Empire=3, Order=OrderContinueGotoAction Action=855)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.577NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.578NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.578NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.580None[Sandbox] Process order. (Serial=4572, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.582None[Sandbox] Process order. (Serial=4573, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3325 [25, 44] --> 3326 [26, 44] --> 3327 [27, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.590None[Sandbox] Process order. (Serial=4574, Empire=3, Order=OrderContinueGotoAction Action=858)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.592None[Sandbox] Process order. (Serial=4575, Empire=3, Order=OrderContinueGotoAction Action=857)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.601None[Sandbox] Process order. (Serial=4576, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.611None[Sandbox] Process order. (Serial=4577, Empire=6, Order=OrderContinueGotoAction Action=859)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.632None[Sandbox] Process order. (Serial=4578, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2896 [46, 38] --> 2895 [45, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.642None[Sandbox] Process order. (Serial=4579, Empire=8, Order=OrderContinueGotoAction Action=860)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.661None[Sandbox] Process order. (Serial=4580, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='628 [28, 8] --> 553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.677NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.678NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.678NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.681None[Sandbox] Process order. (Serial=4581, Empire=15, Order=OrderContinueGotoAction Action=861)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.683None[Sandbox] Process order. (Serial=4582, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3474 [24, 46] --> 3549 [24, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.692None[Sandbox] Process order. (Serial=4583, Empire=16, Order=OrderContinueGotoAction Action=862)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.701None[Sandbox] Process order. (Serial=4584, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3486 [36, 46] --> 3485 [35, 46] --> 3484 [34, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.712None[Sandbox] Process order. (Serial=4585, Empire=22, Order=OrderContinueGotoAction Action=863)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.731None[Sandbox] Process order. (Serial=4586, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='412 [37, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.742None[Sandbox] Process order. (Serial=4587, Empire=33, Order=OrderContinueGotoAction Action=864)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.751None[Sandbox] Process order. (Serial=4588, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='407 [32, 5] --> 333 [33, 4] --> 257 [32, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.761None[Sandbox] Process order. (Serial=4589, Empire=42, Order=OrderContinueGotoAction Action=865)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.775NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.776NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.776NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.781None[Sandbox] Process order. (Serial=4590, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3120 [45, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.791None[Sandbox] Process order. (Serial=4591, Empire=46, Order=OrderContinueGotoAction Action=866)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.802None[Sandbox] Process order. (Serial=4592, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='419 [44, 5] --> 418 [43, 5] --> 417 [42, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.812None[Sandbox] Process order. (Serial=4593, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1147 [22, 15] --> 1222 [22, 16] --> 1296 [21, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.814None[Sandbox] Process order. (Serial=4594, Empire=49, Order=OrderContinueGotoAction Action=867)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.823None[Sandbox] Process order. (Serial=4595, Empire=49, Order=OrderContinueGotoAction Action=868)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.843None[Sandbox] Process order. (Serial=4596, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3029 [29, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.852None[Sandbox] Process order. (Serial=4597, Empire=51, Order=OrderContinueGotoAction Action=869)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:23.886NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.887NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:23.888NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.038NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.039NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.039NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.095None[Sandbox] Process order. (Serial=4598, Empire=1, Order=OrderContinueGotoAction Action=850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.126None[Sandbox] Process order. (Serial=4599, Empire=1, Order=OrderContinueGotoAction Action=852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.129None[Sandbox] Process order. (Serial=4600, Empire=1, Order=OrderContinueGotoAction Action=851)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.174NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.175NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.175NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.179None[Sandbox] Process order. (Serial=4601, Empire=2, Order=OrderContinueGotoAction Action=853)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.191NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.191NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.192NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.204None[Sandbox] Process order. (Serial=4602, Empire=2, Order=OrderContinueGotoAction Action=854)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.241None[Sandbox] Process order. (Serial=4603, Empire=3, Order=OrderContinueGotoAction Action=856)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.269NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.270NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.270NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.282None[Sandbox] Process order. (Serial=4604, Empire=3, Order=OrderContinueGotoAction Action=858)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.285NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.285NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.286None[Sandbox] Process order. (Serial=4605, Empire=3, Order=[OrderStripTile] OrderStripTile ArmyGUID: #6748 StopAction=False Action=857)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.286NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.322None[Sandbox] Process order. (Serial=4606, Empire=8, Order=OrderContinueGotoAction Action=860)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.362None[Sandbox] Process order. (Serial=4607, Empire=16, Order=OrderContinueGotoAction Action=862)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.370NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.370NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.371NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.394NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.394NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.395NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.402None[Sandbox] Process order. (Serial=4608, Empire=22, Order=OrderContinueGotoAction Action=863)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.439None[Sandbox] Process order. (Serial=4609, Empire=42, Order=OrderContinueGotoAction Action=865)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.476NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.477NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.477NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.489None[Sandbox] Process order. (Serial=4610, Empire=49, Order=OrderContinueGotoAction Action=867)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.499None[Sandbox] Process order. (Serial=4611, Empire=49, Order=OrderContinueGotoAction Action=868)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.575NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.576NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.576NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.766None[Sandbox] Process order. (Serial=4612, Empire=1, Order=OrderContinueGotoAction Action=850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.775NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.776NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.776NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.790NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.791NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.791NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.807None[Sandbox] Process order. (Serial=4613, Empire=1, Order=OrderContinueGotoAction Action=852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.813None[Sandbox] Process order. (Serial=4614, Empire=1, Order=OrderContinueGotoAction Action=851)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.870NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.871NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.871NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.882NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.883NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.883NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:24.934None[Sandbox] Process order. (Serial=4615, Empire=3, Order=OrderContinueGotoAction Action=856)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:24.990NoneAI Synchronization took 42.4375ms at frame 9455 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:13:25.010NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.011NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.012NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.018None[Sandbox] Process order. (Serial=4616, Empire=3, Order=OrderContinueGotoAction Action=858)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.032NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.032NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.033NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.295NoneCouldn't get optional variable. (DialogName=Collectible_Quest_025_Step01_Start, Variable=InMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.316NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.317NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.317NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.338NoneSame QuestPinSubset Snapshot Frame (previous frame: 18316, current data frame: 18316) but different data length (remote: 29, local: 28)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.366NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.373NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.374NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.385NoneAI Synchronization took 60.0048ms at frame 9458 (entities created: 2 deleted: 0 synchronized: 13 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:13:25.394None[Sandbox] Process order. (Serial=4617, Empire=49, Order=OrderContinueGotoAction Action=868)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.396None[Sandbox] Process order. (Serial=4618, Empire=49, Order=OrderContinueGotoAction Action=867)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.397None[Sandbox] Process order. (Serial=4619, Empire=42, Order=OrderContinueGotoAction Action=865)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.398NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.398NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.398NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.405NoneThe AI synchronization took 508 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:13:25.486NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.486NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.487NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.498NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.499NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.499NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.507None[Sandbox] Process order. (Serial=4620, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 28, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.517None[Sandbox] Process order. (Serial=4621, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8176 TargetArmyGUID: #8002 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.518NoneReleaseArmy #8176 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.519NoneReleaseArmy #8176 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.519NoneReleaseArmy #8176 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.519NoneReleaseArmy #8176 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.520NoneReleaseArmy #8176 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.548None[Sandbox] Process order. (Serial=4622, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1581 [6, 21] --> 1656 [6, 22] --> 1655 [5, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.550None[Sandbox] Process order. (Serial=4623, Empire=3, Order=OrderGoTo Entity=#8598, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.558None[Sandbox] Process order. (Serial=4624, Empire=3, Order=OrderContinueGotoAction Action=872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.561None[Sandbox] Process order. (Serial=4625, Empire=3, Order=OrderContinueGotoAction Action=871)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.589NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.590NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.591NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.607NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.608NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.608NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.621None[Sandbox] Process order. (Serial=4626, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3195 [45, 42] --> 3270 [45, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.632None[Sandbox] Process order. (Serial=4627, Empire=46, Order=OrderContinueGotoAction Action=873)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.662NoneAI Synchronization took 21.9827ms at frame 9472 (entities created: 0 deleted: 1 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:13:25.664None[Sandbox] Process order. (Serial=4628, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.667None[Sandbox] Process order. (Serial=4629, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:25.697NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.698NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.698NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.716NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.717NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:25.717NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.239None[Sandbox] Process order. (Serial=4630, Empire=3, Order=OrderContinueGotoAction Action=871)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.266NoneAI Synchronization took 21.2315ms at frame 9476 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:13:26.299NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.300NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.300NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.312NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.312None[Sandbox] Process order. (Serial=4631, Empire=46, Order=OrderContinueGotoAction Action=873)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.312NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.313NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.327NoneThe AI synchronization took 357 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:13:26.400NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.400NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.401NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.411None[Sandbox] Process order. (Serial=4632, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 47)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.413NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.413NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.413NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.454None[Sandbox] Process order. (Serial=4633, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.465None[Sandbox] Process order. (Serial=4634, Empire=3, Order=OrderContinueGotoAction Action=876)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.475None[Sandbox] Process order. (Serial=4635, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1651 [1, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.487None[Sandbox] Process order. (Serial=4636, Empire=6, Order=OrderContinueGotoAction Action=877)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.493NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.493NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.494NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.506None[Sandbox] Process order. (Serial=4637, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2820 [45, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.509NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.509NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.510NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.516None[Sandbox] Process order. (Serial=4638, Empire=8, Order=OrderContinueGotoAction Action=878)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.547None[Sandbox] Process order. (Serial=4639, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='487 [37, 6] --> 562 [37, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.558None[Sandbox] Process order. (Serial=4640, Empire=33, Order=OrderContinueGotoAction Action=879)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.587None[Sandbox] Process order. (Serial=4641, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3104 [29, 41] --> 3180 [30, 42] --> 3181 [31, 42] --> 3182 [32, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.610NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.610NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.611NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.623None[Sandbox] Process order. (Serial=4642, Empire=51, Order=OrderContinueGotoAction Action=880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.628None[Sandbox] Process order. (Serial=4643, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:26.699NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.699NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.700NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.712NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.712NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:26.713NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.233None[Sandbox] Process order. (Serial=4644, Empire=33, Order=OrderContinueGotoAction Action=879)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:27.303None[Sandbox] Process order. (Serial=4645, Empire=51, Order=OrderContinueGotoAction Action=880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:27.316NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.316NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.316NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.467NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.468NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.468NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.978None[Sandbox] Process order. (Serial=4646, Empire=51, Order=OrderContinueGotoAction Action=880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:27.997NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.997NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:27.998NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.108NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.108NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.108NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.653None[Sandbox] Process order. (Serial=4647, Empire=51, Order=OrderContinueGotoAction Action=880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:28.660NoneThe AI synchronization took 1492 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:13:28.711NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.711NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.712NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.814None[Sandbox] Process order. (Serial=4648, Empire=3, Order=OrderGoTo Entity=#8598, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22] --> 1656 [6, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:28.823None[Sandbox] Process order. (Serial=4649, Empire=3, Order=OrderContinueGotoAction Action=881)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:28.893NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.893NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.894NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.906NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.907NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.907NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.947None[Sandbox] Process order. (Serial=4650, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:28.994NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.994NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:28.995NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:29.005NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:29.006NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:29.006NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:29.015None[Sandbox] Process order. (Serial=4651, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:29.240NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:29.473NoneA new sandbox turn has begun: Turn 50
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:13:29.482None[NarrativeEventManager] Unregistered variable Armies from Council_CityManagement_Event008: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:29.483None[NarrativeEventManager] Unregistered variable AllArmy from Council_CouncilorDispute_Event020: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:29.499None[Sandbox] Process order. (Serial=4652, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:13:29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:29.508None[Sandbox] Process order. (Serial=4653, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2275,EmpireIndex=1 TimePlayed=2275,EmpireIndex=2 TimePlayed=2275,EmpireIndex=3 TimePlayed=2275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:29.509None[Sandbox] Process order. (Serial=4654, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:29.516NonePresentation Battle 8182: Execute action[8] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.536None[Sandbox] Process order. (Serial=4655, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Archer, Position=2002, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.538None[Sandbox] Process order. (Serial=4656, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8741)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.566None[Sandbox] Process order. (Serial=4657, Empire=2, Order=OrderEnqueueTechnology TechnologyName: LastLord_Technology_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.567None[Sandbox] Process order. (Serial=4658, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8742)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.568NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.568NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=KinEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.568NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.569NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.569NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.571None[Sandbox] Process order. (Serial=4659, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.597None[Sandbox] Process order. (Serial=4660, Empire=3, Order=OrderEvolveUnit UnitGUID: 8562, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.618None[Sandbox] Process order. (Serial=4661, Empire=4, Order=OrderBattleLaunchCityAssault BattleGuid: '8182', AssaultRole: 'Attacker', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.624NoneBattle 8182: start siege with state Assault and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
20:13:31.624NoneBattle 8182: change state From Siege to AttackerEngagement. 184s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:13:31.633NoneBattle 8182: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:13:31.634NoneBattle 8182: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:13:31.655NoneBattle 8182: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:13:31.660None[AI] Battle 8182: Confirming battle for empire 4
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:13:31.667None[Sandbox] Process order. (Serial=4662, Empire=4, Order=OrderBattleSetAutoResolve BattleGuid: 8182, EmpireIndex: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.677None[Sandbox] Process order. (Serial=4663, Empire=39, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.710NonePresentation Battle 8182: Execute action[9] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.710NonePresentation Battle 8182: Execute action[10] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.711NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:13:31.711NonePresentation Battle 8182: Execute action[11] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: True, initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.711NonePresentation Battle 8182: Execute action[12] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=4 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.712NonePresentation Battle 8182: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:13:31.712NonePresentation Battle 8182: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=915, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.712NonePresentation Battle 8182: Execute action[14] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.712NonePresentation Battle 8182: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:13:31.713NonePresentation Battle 8182: Execute action[15] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8184, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.713NonePresentation Battle 8182: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.713NonePresentation Battle 8182: Execute action[17] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.714NonePresentation Battle 8182: Execute action[18] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.714NonePresentation Battle 8182: Execute action[19] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.714NonePresentation Battle 8182: Execute action[20] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.715NonePresentation Battle 8182: Execute action[20] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.715NonePresentation Battle 8182: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=4, ParticipantGuid=7014, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.715NoneInitialize presentation battle unit 8859 for unit 7017
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.716NoneInitialize presentation battle unit 8858 for unit 7018
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.717NoneInitialize presentation battle unit 8857 for unit 7015
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.718NoneInitialize presentation battle unit 8856 for unit 7016
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.719NonePresentation Battle 8182: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8184, ParticipantGroup=Defender, unitCount=6 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.731NoneInitialize presentation battle unit 8865 for unit 8186
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.734NoneInitialize presentation battle unit 8864 for unit 8187
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.746NoneInitialize presentation battle unit 8863 for unit 8188
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.760NoneInitialize presentation battle unit 8862 for unit 8189
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.776NoneInitialize presentation battle unit 8861 for unit 8190
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.777None[Sandbox] Process order. (Serial=4664, Empire=1, Order=OrderDialogChoice DialogIndex: 48, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.789NoneInitialize presentation battle unit 8860 for unit 8185
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.800NonePresentation Battle 8182: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7360, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.801NonePresentation Battle 8182: Execute action[24] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.802NonePresentation Battle 8182: Execute action[25] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.802NonePresentation Battle 8182: Execute action[26] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.803NonePresentation Battle 8182: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:13:31.803NoneReleasePresentationBattlePreview attacker #7014, defender #7365
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.803NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.804NoneRestorePresentationBattlePreview created ticket #33171.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.804NonePresentation Battle 8182: Execute action[27] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.805NonePresentation Battle 8182: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:13:31.805NonePresentation Battle 8182: Execute action[28] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.805NonePresentation Battle 8182: Execute action[29] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=4. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.806NonePresentation Battle 8182: Execute action[30] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=4 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.807None[Sandbox] Process order. (Serial=4665, Empire=2, Order=OrderDialogChoice DialogIndex: 49, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.819NoneRequestRestoreAsyncOperation_Completed for ticket #33171.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:13:31.819NoneRestorePresentationBattlePreview skipped due to ended battle #8182
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:13:31.820NoneRequestAsyncOperation_Dismissed for ticket #33171.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:13:31.837None[Sandbox] Process order. (Serial=4666, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 8182, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.838NoneBattle 8182: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:13:31.839NoneBattle 8182: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.840NoneCreateSubjugation subjugation #8868 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.841NoneBattle 8182: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:13:31.896NoneAI Synchronization took 29.0382ms at frame 9562 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:13:31.919NonePresentation Battle 8182: Execute action[31] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.920NonePresentation Battle 8182: Execute action[32] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.920NonePresentation Battle 8182: Execute action[33] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.921NonePresentation Battle 8182: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:13:31.921NonePresentation Battle 8182: Execute action[34] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.927None[Sandbox] Process order. (Serial=4667, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.927NoneBattle 8182: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:13:31.928NoneBattle #8182: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.929NoneBattle 8182: StopSiege #8183
Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:31.930NoneCancel armyBesiegingAction of 7014 for battle 8182
Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()
20:13:31.957None[Sandbox] Process order. (Serial=4668, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.959None[Sandbox] Process order. (Serial=4669, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 48)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:31.977None[Sandbox] Process order. (Serial=4670, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Money, Position=1853, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:32.008None[Sandbox] Process order. (Serial=4671, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:32.009NonePresentation Battle 8182: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:13:32.009NoneRelease presentation battle unit 8859
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.010NoneRelease presentation battle unit 8858
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.010NoneRelease presentation battle unit 8857
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.011NoneRelease presentation battle unit 8856
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.011NoneRelease presentation battle unit 8865
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.012NoneRelease presentation battle unit 8864
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.013NoneRelease presentation battle unit 8863
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.013NoneRelease presentation battle unit 8862
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.014NoneRelease presentation battle unit 8861
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.014NoneRelease presentation battle unit 8860
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:13:32.082NoneAI Synchronization took 27.9199ms at frame 9572 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:13:32.187None[Sandbox] Process order. (Serial=4672, Empire=4, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:32.207None[Sandbox] Process order. (Serial=4673, Empire=4, Order=OrderChooseSubjugationState ArmyGUID: #7014 ActionType=AttackArmy StopAction=True at 1064 [14, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:32.208NoneOnArmySubjugationActionStopped subjugation #8868 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: 7014, InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)
20:13:32.209NoneStopSubjugation subjugation #8868 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
20:13:39.844None[Sandbox] Process order. (Serial=4674, Empire=0, Order=OrderGoTo Entity=#7059, path='1588 [13, 21] --> 1514 [14, 20] --> 1439 [14, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:39.855None[Sandbox] Process order. (Serial=4675, Empire=0, Order=OrderContinueGotoAction Action=883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:40.400NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.401NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.401NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.406NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.407NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.407NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.506NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.506NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.506NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.525None[Sandbox] Process order. (Serial=4676, Empire=0, Order=OrderContinueGotoAction Action=883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:40.609NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.609NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:40.609NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:41.195None[Sandbox] Process order. (Serial=4677, Empire=0, Order=OrderContinueGotoAction Action=883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:41.215NoneThe AI synchronization took 1015 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:13:41.297NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:41.297NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:41.298NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:41.314NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:41.315NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:41.315NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:43.338None[TLPROD-55609] Requesting dialog play. (request : NarrativeEventGuid : 8740)
Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)
20:13:43.349None[Sandbox] Process order. (Serial=4678, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8740)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:43.350NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event008, Variable=Necro, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:43.405None[TLPROD-55609] Selecting dialog. (Dialog: index : 50; name : Council_CityManagement_Event008)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:13:43.407NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:13:43.407NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:13:43.408NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:13:43.408NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:13:43.408NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:13:43.408NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:13:48.186None[Sandbox] Process order. (Serial=4679, Empire=0, Order=OrderDialogChoice DialogIndex: 50, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:49.217None[TLPROD-55609] Finishing dialog. (Dialog: index : 50; name : Council_CityManagement_Event008)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:49.220None[Sandbox] Process order. (Serial=4680, Empire=0, Order=OrderEndDialog DialogueName: Council_CityManagement_Event008, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:49.311None[Sandbox] Process order. (Serial=4681, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:50.013NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:50.014NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:50.015NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:50.021NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:50.022NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:50.022NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:50.108NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:50.109NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:50.109NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:13:53.601None[Sandbox] Process order. (Serial=4682, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 126, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:13:59.726None[Sandbox] Process order. (Serial=4683, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1976)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:02.272None[Sandbox] Process order. (Serial=4684, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Food, Position=1976, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:06.179None[Sandbox] Process order. (Serial=4685, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.679None[Sandbox] Process order. (Serial=4686, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.739None[Sandbox] Process order. (Serial=4687, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8739 TargetArmyGUID: #7087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.740NoneReleaseArmy #8739 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.740NoneReleaseArmy #8739 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.741NoneReleaseArmy #8739 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.741NoneReleaseArmy #8739 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.742NoneReleaseArmy #8739 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.743None[Sandbox] Process order. (Serial=4688, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8866 TargetArmyGUID: #7087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.743NoneReleaseArmy #8866 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.744NoneReleaseArmy #8866 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.744NoneReleaseArmy #8866 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.744NoneReleaseArmy #8866 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.744NoneReleaseArmy #8866 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.745None[Sandbox] Process order. (Serial=4689, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2824 [49, 37] --> 2825 [50, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.746None[Sandbox] Process order. (Serial=4690, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3789 [39, 50] --> 3713 [38, 49] --> 3712 [37, 49] --> 3711 [36, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.759None[Sandbox] Process order. (Serial=4691, Empire=1, Order=OrderContinueGotoAction Action=885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.762None[Sandbox] Process order. (Serial=4692, Empire=1, Order=OrderContinueGotoAction Action=884)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.788None[Sandbox] Process order. (Serial=4693, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='570 [45, 7] --> 569 [44, 7] --> 568 [43, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.799None[Sandbox] Process order. (Serial=4694, Empire=2, Order=OrderContinueGotoAction Action=886)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.811None[Sandbox] Process order. (Serial=4695, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.820None[Sandbox] Process order. (Serial=4696, Empire=2, Order=OrderContinueGotoAction Action=887)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.821None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.822None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.822None[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.823None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:19.879None[Sandbox] Process order. (Serial=4697, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3251 [26, 43] --> 3250 [25, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.881None[Sandbox] Process order. (Serial=4698, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1578 [3, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.883None[Sandbox] Process order. (Serial=4699, Empire=3, Order=OrderGoTo Entity=#8598, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22] --> 1578 [3, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.885None[Sandbox] Process order. (Serial=4700, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1733 [8, 23] --> 1809 [9, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.890None[Sandbox] Process order. (Serial=4701, Empire=3, Order=OrderContinueGotoAction Action=891)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.892None[Sandbox] Process order. (Serial=4702, Empire=3, Order=OrderContinueGotoAction Action=890)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.893None[Sandbox] Process order. (Serial=4703, Empire=3, Order=OrderContinueGotoAction Action=889)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.895None[Sandbox] Process order. (Serial=4704, Empire=3, Order=OrderContinueGotoAction Action=888)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.911None[Sandbox] Process order. (Serial=4705, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2746 [46, 36] --> 2671 [46, 35] --> 2672 [47, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.921None[Sandbox] Process order. (Serial=4706, Empire=8, Order=OrderContinueGotoAction Action=892)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.970None[Sandbox] Process order. (Serial=4707, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3624 [24, 48] --> 3698 [23, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:19.981None[Sandbox] Process order. (Serial=4708, Empire=16, Order=OrderContinueGotoAction Action=893)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.001None[Sandbox] Process order. (Serial=4709, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3483 [33, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.010None[Sandbox] Process order. (Serial=4710, Empire=22, Order=OrderContinueGotoAction Action=894)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.020None[Sandbox] Process order. (Serial=4711, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='638 [38, 8] --> 639 [39, 8] --> 640 [40, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.030None[Sandbox] Process order. (Serial=4712, Empire=33, Order=OrderContinueGotoAction Action=895)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.040None[Sandbox] Process order. (Serial=4713, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3704 [29, 49] --> 3629 [29, 48] --> 3553 [28, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.050None[Sandbox] Process order. (Serial=4714, Empire=39, Order=OrderContinueGotoAction Action=896)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.060None[Sandbox] Process order. (Serial=4715, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='183 [33, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.071None[Sandbox] Process order. (Serial=4716, Empire=42, Order=OrderContinueGotoAction Action=897)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.082None[Sandbox] Process order. (Serial=4717, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3345 [45, 44] --> 3420 [45, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.093None[Sandbox] Process order. (Serial=4718, Empire=46, Order=OrderContinueGotoAction Action=898)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.112None[Sandbox] Process order. (Serial=4719, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1372 [22, 18] --> 1447 [22, 19] --> 1523 [23, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.114None[Sandbox] Process order. (Serial=4720, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='492 [42, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.122None[Sandbox] Process order. (Serial=4721, Empire=49, Order=OrderContinueGotoAction Action=900)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.124None[Sandbox] Process order. (Serial=4722, Empire=49, Order=OrderContinueGotoAction Action=899)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.142None[Sandbox] Process order. (Serial=4723, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3403 [28, 45] --> 3479 [29, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.152None[Sandbox] Process order. (Serial=4724, Empire=49, Order=OrderContinueGotoAction Action=901)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.163None[Sandbox] Process order. (Serial=4725, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3257 [32, 43] --> 3333 [33, 44] --> 3334 [34, 44] --> 3335 [35, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.173None[Sandbox] Process order. (Serial=4726, Empire=51, Order=OrderContinueGotoAction Action=902)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.434None[Sandbox] Process order. (Serial=4727, Empire=1, Order=OrderContinueGotoAction Action=885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.438None[Sandbox] Process order. (Serial=4728, Empire=1, Order=OrderContinueGotoAction Action=884)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.475None[Sandbox] Process order. (Serial=4729, Empire=2, Order=OrderContinueGotoAction Action=886)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.564None[Sandbox] Process order. (Serial=4730, Empire=3, Order=OrderContinueGotoAction Action=891)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.567None[Sandbox] Process order. (Serial=4731, Empire=3, Order=OrderContinueGotoAction Action=890)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.568None[Sandbox] Process order. (Serial=4732, Empire=3, Order=OrderContinueGotoAction Action=888)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.596None[Sandbox] Process order. (Serial=4733, Empire=8, Order=OrderContinueGotoAction Action=892)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.706None[Sandbox] Process order. (Serial=4734, Empire=33, Order=OrderContinueGotoAction Action=895)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.726None[Sandbox] Process order. (Serial=4735, Empire=39, Order=OrderContinueGotoAction Action=896)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.766None[Sandbox] Process order. (Serial=4736, Empire=46, Order=OrderContinueGotoAction Action=898)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.797None[Sandbox] Process order. (Serial=4737, Empire=49, Order=OrderContinueGotoAction Action=899)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:20.845None[Sandbox] Process order. (Serial=4738, Empire=51, Order=OrderContinueGotoAction Action=902)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.106None[Sandbox] Process order. (Serial=4739, Empire=1, Order=OrderContinueGotoAction Action=885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.109None[Sandbox] Process order. (Serial=4740, Empire=1, Order=OrderContinueGotoAction Action=884)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.147None[Sandbox] Process order. (Serial=4741, Empire=2, Order=OrderContinueGotoAction Action=886)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.239None[Sandbox] Process order. (Serial=4742, Empire=3, Order=OrderContinueGotoAction Action=891)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.267NoneAI Synchronization took 20.0898ms at frame 9689 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:14:21.279None[Sandbox] Process order. (Serial=4743, Empire=8, Order=OrderContinueGotoAction Action=892)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.379None[Sandbox] Process order. (Serial=4744, Empire=33, Order=OrderContinueGotoAction Action=895)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.399None[Sandbox] Process order. (Serial=4745, Empire=39, Order=OrderContinueGotoAction Action=896)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.469None[Sandbox] Process order. (Serial=4746, Empire=49, Order=OrderContinueGotoAction Action=899)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.520None[Sandbox] Process order. (Serial=4747, Empire=51, Order=OrderContinueGotoAction Action=902)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:21.782None[Sandbox] Process order. (Serial=4748, Empire=1, Order=OrderContinueGotoAction Action=885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.192None[Sandbox] Process order. (Serial=4749, Empire=51, Order=OrderContinueGotoAction Action=902)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.201NoneThe AI synchronization took 1326 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:14:22.252None[Sandbox] Process order. (Serial=4750, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2075 [50, 27] --> 2150 [50, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.262None[Sandbox] Process order. (Serial=4751, Empire=1, Order=OrderContinueGotoAction Action=903)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.282None[Sandbox] Process order. (Serial=4752, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8871)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.283NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.284NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.284NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.286None[Sandbox] Process order. (Serial=4753, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.287None[Sandbox] Process order. (Serial=4754, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.323None[Sandbox] Process order. (Serial=4755, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #6749 TargetArmyGUID: #8181 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.324NoneReleaseArmy #6749 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.324NoneReleaseArmy #6749 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.324NoneReleaseArmy #6749 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.325NoneReleaseArmy #6749 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.325NoneReleaseArmy #6749 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.352None[Sandbox] Process order. (Serial=4756, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22] --> 1799 [74, 23] --> 1798 [73, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.363None[Sandbox] Process order. (Serial=4757, Empire=6, Order=OrderContinueGotoAction Action=904)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.382None[Sandbox] Process order. (Serial=4758, Empire=15, Order=OrderCreateBattle Attacker #7376 Target #6153 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.382NoneBattle 8872: Initialize battle with attacker 7376 (553) and defender 6153 (629).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.383NoneBattle 8872: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:22.383NoneBattle 8872: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:14:22.383NoneBattle 8872: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:22.384NoneBattle 8872: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:22.389NoneBattle 8872: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:22.389NoneBattle 8872: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:22.397NoneBattle 8872: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:22.403None[AI] Battle 8872: Confirming battle for empire 15
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:14:22.412None[Sandbox] Process order. (Serial=4759, Empire=15, Order=OrderBattleSetAutoResolve BattleGuid: 8872, EmpireIndex: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.413None[Sandbox] Process order. (Serial=4760, Empire=16, Order=OrderStartMinorEmpireMission)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.420NoneDoUpdateMesh #8181 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.96, GetHealthRatio 0.96, PresentationUnit.EntityHolder.GetHealthRatio 0.96
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.433NonePresentation Battle 8872: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.433NonePresentation Battle 8872: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.433NonePresentation Battle 8872: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:14:22.434NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.434NoneRestorePresentationBattlePreview created ticket #33705.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.434NonePresentation Battle 8872: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7376, Group=Attacker, TileIndex=553, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.435NonePresentation Battle 8872: Create participant 7376. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.435NonePresentation Battle 8872: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6153, Group=Defender, TileIndex=629, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.435NonePresentation Battle 8872: Create participant 6153. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.436NonePresentation Battle 8872: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.436NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:14:22.436NonePresentation Battle 8872: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=15 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.436NonePresentation Battle 8872: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:14:22.437NonePresentation Battle 8872: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7376, Group=Attacker, TileIndex=553, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.437NonePresentation Battle 8872: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.437NonePresentation Battle 8872: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:14:22.437NonePresentation Battle 8872: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6153, Group=Defender, TileIndex=629, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.438NonePresentation Battle 8872: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.438NonePresentation Battle 8872: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=15, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.438NonePresentation Battle 8872: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.438NonePresentation Battle 8872: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.439NonePresentation Battle 8872: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.439NonePresentation Battle 8872: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=15, ParticipantGuid=7376, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.440NoneInitialize presentation battle unit 8961 for unit 7379
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.441NoneInitialize presentation battle unit 8960 for unit 7380
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.441NoneInitialize presentation battle unit 8959 for unit 7377
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.442None[Sandbox] Process order. (Serial=4761, Empire=42, Order=OrderStartMinorEmpireMission)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.442NoneInitialize presentation battle unit 8958 for unit 7378
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.442NonePresentation Battle 8872: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6153, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.443NoneInitialize presentation battle unit 8962 for unit 6152
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.444NonePresentation Battle 8872: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.444NonePresentation Battle 8872: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.444NonePresentation Battle 8872: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.445NonePresentation Battle 8872: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:14:22.445NoneReleasePresentationBattlePreview attacker #7376, defender #6153
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.445NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.446NoneRestorePresentationBattlePreview created ticket #33706.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.446NonePresentation Battle 8872: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.446NonePresentation Battle 8872: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:14:22.446NonePresentation Battle 8872: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.447NonePresentation Battle 8872: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=15. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.447NonePresentation Battle 8872: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=15 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:22.453None[Sandbox] Process order. (Serial=4762, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:22.458NoneRequestRestoreAsyncOperation_Completed for ticket #33705.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:14:22.458NoneRestorePresentationBattlePreview skipped due to ended battle #8872
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:14:22.458NoneRequestAsyncOperation_Dismissed for ticket #33705.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:14:22.475NoneRequestRestoreAsyncOperation_Completed for ticket #33706.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:14:22.475NoneRestorePresentationBattlePreview skipped due to ended battle #8872
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:14:22.475NoneRequestAsyncOperation_Dismissed for ticket #33706.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:14:22.933None[Sandbox] Process order. (Serial=4763, Empire=1, Order=OrderContinueGotoAction Action=903)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.033None[Sandbox] Process order. (Serial=4764, Empire=6, Order=OrderContinueGotoAction Action=904)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.044NoneThe AI synchronization took 387 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:14:23.113None[Sandbox] Process order. (Serial=4765, Empire=2, Order=OrderDialogChoice DialogIndex: 51, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.114NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:23.115NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:23.117None[Sandbox] Process order. (Serial=4766, Empire=2, Order=OrderBattleRetreat BattleGUID: 8872 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.117NoneBattle 8872: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:23.118NoneBattle 8872: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:23.118NoneBattle 8872: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:23.139NonePresentation Battle 8872: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:23.140NonePresentation Battle 8872: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:14:23.140NonePresentation Battle 8872: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:23.143None[Sandbox] Process order. (Serial=4767, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.143NoneBattle 8872: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:14:23.145NoneBattle #8872: Retreat force movement on army 6153. Path=703 [28, 9] --> 778 [28, 10] --> 852 [27, 11] --> 928 [28, 12] --> 1003 [28, 13].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
20:14:23.146NoneBattle #8872: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:23.215None[Sandbox] Process order. (Serial=4768, Empire=3, Order=OrderGoTo Entity=#8598, AdditionalFlags='IgnoreFogOfWar', Path='1578 [3, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.226None[Sandbox] Process order. (Serial=4769, Empire=3, Order=OrderContinueGotoAction Action=906)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.235NonePresentation Battle 8872: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:14:23.235NoneRelease presentation battle unit 8961
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:14:23.235NoneRelease presentation battle unit 8960
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:14:23.236NoneRelease presentation battle unit 8959
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:14:23.236NoneRelease presentation battle unit 8958
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:14:23.236NoneRelease presentation battle unit 8962
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:14:23.246None[Sandbox] Process order. (Serial=4770, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.256None[Sandbox] Process order. (Serial=4771, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3482 [32, 46] --> 3481 [31, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.267None[Sandbox] Process order. (Serial=4772, Empire=22, Order=OrderContinueGotoAction Action=907)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.296None[Sandbox] Process order. (Serial=4773, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3419 [44, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.307None[Sandbox] Process order. (Serial=4774, Empire=46, Order=OrderContinueGotoAction Action=908)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.327None[Sandbox] Process order. (Serial=4775, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='417 [42, 5] --> 418 [43, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.336None[Sandbox] Process order. (Serial=4776, Empire=49, Order=OrderContinueGotoAction Action=909)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.378NoneAI Synchronization took 36.2462ms at frame 9757 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:14:23.380None[Sandbox] Process order. (Serial=4777, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.381None[Sandbox] Process order. (Serial=4778, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:23.944None[Sandbox] Process order. (Serial=4779, Empire=22, Order=OrderContinueGotoAction Action=907)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:24.015None[Sandbox] Process order. (Serial=4780, Empire=49, Order=OrderContinueGotoAction Action=909)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:24.027NoneThe AI synchronization took 461 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:14:24.065None[Sandbox] Process order. (Serial=4781, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:24.134None[Sandbox] Process order. (Serial=4782, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:24.136None[Sandbox] Process order. (Serial=4783, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:24.234None[Sandbox] Process order. (Serial=4784, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:24.366NoneAI Synchronization took 20.7825ms at frame 9780 (entities created: 1 deleted: 0 synchronized: 23 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:14:24.447NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:24.668NoneA new sandbox turn has begun: Turn 51
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:14:24.672NoneCannot show MoodMessage_InteractionsNoneFor50Turns mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:14:24.686None[Sandbox] Process order. (Serial=4785, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:14:24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:24.697None[Sandbox] Process order. (Serial=4786, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2330,EmpireIndex=1 TimePlayed=2330,EmpireIndex=2 TimePlayed=2330,EmpireIndex=3 TimePlayed=2330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:24.726None[Sandbox] Process order. (Serial=4787, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.714None[Sandbox] Process order. (Serial=4788, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.718None[Sandbox] Process order. (Serial=4789, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.733None[Sandbox] Process order. (Serial=4790, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.743None[Sandbox] Process order. (Serial=4791, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=District_Tier1_Science, Position=1714, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.773None[Sandbox] Process order. (Serial=4792, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.795None[Sandbox] Process order. (Serial=4793, Empire=29, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.913None[Sandbox] Process order. (Serial=4794, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=111)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.915None[Sandbox] Process order. (Serial=4795, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:26.934None[Sandbox] Process order. (Serial=4796, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Archer, Position=2002, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:27.104None[Sandbox] Process order. (Serial=4797, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=116)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:27.123None[Sandbox] Process order. (Serial=4798, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Population, Position=1853, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:42.253None[Sandbox] Process order. (Serial=4799, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Mukag_District_Tier0_SGE, Position=1596, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:43.908None[Sandbox] Process order. (Serial=4800, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=3, ToConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:44.424None[Sandbox] Process order. (Serial=4801, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:44.956None[Sandbox] Process order. (Serial=4802, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:45.589None[Sandbox] Process order. (Serial=4803, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:48.223None[Sandbox] Process order. (Serial=4804, Empire=0, Order=OrderGoTo Entity=#7059, path='1364 [14, 18] --> 1289 [14, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:48.232None[Sandbox] Process order. (Serial=4805, Empire=0, Order=OrderContinueGotoAction Action=910)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:48.253None[Sandbox] Process order. (Serial=4806, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:48.910None[Sandbox] Process order. (Serial=4807, Empire=0, Order=OrderContinueGotoAction Action=910)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:48.931NoneThe AI synchronization took 485 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:14:48.944None[Sandbox] Process order. (Serial=4808, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:49.586None[Sandbox] Process order. (Serial=4809, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7059, AwakeState: GuardUntilHealed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:49.636None[Sandbox] Process order. (Serial=4810, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:52.223None[Sandbox] Process order. (Serial=4811, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:52.712None[Sandbox] Process order. (Serial=4812, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:58.047None[Sandbox] Process order. (Serial=4813, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=DistrictImprovement_Military_01, Position=1665, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:14:59.543None[Sandbox] Process order. (Serial=4814, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:02.250None[Sandbox] Process order. (Serial=4815, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:02.340None[Sandbox] Process order. (Serial=4816, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:03.795None[Sandbox] Process order. (Serial=4817, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:04.316None[Sandbox] Process order. (Serial=4818, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.114None[Sandbox] Process order. (Serial=4819, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.174None[Sandbox] Process order. (Serial=4820, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2826 [51, 37] --> 2827 [52, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.176None[Sandbox] Process order. (Serial=4821, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3710 [35, 49] --> 3709 [34, 49] --> 3708 [33, 49] --> 3707 [32, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.176None[Sandbox] Process order. (Serial=4822, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2224 [49, 29] --> 2299 [49, 30] --> 2374 [49, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.184None[Sandbox] Process order. (Serial=4823, Empire=1, Order=OrderContinueGotoAction Action=913)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.187None[Sandbox] Process order. (Serial=4824, Empire=1, Order=OrderContinueGotoAction Action=912)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.188None[Sandbox] Process order. (Serial=4825, Empire=1, Order=OrderContinueGotoAction Action=911)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.224None[Sandbox] Process order. (Serial=4826, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1002 [27, 13] --> 1001 [26, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.225None[Sandbox] Process order. (Serial=4827, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='643 [43, 8] --> 642 [42, 8] --> 641 [41, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.234None[Sandbox] Process order. (Serial=4828, Empire=2, Order=OrderContinueGotoAction Action=915)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.236None[Sandbox] Process order. (Serial=4829, Empire=2, Order=OrderContinueGotoAction Action=914)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.284None[Sandbox] Process order. (Serial=4830, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8598 TargetArmyGUID: #8181 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.285NoneReleaseArmy #8598 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.286NoneReleaseArmy #8598 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.286NoneReleaseArmy #8598 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.286NoneReleaseArmy #8598 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.287NoneReleaseArmy #8598 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.288None[Sandbox] Process order. (Serial=4831, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.289None[Sandbox] Process order. (Serial=4832, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25] --> 1885 [10, 25] --> 1886 [11, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.295None[Sandbox] Process order. (Serial=4833, Empire=3, Order=OrderContinueGotoAction Action=917)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.299None[Sandbox] Process order. (Serial=4834, Empire=3, Order=OrderContinueGotoAction Action=916)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.300None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.301None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.301None[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.301None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.317None[Sandbox] Process order. (Serial=4835, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='916 [16, 12] --> 917 [17, 12] --> 918 [18, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.325None[Sandbox] Process order. (Serial=4836, Empire=4, Order=OrderContinueGotoAction Action=918)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.345None[Sandbox] Process order. (Serial=4837, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1650 [0, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.354None[Sandbox] Process order. (Serial=4838, Empire=6, Order=OrderContinueGotoAction Action=919)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.364None[Sandbox] Process order. (Serial=4839, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2598 [48, 34] --> 2523 [48, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.374None[Sandbox] Process order. (Serial=4840, Empire=8, Order=OrderContinueGotoAction Action=920)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.385None[Sandbox] Process order. (Serial=4841, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='554 [29, 7] --> 630 [30, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.394None[Sandbox] Process order. (Serial=4842, Empire=15, Order=OrderContinueGotoAction Action=921)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.414None[Sandbox] Process order. (Serial=4843, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1550 [50, 20] --> 1624 [49, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.426None[Sandbox] Process order. (Serial=4844, Empire=29, Order=OrderContinueGotoAction Action=922)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.446None[Sandbox] Process order. (Serial=4845, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='565 [40, 7] --> 491 [41, 6] --> 492 [42, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.455None[Sandbox] Process order. (Serial=4846, Empire=33, Order=OrderContinueGotoAction Action=923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.476None[Sandbox] Process order. (Serial=4847, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3478 [28, 46] --> 3402 [27, 45] --> 3327 [27, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.486None[Sandbox] Process order. (Serial=4848, Empire=39, Order=OrderContinueGotoAction Action=924)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.497None[Sandbox] Process order. (Serial=4849, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='419 [44, 5] --> 420 [45, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.506None[Sandbox] Process order. (Serial=4850, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3403 [28, 45] --> 3328 [28, 44] --> 3252 [27, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.507None[Sandbox] Process order. (Serial=4851, Empire=49, Order=OrderContinueGotoAction Action=925)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.508None[Sandbox] Process order. (Serial=4852, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1448 [23, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.517None[Sandbox] Process order. (Serial=4853, Empire=49, Order=OrderContinueGotoAction Action=927)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.518None[Sandbox] Process order. (Serial=4854, Empire=49, Order=OrderContinueGotoAction Action=926)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.536None[Sandbox] Process order. (Serial=4855, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3410 [35, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.546None[Sandbox] Process order. (Serial=4856, Empire=51, Order=OrderContinueGotoAction Action=928)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.857None[Sandbox] Process order. (Serial=4857, Empire=1, Order=OrderContinueGotoAction Action=913)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.860None[Sandbox] Process order. (Serial=4858, Empire=1, Order=OrderContinueGotoAction Action=912)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.875None[Sandbox] Process order. (Serial=4859, Empire=1, Order=OrderContinueGotoAction Action=911)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.876None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.877None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.877None[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.878None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:18.907None[Sandbox] Process order. (Serial=4860, Empire=2, Order=OrderContinueGotoAction Action=915)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.909None[Sandbox] Process order. (Serial=4861, Empire=2, Order=OrderContinueGotoAction Action=914)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.967None[Sandbox] Process order. (Serial=4862, Empire=3, Order=OrderContinueGotoAction Action=917)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:18.997None[Sandbox] Process order. (Serial=4863, Empire=4, Order=OrderContinueGotoAction Action=918)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.047None[Sandbox] Process order. (Serial=4864, Empire=8, Order=OrderContinueGotoAction Action=920)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.068None[Sandbox] Process order. (Serial=4865, Empire=15, Order=OrderContinueGotoAction Action=921)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.097None[Sandbox] Process order. (Serial=4866, Empire=29, Order=OrderContinueGotoAction Action=922)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.128None[Sandbox] Process order. (Serial=4867, Empire=33, Order=OrderContinueGotoAction Action=923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.158None[Sandbox] Process order. (Serial=4868, Empire=39, Order=OrderContinueGotoAction Action=924)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.178None[Sandbox] Process order. (Serial=4869, Empire=49, Order=OrderContinueGotoAction Action=925)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.197None[Sandbox] Process order. (Serial=4870, Empire=49, Order=OrderContinueGotoAction Action=926)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.528None[Sandbox] Process order. (Serial=4871, Empire=1, Order=OrderContinueGotoAction Action=913)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.532None[Sandbox] Process order. (Serial=4872, Empire=1, Order=OrderContinueGotoAction Action=912)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.580None[Sandbox] Process order. (Serial=4873, Empire=2, Order=OrderContinueGotoAction Action=915)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.640None[Sandbox] Process order. (Serial=4874, Empire=3, Order=OrderContinueGotoAction Action=917)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.665NoneAI Synchronization took 20.1434ms at frame 9952 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:15:19.680None[Sandbox] Process order. (Serial=4875, Empire=4, Order=OrderContinueGotoAction Action=918)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.804None[Sandbox] Process order. (Serial=4876, Empire=33, Order=OrderContinueGotoAction Action=923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:19.830None[Sandbox] Process order. (Serial=4877, Empire=39, Order=OrderContinueGotoAction Action=924)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.210None[Sandbox] Process order. (Serial=4878, Empire=1, Order=OrderContinueGotoAction Action=912)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.236NoneThe AI synchronization took 1104 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:15:20.271None[Sandbox] Process order. (Serial=4879, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.272NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:20.272NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:20.273NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:20.275None[Sandbox] Process order. (Serial=4880, Empire=1, Order=OrderBribe ArmyGUID: #4815 StopAction=False Action=0 at 2828 [53, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.276NoneNo ArmyActionCameraSequenceDefinition for Bribe.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:20.277NoneQuest MinorFaction_SpecificQuest_Hydracorn01_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:20.350None[Sandbox] Process order. (Serial=4881, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.351NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:20.352NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:20.353NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:20.370None[Sandbox] Process order. (Serial=4882, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1653 [3, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.380None[Sandbox] Process order. (Serial=4883, Empire=3, Order=OrderContinueGotoAction Action=929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.410None[Sandbox] Process order. (Serial=4884, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3405 [30, 45] --> 3330 [30, 44] --> 3254 [29, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.420None[Sandbox] Process order. (Serial=4885, Empire=22, Order=OrderContinueGotoAction Action=930)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.441None[Sandbox] Process order. (Serial=4886, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3420 [45, 45] --> 3421 [46, 45] --> 3422 [47, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.451None[Sandbox] Process order. (Serial=4887, Empire=46, Order=OrderContinueGotoAction Action=931)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.473None[Sandbox] Process order. (Serial=4888, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.476None[Sandbox] Process order. (Serial=4889, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:20.498NoneAI Synchronization took 20.6902ms at frame 9981 (entities created: 0 deleted: 0 synchronized: 55 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:15:21.093None[Sandbox] Process order. (Serial=4890, Empire=22, Order=OrderContinueGotoAction Action=930)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:21.123None[Sandbox] Process order. (Serial=4891, Empire=46, Order=OrderContinueGotoAction Action=931)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:21.765None[Sandbox] Process order. (Serial=4892, Empire=22, Order=OrderContinueGotoAction Action=930)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:21.795None[Sandbox] Process order. (Serial=4893, Empire=46, Order=OrderContinueGotoAction Action=931)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:21.806NoneThe AI synchronization took 974 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:15:21.835None[Sandbox] Process order. (Serial=4894, Empire=1, Order=OrderDialogChoice DialogIndex: 52, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:21.836NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:21.837NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:21.875None[Sandbox] Process order. (Serial=4895, Empire=1, Order=OrderGoTo Entity=#8980, AdditionalFlags='IgnoreFogOfWar', Path='2826 [51, 37] --> 2825 [50, 37] --> 2824 [49, 37] --> 2823 [48, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:21.886None[Sandbox] Process order. (Serial=4896, Empire=1, Order=OrderContinueGotoAction Action=932)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:21.935None[Sandbox] Process order. (Serial=4897, Empire=3, Order=OrderDialogChoice DialogIndex: 53, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:21.936NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:21.936NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:22.556None[Sandbox] Process order. (Serial=4898, Empire=1, Order=OrderContinueGotoAction Action=932)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:23.227None[Sandbox] Process order. (Serial=4899, Empire=1, Order=OrderContinueGotoAction Action=932)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:23.902None[Sandbox] Process order. (Serial=4900, Empire=1, Order=OrderContinueGotoAction Action=932)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:23.932NoneThe AI synchronization took 1472 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:15:23.961None[Sandbox] Process order. (Serial=4901, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:24.002None[Sandbox] Process order. (Serial=4902, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2826 [51, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:24.013None[Sandbox] Process order. (Serial=4903, Empire=1, Order=OrderContinueGotoAction Action=933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:24.053None[Sandbox] Process order. (Serial=4904, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 53)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:24.093None[Sandbox] Process order. (Serial=4905, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:24.203None[Sandbox] Process order. (Serial=4906, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:24.274None[Sandbox] Process order. (Serial=4907, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:24.388NoneAI Synchronization took 20.2847ms at frame 10038 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:15:24.487NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:15:24.721NoneA new sandbox turn has begun: Turn 52
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:15:24.739None[Sandbox] Process order. (Serial=4908, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:15:24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:24.758None[Sandbox] Process order. (Serial=4909, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2390,EmpireIndex=1 TimePlayed=2390,EmpireIndex=2 TimePlayed=2390,EmpireIndex=3 TimePlayed=2390)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:26.764None[Sandbox] Process order. (Serial=4910, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:26.804None[Sandbox] Process order. (Serial=4911, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:26.808None[Sandbox] Process order. (Serial=4912, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=115, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:26.824None[Sandbox] Process order. (Serial=4913, Empire=16, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:26.844None[Sandbox] Process order. (Serial=4914, Empire=42, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:26.984None[Sandbox] Process order. (Serial=4915, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:27.188None[Sandbox] Process order. (Serial=4916, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 8983, WorldPosition: 1732, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:15:27.220NoneAI Synchronization took 20.0405ms at frame 10066 (entities created: 1 deleted: 0 synchronized: 2 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:15:27.264NoneAI Synchronization took 42.402ms at frame 10067 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:15:28.778None[Sandbox] Process order. (Serial=4917, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.547None[Sandbox] Process order. (Serial=4918, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.608None[Sandbox] Process order. (Serial=4919, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3632 [32, 48] --> 3631 [31, 48] --> 3630 [30, 48] --> 3629 [29, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.609None[Sandbox] Process order. (Serial=4920, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2825 [50, 37] --> 2824 [49, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.617None[Sandbox] Process order. (Serial=4921, Empire=1, Order=OrderContinueGotoAction Action=935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.619None[Sandbox] Process order. (Serial=4922, Empire=1, Order=OrderContinueGotoAction Action=934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.621None[Sandbox] Process order. (Serial=4923, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2449 [49, 32] --> 2524 [49, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.627None[Sandbox] Process order. (Serial=4924, Empire=1, Order=OrderContinueGotoAction Action=936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.667None[Sandbox] Process order. (Serial=4925, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='926 [26, 12] --> 850 [25, 11] --> 775 [25, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.669None[Sandbox] Process order. (Serial=4926, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='640 [40, 8] --> 564 [39, 7] --> 563 [38, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.678None[Sandbox] Process order. (Serial=4927, Empire=2, Order=OrderContinueGotoAction Action=938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.681None[Sandbox] Process order. (Serial=4928, Empire=2, Order=OrderContinueGotoAction Action=937)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.729None[Sandbox] Process order. (Serial=4929, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1962 [12, 26] --> 2037 [12, 27] --> 2038 [13, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.730None[Sandbox] Process order. (Serial=4930, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1733 [8, 23] --> 1659 [9, 22] --> 1660 [10, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.731None[Sandbox] Process order. (Serial=4931, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1808 [8, 24] --> 1883 [8, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.739None[Sandbox] Process order. (Serial=4932, Empire=3, Order=OrderContinueGotoAction Action=941)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.741None[Sandbox] Process order. (Serial=4933, Empire=3, Order=OrderContinueGotoAction Action=940)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.743None[Sandbox] Process order. (Serial=4934, Empire=3, Order=OrderContinueGotoAction Action=939)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.761None[Sandbox] Process order. (Serial=4935, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3174 [24, 42] --> 3173 [23, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.768None[Sandbox] Process order. (Serial=4936, Empire=3, Order=OrderContinueGotoAction Action=942)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.778None[Sandbox] Process order. (Serial=4937, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='692 [17, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.789None[Sandbox] Process order. (Serial=4938, Empire=3, Order=OrderContinueGotoAction Action=943)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.810None[Sandbox] Process order. (Serial=4939, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='842 [17, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.818None[Sandbox] Process order. (Serial=4940, Empire=4, Order=OrderContinueGotoAction Action=944)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.829None[Sandbox] Process order. (Serial=4941, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1798 [73, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.839None[Sandbox] Process order. (Serial=4942, Empire=6, Order=OrderContinueGotoAction Action=945)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.858None[Sandbox] Process order. (Serial=4943, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2598 [48, 34] --> 2672 [47, 35] --> 2671 [46, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.869None[Sandbox] Process order. (Serial=4944, Empire=8, Order=OrderContinueGotoAction Action=946)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.880None[Sandbox] Process order. (Serial=4945, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='554 [29, 7] --> 479 [29, 6] --> 404 [29, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.889None[Sandbox] Process order. (Serial=4946, Empire=15, Order=OrderContinueGotoAction Action=947)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.900None[Sandbox] Process order. (Serial=4947, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3699 [24, 49] --> 3700 [25, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.909None[Sandbox] Process order. (Serial=4948, Empire=16, Order=OrderContinueGotoAction Action=948)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.918None[Sandbox] Process order. (Serial=4949, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3179 [29, 42] --> 3103 [28, 41] --> 3102 [27, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.928None[Sandbox] Process order. (Serial=4950, Empire=22, Order=OrderContinueGotoAction Action=949)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.939None[Sandbox] Process order. (Serial=4951, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1625 [50, 21] --> 1626 [51, 21] --> 1702 [52, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.950None[Sandbox] Process order. (Serial=4952, Empire=29, Order=OrderContinueGotoAction Action=950)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.969None[Sandbox] Process order. (Serial=4953, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='566 [41, 7] --> 641 [41, 8] --> 716 [41, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:04.981None[Sandbox] Process order. (Serial=4954, Empire=33, Order=OrderContinueGotoAction Action=951)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.000None[Sandbox] Process order. (Serial=4955, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3251 [26, 43] --> 3176 [26, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.009None[Sandbox] Process order. (Serial=4956, Empire=39, Order=OrderContinueGotoAction Action=952)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.020None[Sandbox] Process order. (Serial=4957, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='257 [32, 3] --> 333 [33, 4] --> 407 [32, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.030None[Sandbox] Process order. (Serial=4958, Empire=42, Order=OrderContinueGotoAction Action=953)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.040None[Sandbox] Process order. (Serial=4959, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3423 [48, 45] --> 3424 [49, 45] --> 3500 [50, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.050None[Sandbox] Process order. (Serial=4960, Empire=46, Order=OrderContinueGotoAction Action=954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.060None[Sandbox] Process order. (Serial=4961, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3177 [27, 42] --> 3176 [26, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.071None[Sandbox] Process order. (Serial=4962, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1447 [22, 19] --> 1372 [22, 18] --> 1371 [21, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.072None[Sandbox] Process order. (Serial=4963, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='496 [46, 6] --> 571 [46, 7] --> 647 [47, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.073None[Sandbox] Process order. (Serial=4964, Empire=49, Order=OrderContinueGotoAction Action=955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.081None[Sandbox] Process order. (Serial=4965, Empire=49, Order=OrderContinueGotoAction Action=957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.082None[Sandbox] Process order. (Serial=4966, Empire=49, Order=OrderContinueGotoAction Action=956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.100None[Sandbox] Process order. (Serial=4967, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3409 [34, 45] --> 3408 [33, 45] --> 3333 [33, 44] --> 3257 [32, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.111None[Sandbox] Process order. (Serial=4968, Empire=51, Order=OrderContinueGotoAction Action=958)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.292None[Sandbox] Process order. (Serial=4969, Empire=1, Order=OrderContinueGotoAction Action=935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.295None[Sandbox] Process order. (Serial=4970, Empire=1, Order=OrderContinueGotoAction Action=934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.323None[Sandbox] Process order. (Serial=4971, Empire=1, Order=OrderContinueGotoAction Action=936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.353None[Sandbox] Process order. (Serial=4972, Empire=2, Order=OrderContinueGotoAction Action=938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.355None[Sandbox] Process order. (Serial=4973, Empire=2, Order=OrderContinueGotoAction Action=937)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.414None[Sandbox] Process order. (Serial=4974, Empire=3, Order=OrderContinueGotoAction Action=940)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.416None[Sandbox] Process order. (Serial=4975, Empire=3, Order=OrderContinueGotoAction Action=939)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.544None[Sandbox] Process order. (Serial=4976, Empire=8, Order=OrderContinueGotoAction Action=946)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.566None[Sandbox] Process order. (Serial=4977, Empire=15, Order=OrderContinueGotoAction Action=947)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.584None[Sandbox] Process order. (Serial=4978, Empire=16, Order=OrderContinueGotoAction Action=948)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.604None[Sandbox] Process order. (Serial=4979, Empire=22, Order=OrderContinueGotoAction Action=949)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.626None[Sandbox] Process order. (Serial=4980, Empire=29, Order=OrderContinueGotoAction Action=950)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.654None[Sandbox] Process order. (Serial=4981, Empire=33, Order=OrderContinueGotoAction Action=951)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.685None[Sandbox] Process order. (Serial=4982, Empire=39, Order=OrderContinueGotoAction Action=952)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.705None[Sandbox] Process order. (Serial=4983, Empire=42, Order=OrderContinueGotoAction Action=953)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.726None[Sandbox] Process order. (Serial=4984, Empire=46, Order=OrderContinueGotoAction Action=954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.745None[Sandbox] Process order. (Serial=4985, Empire=49, Order=OrderContinueGotoAction Action=955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.756None[Sandbox] Process order. (Serial=4986, Empire=49, Order=OrderContinueGotoAction Action=957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.758None[Sandbox] Process order. (Serial=4987, Empire=49, Order=OrderContinueGotoAction Action=956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.787None[Sandbox] Process order. (Serial=4988, Empire=51, Order=OrderContinueGotoAction Action=958)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:05.966None[Sandbox] Process order. (Serial=4989, Empire=1, Order=OrderContinueGotoAction Action=934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.026None[Sandbox] Process order. (Serial=4990, Empire=2, Order=OrderContinueGotoAction Action=938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.028None[Sandbox] Process order. (Serial=4991, Empire=2, Order=OrderContinueGotoAction Action=937)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.088None[Sandbox] Process order. (Serial=4992, Empire=3, Order=OrderContinueGotoAction Action=940)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.090None[Sandbox] Process order. (Serial=4993, Empire=3, Order=OrderContinueGotoAction Action=939)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.220None[Sandbox] Process order. (Serial=4994, Empire=8, Order=OrderContinueGotoAction Action=946)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.240None[Sandbox] Process order. (Serial=4995, Empire=15, Order=OrderContinueGotoAction Action=947)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.280None[Sandbox] Process order. (Serial=4996, Empire=22, Order=OrderContinueGotoAction Action=949)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.331None[Sandbox] Process order. (Serial=4997, Empire=33, Order=OrderContinueGotoAction Action=951)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.381None[Sandbox] Process order. (Serial=4998, Empire=42, Order=OrderContinueGotoAction Action=953)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.401None[Sandbox] Process order. (Serial=4999, Empire=46, Order=OrderContinueGotoAction Action=954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.430None[Sandbox] Process order. (Serial=5000, Empire=49, Order=OrderContinueGotoAction Action=957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.432None[Sandbox] Process order. (Serial=5001, Empire=49, Order=OrderContinueGotoAction Action=956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.460None[Sandbox] Process order. (Serial=5002, Empire=51, Order=OrderContinueGotoAction Action=958)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.642None[Sandbox] Process order. (Serial=5003, Empire=1, Order=OrderContinueGotoAction Action=934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.883None[Sandbox] Process order. (Serial=5004, Empire=0, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 0, MinorFactionIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.966None[Sandbox] Process order. (Serial=5005, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 132, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:06.967None[Sandbox] Process order. (Serial=5006, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 133, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.136None[Sandbox] Process order. (Serial=5007, Empire=51, Order=OrderContinueGotoAction Action=958)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.142NoneThe AI synchronization took 1244 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:16:07.177None[Sandbox] Process order. (Serial=5008, Empire=1, Order=OrderParley ArmyGUID: #4815 StopAction=False Action=0 at 2899 [49, 38])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.241NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:07.241NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:07.242NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:07.242NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:07.242NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:07.243NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=NotKin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:07.243NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:07.246None[Sandbox] Process order. (Serial=5009, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 131, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.267NoneSame QuestPinSubset Snapshot Frame (previous frame: 20240, current data frame: 20240) but different data length (remote: 30, local: 29)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:07.308None[Sandbox] Process order. (Serial=5010, Empire=1, Order=OrderGoTo Entity=#8980, AdditionalFlags='IgnoreFogOfWar', Path='2749 [49, 36] --> 2674 [49, 35] --> 2600 [50, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.318None[Sandbox] Process order. (Serial=5011, Empire=1, Order=OrderContinueGotoAction Action=959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.379None[Sandbox] Process order. (Serial=5012, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.418None[Sandbox] Process order. (Serial=5013, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='918 [18, 12] --> 993 [18, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.428None[Sandbox] Process order. (Serial=5014, Empire=4, Order=OrderContinueGotoAction Action=961)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.479None[Sandbox] Process order. (Serial=5015, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3101 [26, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.490None[Sandbox] Process order. (Serial=5016, Empire=39, Order=OrderContinueGotoAction Action=962)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.508None[Sandbox] Process order. (Serial=5017, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3101 [26, 41] --> 3100 [25, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.541None[Sandbox] Process order. (Serial=5018, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.542None[Sandbox] Process order. (Serial=5019, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:07.989None[Sandbox] Process order. (Serial=5020, Empire=1, Order=OrderContinueGotoAction Action=959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:08.101None[Sandbox] Process order. (Serial=5021, Empire=4, Order=OrderContinueGotoAction Action=961)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:08.666None[Sandbox] Process order. (Serial=5022, Empire=1, Order=OrderContinueGotoAction Action=959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:08.691NoneThe AI synchronization took 853 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:16:08.716None[Sandbox] Process order. (Serial=5023, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 54)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:08.726None[Sandbox] Process order. (Serial=5024, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8980 TargetArmyGUID: #7087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:08.727NoneReleaseArmy #8980 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:08.728NoneReleaseArmy #8980 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:08.728NoneReleaseArmy #8980 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:08.728NoneReleaseArmy #8980 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:08.729NoneReleaseArmy #8980 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:08.776None[Sandbox] Process order. (Serial=5025, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:08.787None[Sandbox] Process order. (Serial=5026, Empire=1, Order=OrderContinueGotoAction Action=964)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:08.887None[Sandbox] Process order. (Serial=5027, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3176 [26, 42] --> 3100 [25, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:08.897None[Sandbox] Process order. (Serial=5028, Empire=49, Order=OrderContinueGotoAction Action=965)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:09.571None[Sandbox] Process order. (Serial=5029, Empire=49, Order=OrderContinueGotoAction Action=965)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:09.582NoneThe AI synchronization took 522 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:16:09.722None[Sandbox] Process order. (Serial=5030, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:09.723None[Sandbox] Process order. (Serial=5031, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:09.782None[Sandbox] Process order. (Serial=5032, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:09.916NoneAI Synchronization took 22.5687ms at frame 10264 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:10.006NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:10.233NoneA new sandbox turn has begun: Turn 53
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:16:10.247None[Sandbox] Process order. (Serial=5033, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:16:10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:10.255None[Sandbox] Process order. (Serial=5034, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2436,EmpireIndex=1 TimePlayed=2436,EmpireIndex=2 TimePlayed=2436,EmpireIndex=3 TimePlayed=2436)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:10.285None[Sandbox] Process order. (Serial=5035, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:12.274None[Sandbox] Process order. (Serial=5036, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_TradingPost, Position=1928, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:12.276None[Sandbox] Process order. (Serial=5037, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:12.278None[Sandbox] Process order. (Serial=5038, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:12.314None[Sandbox] Process order. (Serial=5039, Empire=3, Order=OrderEvolveUnit UnitGUID: 8597, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:12.316None[Sandbox] Process order. (Serial=5040, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=121, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:12.495None[Sandbox] Process order. (Serial=5041, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:16.936None[Sandbox] Process order. (Serial=5042, Empire=0, Order=OrderStartMonsoonFestival SettlementGUID: 4979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:27.587NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:27.587NoneCreatePresentationBattlePreview attacker #7059, defender #7360, ticketnumber #35079.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:27.595NoneCannot go from 1289 to 1064 - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:27.596NoneCannot go from 1289 to 1064 - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:27.599NoneCannot go from 1064 to 1289 - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:27.614NoneRequestAsyncOperation_Completed for ticket #35079.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:16:27.615NonePreparePresentationBattlePreview attacker #7059, defender #7360, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:16:27.616NoneRequestAsyncOperation_Dismissed for ticket #35079.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:16:27.709NoneHidePresentationBattlePreview for ticket #35079 with current ticket #35079.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:16:27.710NoneHidePresentationBattlePreview attacker #7059, defender #7360
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:16:32.484None[Sandbox] Process order. (Serial=5043, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7059, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:32.585None[Sandbox] Process order. (Serial=5044, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.339None[Sandbox] Process order. (Serial=5045, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.549None[Sandbox] Process order. (Serial=5046, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3704 [29, 49] --> 3779 [29, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.550None[Sandbox] Process order. (Serial=5047, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2600 [50, 34] --> 2674 [49, 35] --> 2749 [49, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.558None[Sandbox] Process order. (Serial=5048, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2822 [47, 37] --> 2897 [47, 38] --> 2971 [46, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.559None[Sandbox] Process order. (Serial=5049, Empire=1, Order=OrderContinueGotoAction Action=967)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.560None[Sandbox] Process order. (Serial=5050, Empire=1, Order=OrderContinueGotoAction Action=966)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.568None[Sandbox] Process order. (Serial=5051, Empire=1, Order=OrderContinueGotoAction Action=968)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.609None[Sandbox] Process order. (Serial=5052, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='562 [37, 7] --> 561 [36, 7] --> 560 [35, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.619None[Sandbox] Process order. (Serial=5053, Empire=2, Order=OrderContinueGotoAction Action=969)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.622None[Sandbox] Process order. (Serial=5054, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='699 [24, 9] --> 698 [23, 9] --> 697 [22, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.629None[Sandbox] Process order. (Serial=5055, Empire=2, Order=OrderContinueGotoAction Action=970)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.679None[Sandbox] Process order. (Serial=5056, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9000 TargetArmyGUID: #8985 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.680NoneReleaseArmy #9000 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:33.681NoneReleaseArmy #9000 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:33.681NoneReleaseArmy #9000 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:33.681NoneReleaseArmy #9000 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:33.682NoneReleaseArmy #9000 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:33.683None[Sandbox] Process order. (Serial=5057, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='618 [18, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.684None[Sandbox] Process order. (Serial=5058, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3248 [23, 43] --> 3324 [24, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.684None[Sandbox] Process order. (Serial=5059, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1964 [14, 26] --> 1965 [15, 26] --> 1966 [16, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.685None[Sandbox] Process order. (Serial=5060, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1661 [11, 22] --> 1662 [12, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.700None[Sandbox] Process order. (Serial=5061, Empire=3, Order=OrderContinueGotoAction Action=974)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.703None[Sandbox] Process order. (Serial=5062, Empire=3, Order=OrderContinueGotoAction Action=973)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.704None[Sandbox] Process order. (Serial=5063, Empire=3, Order=OrderContinueGotoAction Action=972)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.705None[Sandbox] Process order. (Serial=5064, Empire=3, Order=OrderContinueGotoAction Action=971)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.707None[Sandbox] Process order. (Serial=5065, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1069 [19, 14] --> 1144 [19, 15] --> 1220 [20, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.719None[Sandbox] Process order. (Serial=5066, Empire=4, Order=OrderContinueGotoAction Action=975)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.729None[Sandbox] Process order. (Serial=5067, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1650 [0, 22] --> 1575 [0, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.739None[Sandbox] Process order. (Serial=5068, Empire=6, Order=OrderContinueGotoAction Action=976)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.759None[Sandbox] Process order. (Serial=5069, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2746 [46, 36] --> 2820 [45, 37] --> 2895 [45, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.770None[Sandbox] Process order. (Serial=5070, Empire=8, Order=OrderContinueGotoAction Action=977)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.779None[Sandbox] Process order. (Serial=5071, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='479 [29, 6] --> 554 [29, 7] --> 629 [29, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.790None[Sandbox] Process order. (Serial=5072, Empire=15, Order=OrderContinueGotoAction Action=978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.801None[Sandbox] Process order. (Serial=5073, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3701 [26, 49] --> 3702 [27, 49] --> 3703 [28, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.811None[Sandbox] Process order. (Serial=5074, Empire=16, Order=OrderContinueGotoAction Action=979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.822None[Sandbox] Process order. (Serial=5075, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3177 [27, 42] --> 3251 [26, 43] --> 3326 [26, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.831None[Sandbox] Process order. (Serial=5076, Empire=22, Order=OrderContinueGotoAction Action=980)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.851None[Sandbox] Process order. (Serial=5077, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1777 [52, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.861None[Sandbox] Process order. (Serial=5078, Empire=29, Order=OrderContinueGotoAction Action=981)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.871None[Sandbox] Process order. (Serial=5079, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='642 [42, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.882None[Sandbox] Process order. (Serial=5080, Empire=33, Order=OrderContinueGotoAction Action=982)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.891None[Sandbox] Process order. (Serial=5081, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3176 [26, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.901None[Sandbox] Process order. (Serial=5082, Empire=39, Order=OrderContinueGotoAction Action=983)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.921None[Sandbox] Process order. (Serial=5083, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='482 [32, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.931None[Sandbox] Process order. (Serial=5084, Empire=42, Order=OrderContinueGotoAction Action=984)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.942None[Sandbox] Process order. (Serial=5085, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3424 [49, 45] --> 3423 [48, 45] --> 3422 [47, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.951None[Sandbox] Process order. (Serial=5086, Empire=46, Order=OrderContinueGotoAction Action=985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.961None[Sandbox] Process order. (Serial=5087, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3099 [24, 41] --> 3098 [23, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.963None[Sandbox] Process order. (Serial=5088, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1295 [20, 17] --> 1220 [20, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.964None[Sandbox] Process order. (Serial=5089, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='722 [47, 9] --> 798 [48, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.971None[Sandbox] Process order. (Serial=5090, Empire=49, Order=OrderContinueGotoAction Action=988)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.973None[Sandbox] Process order. (Serial=5091, Empire=49, Order=OrderContinueGotoAction Action=987)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.975None[Sandbox] Process order. (Serial=5092, Empire=49, Order=OrderContinueGotoAction Action=986)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:33.991None[Sandbox] Process order. (Serial=5093, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3256 [31, 43] --> 3255 [30, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.001None[Sandbox] Process order. (Serial=5094, Empire=51, Order=OrderContinueGotoAction Action=989)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.048NoneAI Synchronization took 24.0011ms at frame 10344 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:34.232None[Sandbox] Process order. (Serial=5095, Empire=1, Order=OrderContinueGotoAction Action=967)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.238None[Sandbox] Process order. (Serial=5096, Empire=1, Order=OrderContinueGotoAction Action=966)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.268NoneAI Synchronization took 26.2706ms at frame 10346 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:34.281None[Sandbox] Process order. (Serial=5097, Empire=1, Order=OrderContinueGotoAction Action=968)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.312NoneAI Synchronization took 27.0505ms at frame 10348 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:34.321None[Sandbox] Process order. (Serial=5098, Empire=2, Order=OrderContinueGotoAction Action=970)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.324None[Sandbox] Process order. (Serial=5099, Empire=2, Order=OrderContinueGotoAction Action=969)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.368NoneAI Synchronization took 38.0788ms at frame 10350 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5177 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:34.378None[Sandbox] Process order. (Serial=5100, Empire=3, Order=OrderContinueGotoAction Action=974)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.380None[Sandbox] Process order. (Serial=5101, Empire=3, Order=OrderContinueGotoAction Action=973)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.381None[Sandbox] Process order. (Serial=5102, Empire=3, Order=OrderContinueGotoAction Action=972)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.409None[Sandbox] Process order. (Serial=5103, Empire=6, Order=OrderContinueGotoAction Action=976)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.411None[Sandbox] Process order. (Serial=5104, Empire=4, Order=OrderContinueGotoAction Action=975)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.439None[Sandbox] Process order. (Serial=5105, Empire=8, Order=OrderContinueGotoAction Action=977)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.459None[Sandbox] Process order. (Serial=5106, Empire=15, Order=OrderContinueGotoAction Action=978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.489None[Sandbox] Process order. (Serial=5107, Empire=16, Order=OrderContinueGotoAction Action=979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.509None[Sandbox] Process order. (Serial=5108, Empire=22, Order=OrderContinueGotoAction Action=980)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.631None[Sandbox] Process order. (Serial=5109, Empire=46, Order=OrderContinueGotoAction Action=985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.650None[Sandbox] Process order. (Serial=5110, Empire=49, Order=OrderContinueGotoAction Action=988)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.651None[Sandbox] Process order. (Serial=5111, Empire=49, Order=OrderContinueGotoAction Action=987)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.653None[Sandbox] Process order. (Serial=5112, Empire=49, Order=OrderContinueGotoAction Action=986)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.680None[Sandbox] Process order. (Serial=5113, Empire=51, Order=OrderContinueGotoAction Action=989)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.911None[Sandbox] Process order. (Serial=5114, Empire=1, Order=OrderContinueGotoAction Action=967)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.961None[Sandbox] Process order. (Serial=5115, Empire=1, Order=OrderContinueGotoAction Action=968)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.994None[Sandbox] Process order. (Serial=5116, Empire=2, Order=OrderContinueGotoAction Action=970)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:34.995NoneAddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=449904426, turn=53, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=6153)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:34.995NoneAddRandomEquipment (Equipment=Equipment_Armor_08_Definition, seed=449904426, turn=53, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=6153)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:35.021None[Sandbox] Process order. (Serial=5117, Empire=2, Order=OrderContinueGotoAction Action=969)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.053None[Sandbox] Process order. (Serial=5118, Empire=3, Order=OrderContinueGotoAction Action=973)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.054None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x8/1000) majorEmpire=3, otherEmpire=2, seenTileIndex=697
Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)
20:16:35.054None[EmpireMetCountDesync] ExecuteAction(3, 2, FirstMeet, , -1)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:35.054None[EmpireMetCountDesync] ApplyState(Peace, 3) with CurrentState=Unknown, LeftEmpireIndex=2, RightEmpireIndex=3
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:35.055None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=2.00, RightEmpire.EmpireMetCount=2.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:35.055None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 2, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:35.056None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 2, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:35.056None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 3, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:35.056None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 3, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:35.083NoneAI Synchronization took 20.6936ms at frame 10386 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:35.101None[Sandbox] Process order. (Serial=5119, Empire=4, Order=OrderContinueGotoAction Action=975)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.111None[Sandbox] Process order. (Serial=5120, Empire=8, Order=OrderContinueGotoAction Action=977)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.134None[Sandbox] Process order. (Serial=5121, Empire=15, Order=OrderContinueGotoAction Action=978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.161None[Sandbox] Process order. (Serial=5122, Empire=16, Order=OrderContinueGotoAction Action=979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.181None[Sandbox] Process order. (Serial=5123, Empire=22, Order=OrderContinueGotoAction Action=980)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.302None[Sandbox] Process order. (Serial=5124, Empire=46, Order=OrderContinueGotoAction Action=985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.309NoneThe AI synchronization took 702 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:16:35.352None[Sandbox] Process order. (Serial=5125, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 54, HeroIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.354None[Sandbox] Process order. (Serial=5126, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.393None[Sandbox] Process order. (Serial=5127, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.423None[Sandbox] Process order. (Serial=5128, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.432None[Sandbox] Process order. (Serial=5129, Empire=4, Order=OrderContinueGotoAction Action=990)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.463None[Sandbox] Process order. (Serial=5130, Empire=42, Order=OrderStartMinorEmpireMission)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.523None[Sandbox] Process order. (Serial=5131, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.524None[Sandbox] Process order. (Serial=5132, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.525None[Sandbox] Process order. (Serial=5133, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.583None[Sandbox] Process order. (Serial=5134, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3778 [28, 50] --> 3702 [27, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.593None[Sandbox] Process order. (Serial=5135, Empire=1, Order=OrderContinueGotoAction Action=991)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.694None[Sandbox] Process order. (Serial=5136, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='692 [17, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.704None[Sandbox] Process order. (Serial=5137, Empire=3, Order=OrderContinueGotoAction Action=992)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.754None[Sandbox] Process order. (Serial=5138, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1702 [52, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.764None[Sandbox] Process order. (Serial=5139, Empire=29, Order=OrderContinueGotoAction Action=993)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.777None[Sandbox] Process order. (Serial=5140, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='566 [41, 7] --> 492 [42, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.785None[Sandbox] Process order. (Serial=5141, Empire=33, Order=OrderContinueGotoAction Action=994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.804None[Sandbox] Process order. (Serial=5142, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3026 [26, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.814None[Sandbox] Process order. (Serial=5143, Empire=39, Order=OrderContinueGotoAction Action=995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.844None[Sandbox] Process order. (Serial=5144, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3180 [30, 42] --> 3104 [29, 41] --> 3103 [28, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.855None[Sandbox] Process order. (Serial=5145, Empire=51, Order=OrderContinueGotoAction Action=996)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.876None[Sandbox] Process order. (Serial=5146, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:35.905NoneAI Synchronization took 23.7731ms at frame 10438 (entities created: 0 deleted: 0 synchronized: 54 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:36.457None[Sandbox] Process order. (Serial=5147, Empire=33, Order=OrderContinueGotoAction Action=994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:36.486None[Sandbox] Process order. (Serial=5148, Empire=39, Order=OrderContinueGotoAction Action=995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:36.527None[Sandbox] Process order. (Serial=5149, Empire=51, Order=OrderContinueGotoAction Action=996)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:37.197None[Sandbox] Process order. (Serial=5150, Empire=51, Order=OrderContinueGotoAction Action=996)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:37.204NoneThe AI synchronization took 994 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:16:37.298None[Sandbox] Process order. (Serial=5151, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:37.383None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:16:37.383None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:16:37.384None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:16:37.384None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:16:37.438NoneAI Synchronization took 21.0513ms at frame 10460 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:37.521NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:37.784NoneA new sandbox turn has begun: Turn 54
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:16:37.818NoneAI Synchronization took 21.548ms at frame 10467 (entities created: 1 deleted: 0 synchronized: 77 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:16:37.829None[Sandbox] Process order. (Serial=5152, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:16:37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:37.842None[Sandbox] Process order. (Serial=5153, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2463,EmpireIndex=1 TimePlayed=2463,EmpireIndex=2 TimePlayed=2463,EmpireIndex=3 TimePlayed=2463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:39.825None[Sandbox] Process order. (Serial=5154, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:39.855None[Sandbox] Process order. (Serial=5155, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=DistrictImprovement_Science_04, Position=489, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:39.885None[Sandbox] Process order. (Serial=5156, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=123, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:40.056None[Sandbox] Process order. (Serial=5157, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:42.265None[Sandbox] Process order. (Serial=5158, Empire=0, Order=OrderGoTo Entity=#7059, path='1364 [14, 18] --> 1439 [14, 19] --> 1515 [15, 20] --> 1589 [14, 21] --> 1665 [15, 22] --> 1740 [15, 23] --> 1816 [16, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:42.275None[Sandbox] Process order. (Serial=5159, Empire=0, Order=OrderContinueGotoAction Action=997)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:42.948None[Sandbox] Process order. (Serial=5160, Empire=0, Order=OrderContinueGotoAction Action=997)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:43.622None[Sandbox] Process order. (Serial=5161, Empire=0, Order=OrderContinueGotoAction Action=997)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:44.296None[Sandbox] Process order. (Serial=5162, Empire=0, Order=OrderContinueGotoAction Action=997)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:44.304NoneThe AI synchronization took 1552 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:16:45.898None[Sandbox] Process order. (Serial=5163, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:45.900NoneQuest FactionQuest_Mukag_Chapter01_Step02ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:16:45.901NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:16:45.998None[Sandbox] Process order. (Serial=5164, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 135, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:46.005None[TLPROD-55609] Selecting dialog. (Dialog: index : 55; name : FactionQuest_Mukag_Chapter01_Step02_End)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:16:46.008NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:46.008NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:46.008NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:46.009NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:46.009NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:46.009NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:46.019None[Sandbox] Process order. (Serial=5165, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:47.701None[TLPROD-55609] Finishing dialog. (Dialog: index : 55; name : FactionQuest_Mukag_Chapter01_Step02_End)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:47.711None[Sandbox] Process order. (Serial=5166, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter01_Step02_End, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 55)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:47.791None[TLPROD-55609] Selecting dialog. (Dialog: index : 56; name : FactionQuest_Mukag_Chapter02_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:16:47.793NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.793NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.793NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.794NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.794NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.794NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.795NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.795NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.795NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:47.796NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:16:50.196None[TLPROD-55609] Finishing dialog. (Dialog: index : 56; name : FactionQuest_Mukag_Chapter02_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:16:50.202None[Sandbox] Process order. (Serial=5167, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter02_Step01_Start, TotalSteps: 13, SkippedStepIndex: -1, DialogIndex: 56)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:16:50.293None[Sandbox] Process order. (Serial=5168, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:00.267None[Sandbox] Process order. (Serial=5169, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:05.499None[Sandbox] Process order. (Serial=5170, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:06.122None[Sandbox] Process order. (Serial=5171, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.334None[Sandbox] Process order. (Serial=5172, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.336None[Sandbox] Process order. (Serial=5173, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.374None[Sandbox] Process order. (Serial=5174, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3701 [26, 49] --> 3626 [26, 48] --> 3550 [25, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.384None[Sandbox] Process order. (Serial=5175, Empire=1, Order=OrderContinueGotoAction Action=998)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.395None[Sandbox] Process order. (Serial=5176, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2822 [47, 37] --> 2897 [47, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.404None[Sandbox] Process order. (Serial=5177, Empire=1, Order=OrderContinueGotoAction Action=999)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.414None[Sandbox] Process order. (Serial=5178, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3046 [46, 40] --> 3045 [45, 40] --> 3119 [44, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.424None[Sandbox] Process order. (Serial=5179, Empire=1, Order=OrderContinueGotoAction Action=1000)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.464None[Sandbox] Process order. (Serial=5180, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='559 [34, 7] --> 558 [33, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.466None[Sandbox] Process order. (Serial=5181, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='623 [23, 8] --> 624 [24, 8] --> 625 [25, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.474None[Sandbox] Process order. (Serial=5182, Empire=2, Order=OrderContinueGotoAction Action=1002)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.475None[Sandbox] Process order. (Serial=5183, Empire=2, Order=OrderContinueGotoAction Action=1001)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.504None[Sandbox] Process order. (Serial=5184, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.525None[Sandbox] Process order. (Serial=5185, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9003 TargetArmyGUID: #8985 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.526NoneReleaseArmy #9003 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:14.527NoneReleaseArmy #9003 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:14.527NoneReleaseArmy #9003 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:14.528NoneReleaseArmy #9003 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:14.528NoneReleaseArmy #9003 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:14.529None[Sandbox] Process order. (Serial=5186, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1967 [17, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.530None[Sandbox] Process order. (Serial=5187, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1663 [13, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.545None[Sandbox] Process order. (Serial=5188, Empire=3, Order=OrderContinueGotoAction Action=1005)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.547None[Sandbox] Process order. (Serial=5189, Empire=3, Order=OrderContinueGotoAction Action=1004)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.554None[Sandbox] Process order. (Serial=5190, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3399 [24, 45] --> 3475 [25, 46] --> 3550 [25, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.566None[Sandbox] Process order. (Serial=5191, Empire=3, Order=OrderContinueGotoAction Action=1006)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.583None[Sandbox] Process order. (Serial=5192, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.593None[Sandbox] Process order. (Serial=5193, Empire=4, Order=OrderContinueGotoAction Action=1007)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.594NoneDoUpdateMesh #8985 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:14.603None[Sandbox] Process order. (Serial=5194, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1576 [1, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.614None[Sandbox] Process order. (Serial=5195, Empire=6, Order=OrderContinueGotoAction Action=1008)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.635None[Sandbox] Process order. (Serial=5196, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2894 [44, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.646None[Sandbox] Process order. (Serial=5197, Empire=8, Order=OrderContinueGotoAction Action=1009)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.664None[Sandbox] Process order. (Serial=5198, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.675None[Sandbox] Process order. (Serial=5199, Empire=15, Order=OrderContinueGotoAction Action=1010)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.694None[Sandbox] Process order. (Serial=5200, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3704 [29, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.704None[Sandbox] Process order. (Serial=5201, Empire=16, Order=OrderContinueGotoAction Action=1011)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.714None[Sandbox] Process order. (Serial=5202, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3400 [25, 45] --> 3476 [26, 46] --> 3551 [26, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.724None[Sandbox] Process order. (Serial=5203, Empire=22, Order=OrderContinueGotoAction Action=1012)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.734None[Sandbox] Process order. (Serial=5204, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1551 [51, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.744None[Sandbox] Process order. (Serial=5205, Empire=29, Order=OrderContinueGotoAction Action=1013)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.755None[Sandbox] Process order. (Serial=5206, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='417 [42, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.764None[Sandbox] Process order. (Serial=5207, Empire=33, Order=OrderContinueGotoAction Action=1014)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.775None[Sandbox] Process order. (Serial=5208, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='2950 [25, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.784None[Sandbox] Process order. (Serial=5209, Empire=39, Order=OrderContinueGotoAction Action=1015)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.805None[Sandbox] Process order. (Serial=5210, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3421 [46, 45] --> 3420 [45, 45] --> 3419 [44, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.814None[Sandbox] Process order. (Serial=5211, Empire=46, Order=OrderContinueGotoAction Action=1016)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.824None[Sandbox] Process order. (Serial=5212, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3173 [23, 42] --> 3248 [23, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.834None[Sandbox] Process order. (Serial=5213, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1069 [19, 14] --> 993 [18, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.835None[Sandbox] Process order. (Serial=5214, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='873 [48, 11] --> 949 [49, 12] --> 1024 [49, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.836None[Sandbox] Process order. (Serial=5215, Empire=49, Order=OrderContinueGotoAction Action=1017)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.844None[Sandbox] Process order. (Serial=5216, Empire=49, Order=OrderContinueGotoAction Action=1019)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.854None[Sandbox] Process order. (Serial=5217, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3102 [27, 41] --> 3101 [26, 41] --> 3026 [26, 40] --> 3025 [25, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.864None[Sandbox] Process order. (Serial=5218, Empire=51, Order=OrderContinueGotoAction Action=1020)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:14.902NoneAI Synchronization took 20.1243ms at frame 10579 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:15.054None[Sandbox] Process order. (Serial=5219, Empire=1, Order=OrderContinueGotoAction Action=998)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.056None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x2/0010) majorEmpire=1, otherEmpire=3, seenTileIndex=3399
Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)
20:17:15.056None[EmpireMetCountDesync] ExecuteAction(1, 3, FirstMeet, , -1)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:15.056None[EmpireMetCountDesync] ApplyState(Peace, 1) with CurrentState=Unknown, LeftEmpireIndex=1, RightEmpireIndex=3
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:15.057None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=2.00, RightEmpire.EmpireMetCount=3.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:15.057None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 3, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:15.058None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 3, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:15.058None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 1, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:15.058None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 1, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:15.106None[Sandbox] Process order. (Serial=5220, Empire=1, Order=OrderContinueGotoAction Action=999)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.109None[Sandbox] Process order. (Serial=5221, Empire=1, Order=OrderContinueGotoAction Action=1000)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.146None[Sandbox] Process order. (Serial=5222, Empire=2, Order=OrderContinueGotoAction Action=1002)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.149None[Sandbox] Process order. (Serial=5223, Empire=2, Order=OrderContinueGotoAction Action=1001)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.237None[Sandbox] Process order. (Serial=5224, Empire=3, Order=OrderContinueGotoAction Action=1006)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.263NoneAI Synchronization took 21.4963ms at frame 10590 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:15.398None[Sandbox] Process order. (Serial=5225, Empire=22, Order=OrderContinueGotoAction Action=1012)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.489None[Sandbox] Process order. (Serial=5226, Empire=46, Order=OrderContinueGotoAction Action=1016)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.509None[Sandbox] Process order. (Serial=5227, Empire=49, Order=OrderContinueGotoAction Action=1017)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.519None[Sandbox] Process order. (Serial=5228, Empire=49, Order=OrderContinueGotoAction Action=1019)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.541None[Sandbox] Process order. (Serial=5229, Empire=51, Order=OrderContinueGotoAction Action=1020)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.741None[Sandbox] Process order. (Serial=5230, Empire=1, Order=OrderContinueGotoAction Action=998)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.780None[Sandbox] Process order. (Serial=5231, Empire=1, Order=OrderContinueGotoAction Action=999)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.821None[Sandbox] Process order. (Serial=5232, Empire=2, Order=OrderContinueGotoAction Action=1002)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:15.920None[Sandbox] Process order. (Serial=5233, Empire=3, Order=OrderContinueGotoAction Action=1006)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.080None[Sandbox] Process order. (Serial=5234, Empire=22, Order=OrderContinueGotoAction Action=1012)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.161None[Sandbox] Process order. (Serial=5235, Empire=46, Order=OrderContinueGotoAction Action=1016)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.191None[Sandbox] Process order. (Serial=5236, Empire=49, Order=OrderContinueGotoAction Action=1019)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.210None[Sandbox] Process order. (Serial=5237, Empire=51, Order=OrderContinueGotoAction Action=1020)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.881None[Sandbox] Process order. (Serial=5238, Empire=51, Order=OrderContinueGotoAction Action=1020)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.891NoneThe AI synchronization took 1209 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:16.923None[Sandbox] Process order. (Serial=5239, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.954None[Sandbox] Process order. (Serial=5240, Empire=2, Order=OrderArmySettle ArmyGUID: #4837 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.982None[Sandbox] Process order. (Serial=5241, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.994None[Sandbox] Process order. (Serial=5242, Empire=3, Order=OrderSubjugate ArmyGUID: #8002 StopAction=False Action=0 at 1968 [18, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:16.994NoneCreateSubjugation subjugation #9007 (Tile: 1968, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:17.033None[Sandbox] Process order. (Serial=5243, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.034None[Sandbox] Process order. (Serial=5244, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.041None[Sandbox] Process order. (Serial=5245, Empire=3, Order=OrderContinueGotoAction Action=1024)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.043None[Sandbox] Process order. (Serial=5246, Empire=3, Order=OrderContinueGotoAction Action=1023)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.082None[Sandbox] Process order. (Serial=5247, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1143 [18, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.094None[Sandbox] Process order. (Serial=5248, Empire=49, Order=OrderContinueGotoAction Action=1025)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.124None[Sandbox] Process order. (Serial=5249, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.766None[Sandbox] Process order. (Serial=5250, Empire=49, Order=OrderContinueGotoAction Action=1025)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.774NoneThe AI synchronization took 460 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:17.865None[Sandbox] Process order. (Serial=5251, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #8002 ActionType=Consume StopAction=False at 1968 [18, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.867None[Sandbox] Process order. (Serial=5252, Empire=3, Order=OrderBuildPartnerDen ArmyGUID: #8985 HeroGUID: #4860 StopAction=False Action=0 at 1884 [9, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.905None[Sandbox] Process order. (Serial=5253, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 8983, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.907None[Sandbox] Process order. (Serial=5254, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 136, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.925None[Sandbox] Process order. (Serial=5255, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1220 [20, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.935None[Sandbox] Process order. (Serial=5256, Empire=4, Order=OrderContinueGotoAction Action=1028)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.955None[Sandbox] Process order. (Serial=5257, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.965None[Sandbox] Process order. (Serial=5258, Empire=6, Order=OrderContinueGotoAction Action=1029)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.976None[Sandbox] Process order. (Serial=5259, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:17.986None[Sandbox] Process order. (Serial=5260, Empire=8, Order=OrderContinueGotoAction Action=1030)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.006None[Sandbox] Process order. (Serial=5261, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='478 [28, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.016None[Sandbox] Process order. (Serial=5262, Empire=15, Order=OrderContinueGotoAction Action=1031)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.026None[Sandbox] Process order. (Serial=5263, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3553 [28, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.036None[Sandbox] Process order. (Serial=5264, Empire=16, Order=OrderContinueGotoAction Action=1032)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.066None[Sandbox] Process order. (Serial=5265, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='492 [42, 6] --> 566 [41, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.076None[Sandbox] Process order. (Serial=5266, Empire=33, Order=OrderContinueGotoAction Action=1033)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.096None[Sandbox] Process order. (Serial=5267, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.106None[Sandbox] Process order. (Serial=5268, Empire=39, Order=OrderContinueGotoAction Action=1034)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.137None[Sandbox] Process order. (Serial=5269, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.138None[Sandbox] Process order. (Serial=5270, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.709None[Sandbox] Process order. (Serial=5271, Empire=16, Order=OrderContinueGotoAction Action=1032)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.749None[Sandbox] Process order. (Serial=5272, Empire=33, Order=OrderContinueGotoAction Action=1033)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.754NoneThe AI synchronization took 329 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:18.861None[Sandbox] Process order. (Serial=5273, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:18.919None[Sandbox] Process order. (Serial=5274, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:19.012None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:17:19.012None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:17:19.014None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:17:19.015None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:17:19.131NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:19.364NoneA new sandbox turn has begun: Turn 55
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:17:19.371NoneAdding partner den at tile 1884
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:CreatePartnerDenAt(System.Reflection.RuntimeParameterInfo)
20:17:19.378None[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event007: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:19.404NoneAI Synchronization took 20.1925ms at frame 10704 (entities created: 2 deleted: 0 synchronized: 79 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:19.422None[Sandbox] Process order. (Serial=5275, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:17:19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:19.446None[Sandbox] Process order. (Serial=5276, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2505,EmpireIndex=1 TimePlayed=2505,EmpireIndex=2 TimePlayed=2505,EmpireIndex=3 TimePlayed=2505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.418None[Sandbox] Process order. (Serial=5277, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_MinorFaction_Xavius, Position=1788, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.420None[Sandbox] Process order. (Serial=5278, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 9020)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.420NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:21.420NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:21.421None[Sandbox] Process order. (Serial=5279, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=9011, Constructible=Extractor_Strategic01, Position=333, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.459None[Sandbox] Process order. (Serial=5280, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_08_v2, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.460None[Sandbox] Process order. (Serial=5281, Empire=3, Order=OrderEvolveUnit UnitGUID: 8984, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.462None[Sandbox] Process order. (Serial=5282, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=125, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.464None[Sandbox] Process order. (Serial=5283, Empire=3, Order=OrderSetPartner PartnerGUID: 4970, HeroGUID: 4860)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.467None[Sandbox] Process order. (Serial=5284, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 55, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.480None[Sandbox] Process order. (Serial=5285, Empire=16, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.499None[Sandbox] Process order. (Serial=5286, Empire=42, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.541NoneAI Synchronization took 26.9417ms at frame 10719 (entities created: 1 deleted: 0 synchronized: 17 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:21.620None[Sandbox] Process order. (Serial=5287, Empire=2, Order=OrderDialogChoice DialogIndex: 57, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.622NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:21.622NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:21.659None[Sandbox] Process order. (Serial=5288, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_TradingPost, Position=1732, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:21.830None[Sandbox] Process order. (Serial=5289, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 57)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:22.303None[Sandbox] Process order. (Serial=5290, Empire=0, Order=OrderGoTo Entity=#7059, path='1589 [14, 21] --> 1665 [15, 22] --> 1740 [15, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:22.312None[Sandbox] Process order. (Serial=5291, Empire=0, Order=OrderContinueGotoAction Action=1035)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:22.984None[Sandbox] Process order. (Serial=5292, Empire=0, Order=OrderContinueGotoAction Action=1035)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:23.274None[Sandbox] Process order. (Serial=5293, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 137, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:23.656None[Sandbox] Process order. (Serial=5294, Empire=0, Order=OrderContinueGotoAction Action=1035)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:23.679NoneThe AI synchronization took 843 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:28.500None[Sandbox] Process order. (Serial=5295, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:41.887NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 210, current data frame: 210) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:42.316None[Sandbox] Process order. (Serial=5296, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Science, Position=1672, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.518None[Sandbox] Process order. (Serial=5297, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.597None[Sandbox] Process order. (Serial=5298, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3549 [24, 47] --> 3624 [24, 48] --> 3698 [23, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.599None[Sandbox] Process order. (Serial=5299, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2896 [46, 38] --> 2895 [45, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.600None[Sandbox] Process order. (Serial=5300, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41] --> 3043 [43, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.608None[Sandbox] Process order. (Serial=5301, Empire=1, Order=OrderContinueGotoAction Action=1038)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.610None[Sandbox] Process order. (Serial=5302, Empire=1, Order=OrderContinueGotoAction Action=1037)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.611None[Sandbox] Process order. (Serial=5303, Empire=1, Order=OrderContinueGotoAction Action=1036)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.656None[Sandbox] Process order. (Serial=5304, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='626 [26, 8] --> 627 [27, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.666None[Sandbox] Process order. (Serial=5305, Empire=2, Order=OrderContinueGotoAction Action=1039)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.676None[Sandbox] Process order. (Serial=5306, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='557 [32, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.687None[Sandbox] Process order. (Serial=5307, Empire=2, Order=OrderContinueGotoAction Action=1040)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.737None[Sandbox] Process order. (Serial=5308, Empire=3, Order=OrderGoTo Entity=#9023, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.748None[Sandbox] Process order. (Serial=5309, Empire=3, Order=OrderContinueGotoAction Action=1041)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.759None[Sandbox] Process order. (Serial=5310, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3552 [27, 47] --> 3628 [28, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.768None[Sandbox] Process order. (Serial=5311, Empire=3, Order=OrderContinueGotoAction Action=1042)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.777None[Sandbox] Process order. (Serial=5312, Empire=4, Order=OrderStartMinorEmpireMission)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.798None[Sandbox] Process order. (Serial=5313, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1426 [1, 19] --> 1427 [2, 19] --> 1353 [3, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.808None[Sandbox] Process order. (Serial=5314, Empire=6, Order=OrderContinueGotoAction Action=1043)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.818None[Sandbox] Process order. (Serial=5315, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 3120 [45, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.828None[Sandbox] Process order. (Serial=5316, Empire=8, Order=OrderContinueGotoAction Action=1044)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.838None[Sandbox] Process order. (Serial=5317, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='477 [27, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.847None[Sandbox] Process order. (Serial=5318, Empire=15, Order=OrderContinueGotoAction Action=1045)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.857None[Sandbox] Process order. (Serial=5319, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48] --> 3702 [27, 49] --> 3701 [26, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.868None[Sandbox] Process order. (Serial=5320, Empire=16, Order=OrderContinueGotoAction Action=1046)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.878None[Sandbox] Process order. (Serial=5321, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3401 [26, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.889None[Sandbox] Process order. (Serial=5322, Empire=22, Order=OrderContinueGotoAction Action=1047)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.909None[Sandbox] Process order. (Serial=5323, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1400 [50, 18] --> 1324 [49, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.919None[Sandbox] Process order. (Serial=5324, Empire=29, Order=OrderContinueGotoAction Action=1048)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.930None[Sandbox] Process order. (Serial=5325, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='641 [41, 8] --> 715 [40, 9] --> 790 [40, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.938None[Sandbox] Process order. (Serial=5326, Empire=33, Order=OrderContinueGotoAction Action=1049)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.948None[Sandbox] Process order. (Serial=5327, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3176 [26, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.959None[Sandbox] Process order. (Serial=5328, Empire=39, Order=OrderContinueGotoAction Action=1050)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.980None[Sandbox] Process order. (Serial=5329, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='407 [32, 5] --> 333 [33, 4] --> 257 [32, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.990None[Sandbox] Process order. (Serial=5330, Empire=42, Order=OrderContinueGotoAction Action=1051)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:46.999None[Sandbox] Process order. (Serial=5331, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3344 [44, 44] --> 3268 [43, 43] --> 3194 [44, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.008None[Sandbox] Process order. (Serial=5332, Empire=46, Order=OrderContinueGotoAction Action=1052)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.018None[Sandbox] Process order. (Serial=5333, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3249 [24, 43] --> 3325 [25, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.029None[Sandbox] Process order. (Serial=5334, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1069 [19, 14] --> 994 [19, 13] --> 920 [20, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.030None[Sandbox] Process order. (Serial=5335, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1100 [50, 14] --> 1175 [50, 15] --> 1251 [51, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.031None[Sandbox] Process order. (Serial=5336, Empire=49, Order=OrderContinueGotoAction Action=1053)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.038None[Sandbox] Process order. (Serial=5337, Empire=49, Order=OrderContinueGotoAction Action=1055)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.040None[Sandbox] Process order. (Serial=5338, Empire=49, Order=OrderContinueGotoAction Action=1054)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.059None[Sandbox] Process order. (Serial=5339, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3101 [26, 41] --> 3102 [27, 41] --> 3178 [28, 42] --> 3179 [29, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.281None[Sandbox] Process order. (Serial=5340, Empire=1, Order=OrderContinueGotoAction Action=1038)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.284None[Sandbox] Process order. (Serial=5341, Empire=1, Order=OrderContinueGotoAction Action=1037)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.286None[Sandbox] Process order. (Serial=5342, Empire=1, Order=OrderContinueGotoAction Action=1036)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.430NoneCouldn't get optional variable. (DialogName=Collectible_Quest_004_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:47.445NoneSame QuestPinSubset Snapshot Frame (previous frame: 21453, current data frame: 21453) but different data length (remote: 32, local: 31)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:47.464None[Sandbox] Process order. (Serial=5343, Empire=2, Order=OrderContinueGotoAction Action=1039)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.468None[Sandbox] Process order. (Serial=5344, Empire=3, Order=OrderContinueGotoAction Action=1042)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.494NoneAI Synchronization took 21.2665ms at frame 10801 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:47.517None[Sandbox] Process order. (Serial=5345, Empire=6, Order=OrderContinueGotoAction Action=1043)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.545None[Sandbox] Process order. (Serial=5346, Empire=16, Order=OrderContinueGotoAction Action=1046)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.564None[Sandbox] Process order. (Serial=5347, Empire=22, Order=OrderContinueGotoAction Action=1047)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.595None[Sandbox] Process order. (Serial=5348, Empire=29, Order=OrderContinueGotoAction Action=1048)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.614None[Sandbox] Process order. (Serial=5349, Empire=33, Order=OrderContinueGotoAction Action=1049)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.635None[Sandbox] Process order. (Serial=5350, Empire=39, Order=OrderContinueGotoAction Action=1050)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.665None[Sandbox] Process order. (Serial=5351, Empire=42, Order=OrderContinueGotoAction Action=1051)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.685None[Sandbox] Process order. (Serial=5352, Empire=46, Order=OrderContinueGotoAction Action=1052)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.707None[Sandbox] Process order. (Serial=5353, Empire=49, Order=OrderContinueGotoAction Action=1053)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.716None[Sandbox] Process order. (Serial=5354, Empire=49, Order=OrderContinueGotoAction Action=1055)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:47.717None[Sandbox] Process order. (Serial=5355, Empire=49, Order=OrderContinueGotoAction Action=1054)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.139None[Sandbox] Process order. (Serial=5356, Empire=3, Order=OrderContinueGotoAction Action=1042)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.165NoneAI Synchronization took 20.6543ms at frame 10827 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:48.189None[Sandbox] Process order. (Serial=5357, Empire=6, Order=OrderContinueGotoAction Action=1043)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.220None[Sandbox] Process order. (Serial=5358, Empire=16, Order=OrderContinueGotoAction Action=1046)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.290None[Sandbox] Process order. (Serial=5359, Empire=33, Order=OrderContinueGotoAction Action=1049)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.340None[Sandbox] Process order. (Serial=5360, Empire=42, Order=OrderContinueGotoAction Action=1051)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.359None[Sandbox] Process order. (Serial=5361, Empire=46, Order=OrderContinueGotoAction Action=1052)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.390None[Sandbox] Process order. (Serial=5362, Empire=49, Order=OrderContinueGotoAction Action=1055)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.393None[Sandbox] Process order. (Serial=5363, Empire=49, Order=OrderContinueGotoAction Action=1054)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.400NoneThe AI synchronization took 742 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:48.429None[Sandbox] Process order. (Serial=5364, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 31, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.520None[Sandbox] Process order. (Serial=5365, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='558 [33, 7] --> 559 [34, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.530None[Sandbox] Process order. (Serial=5366, Empire=2, Order=OrderContinueGotoAction Action=1057)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.561None[Sandbox] Process order. (Serial=5367, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9023 TargetArmyGUID: #8985 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.562NoneReleaseArmy #9023 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.562NoneReleaseArmy #9023 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.562NoneReleaseArmy #9023 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.563NoneReleaseArmy #9023 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.564NoneReleaseArmy #9023 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:48.591None[Sandbox] Process order. (Serial=5368, Empire=16, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.661None[Sandbox] Process order. (Serial=5369, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3268 [43, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.690None[Sandbox] Process order. (Serial=5370, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40] --> 3101 [26, 41] --> 3102 [27, 41] --> 3178 [28, 42] --> 3179 [29, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:48.702None[Sandbox] Process order. (Serial=5371, Empire=51, Order=OrderContinueGotoAction Action=1059)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:49.033None[Sandbox] Process order. (Serial=5372, Empire=46, Order=OrderContinueGotoAction Action=1058)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:49.203None[Sandbox] Process order. (Serial=5373, Empire=2, Order=OrderContinueGotoAction Action=1057)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:49.373None[Sandbox] Process order. (Serial=5374, Empire=51, Order=OrderContinueGotoAction Action=1059)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:50.048None[Sandbox] Process order. (Serial=5375, Empire=51, Order=OrderContinueGotoAction Action=1059)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:50.719None[Sandbox] Process order. (Serial=5376, Empire=51, Order=OrderContinueGotoAction Action=1059)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.392None[Sandbox] Process order. (Serial=5377, Empire=51, Order=OrderContinueGotoAction Action=1059)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.400NoneThe AI synchronization took 1803 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:51.432None[Sandbox] Process order. (Serial=5378, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 58)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.553None[Sandbox] Process order. (Serial=5379, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.562None[Sandbox] Process order. (Serial=5380, Empire=3, Order=OrderContinueGotoAction Action=1060)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.593None[Sandbox] Process order. (Serial=5381, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='551 [26, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.602None[Sandbox] Process order. (Serial=5382, Empire=15, Order=OrderContinueGotoAction Action=1061)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.622None[Sandbox] Process order. (Serial=5383, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.632None[Sandbox] Process order. (Serial=5384, Empire=22, Order=OrderContinueGotoAction Action=1062)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.662None[Sandbox] Process order. (Serial=5385, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.672None[Sandbox] Process order. (Serial=5386, Empire=39, Order=OrderContinueGotoAction Action=1063)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.715NoneAI Synchronization took 20.8142ms at frame 10902 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:51.716None[Sandbox] Process order. (Serial=5387, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.718None[Sandbox] Process order. (Serial=5388, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.719None[Sandbox] Process order. (Serial=5389, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.812None[Sandbox] Process order. (Serial=5390, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:51.932None[Sandbox] Process order. (Serial=5391, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.013NoneStopSubjugation subjugation #9007 (Tile: 1968, State: Running, Settlement: 0, Army: 8002, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
20:17:52.014NoneOnArmySubjugationActionStopped subjugation #9007 (Tile: 1968, State: Finished, Settlement: 0, Army: 8002, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)
20:17:52.053NoneAI Synchronization took 21.2138ms at frame 10916 (entities created: 0 deleted: 1 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:52.145NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:52.382NoneA new sandbox turn has begun: Turn 56
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:17:52.395None[Sandbox] Process order. (Serial=5392, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:17:52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.403None[Sandbox] Process order. (Serial=5393, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2538,EmpireIndex=1 TimePlayed=2538,EmpireIndex=2 TimePlayed=2538,EmpireIndex=3 TimePlayed=2538)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:52.423None[Sandbox] Process order. (Serial=5394, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.415None[Sandbox] Process order. (Serial=5395, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 140, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:53.416None[Sandbox] Process order. (Serial=5396, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 140, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:54.408None[Sandbox] Process order. (Serial=5397, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:54.458None[Sandbox] Process order. (Serial=5398, Empire=2, Order=OrderAttachTerritoryToCity CampSettlementGUID: 9011, CitySettlementGUID: 7413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:54.509None[Sandbox] Process order. (Serial=5399, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:54.512None[Sandbox] Process order. (Serial=5400, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 56, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:54.550NoneAI Synchronization took 27.8239ms at frame 10940 (entities created: 0 deleted: 2 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:57.462None[Sandbox] Process order. (Serial=5401, Empire=0, Order=OrderGoToAndCreateBattle Entity=#7059, path='1665 [15, 22] --> 1664 [14, 22] --> 1663 [13, 22]'. TargetGUID: 8983)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:57.472None[Sandbox] Process order. (Serial=5402, Empire=0, Order=OrderContinueGotoAction Action=1064)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:57.490NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.0139002% to 0%) in controller Unit_Mukag_Support_OverrideController) '7059-1837-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:57.513None[Sandbox] Process order. (Serial=5403, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 139, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:57.521None[Sandbox] Process order. (Serial=5404, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:57.923NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:57.924NoneCreatePresentationBattlePreview attacker #7059, defender #8983, ticketnumber #36520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:57.950NoneRequestAsyncOperation_Completed for ticket #36520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:17:57.950NonePreparePresentationBattlePreview attacker #7059, defender #8983, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:17:57.951NoneRequestAsyncOperation_Dismissed for ticket #36520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:17:58.151None[Sandbox] Process order. (Serial=5405, Empire=0, Order=OrderContinueGotoAction Action=1064)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:58.822None[Sandbox] Process order. (Serial=5406, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #8983 Action #1064 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:58.823NoneBattle 9036: Initialize battle with attacker 7059 (1664) and defender 8983 (1663).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.823NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1027, Status: Paused from army 8983
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
20:17:58.824NoneBattle 9036: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:58.824NoneBattle 9036: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:17:58.825NoneBattle 9036: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:58.827NoneBattle 9036: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:58.838NoneBattle 9036: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:58.838NoneBattle 9036: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:58.849NoneBattle 9036: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:58.880NoneAI Synchronization took 25.6942ms at frame 10955 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:58.894NoneThe AI synchronization took 1023 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:17:58.935NonePresentation Battle 9036: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.935NonePresentation Battle 9036: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.935NonePresentation Battle 9036: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:58.936NoneHidePresentationBattlePreview for ticket #36520 with current ticket #36520.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:17:58.936NoneHidePresentationBattlePreview attacker #7059, defender #8983
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:17:58.936NoneReleasePresentationBattlePreview attacker #7059, defender #7360
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.938NonePresentation Battle 9036: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1664, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.938NonePresentation Battle 9036: Create participant 7059. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.938NonePresentation Battle 9036: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8983, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.939NonePresentation Battle 9036: Create participant 8983. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.939NonePresentation Battle 9036: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.939NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:17:58.939NonePresentation Battle 9036: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.940NonePresentation Battle 9036: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:58.943NonePresentation Battle 9036: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1664, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.943NonePresentation Battle 9036: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.943NonePresentation Battle 9036: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:58.944NonePresentation Battle 9036: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8983, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.944NonePresentation Battle 9036: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.945NonePresentation Battle 9036: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.945NonePresentation Battle 9036: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.946NonePresentation Battle 9036: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.946NonePresentation Battle 9036: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.947NonePresentation Battle 9036: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.947NoneInitialize presentation battle unit 9150 for unit 8599
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.948NoneInitialize presentation battle unit 9149 for unit 7058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.949NoneInitialize presentation battle unit 9148 for unit 7423
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.950NoneInitialize presentation battle unit 9147 for unit 7224
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.951NonePresentation Battle 9036: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8983, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.963None[Sandbox] Process order. (Serial=5407, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:58.967None[Sandbox] Process order. (Serial=5408, Empire=3, Order=OrderBattleRetreat BattleGUID: 9036 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:58.968NoneBattle 9036: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:58.968NoneBattle 9036: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.969NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:17:58.969NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:17:58.970NoneBattle 9036: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:58.971NoneInitialize presentation battle unit 9151 for unit 8982
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.990NonePresentation Battle 9036: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.990NonePresentation Battle 9036: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.991NonePresentation Battle 9036: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.991NonePresentation Battle 9036: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:58.991NonePresentation Battle 9036: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.992NonePresentation Battle 9036: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:58.992NonePresentation Battle 9036: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:58.994NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 10954, current data frame: 10954) but different data length (remote: 5, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:59.043NonePresentation Battle 9036: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:59.043NonePresentation Battle 9036: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:59.045NonePresentation Battle 9036: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:59.055None[Sandbox] Process order. (Serial=5409, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9036)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:59.055NoneBattle 9036: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:17:59.057NoneBattle #9036: Retreat force movement on army 8983. Path=1587 [12, 21] --> 1512 [12, 20] --> 1437 [12, 19] --> 1363 [13, 18] --> 1287 [12, 17] --> 1212 [12, 16] --> 1136 [11, 15].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
20:17:59.059NoneBattle #9036: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:17:59.093NoneAI Synchronization took 22.7997ms at frame 10962 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:17:59.103None[Sandbox] Process order. (Serial=5410, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:17:59.134NonePresentation Battle 9036: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:17:59.135NoneRelease presentation battle unit 9150
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:59.135NoneRelease presentation battle unit 9149
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:59.136NoneRelease presentation battle unit 9148
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:59.136NoneRelease presentation battle unit 9147
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:17:59.136NoneRelease presentation battle unit 9151
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:00.328NoneReleasePresentationBattlePreview attacker #7059, defender #8983
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:00.329NoneHidePresentationBattlePreview attacker #7059, defender #8983
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:18:03.672None[Sandbox] Process order. (Serial=5411, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:05.244None[Sandbox] Process order. (Serial=5412, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 141, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:15.102None[Sandbox] Process order. (Serial=5413, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1519)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:16.306NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 224, current data frame: 224) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:16.612None[Sandbox] Process order. (Serial=5414, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Food, Position=1519, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:17.739None[Sandbox] Process order. (Serial=5415, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:42.637None[Sandbox] Process order. (Serial=5416, Empire=0, Order=OrderStartMonsoonFestival SettlementGUID: 6597)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:43.380NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 248, current data frame: 248) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:44.768None[Sandbox] Process order. (Serial=5417, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=District_Tier1_Industry, Position=1740, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:47.139None[Sandbox] Process order. (Serial=5418, Empire=0, Order=OrderRemoveConstructionAt Settlement=6597, ConstructionIndex=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:49.337None[Sandbox] Process order. (Serial=5419, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=District_Tier1_Population, Position=1666, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:52.997None[Sandbox] Process order. (Serial=5420, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.078None[Sandbox] Process order. (Serial=5421, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3624 [24, 48] --> 3549 [24, 47] --> 3474 [24, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.079None[Sandbox] Process order. (Serial=5422, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39] --> 3045 [45, 40] --> 3046 [46, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.080None[Sandbox] Process order. (Serial=5423, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41] --> 3119 [44, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.087None[Sandbox] Process order. (Serial=5424, Empire=1, Order=OrderContinueGotoAction Action=1068)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.088None[Sandbox] Process order. (Serial=5425, Empire=1, Order=OrderContinueGotoAction Action=1067)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.090None[Sandbox] Process order. (Serial=5426, Empire=1, Order=OrderContinueGotoAction Action=1066)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.146None[Sandbox] Process order. (Serial=5427, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.148None[Sandbox] Process order. (Serial=5428, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='484 [34, 6] --> 408 [33, 5] --> 333 [33, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.157None[Sandbox] Process order. (Serial=5429, Empire=2, Order=OrderContinueGotoAction Action=1070)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.159None[Sandbox] Process order. (Serial=5430, Empire=2, Order=OrderContinueGotoAction Action=1069)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.208None[Sandbox] Process order. (Serial=5431, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2041 [16, 27] --> 2116 [16, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.217None[Sandbox] Process order. (Serial=5432, Empire=3, Order=OrderContinueGotoAction Action=1071)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.227None[Sandbox] Process order. (Serial=5433, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3552 [27, 47] --> 3477 [27, 46] --> 3401 [26, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.237None[Sandbox] Process order. (Serial=5434, Empire=3, Order=OrderContinueGotoAction Action=1072)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.258None[Sandbox] Process order. (Serial=5435, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1278 [3, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.267None[Sandbox] Process order. (Serial=5436, Empire=6, Order=OrderContinueGotoAction Action=1073)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.277None[Sandbox] Process order. (Serial=5437, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 2970 [45, 39] --> 2896 [46, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.288None[Sandbox] Process order. (Serial=5438, Empire=8, Order=OrderContinueGotoAction Action=1074)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.297None[Sandbox] Process order. (Serial=5439, Empire=15, Order=OrderCreateBattle Attacker #7376 Target #6153 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.298NoneBattle 9160: Initialize battle with attacker 7376 (551) and defender 6153 (552).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.298NoneBattle 9160: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:53.299NoneBattle 9160: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:18:53.299NoneBattle 9160: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:53.300NoneBattle 9160: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:53.309NoneBattle 9160: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:53.309NoneBattle 9160: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:53.317NoneBattle 9160: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:53.321None[AI] Battle 9160: Confirming battle for empire 15
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:18:53.328None[Sandbox] Process order. (Serial=5440, Empire=15, Order=OrderBattleSetAutoResolve BattleGuid: 9160, EmpireIndex: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.348None[Sandbox] Process order. (Serial=5441, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3702 [27, 49] --> 3703 [28, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.352NonePresentation Battle 9160: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.353NonePresentation Battle 9160: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.353NonePresentation Battle 9160: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:53.353NonePresentation Battle 9160: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7376, Group=Attacker, TileIndex=551, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.354NonePresentation Battle 9160: Create participant 7376. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.354NonePresentation Battle 9160: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6153, Group=Defender, TileIndex=552, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.354NonePresentation Battle 9160: Create participant 6153. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.355NonePresentation Battle 9160: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.355NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:18:53.355NonePresentation Battle 9160: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=15 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.356NonePresentation Battle 9160: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:53.356NonePresentation Battle 9160: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7376, Group=Attacker, TileIndex=551, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.356NonePresentation Battle 9160: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.356NonePresentation Battle 9160: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:53.357NonePresentation Battle 9160: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6153, Group=Defender, TileIndex=552, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.357None[Sandbox] Process order. (Serial=5442, Empire=16, Order=OrderContinueGotoAction Action=1075)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.357NonePresentation Battle 9160: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.357NonePresentation Battle 9160: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=15, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.358NonePresentation Battle 9160: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.358NonePresentation Battle 9160: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.358NonePresentation Battle 9160: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.359NonePresentation Battle 9160: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=15, ParticipantGuid=7376, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.359NoneInitialize presentation battle unit 9262 for unit 7379
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.360NoneInitialize presentation battle unit 9261 for unit 7380
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.360NoneInitialize presentation battle unit 9260 for unit 7377
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.361NoneInitialize presentation battle unit 9259 for unit 7378
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.361NonePresentation Battle 9160: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6153, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.361NoneInitialize presentation battle unit 9263 for unit 6152
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.362NonePresentation Battle 9160: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.362NonePresentation Battle 9160: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.362NonePresentation Battle 9160: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.363NonePresentation Battle 9160: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:53.363NoneReleasePresentationBattlePreview attacker #7376, defender #6153
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.363NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.364NoneRestorePresentationBattlePreview created ticket #36930.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.364NonePresentation Battle 9160: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.364NonePresentation Battle 9160: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:53.364NonePresentation Battle 9160: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.365NonePresentation Battle 9160: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=15. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.365NonePresentation Battle 9160: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=15 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:53.378None[Sandbox] Process order. (Serial=5443, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.379None[Sandbox] Process order. (Serial=5444, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1400 [50, 18] --> 1475 [50, 19] --> 1551 [51, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.387None[Sandbox] Process order. (Serial=5445, Empire=29, Order=OrderContinueGotoAction Action=1076)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.391NoneRequestRestoreAsyncOperation_Completed for ticket #36930.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:18:53.391NoneRestorePresentationBattlePreview skipped due to ended battle #9160
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:18:53.392NoneRequestAsyncOperation_Dismissed for ticket #36930.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:18:53.400None[Sandbox] Process order. (Serial=5446, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11] --> 940 [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.407None[Sandbox] Process order. (Serial=5447, Empire=33, Order=OrderContinueGotoAction Action=1077)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.418None[Sandbox] Process order. (Serial=5448, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3174 [24, 42] --> 3173 [23, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.429None[Sandbox] Process order. (Serial=5449, Empire=39, Order=OrderContinueGotoAction Action=1078)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.448None[Sandbox] Process order. (Serial=5450, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='183 [33, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.458None[Sandbox] Process order. (Serial=5451, Empire=42, Order=OrderContinueGotoAction Action=1079)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.479None[Sandbox] Process order. (Serial=5452, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3193 [43, 42] --> 3117 [42, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.489None[Sandbox] Process order. (Serial=5453, Empire=46, Order=OrderContinueGotoAction Action=1080)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.499None[Sandbox] Process order. (Serial=5454, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3326 [26, 44] --> 3401 [26, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.509None[Sandbox] Process order. (Serial=5455, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='845 [20, 11] --> 771 [21, 10] --> 696 [21, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.511None[Sandbox] Process order. (Serial=5456, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1326 [51, 17] --> 1402 [52, 18] --> 1403 [53, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.513None[Sandbox] Process order. (Serial=5457, Empire=49, Order=OrderContinueGotoAction Action=1081)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.519None[Sandbox] Process order. (Serial=5458, Empire=49, Order=OrderContinueGotoAction Action=1083)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.520None[Sandbox] Process order. (Serial=5459, Empire=49, Order=OrderContinueGotoAction Action=1082)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.539None[Sandbox] Process order. (Serial=5460, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3254 [29, 43] --> 3330 [30, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.549None[Sandbox] Process order. (Serial=5461, Empire=51, Order=OrderContinueGotoAction Action=1084)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.589NoneAI Synchronization took 20.4172ms at frame 11038 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:18:53.759None[Sandbox] Process order. (Serial=5462, Empire=1, Order=OrderContinueGotoAction Action=1068)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.763None[Sandbox] Process order. (Serial=5463, Empire=1, Order=OrderContinueGotoAction Action=1067)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.782None[Sandbox] Process order. (Serial=5464, Empire=1, Order=OrderContinueGotoAction Action=1066)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.830None[Sandbox] Process order. (Serial=5465, Empire=2, Order=OrderContinueGotoAction Action=1070)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.890None[Sandbox] Process order. (Serial=5466, Empire=3, Order=OrderContinueGotoAction Action=1071)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.920None[Sandbox] Process order. (Serial=5467, Empire=3, Order=OrderContinueGotoAction Action=1072)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:53.960None[Sandbox] Process order. (Serial=5468, Empire=8, Order=OrderContinueGotoAction Action=1074)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.031None[Sandbox] Process order. (Serial=5469, Empire=16, Order=OrderContinueGotoAction Action=1075)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.061None[Sandbox] Process order. (Serial=5470, Empire=29, Order=OrderContinueGotoAction Action=1076)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.081None[Sandbox] Process order. (Serial=5471, Empire=33, Order=OrderContinueGotoAction Action=1077)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.162None[Sandbox] Process order. (Serial=5472, Empire=46, Order=OrderContinueGotoAction Action=1080)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.181None[Sandbox] Process order. (Serial=5473, Empire=49, Order=OrderContinueGotoAction Action=1081)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.191None[Sandbox] Process order. (Serial=5474, Empire=49, Order=OrderContinueGotoAction Action=1083)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.193None[Sandbox] Process order. (Serial=5475, Empire=49, Order=OrderContinueGotoAction Action=1082)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.222None[Sandbox] Process order. (Serial=5476, Empire=51, Order=OrderContinueGotoAction Action=1084)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.592None[Sandbox] Process order. (Serial=5477, Empire=3, Order=OrderContinueGotoAction Action=1072)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.860None[Sandbox] Process order. (Serial=5478, Empire=49, Order=OrderContinueGotoAction Action=1083)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.871None[Sandbox] Process order. (Serial=5479, Empire=49, Order=OrderContinueGotoAction Action=1082)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.879NoneThe AI synchronization took 855 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:18:54.972None[Sandbox] Process order. (Serial=5480, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:54.982None[Sandbox] Process order. (Serial=5481, Empire=1, Order=OrderContinueGotoAction Action=1085)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.003None[Sandbox] Process order. (Serial=5482, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 9160, EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.003NoneBattle 9160: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:55.004NoneBattle 9160: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.005NoneBattle 9160: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:55.046NonePresentation Battle 9160: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.047NonePresentation Battle 9160: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.047NonePresentation Battle 9160: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.047NonePresentation Battle 9160: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:55.048NonePresentation Battle 9160: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.053None[Sandbox] Process order. (Serial=5483, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.054NoneBattle 9160: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:55.054NoneBattle #9160: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.056NoneReleaseArmy #6153 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.056NoneReleaseArmy #6153 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.057NoneReleaseArmy #6153 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.057NoneReleaseArmy #6153 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.057NoneReleaseArmy #6153 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.114None[Sandbox] Process order. (Serial=5484, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3551 [26, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.124None[Sandbox] Process order. (Serial=5485, Empire=3, Order=OrderContinueGotoAction Action=1086)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.145None[Sandbox] Process order. (Serial=5486, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3478 [28, 46] --> 3479 [29, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.153NonePresentation Battle 9160: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:55.153NoneRelease presentation battle unit 9262
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:55.153NoneRelease presentation battle unit 9261
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:55.154NoneRelease presentation battle unit 9260
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:55.154NoneRelease presentation battle unit 9259
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:55.154NoneRelease presentation battle unit 9263
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:55.155None[Sandbox] Process order. (Serial=5487, Empire=22, Order=OrderContinueGotoAction Action=1087)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.164None[Sandbox] Process order. (Serial=5488, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.175None[Sandbox] Process order. (Serial=5489, Empire=42, Order=OrderStartMinorEmpireMission)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.195None[Sandbox] Process order. (Serial=5490, Empire=46, Order=OrderCreateBattle Attacker #7404 Target #4815 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.195NoneBattle 9265: Initialize battle with attacker 7404 (3117) and defender 4815 (3118).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.196NoneBattle 9265: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:55.196NoneBattle 9265: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:18:55.196NoneBattle 9265: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:55.197NoneBattle 9265: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:55.206NoneBattle 9265: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:55.240None[Sandbox] Process order. (Serial=5491, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.267NoneAI Synchronization took 20.9751ms at frame 11099 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:18:55.272NonePresentation Battle 9265: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.273NonePresentation Battle 9265: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.273NonePresentation Battle 9265: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:55.273NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.274NoneRestorePresentationBattlePreview created ticket #37024.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.274NonePresentation Battle 9265: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=7404, Group=Attacker, TileIndex=3117, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.274NonePresentation Battle 9265: Create participant 7404. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.275NonePresentation Battle 9265: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Defender, TileIndex=3118, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.275NonePresentation Battle 9265: Create participant 4815. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.275NonePresentation Battle 9265: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7087. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.276NonePresentation Battle 9265: Create participant 7087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.276NonePresentation Battle 9265: An additional participant 7087 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:18:55.276NonePresentation Battle 9265: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.276NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:18:55.277NonePresentation Battle 9265: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=46 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.277NonePresentation Battle 9265: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:55.277NonePresentation Battle 9265: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=7404, Group=Attacker, TileIndex=3117, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.278NonePresentation Battle 9265: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.278NonePresentation Battle 9265: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:55.278NonePresentation Battle 9265: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Defender, TileIndex=3118, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.278NonePresentation Battle 9265: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Defender, TileIndex=3046, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:55.285None[Sandbox] Process order. (Serial=5492, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:55.309NoneRequestRestoreAsyncOperation_Completed for ticket #37024.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:18:55.309NoneRestorePresentationBattlePreview skipped due to invalid battle #9265
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:18:55.310NoneRequestAsyncOperation_Dismissed for ticket #37024.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:18:55.827None[Sandbox] Process order. (Serial=5493, Empire=22, Order=OrderContinueGotoAction Action=1087)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.498None[Sandbox] Process order. (Serial=5494, Empire=22, Order=OrderContinueGotoAction Action=1087)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.507NoneThe AI synchronization took 952 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:18:56.559None[Sandbox] Process order. (Serial=5495, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.560None[Sandbox] Process order. (Serial=5496, Empire=1, Order=OrderBattleEngagement BattleGuid: 9265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.560NoneBattle 9265: change state From DefenderEngagement to EngagementAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:56.631NoneBattle 9265: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:56.637None[AI] Battle 9265: Confirming battle for empire 46
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:18:56.649None[Sandbox] Process order. (Serial=5497, Empire=46, Order=OrderBattleSetAutoResolve BattleGuid: 9265, EmpireIndex: 46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.652NonePresentation Battle 9265: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.653NonePresentation Battle 9265: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=46, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.653NonePresentation Battle 9265: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.654NonePresentation Battle 9265: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.654NonePresentation Battle 9265: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.655NonePresentation Battle 9265: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=46, ParticipantGuid=7404, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.655NoneInitialize presentation battle unit 9409 for unit 7407
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.656NoneInitialize presentation battle unit 9408 for unit 7408
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.657NoneInitialize presentation battle unit 9407 for unit 7405
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.659None[Sandbox] Process order. (Serial=5498, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7413, PopulationDefinitionName: Population_LastLord)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.661None[Sandbox] Process order. (Serial=5499, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.675NoneInitialize presentation battle unit 9406 for unit 7406
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.686NonePresentation Battle 9265: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4815, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.687NoneInitialize presentation battle unit 9414 for unit 5786
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.688NoneInitialize presentation battle unit 9413 for unit 4818
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.689NoneInitialize presentation battle unit 9412 for unit 6258
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.703NoneInitialize presentation battle unit 9411 for unit 6384
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.704NoneInitialize presentation battle unit 9410 for unit 4817
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.714NonePresentation Battle 9265: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.714NoneInitialize presentation battle unit 9419 for unit 8867
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.715NoneInitialize presentation battle unit 9418 for unit 7225
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.716NoneInitialize presentation battle unit 9417 for unit 8738
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.717NoneInitialize presentation battle unit 9416 for unit 8981
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.729None[Sandbox] Process order. (Serial=5500, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1353 [3, 18] --> 1427 [2, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.730NoneInitialize presentation battle unit 9415 for unit 7086
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.739None[Sandbox] Process order. (Serial=5501, Empire=6, Order=OrderContinueGotoAction Action=1088)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.741NonePresentation Battle 9265: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.742NonePresentation Battle 9265: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.742NonePresentation Battle 9265: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.742NonePresentation Battle 9265: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:56.743NoneReleasePresentationBattlePreview attacker #7404, defender #4815
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.743NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.743NoneRestorePresentationBattlePreview created ticket #37047.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.744NonePresentation Battle 9265: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.744NonePresentation Battle 9265: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:56.745NonePresentation Battle 9265: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.759NonePresentation Battle 9265: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=46. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.759NonePresentation Battle 9265: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=46 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:56.760NoneRequestRestoreAsyncOperation_Completed for ticket #37047.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:18:56.760NoneRestorePresentationBattlePreview skipped due to ended battle #9265
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:18:56.760NoneRequestAsyncOperation_Dismissed for ticket #37047.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:18:56.790None[Sandbox] Process order. (Serial=5502, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.800None[Sandbox] Process order. (Serial=5503, Empire=33, Order=OrderContinueGotoAction Action=1089)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.839None[Sandbox] Process order. (Serial=5504, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3254 [29, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.849None[Sandbox] Process order. (Serial=5505, Empire=51, Order=OrderContinueGotoAction Action=1090)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:56.870None[Sandbox] Process order. (Serial=5506, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.410None[Sandbox] Process order. (Serial=5507, Empire=6, Order=OrderContinueGotoAction Action=1088)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.417NoneThe AI synchronization took 402 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:18:57.462None[Sandbox] Process order. (Serial=5508, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 9265, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.464NoneBattle 9265: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:57.465NoneBattle 9265: Won by the defender with VictoryTpe=Extermination.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.466NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=449903304, turn=56, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=4815)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.467NoneBattle 9265: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:57.491None[Sandbox] Process order. (Serial=5509, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.560NonePresentation Battle 9265: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.560NonePresentation Battle 9265: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.560NonePresentation Battle 9265: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.561NonePresentation Battle 9265: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:57.561NonePresentation Battle 9265: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.571None[Sandbox] Process order. (Serial=5510, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.571NoneBattle 9265: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:18:57.572NoneBattle #9265: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.573NoneReleaseArmy #7404 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.574NoneReleaseArmy #7404 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.574NoneReleaseArmy #7404 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.574NoneReleaseArmy #7404 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.575NoneReleaseArmy #7404 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:57.590None[Sandbox] Process order. (Serial=5511, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.591None[Sandbox] Process order. (Serial=5512, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.654NonePresentation Battle 9265: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:18:57.654NoneRelease presentation battle unit 9409
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.655NoneRelease presentation battle unit 9408
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.655NoneRelease presentation battle unit 9407
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.655NoneRelease presentation battle unit 9406
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.656NoneRelease presentation battle unit 9414
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.656NoneRelease presentation battle unit 9413
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.656NoneRelease presentation battle unit 9412
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.657NoneRelease presentation battle unit 9411
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.657NoneRelease presentation battle unit 9410
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.657NoneRelease presentation battle unit 9419
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.658NoneRelease presentation battle unit 9418
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.658NoneRelease presentation battle unit 9417
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.658NoneRelease presentation battle unit 9416
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.659NoneRelease presentation battle unit 9415
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:18:57.661None[Sandbox] Process order. (Serial=5513, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:57.809NoneAI Synchronization took 20.1124ms at frame 11150 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:18:57.877NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:18:58.099NoneA new sandbox turn has begun: Turn 57
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:18:58.106None[Sandbox] Process order. (Serial=5514, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:58.115None[Sandbox] Process order. (Serial=5515, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:18:58)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:58.126None[Sandbox] Process order. (Serial=5516, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2604,EmpireIndex=1 TimePlayed=2604,EmpireIndex=2 TimePlayed=2604,EmpireIndex=3 TimePlayed=2604)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:18:58.146None[Sandbox] Process order. (Serial=5517, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.142None[Sandbox] Process order. (Serial=5518, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=DistrictDefinition_District_Tier1_DivinePopMonument, Position=2070, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.144None[Sandbox] Process order. (Serial=5519, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.145None[Sandbox] Process order. (Serial=5520, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.146None[Sandbox] Process order. (Serial=5521, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.147None[Sandbox] Process order. (Serial=5522, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.148None[Sandbox] Process order. (Serial=5523, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.149None[Sandbox] Process order. (Serial=5524, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.171None[Sandbox] Process order. (Serial=5525, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.200None[Sandbox] Process order. (Serial=5526, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=128, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.222None[Sandbox] Process order. (Serial=5527, Empire=4, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.241None[Sandbox] Process order. (Serial=5528, Empire=46, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.251None[Sandbox] Process order. (Serial=5529, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.332None[Sandbox] Process order. (Serial=5530, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=134)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.335None[Sandbox] Process order. (Serial=5531, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.336None[Sandbox] Process order. (Serial=5532, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.352None[Sandbox] Process order. (Serial=5533, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Science, Position=2004, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.390None[Sandbox] Process order. (Serial=5534, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1136, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.391None[Sandbox] Process order. (Serial=5535, Empire=3, Order=OrderSellEquipment EquipmentUniqueID: 20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.443NoneAI Synchronization took 21.8648ms at frame 11185 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:00.532None[Sandbox] Process order. (Serial=5536, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 30)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.572None[Sandbox] Process order. (Serial=5537, Empire=3, Order=OrderBuyResource ResourceType: Resource01, Quantity: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.576None[Sandbox] Process order. (Serial=5538, Empire=3, Order=OrderSellEquipment EquipmentUniqueID: 42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:00.605NoneAI Synchronization took 20.7762ms at frame 11190 (entities created: 0 deleted: 0 synchronized: 17 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:01.570None[Sandbox] Process order. (Serial=5539, Empire=3, Order=OrderSellEquipment EquipmentUniqueID: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:09.776None[Sandbox] Process order. (Serial=5540, Empire=0, Order=OrderGoTo Entity=#7059, path='1665 [15, 22] --> 1666 [16, 22] --> 1667 [17, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:09.785None[Sandbox] Process order. (Serial=5541, Empire=0, Order=OrderContinueGotoAction Action=1091)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:09.856None[Sandbox] Process order. (Serial=5542, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:10.456None[Sandbox] Process order. (Serial=5543, Empire=0, Order=OrderContinueGotoAction Action=1091)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:11.127None[Sandbox] Process order. (Serial=5544, Empire=0, Order=OrderContinueGotoAction Action=1091)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:11.151NoneThe AI synchronization took 842 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:13.528NoneClicked on button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
20:19:13.541None[Sandbox] Process order. (Serial=5545, Empire=0, Order=OrderBuildBridge ArmyGUID: #7059 StopAction=False Action=0 at 1742 [17, 23])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.237None[Sandbox] Process order. (Serial=5546, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.238None[Sandbox] Process order. (Serial=5547, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.297None[Sandbox] Process order. (Serial=5548, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3475 [25, 46] --> 3476 [26, 46] --> 3477 [27, 46] --> 3402 [27, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.307None[Sandbox] Process order. (Serial=5549, Empire=1, Order=OrderContinueGotoAction Action=1093)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.309None[Sandbox] Process order. (Serial=5550, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2971 [46, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.310None[Sandbox] Process order. (Serial=5551, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3043 [43, 40] --> 3042 [42, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.318None[Sandbox] Process order. (Serial=5552, Empire=1, Order=OrderContinueGotoAction Action=1095)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.320None[Sandbox] Process order. (Serial=5553, Empire=1, Order=OrderContinueGotoAction Action=1094)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.377None[Sandbox] Process order. (Serial=5554, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='257 [32, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.388None[Sandbox] Process order. (Serial=5555, Empire=2, Order=OrderContinueGotoAction Action=1096)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.449None[Sandbox] Process order. (Serial=5556, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2040 [15, 27] --> 2039 [14, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.457None[Sandbox] Process order. (Serial=5557, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.459None[Sandbox] Process order. (Serial=5558, Empire=3, Order=OrderContinueGotoAction Action=1097)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.468None[Sandbox] Process order. (Serial=5559, Empire=3, Order=OrderContinueGotoAction Action=1098)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.470None[Sandbox] Process order. (Serial=5560, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3400 [25, 45] --> 3399 [24, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.471None[Sandbox] Process order. (Serial=5561, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8983 StopAction=False Action=0 at 1211 [11, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.479None[Sandbox] Process order. (Serial=5562, Empire=3, Order=OrderContinueGotoAction Action=1099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.498None[Sandbox] Process order. (Serial=5563, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1069 [19, 14] --> 993 [18, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.508None[Sandbox] Process order. (Serial=5564, Empire=4, Order=OrderContinueGotoAction Action=1103)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.528None[Sandbox] Process order. (Serial=5565, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1426 [1, 19] --> 1501 [1, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.538None[Sandbox] Process order. (Serial=5566, Empire=6, Order=OrderContinueGotoAction Action=1104)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.558None[Sandbox] Process order. (Serial=5567, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2821 [46, 37] --> 2747 [47, 36] --> 2672 [47, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.568None[Sandbox] Process order. (Serial=5568, Empire=8, Order=OrderContinueGotoAction Action=1105)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.589None[Sandbox] Process order. (Serial=5569, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.597None[Sandbox] Process order. (Serial=5570, Empire=15, Order=OrderContinueGotoAction Action=1106)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.607None[Sandbox] Process order. (Serial=5571, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3554 [29, 47] --> 3480 [30, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.618None[Sandbox] Process order. (Serial=5572, Empire=16, Order=OrderContinueGotoAction Action=1107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.637None[Sandbox] Process order. (Serial=5573, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3480 [30, 46] --> 3481 [31, 46] --> 3482 [32, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.649None[Sandbox] Process order. (Serial=5574, Empire=22, Order=OrderContinueGotoAction Action=1108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.658None[Sandbox] Process order. (Serial=5575, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1702 [52, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.667None[Sandbox] Process order. (Serial=5576, Empire=29, Order=OrderContinueGotoAction Action=1109)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.677None[Sandbox] Process order. (Serial=5577, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 715 [40, 9] --> 641 [41, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.688None[Sandbox] Process order. (Serial=5578, Empire=33, Order=OrderContinueGotoAction Action=1110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.697None[Sandbox] Process order. (Serial=5579, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3098 [23, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.707None[Sandbox] Process order. (Serial=5580, Empire=39, Order=OrderContinueGotoAction Action=1111)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.728None[Sandbox] Process order. (Serial=5581, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='697 [22, 9] --> 698 [23, 9] --> 699 [24, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.730None[Sandbox] Process order. (Serial=5582, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1478 [53, 19] --> 1553 [53, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.738None[Sandbox] Process order. (Serial=5583, Empire=49, Order=OrderContinueGotoAction Action=1113)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.740None[Sandbox] Process order. (Serial=5584, Empire=49, Order=OrderContinueGotoAction Action=1112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.750None[Sandbox] Process order. (Serial=5585, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3255 [30, 43] --> 3256 [31, 43] --> 3257 [32, 43] --> 3333 [33, 44] --> 3334 [34, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.758None[Sandbox] Process order. (Serial=5586, Empire=51, Order=OrderContinueGotoAction Action=1114)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:19.980None[Sandbox] Process order. (Serial=5587, Empire=1, Order=OrderContinueGotoAction Action=1093)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.000None[Sandbox] Process order. (Serial=5588, Empire=1, Order=OrderContinueGotoAction Action=1095)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.129None[Sandbox] Process order. (Serial=5589, Empire=3, Order=OrderContinueGotoAction Action=1097)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.159NoneAI Synchronization took 23.2629ms at frame 11264 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:20.169None[Sandbox] Process order. (Serial=5590, Empire=3, Order=OrderContinueGotoAction Action=1099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.171None[Sandbox] Process order. (Serial=5591, Empire=3, Order=[OrderStripTile] OrderStripTile ArmyGUID: #6748 StopAction=False Action=1098)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.196NoneAI Synchronization took 21.0468ms at frame 11266 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:20.209None[Sandbox] Process order. (Serial=5592, Empire=4, Order=OrderContinueGotoAction Action=1103)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.212None[Sandbox] Process order. (Serial=5593, Empire=6, Order=OrderContinueGotoAction Action=1104)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.239None[Sandbox] Process order. (Serial=5594, Empire=8, Order=OrderContinueGotoAction Action=1105)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.270None[Sandbox] Process order. (Serial=5595, Empire=15, Order=OrderContinueGotoAction Action=1106)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.289None[Sandbox] Process order. (Serial=5596, Empire=16, Order=OrderContinueGotoAction Action=1107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.319None[Sandbox] Process order. (Serial=5597, Empire=22, Order=OrderContinueGotoAction Action=1108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.360None[Sandbox] Process order. (Serial=5598, Empire=33, Order=OrderContinueGotoAction Action=1110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.409None[Sandbox] Process order. (Serial=5599, Empire=49, Order=OrderContinueGotoAction Action=1113)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.412None[Sandbox] Process order. (Serial=5600, Empire=49, Order=OrderContinueGotoAction Action=1112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.429None[Sandbox] Process order. (Serial=5601, Empire=51, Order=OrderContinueGotoAction Action=1114)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.841None[Sandbox] Process order. (Serial=5602, Empire=3, Order=OrderContinueGotoAction Action=1099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.882None[Sandbox] Process order. (Serial=5603, Empire=4, Order=OrderContinueGotoAction Action=1103)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.913None[Sandbox] Process order. (Serial=5604, Empire=8, Order=OrderContinueGotoAction Action=1105)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.961None[Sandbox] Process order. (Serial=5605, Empire=16, Order=OrderContinueGotoAction Action=1107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:20.991None[Sandbox] Process order. (Serial=5606, Empire=22, Order=OrderContinueGotoAction Action=1108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:21.031None[Sandbox] Process order. (Serial=5607, Empire=33, Order=OrderContinueGotoAction Action=1110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:21.081None[Sandbox] Process order. (Serial=5608, Empire=49, Order=OrderContinueGotoAction Action=1112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:21.103None[Sandbox] Process order. (Serial=5609, Empire=51, Order=OrderContinueGotoAction Action=1114)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:21.775None[Sandbox] Process order. (Serial=5610, Empire=51, Order=OrderContinueGotoAction Action=1114)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.448None[Sandbox] Process order. (Serial=5611, Empire=51, Order=OrderContinueGotoAction Action=1114)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.456NoneThe AI synchronization took 1833 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:22.487None[Sandbox] Process order. (Serial=5612, Empire=1, Order=OrderBribe ArmyGUID: #4815 StopAction=False Action=0 at 2966 [41, 39])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.490NoneNo ArmyActionCameraSequenceDefinition for Bribe.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.492NoneQuest MinorFaction_SpecificQuest_Gorog01_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.509None[Sandbox] Process order. (Serial=5613, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3477 [27, 46] --> 3402 [27, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.518None[Sandbox] Process order. (Serial=5614, Empire=1, Order=OrderContinueGotoAction Action=1116)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.528None[Sandbox] Process order. (Serial=5615, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3046 [46, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.538None[Sandbox] Process order. (Serial=5616, Empire=1, Order=OrderContinueGotoAction Action=1117)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.559None[Sandbox] Process order. (Serial=5617, Empire=2, Order=OrderCreateBattle Attacker #4837 Target #7549 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.560NoneBattle 9430: Initialize battle with attacker 4837 (257) and defender 7549 (183).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.560NoneBattle 9430: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:22.561NoneBattle 9430: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:19:22.561NoneBattle 9430: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:22.562NoneBattle 9430: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:22.566NoneBattle 9430: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:22.567NoneBattle 9430: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:22.591NoneBattle 9430: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:22.660NonePresentation Battle 9430: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.661NonePresentation Battle 9430: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.661NonePresentation Battle 9430: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:22.662NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.662NoneRestorePresentationBattlePreview created ticket #37525.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.663NonePresentation Battle 9430: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=257, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.663NonePresentation Battle 9430: Create participant 4837. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.663NonePresentation Battle 9430: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=42, Guid=7549, Group=Defender, TileIndex=183, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.664NonePresentation Battle 9430: Create participant 7549. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.664NonePresentation Battle 9430: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.664NoneOnBattleTagsComputed : DifficultTerrain
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:19:22.665NonePresentation Battle 9430: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.665NonePresentation Battle 9430: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:22.665NonePresentation Battle 9430: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=257, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.665NonePresentation Battle 9430: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=42 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.666NonePresentation Battle 9430: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:22.666NonePresentation Battle 9430: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=42, Guid=7549, Group=Defender, TileIndex=183, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.666NonePresentation Battle 9430: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.667NonePresentation Battle 9430: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.667NonePresentation Battle 9430: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=42, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.667NonePresentation Battle 9430: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.668NonePresentation Battle 9430: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.668NonePresentation Battle 9430: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4837, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.668NoneInitialize presentation battle unit 9501 for unit 4842
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.669NoneInitialize presentation battle unit 9500 for unit 4840
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.671NoneInitialize presentation battle unit 9499 for unit 7227
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.679None[Sandbox] Process order. (Serial=5618, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.682NoneInitialize presentation battle unit 9498 for unit 5795
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.683NoneInitialize presentation battle unit 9497 for unit 7043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.684NoneRequestRestoreAsyncOperation_Completed for ticket #37525.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:19:22.684NoneRestorePresentationBattlePreview skipped due to ended battle #9430
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:19:22.684NoneRequestAsyncOperation_Dismissed for ticket #37525.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:19:22.690None[Sandbox] Process order. (Serial=5619, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3400 [25, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.698NonePresentation Battle 9430: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=42, ParticipantGuid=7549, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.698NoneInitialize presentation battle unit 9505 for unit 7552
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.699None[Sandbox] Process order. (Serial=5620, Empire=49, Order=OrderContinueGotoAction Action=1118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.699NoneInitialize presentation battle unit 9504 for unit 7553
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.700NoneInitialize presentation battle unit 9503 for unit 7550
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.700NoneInitialize presentation battle unit 9502 for unit 7551
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.701NonePresentation Battle 9430: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.701NonePresentation Battle 9430: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.702NonePresentation Battle 9430: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.702NonePresentation Battle 9430: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:22.702NoneReleasePresentationBattlePreview attacker #4837, defender #7549
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.703NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.703NoneRestorePresentationBattlePreview created ticket #37528.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.703NonePresentation Battle 9430: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=42 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.704NonePresentation Battle 9430: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:22.704NonePresentation Battle 9430: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:22.721None[Sandbox] Process order. (Serial=5621, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:22.749NoneRequestRestoreAsyncOperation_Completed for ticket #37528.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:19:22.749NoneRestorePresentationBattlePreview skipped due to ended battle #9430
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:19:22.750NoneRequestAsyncOperation_Dismissed for ticket #37528.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:19:23.192None[Sandbox] Process order. (Serial=5622, Empire=1, Order=OrderContinueGotoAction Action=1116)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:23.864None[Sandbox] Process order. (Serial=5623, Empire=1, Order=OrderContinueGotoAction Action=1116)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:23.889NoneThe AI synchronization took 864 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:23.945None[Sandbox] Process order. (Serial=5624, Empire=1, Order=OrderBuyResource ResourceType: Resource02, Quantity: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:23.966None[Sandbox] Process order. (Serial=5625, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39] --> 2891 [41, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:23.974None[Sandbox] Process order. (Serial=5626, Empire=1, Order=OrderContinueGotoAction Action=1119)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:23.994None[Sandbox] Process order. (Serial=5627, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 9430, EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:23.997None[AI] Battle 9430: Confirming battle for empire 42
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:19:24.004None[Sandbox] Process order. (Serial=5628, Empire=42, Order=OrderBattleSetAutoResolve BattleGuid: 9430, EmpireIndex: 42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.005NoneBattle 9430: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.006NoneBattle 9430: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.007NoneAddRandomEquipment (Equipment=Equipment_OneHanded_01_Definition, seed=449903114, turn=57, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.008NoneBattle 9430: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.059NonePresentation Battle 9430: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.059NonePresentation Battle 9430: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.060NonePresentation Battle 9430: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=42. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.060NonePresentation Battle 9430: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=42 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.060NonePresentation Battle 9430: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.060NonePresentation Battle 9430: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.061NonePresentation Battle 9430: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.064None[Sandbox] Process order. (Serial=5629, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9430)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.064NoneBattle 9430: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.065NoneBattle #9430: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.067NoneReleaseArmy #7549 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.067NoneReleaseArmy #7549 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.067NoneReleaseArmy #7549 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.068NoneReleaseArmy #7549 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.068NoneReleaseArmy #7549 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.084None[Sandbox] Process order. (Serial=5630, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3173 [23, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.094None[Sandbox] Process order. (Serial=5631, Empire=39, Order=OrderContinueGotoAction Action=1120)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.104None[Sandbox] Process order. (Serial=5632, Empire=49, Order=OrderCreateBattle Attacker #8718 Target #5567 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.105NoneBattle 9506: Initialize battle with attacker 8718 (3400) and defender 5567 (3399).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.105NoneBattle 9506: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.105NoneBattle 9506: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:19:24.106NoneBattle 9506: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.107NoneBattle 9506: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.116NoneBattle 9506: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.116NoneBattle 9506: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.123NoneBattle 9506: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.127None[AI] Battle 9506: Confirming battle for empire 49
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:19:24.134None[Sandbox] Process order. (Serial=5633, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1478 [53, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.135None[Sandbox] Process order. (Serial=5634, Empire=49, Order=OrderBattleSetAutoResolve BattleGuid: 9506, EmpireIndex: 49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.144None[Sandbox] Process order. (Serial=5635, Empire=49, Order=OrderContinueGotoAction Action=1121)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.159NonePresentation Battle 9506: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.159NonePresentation Battle 9506: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.159NonePresentation Battle 9506: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.160NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.160NoneRestorePresentationBattlePreview created ticket #37549.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.160NonePresentation Battle 9506: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=8718, Group=Attacker, TileIndex=3400, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.161NonePresentation Battle 9506: Create participant 8718. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.161NonePresentation Battle 9506: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Defender, TileIndex=3399, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.161NonePresentation Battle 9506: Create participant 5567. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.162NonePresentation Battle 9506: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.162NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:19:24.162NonePresentation Battle 9506: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.163NonePresentation Battle 9506: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.163NonePresentation Battle 9506: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=8718, Group=Attacker, TileIndex=3400, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.163NonePresentation Battle 9506: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.164NonePresentation Battle 9506: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.164NonePresentation Battle 9506: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Defender, TileIndex=3399, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.165NonePresentation Battle 9506: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.165NonePresentation Battle 9506: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.165NonePresentation Battle 9506: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.166NonePresentation Battle 9506: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.166NonePresentation Battle 9506: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.167NonePresentation Battle 9506: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=8718, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.167None[Sandbox] Process order. (Serial=5636, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.167NoneInitialize presentation battle unit 9610 for unit 8721
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.169NoneInitialize presentation battle unit 9609 for unit 8722
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.170NoneInitialize presentation battle unit 9608 for unit 8720
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.170NonePresentation Battle 9506: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5567, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.171NonePresentation Battle 9430: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.171NoneRelease presentation battle unit 9501
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.171NoneRelease presentation battle unit 9500
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.172NoneRelease presentation battle unit 9499
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.172NoneRelease presentation battle unit 9498
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.172NoneRelease presentation battle unit 9497
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.173NoneRelease presentation battle unit 9505
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.173NoneRelease presentation battle unit 9504
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.174NoneRelease presentation battle unit 9503
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.174NoneRelease presentation battle unit 9502
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.184NoneInitialize presentation battle unit 9611 for unit 5453
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.197NonePresentation Battle 9506: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.197NonePresentation Battle 9506: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.198NonePresentation Battle 9506: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.198NonePresentation Battle 9506: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.198NoneReleasePresentationBattlePreview attacker #8718, defender #5567
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.199NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.199NoneRestorePresentationBattlePreview created ticket #37550.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.199NonePresentation Battle 9506: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.199NonePresentation Battle 9506: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.200NonePresentation Battle 9506: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.200NonePresentation Battle 9506: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=49. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.200NonePresentation Battle 9506: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.201NoneRequestRestoreAsyncOperation_Completed for ticket #37549.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:19:24.201NoneRestorePresentationBattlePreview skipped due to ended battle #9506
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:19:24.201NoneRequestAsyncOperation_Dismissed for ticket #37549.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:19:24.225NoneRequestRestoreAsyncOperation_Completed for ticket #37550.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:19:24.225NoneRestorePresentationBattlePreview skipped due to ended battle #9506
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:19:24.225NoneRequestAsyncOperation_Dismissed for ticket #37550.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:19:24.645None[Sandbox] Process order. (Serial=5637, Empire=1, Order=OrderContinueGotoAction Action=1119)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.647NoneAddRandomEquipment (Equipment=Equipment_TwoHanded_03_Definition, seed=449907918, turn=57, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=9428)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.647NoneAddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=449907918, turn=57, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=9428)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.675NoneThe AI synchronization took 351 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:24.725None[Sandbox] Process order. (Serial=5638, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=135)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.735None[Sandbox] Process order. (Serial=5639, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 58)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.745None[Sandbox] Process order. (Serial=5640, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=DistrictDefinition_District_Tier1_DivinePopMonument, Position=2070, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.795None[Sandbox] Process order. (Serial=5641, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.797None[Sandbox] Process order. (Serial=5642, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.798None[Sandbox] Process order. (Serial=5643, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.799None[Sandbox] Process order. (Serial=5644, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.836None[Sandbox] Process order. (Serial=5645, Empire=3, Order=OrderBattleRetreat BattleGUID: 9506 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.837NoneBattle 9506: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.837NoneBattle 9506: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.838NoneBattle 9506: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.870NonePresentation Battle 9506: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.871NonePresentation Battle 9506: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.871NonePresentation Battle 9506: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.877None[Sandbox] Process order. (Serial=5646, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.877NoneBattle 9506: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:19:24.879NoneBattle #9506: Retreat force movement on army 5567. Path=3398 [23, 45] --> 3397 [22, 45] --> 3396 [21, 45] --> 3395 [20, 45] --> 3470 [20, 46].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
20:19:24.881NoneBattle #9506: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:24.908None[Sandbox] Process order. (Serial=5647, Empire=42, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.945None[Sandbox] Process order. (Serial=5648, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:24.968NonePresentation Battle 9506: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:19:24.968NoneRelease presentation battle unit 9610
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.969NoneRelease presentation battle unit 9609
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.969NoneRelease presentation battle unit 9608
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.969NoneRelease presentation battle unit 9611
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:19:24.982None[Sandbox] Process order. (Serial=5649, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:25.025None[Sandbox] Process order. (Serial=5650, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2965 [40, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:25.076None[Sandbox] Process order. (Serial=5651, Empire=42, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:25.318None[Sandbox] Process order. (Serial=5652, Empire=1, Order=OrderContinueGotoAction Action=1123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:25.342NoneThe AI synchronization took 170 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:25.377None[Sandbox] Process order. (Serial=5653, Empire=1, Order=OrderParley ArmyGUID: #9428 StopAction=False Action=0 at 3040 [40, 40])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:25.437NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:25.438NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:25.438NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchC_Start, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:25.439NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:25.439NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:25.440NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchC_Start, Variable=NotKin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:25.440NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:25.455NoneSame QuestPinSubset Snapshot Frame (previous frame: 22532, current data frame: 22532) but different data length (remote: 33, local: 32)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:25.579None[Sandbox] Process order. (Serial=5654, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 59)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:25.638None[Sandbox] Process order. (Serial=5655, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:25.768None[Sandbox] Process order. (Serial=5656, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:25.910NoneAI Synchronization took 22.8104ms at frame 11410 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:25.984NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:26.243NoneA new sandbox turn has begun: Turn 58
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:19:26.277NoneAI Synchronization took 21.5658ms at frame 11416 (entities created: 0 deleted: 0 synchronized: 77 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:26.280None[Sandbox] Process order. (Serial=5657, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:19:26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:26.282None[Sandbox] Process order. (Serial=5658, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:26.290None[Sandbox] Process order. (Serial=5659, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2632,EmpireIndex=1 TimePlayed=2632,EmpireIndex=2 TimePlayed=2632,EmpireIndex=3 TimePlayed=2632)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:27.979None[Sandbox] Process order. (Serial=5660, Empire=0, Order=OrderGoTo Entity=#7059, path='1742 [17, 23] --> 1743 [18, 23] --> 1819 [19, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:27.988None[Sandbox] Process order. (Serial=5661, Empire=0, Order=OrderContinueGotoAction Action=1126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:28.070None[Sandbox] Process order. (Serial=5662, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:28.662None[Sandbox] Process order. (Serial=5663, Empire=0, Order=OrderContinueGotoAction Action=1126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.335None[Sandbox] Process order. (Serial=5664, Empire=0, Order=OrderContinueGotoAction Action=1126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.359NoneThe AI synchronization took 1039 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:29.395None[Sandbox] Process order. (Serial=5665, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Food_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.397None[Sandbox] Process order. (Serial=5666, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=137, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.425None[Sandbox] Process order. (Serial=5667, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=Unit_LastLord_Thrall, Position=489, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.465None[Sandbox] Process order. (Serial=5668, Empire=3, Order=OrderEvolveUnit UnitGUID: 9022, EvolutionName: Unit_Necrophage_Necrodrone)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.467None[Sandbox] Process order. (Serial=5669, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 2, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.468None[Sandbox] Process order. (Serial=5670, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.485None[Sandbox] Process order. (Serial=5671, Empire=35, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.505None[Sandbox] Process order. (Serial=5672, Empire=42, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.596None[Sandbox] Process order. (Serial=5673, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Food_00)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.598None[Sandbox] Process order. (Serial=5674, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Science, Position=2004, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.599None[Sandbox] Process order. (Serial=5675, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_KinOfSheredyn')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:29.616None[Sandbox] Process order. (Serial=5676, Empire=1, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_Unit_Specialization_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:30.149None[Sandbox] Process order. (Serial=5677, Empire=0, Order=OrderBuildObservatory ArmyGUID: #7059 StopAction=False Action=0 at 1894 [19, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.892None[Sandbox] Process order. (Serial=5678, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.894None[Sandbox] Process order. (Serial=5679, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.952None[Sandbox] Process order. (Serial=5680, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 3119 [44, 41] --> 3194 [44, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.962None[Sandbox] Process order. (Serial=5681, Empire=1, Order=OrderContinueGotoAction Action=1128)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.973None[Sandbox] Process order. (Serial=5682, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44] --> 3251 [26, 43] --> 3176 [26, 42] --> 3100 [25, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.974None[Sandbox] Process order. (Serial=5683, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39] --> 2967 [42, 39] --> 2968 [43, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.975None[Sandbox] Process order. (Serial=5684, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3116 [41, 41] --> 3115 [40, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.981None[Sandbox] Process order. (Serial=5685, Empire=1, Order=OrderContinueGotoAction Action=1131)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.983None[Sandbox] Process order. (Serial=5686, Empire=1, Order=OrderContinueGotoAction Action=1130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:34.984None[Sandbox] Process order. (Serial=5687, Empire=1, Order=OrderContinueGotoAction Action=1129)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.033None[Sandbox] Process order. (Serial=5688, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='333 [33, 4] --> 408 [33, 5] --> 484 [34, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.042None[Sandbox] Process order. (Serial=5689, Empire=2, Order=OrderContinueGotoAction Action=1132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.102None[Sandbox] Process order. (Serial=5690, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3395 [20, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.103None[Sandbox] Process order. (Serial=5691, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2038 [13, 27] --> 2037 [12, 27] --> 1962 [12, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.112None[Sandbox] Process order. (Serial=5692, Empire=3, Order=OrderContinueGotoAction Action=1134)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.115None[Sandbox] Process order. (Serial=5693, Empire=3, Order=OrderContinueGotoAction Action=1133)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.117None[Sandbox] Process order. (Serial=5694, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1502 [2, 20] --> 1427 [2, 19] --> 1353 [3, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.132None[Sandbox] Process order. (Serial=5695, Empire=3, Order=OrderContinueGotoAction Action=1135)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.143None[Sandbox] Process order. (Serial=5696, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='992 [17, 13] --> 917 [17, 12] --> 916 [16, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.152None[Sandbox] Process order. (Serial=5697, Empire=4, Order=OrderContinueGotoAction Action=1136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.163None[Sandbox] Process order. (Serial=5698, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.174None[Sandbox] Process order. (Serial=5699, Empire=6, Order=OrderContinueGotoAction Action=1137)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.183None[Sandbox] Process order. (Serial=5700, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2671 [46, 35] --> 2746 [46, 36] --> 2820 [45, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.195None[Sandbox] Process order. (Serial=5701, Empire=8, Order=OrderContinueGotoAction Action=1138)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.212None[Sandbox] Process order. (Serial=5702, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8] --> 704 [29, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.223None[Sandbox] Process order. (Serial=5703, Empire=15, Order=OrderContinueGotoAction Action=1139)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.243None[Sandbox] Process order. (Serial=5704, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3404 [29, 45] --> 3330 [30, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.252None[Sandbox] Process order. (Serial=5705, Empire=16, Order=OrderContinueGotoAction Action=1140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.274None[Sandbox] Process order. (Serial=5706, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3481 [31, 46] --> 3480 [30, 46] --> 3479 [29, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.284None[Sandbox] Process order. (Serial=5707, Empire=22, Order=OrderContinueGotoAction Action=1141)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.293None[Sandbox] Process order. (Serial=5708, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1551 [51, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.303None[Sandbox] Process order. (Serial=5709, Empire=29, Order=OrderContinueGotoAction Action=1142)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.314None[Sandbox] Process order. (Serial=5710, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='566 [41, 7] --> 492 [42, 6] --> 417 [42, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.323None[Sandbox] Process order. (Serial=5711, Empire=33, Order=OrderContinueGotoAction Action=1143)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.344None[Sandbox] Process order. (Serial=5712, Empire=35, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39] --> 2967 [42, 39] --> 3043 [43, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.366None[Sandbox] Process order. (Serial=5713, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3248 [23, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.374None[Sandbox] Process order. (Serial=5714, Empire=39, Order=OrderContinueGotoAction Action=1145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.384None[Sandbox] Process order. (Serial=5715, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3399 [24, 45] --> 3398 [23, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.394None[Sandbox] Process order. (Serial=5716, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='625 [25, 8] --> 626 [26, 8] --> 551 [26, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.396None[Sandbox] Process order. (Serial=5717, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1404 [54, 18] --> 1405 [55, 18] --> 1406 [56, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.397None[Sandbox] Process order. (Serial=5718, Empire=49, Order=OrderContinueGotoAction Action=1146)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.404None[Sandbox] Process order. (Serial=5719, Empire=49, Order=OrderContinueGotoAction Action=1148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.405None[Sandbox] Process order. (Serial=5720, Empire=49, Order=OrderContinueGotoAction Action=1147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.415None[Sandbox] Process order. (Serial=5721, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3335 [35, 44] --> 3336 [36, 44] --> 3337 [37, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.424None[Sandbox] Process order. (Serial=5722, Empire=51, Order=OrderContinueGotoAction Action=1149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.636None[Sandbox] Process order. (Serial=5723, Empire=1, Order=OrderContinueGotoAction Action=1128)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.675None[Sandbox] Process order. (Serial=5724, Empire=1, Order=OrderContinueGotoAction Action=1131)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.677None[Sandbox] Process order. (Serial=5725, Empire=1, Order=OrderContinueGotoAction Action=1130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.678None[Sandbox] Process order. (Serial=5726, Empire=1, Order=OrderContinueGotoAction Action=1129)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.716None[Sandbox] Process order. (Serial=5727, Empire=2, Order=OrderContinueGotoAction Action=1132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.787None[Sandbox] Process order. (Serial=5728, Empire=3, Order=OrderContinueGotoAction Action=1134)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.815NoneAI Synchronization took 23.1757ms at frame 11515 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:35.830None[Sandbox] Process order. (Serial=5729, Empire=4, Order=OrderContinueGotoAction Action=1136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.833None[Sandbox] Process order. (Serial=5730, Empire=3, Order=OrderContinueGotoAction Action=1135)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.859NoneAI Synchronization took 21.5365ms at frame 11517 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:35.868None[Sandbox] Process order. (Serial=5731, Empire=8, Order=OrderContinueGotoAction Action=1138)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.897None[Sandbox] Process order. (Serial=5732, Empire=15, Order=OrderContinueGotoAction Action=1139)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.929None[Sandbox] Process order. (Serial=5733, Empire=16, Order=OrderContinueGotoAction Action=1140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.958None[Sandbox] Process order. (Serial=5734, Empire=22, Order=OrderContinueGotoAction Action=1141)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:35.999None[Sandbox] Process order. (Serial=5735, Empire=33, Order=OrderContinueGotoAction Action=1143)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.070None[Sandbox] Process order. (Serial=5736, Empire=49, Order=OrderContinueGotoAction Action=1146)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.081None[Sandbox] Process order. (Serial=5737, Empire=49, Order=OrderContinueGotoAction Action=1148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.082None[Sandbox] Process order. (Serial=5738, Empire=49, Order=OrderContinueGotoAction Action=1147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.101None[Sandbox] Process order. (Serial=5739, Empire=51, Order=OrderContinueGotoAction Action=1149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.351None[Sandbox] Process order. (Serial=5740, Empire=1, Order=OrderContinueGotoAction Action=1130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.353None[Sandbox] Process order. (Serial=5741, Empire=1, Order=OrderContinueGotoAction Action=1129)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.461None[Sandbox] Process order. (Serial=5742, Empire=3, Order=OrderContinueGotoAction Action=1134)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.488NoneAI Synchronization took 21.3539ms at frame 11543 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:36.501None[Sandbox] Process order. (Serial=5743, Empire=4, Order=OrderContinueGotoAction Action=1136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.510None[Sandbox] Process order. (Serial=5744, Empire=3, Order=OrderContinueGotoAction Action=1135)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.536NoneAI Synchronization took 21.611ms at frame 11547 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:36.550None[Sandbox] Process order. (Serial=5745, Empire=8, Order=OrderContinueGotoAction Action=1138)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.631None[Sandbox] Process order. (Serial=5746, Empire=22, Order=OrderContinueGotoAction Action=1141)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.672None[Sandbox] Process order. (Serial=5747, Empire=33, Order=OrderContinueGotoAction Action=1143)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.752None[Sandbox] Process order. (Serial=5748, Empire=49, Order=OrderContinueGotoAction Action=1148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.755None[Sandbox] Process order. (Serial=5749, Empire=49, Order=OrderContinueGotoAction Action=1147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:36.772None[Sandbox] Process order. (Serial=5750, Empire=51, Order=OrderContinueGotoAction Action=1149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.034None[Sandbox] Process order. (Serial=5751, Empire=1, Order=OrderContinueGotoAction Action=1129)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.061NoneThe AI synchronization took 882 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:37.256None[Sandbox] Process order. (Serial=5752, Empire=35, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='3042 [42, 40] --> 3043 [43, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.264None[Sandbox] Process order. (Serial=5753, Empire=35, Order=OrderContinueGotoAction Action=1150)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.277None[Sandbox] Process order. (Serial=5754, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.279None[Sandbox] Process order. (Serial=5755, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.280None[Sandbox] Process order. (Serial=5756, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.937None[Sandbox] Process order. (Serial=5757, Empire=35, Order=OrderContinueGotoAction Action=1150)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:37.941NoneThe AI synchronization took 527 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:38.018None[Sandbox] Process order. (Serial=5758, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.027None[Sandbox] Process order. (Serial=5759, Empire=6, Order=OrderContinueGotoAction Action=1151)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.058None[Sandbox] Process order. (Serial=5760, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3404 [29, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.067None[Sandbox] Process order. (Serial=5761, Empire=16, Order=OrderContinueGotoAction Action=1152)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.120None[Sandbox] Process order. (Serial=5762, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.220None[Sandbox] Process order. (Serial=5763, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.398NoneAI Synchronization took 20.9514ms at frame 11594 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:19:38.491NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:19:38.719NoneA new sandbox turn has begun: Turn 59
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:19:38.752None[Sandbox] Process order. (Serial=5764, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:19:38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.770None[Sandbox] Process order. (Serial=5765, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2644,EmpireIndex=1 TimePlayed=2644,EmpireIndex=2 TimePlayed=2644,EmpireIndex=3 TimePlayed=2644)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.772None[Sandbox] Process order. (Serial=5766, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 149, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:38.772None[Sandbox] Process order. (Serial=5767, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:39.540None[Sandbox] Process order. (Serial=5768, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 144, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:39.541None[Sandbox] Process order. (Serial=5769, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 144, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.741None[Sandbox] Process order. (Serial=5770, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.781None[Sandbox] Process order. (Serial=5771, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.783None[Sandbox] Process order. (Serial=5772, Empire=0, Order=OrderGoTo Entity=#7059, path='1743 [18, 23] --> 1742 [17, 23] --> 1667 [17, 22] --> 1666 [16, 22] --> 1665 [15, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.794None[Sandbox] Process order. (Serial=5773, Empire=0, Order=OrderContinueGotoAction Action=1153)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.813None[Sandbox] Process order. (Serial=5774, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7413, PopulationDefinitionName: Population_LastLord)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.853None[Sandbox] Process order. (Serial=5775, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 1, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.854None[Sandbox] Process order. (Serial=5776, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.855None[Sandbox] Process order. (Serial=5777, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:40.856None[Sandbox] Process order. (Serial=5778, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:41.473None[Sandbox] Process order. (Serial=5779, Empire=0, Order=OrderContinueGotoAction Action=1153)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:42.144None[Sandbox] Process order. (Serial=5780, Empire=0, Order=OrderContinueGotoAction Action=1153)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:42.815None[Sandbox] Process order. (Serial=5781, Empire=0, Order=OrderContinueGotoAction Action=1153)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:42.822NoneThe AI synchronization took 1485 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:19:42.865None[Sandbox] Process order. (Serial=5782, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:42.906None[Sandbox] Process order. (Serial=5783, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:43.851None[Sandbox] Process order. (Serial=5784, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 151, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:49.245None[Sandbox] Process order. (Serial=5785, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 150, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:50.813None[Sandbox] Process order. (Serial=5786, Empire=0, Order=OrderEvolveUnit UnitGUID: 7058, EvolutionName: Unit_Mukag_Melee_SpecializationA)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:50.814NoneQuest FactionQuest_Mukag_Chapter02_Step01ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:19:50.815NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:19:50.873None[Sandbox] Process order. (Serial=5787, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 149, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:50.874None[Sandbox] Process order. (Serial=5788, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 152, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:19:50.877None[TLPROD-55609] Selecting dialog. (Dialog: index : 61; name : FactionQuest_Mukag_Chapter02_Step01_BranchB_End)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:19:50.880NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:01.850None[TLPROD-55609] Finishing dialog. (Dialog: index : 61; name : FactionQuest_Mukag_Chapter02_Step01_BranchB_End)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:01.854None[Sandbox] Process order. (Serial=5789, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter02_Step01_BranchB_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 61)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:01.884None[TLPROD-55609] Selecting dialog. (Dialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:20:01.887NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:01.887NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:01.887NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:01.888NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:01.888NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:07.041None[TLPROD-55609] Minimizing dialog. (CurrentDialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:MinimizeCurrentDialog()
20:20:07.042None[TLPROD-55609] Unselecting dialog. (CurrentDialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:UnselectCurrentDialog()
20:20:10.153None[TLPROD-55609] Selecting dialog. (Dialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:20:10.155NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:10.155NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:10.155NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:10.156NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:10.156NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:52.875None[Sandbox] Process order. (Serial=5790, Empire=0, Order=OrderDialogChoice DialogIndex: 62, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:52.876NoneNo starting dialog defined for quest step FactionQuest_Mukag_Chapter02_Step02_Choice01EffectChoiceDefinition, if this quest is not a QA test this is a big issue !
Amplitude.Mercury.Simulation.QuestController:ApplyQuestChoice(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:52.876NoneQuest FactionQuest_Mukag_Chapter02_Step02_Choice01EffectChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:20:52.877NoneNo ending dialog defined for quest step FactionQuest_Mukag_Chapter02_Step02_Choice01EffectChoiceDefinition, if this quest is not a QA test this is a big issue !
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
20:20:52.880NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:20:52.905None[Sandbox] Process order. (Serial=5791, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 149, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:52.906None[Sandbox] Process order. (Serial=5792, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 152, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:52.907None[Sandbox] Process order. (Serial=5793, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 153, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:53.617None[TLPROD-55609] Finishing dialog. (Dialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:53.620None[Sandbox] Process order. (Serial=5794, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter02_Step02_Start, TotalSteps: 6, SkippedStepIndex: -1, DialogIndex: 62)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:53.701None[TLPROD-55609] Selecting dialog. (Dialog: index : 63; name : FactionQuest_Mukag_Chapter02_Step02_Choice01_BranchA_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:20:53.702NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:53.703NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:53.703NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:20:55.551None[TLPROD-55609] Finishing dialog. (Dialog: index : 63; name : FactionQuest_Mukag_Chapter02_Step02_Choice01_BranchA_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:20:55.557None[Sandbox] Process order. (Serial=5795, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter02_Step02_Choice01_BranchA_Start, TotalSteps: 4, SkippedStepIndex: -1, DialogIndex: 63)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.181None[Sandbox] Process order. (Serial=5796, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1894, TargetGUID: 0, EmpireActionType: Mukag_Light01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.201None[Sandbox] Process order. (Serial=5797, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.202None[Sandbox] Process order. (Serial=5798, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 143, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:20:58.203None[Sandbox] Process order. (Serial=5799, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 154, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:13.339None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 33, IsQuestEndDialog: False)
Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)
20:21:13.350None[Sandbox] Process order. (Serial=5800, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 33, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:13.412None[TLPROD-55609] Selecting dialog. (Dialog: index : 60; name : AwakeningQuest_Mukags_01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
20:21:13.415NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:13.415NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:13.415NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:13.416NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:13.416NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:13.416NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:13.417NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:21:15.917None[TLPROD-55609] Finishing dialog. (Dialog: index : 60; name : AwakeningQuest_Mukags_01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:15.928None[Sandbox] Process order. (Serial=5801, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_Mukags_01_Step01_Start, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 60)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:16.008None[Sandbox] Process order. (Serial=5802, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:21:51.198NoneIncorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)
Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:53.020NoneIncorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)
Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:21:53.531NoneIncorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)
Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:01.551NoneIncorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)
Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:01.999NoneIncorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)
Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:14.237None[Sandbox] Process order. (Serial=5803, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light02)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:26.318None[Sandbox] Process order. (Serial=5804, Empire=0, Order=OrderEvolveUnit UnitGUID: 8599, EvolutionName: Unit_Mukag_Scout_SpecializationB)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:28.208None[Sandbox] Process order. (Serial=5805, Empire=0, Order=OrderGoTo Entity=#7059, path='1666 [16, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:28.218None[Sandbox] Process order. (Serial=5806, Empire=0, Order=OrderContinueGotoAction Action=1154)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:28.730None[Sandbox] Process order. (Serial=5807, Empire=0, Order=OrderGoTo Entity=#7059, path='1666 [16, 22] --> 1590 [15, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:28.740None[Sandbox] Process order. (Serial=5808, Empire=0, Order=OrderContinueGotoAction Action=1155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:28.974None[Sandbox] Process order. (Serial=5809, Empire=0, Order=OrderGoTo Entity=#7059, path='1666 [16, 22] --> 1590 [15, 21] --> 1515 [15, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:28.984None[Sandbox] Process order. (Serial=5810, Empire=0, Order=OrderContinueGotoAction Action=1156)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:32.093None[Sandbox] Process order. (Serial=5811, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:32.808None[Sandbox] Process order. (Serial=5812, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:32.809None[Sandbox] Process order. (Serial=5813, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.171None[Sandbox] Process order. (Serial=5814, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.173None[Sandbox] Process order. (Serial=5815, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3099 [24, 41] --> 3098 [23, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.173None[Sandbox] Process order. (Serial=5816, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39] --> 2895 [45, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.181None[Sandbox] Process order. (Serial=5817, Empire=1, Order=OrderContinueGotoAction Action=1159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.183None[Sandbox] Process order. (Serial=5818, Empire=1, Order=OrderContinueGotoAction Action=1158)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.185None[Sandbox] Process order. (Serial=5819, Empire=1, Order=OrderContinueGotoAction Action=1157)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.192None[Sandbox] Process order. (Serial=5820, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3114 [39, 41] --> 3113 [38, 41] --> 3038 [38, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.201None[Sandbox] Process order. (Serial=5821, Empire=1, Order=OrderContinueGotoAction Action=1160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.252None[Sandbox] Process order. (Serial=5822, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='559 [34, 7] --> 560 [35, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.261None[Sandbox] Process order. (Serial=5823, Empire=2, Order=OrderContinueGotoAction Action=1161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.312None[Sandbox] Process order. (Serial=5824, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1655 [5, 22] --> 1656 [6, 22] --> 1657 [7, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.322None[Sandbox] Process order. (Serial=5825, Empire=3, Order=OrderContinueGotoAction Action=1162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.324None[Sandbox] Process order. (Serial=5826, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3320 [20, 44] --> 3244 [19, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.325None[Sandbox] Process order. (Serial=5827, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1886 [11, 25] --> 1885 [10, 25] --> 1884 [9, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.342None[Sandbox] Process order. (Serial=5828, Empire=3, Order=OrderContinueGotoAction Action=1164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.345None[Sandbox] Process order. (Serial=5829, Empire=3, Order=OrderContinueGotoAction Action=1163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.346None[Sandbox] Process order. (Serial=5830, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1427 [2, 19] --> 1426 [1, 19] --> 1425 [0, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.347None[Sandbox] Process order. (Serial=5831, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8985 StopAction=False Action=0 at 1808 [8, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.362None[Sandbox] Process order. (Serial=5832, Empire=3, Order=OrderContinueGotoAction Action=1165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.372None[Sandbox] Process order. (Serial=5833, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='915 [15, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.383None[Sandbox] Process order. (Serial=5834, Empire=4, Order=OrderContinueGotoAction Action=1169)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.393None[Sandbox] Process order. (Serial=5835, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1798 [73, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.403None[Sandbox] Process order. (Serial=5836, Empire=6, Order=OrderContinueGotoAction Action=1170)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.422None[Sandbox] Process order. (Serial=5837, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2969 [44, 39] --> 3044 [44, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.434None[Sandbox] Process order. (Serial=5838, Empire=8, Order=OrderContinueGotoAction Action=1171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.453None[Sandbox] Process order. (Serial=5839, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8] --> 553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.463None[Sandbox] Process order. (Serial=5840, Empire=15, Order=OrderContinueGotoAction Action=1172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.474None[Sandbox] Process order. (Serial=5841, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3553 [28, 47] --> 3628 [28, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.503None[Sandbox] Process order. (Serial=5842, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3478 [28, 46] --> 3552 [27, 47] --> 3627 [27, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.513None[Sandbox] Process order. (Serial=5843, Empire=22, Order=OrderContinueGotoAction Action=1174)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.523None[Sandbox] Process order. (Serial=5844, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1476 [51, 19] --> 1402 [52, 18] --> 1327 [52, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.544None[Sandbox] Process order. (Serial=5845, Empire=29, Order=OrderContinueGotoAction Action=1175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.553None[Sandbox] Process order. (Serial=5846, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='492 [42, 6] --> 566 [41, 7] --> 641 [41, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.563None[Sandbox] Process order. (Serial=5847, Empire=33, Order=OrderContinueGotoAction Action=1176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.594None[Sandbox] Process order. (Serial=5848, Empire=35, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41] --> 3193 [43, 42] --> 3192 [42, 42] --> 3191 [41, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.644None[Sandbox] Process order. (Serial=5849, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3397 [22, 45] --> 3396 [21, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.645None[Sandbox] Process order. (Serial=5850, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.646None[Sandbox] Process order. (Serial=5851, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18] --> 1482 [57, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.652None[Sandbox] Process order. (Serial=5852, Empire=49, Order=OrderContinueGotoAction Action=1180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.653None[Sandbox] Process order. (Serial=5853, Empire=49, Order=OrderContinueGotoAction Action=1179)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.654None[Sandbox] Process order. (Serial=5854, Empire=49, Order=OrderContinueGotoAction Action=1178)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.672None[Sandbox] Process order. (Serial=5855, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3336 [36, 44] --> 3335 [35, 44] --> 3334 [34, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.683None[Sandbox] Process order. (Serial=5856, Empire=51, Order=OrderContinueGotoAction Action=1181)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.853None[Sandbox] Process order. (Serial=5857, Empire=1, Order=OrderContinueGotoAction Action=1159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.856None[Sandbox] Process order. (Serial=5858, Empire=1, Order=OrderContinueGotoAction Action=1158)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.884None[Sandbox] Process order. (Serial=5859, Empire=1, Order=OrderContinueGotoAction Action=1160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.944None[Sandbox] Process order. (Serial=5860, Empire=2, Order=OrderContinueGotoAction Action=1161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:33.994None[Sandbox] Process order. (Serial=5861, Empire=3, Order=OrderContinueGotoAction Action=1162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.020NoneAI Synchronization took 20.9422ms at frame 11760 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:22:34.025None[Sandbox] Process order. (Serial=5862, Empire=3, Order=OrderContinueGotoAction Action=1164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.027None[Sandbox] Process order. (Serial=5863, Empire=3, Order=OrderContinueGotoAction Action=1163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.061NoneAI Synchronization took 20.9186ms at frame 11762 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:22:34.077None[Sandbox] Process order. (Serial=5864, Empire=3, Order=OrderContinueGotoAction Action=1165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.107None[Sandbox] Process order. (Serial=5865, Empire=8, Order=OrderContinueGotoAction Action=1171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.146None[Sandbox] Process order. (Serial=5866, Empire=15, Order=OrderContinueGotoAction Action=1172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.187None[Sandbox] Process order. (Serial=5867, Empire=22, Order=OrderContinueGotoAction Action=1174)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.216None[Sandbox] Process order. (Serial=5868, Empire=29, Order=OrderContinueGotoAction Action=1175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.236None[Sandbox] Process order. (Serial=5869, Empire=33, Order=OrderContinueGotoAction Action=1176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.334None[Sandbox] Process order. (Serial=5870, Empire=49, Order=OrderContinueGotoAction Action=1180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.336None[Sandbox] Process order. (Serial=5871, Empire=49, Order=OrderContinueGotoAction Action=1178)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.358None[Sandbox] Process order. (Serial=5872, Empire=51, Order=OrderContinueGotoAction Action=1181)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.558None[Sandbox] Process order. (Serial=5873, Empire=1, Order=OrderContinueGotoAction Action=1160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.734NoneCouldn't get optional variable. (DialogName=Collectible_Quest_003_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:34.766NoneSame QuestPinSubset Snapshot Frame (previous frame: 23375, current data frame: 23375) but different data length (remote: 37, local: 36)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:34.778None[Sandbox] Process order. (Serial=5874, Empire=3, Order=OrderContinueGotoAction Action=1164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.781None[Sandbox] Process order. (Serial=5875, Empire=3, Order=OrderContinueGotoAction Action=1162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.783None[Sandbox] Process order. (Serial=5876, Empire=3, Order=OrderContinueGotoAction Action=1165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.809NoneAI Synchronization took 22.1148ms at frame 11788 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:22:34.857None[Sandbox] Process order. (Serial=5877, Empire=22, Order=OrderContinueGotoAction Action=1174)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:34.908None[Sandbox] Process order. (Serial=5878, Empire=33, Order=OrderContinueGotoAction Action=1176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.037None[Sandbox] Process order. (Serial=5879, Empire=51, Order=OrderContinueGotoAction Action=1181)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.451None[Sandbox] Process order. (Serial=5880, Empire=3, Order=OrderContinueGotoAction Action=1162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.477NoneAI Synchronization took 20.6927ms at frame 11800 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:22:35.483NoneThe AI synchronization took 896 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:22:35.522None[Sandbox] Process order. (Serial=5881, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 36, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.524None[Sandbox] Process order. (Serial=5882, Empire=1, Order=OrderCreateBattle Attacker #7087 Target #9612 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.525NoneBattle 9627: Initialize battle with attacker 7087 (3118) and defender 9612 (3043).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.525NoneBattle 9627: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:35.525NoneBattle 9627: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:22:35.526NoneBattle 9627: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:35.527NoneBattle 9627: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:35.553NonePresentation Battle 9627: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.553NonePresentation Battle 9627: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.554NonePresentation Battle 9627: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:35.554NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.554NoneRestorePresentationBattlePreview created ticket #38338.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.555NonePresentation Battle 9627: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=3118, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.555NonePresentation Battle 9627: Create participant 7087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.555NonePresentation Battle 9627: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9612, Group=Defender, TileIndex=3043, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.556NonePresentation Battle 9627: Create participant 9612. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.556NonePresentation Battle 9627: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=9428. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.556NonePresentation Battle 9627: Create participant 9428. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.557NonePresentation Battle 9627: An additional participant 9428 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:22:35.557NonePresentation Battle 9627: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.557NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:22:35.557NonePresentation Battle 9627: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.558NonePresentation Battle 9627: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:35.558NonePresentation Battle 9627: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=3118, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.558NonePresentation Battle 9627: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9428, Group=Attacker, TileIndex=2969, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.572None[Sandbox] Process order. (Serial=5883, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.584NoneRequestRestoreAsyncOperation_Completed for ticket #38338.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:22:35.584NoneRestorePresentationBattlePreview skipped due to invalid battle #9627
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:22:35.585NoneRequestAsyncOperation_Dismissed for ticket #38338.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:22:35.655NoneCan't find entity 8985 of ongoing task. Fails the task 2010.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.662None[Sandbox] Process order. (Serial=5884, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=136, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.672None[Sandbox] Process order. (Serial=5885, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 8983, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.692None[Sandbox] Process order. (Serial=5886, Empire=4, Order=OrderCreateBattle Attacker #7014 Target #7365 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.692NoneBattle 9744: Initialize battle with attacker 7014 (915) and defender 7365 (989).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.694NoneBattle 9744: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:35.694NoneBattle 9744: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:22:35.694NoneBattle 9744: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:35.696NoneBattle 9744: change state From Start to Siege. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:35.738None[Sandbox] Process order. (Serial=5887, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3553 [28, 47] --> 3628 [28, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.742None[Sandbox] Process order. (Serial=5888, Empire=16, Order=OrderContinueGotoAction Action=1184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.745NonePresentation Battle 9744: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.746NonePresentation Battle 9744: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.746NonePresentation Battle 9744: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:35.746NonePresentation Battle 9744: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=915, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.747NonePresentation Battle 9744: Create participant 7014. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.747NonePresentation Battle 9744: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=9746, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.747NonePresentation Battle 9744: Create participant 9746. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.748NonePresentation Battle 9744: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.748NonePresentation Battle 9744: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=4. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.748NonePresentation Battle 9744: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:35.749NonePresentation Battle 9744: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:35.802None[Sandbox] Process order. (Serial=5889, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3173 [23, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.812None[Sandbox] Process order. (Serial=5890, Empire=39, Order=OrderContinueGotoAction Action=1185)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.853None[Sandbox] Process order. (Serial=5891, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3395 [20, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.863None[Sandbox] Process order. (Serial=5892, Empire=49, Order=OrderContinueGotoAction Action=1186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.892None[Sandbox] Process order. (Serial=5893, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:35.894None[Sandbox] Process order. (Serial=5894, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:36.418None[Sandbox] Process order. (Serial=5895, Empire=16, Order=OrderContinueGotoAction Action=1184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.090None[Sandbox] Process order. (Serial=5896, Empire=16, Order=OrderContinueGotoAction Action=1184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.099NoneThe AI synchronization took 925 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:22:37.151None[Sandbox] Process order. (Serial=5897, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 64)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.153None[Sandbox] Process order. (Serial=5898, Empire=1, Order=OrderBattleEngagement BattleGuid: 9627)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.153NoneBattle 9627: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.153NoneBattle 9627: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.185NoneBattle 9627: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.210None[Sandbox] Process order. (Serial=5899, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3039 [39, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.221None[Sandbox] Process order. (Serial=5900, Empire=1, Order=OrderContinueGotoAction Action=1187)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.241NonePresentation Battle 9627: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.241NonePresentation Battle 9627: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.241NonePresentation Battle 9627: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9612, Group=Defender, TileIndex=3043, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.242NonePresentation Battle 9627: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.242NonePresentation Battle 9627: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.242NonePresentation Battle 9627: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.243NonePresentation Battle 9627: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.243NonePresentation Battle 9627: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.243NonePresentation Battle 9627: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.244NoneInitialize presentation battle unit 9871 for unit 8867
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.245NoneInitialize presentation battle unit 9870 for unit 7225
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.246NoneInitialize presentation battle unit 9869 for unit 8738
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.259NoneInitialize presentation battle unit 9868 for unit 8981
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.260NoneInitialize presentation battle unit 9867 for unit 7086
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.261None[Sandbox] Process order. (Serial=5901, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1578, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.263None[Sandbox] Process order. (Serial=5902, Empire=3, Order=OrderBattleLaunchCityAssault BattleGuid: '9744', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.269NonePresentation Battle 9627: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9428, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.269NoneInitialize presentation battle unit 9872 for unit 9429
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.270NoneBattle 9744: start siege with state Sortie and with autoResolve True = (orderBattle.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
20:22:37.270NonePresentation Battle 9627: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9612, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.271NoneInitialize presentation battle unit 9873 for unit 9613
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.272NonePresentation Battle 9627: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.272NonePresentation Battle 9627: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.272NoneBattle 9744: change state From Siege to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.272NonePresentation Battle 9627: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.273NonePresentation Battle 9627: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.273NoneReleasePresentationBattlePreview attacker #7087, defender #9612
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.273NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.273NoneRestorePresentationBattlePreview created ticket #38369.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.274NoneBattle 9744: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.274NonePresentation Battle 9627: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=35 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.274NonePresentation Battle 9627: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.274NoneCreateSubjugation subjugation #9984 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.274NonePresentation Battle 9627: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.275NoneBattle 9744: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.307NoneRequestRestoreAsyncOperation_Completed for ticket #38369.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:22:37.307NoneRestorePresentationBattlePreview skipped due to ended battle #9627
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:22:37.307NoneRequestAsyncOperation_Dismissed for ticket #38369.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:22:37.338None[Sandbox] Process order. (Serial=5903, Empire=39, Order=OrderCreateBattle Attacker #8733 Target #4819 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.339NoneBattle 9985: Initialize battle with attacker 8733 (3173) and defender 4819 (3098).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.339NoneBattle 9985: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.340NoneBattle 9985: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:22:37.340NoneBattle 9985: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.341NoneBattle 9985: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.347NoneBattle 9985: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.347NoneBattle 9985: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.354NoneBattle 9985: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.357NonePresentation Battle 9744: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.357None[AI] Battle 9985: Confirming battle for empire 39
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:22:37.357NonePresentation Battle 9744: Execute action[7] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.358NonePresentation Battle 9744: State from Sieging to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.358NonePresentation Battle 9744: Execute action[8] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.360None[Sandbox] Process order. (Serial=5904, Empire=39, Order=OrderBattleSetAutoResolve BattleGuid: 9985, EmpireIndex: 39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.361None[Sandbox] Process order. (Serial=5905, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9744)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.361NoneBattle 9744: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.362NoneBattle #9744: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.362NoneBattle 9744: StopSiege #9745
Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.363NoneCancel armyBesiegingAction of 7014 for battle 9744
Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()
20:22:37.381None[Sandbox] Process order. (Serial=5906, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='478 [28, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.382None[Sandbox] Process order. (Serial=5907, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.391None[Sandbox] Process order. (Serial=5908, Empire=49, Order=OrderContinueGotoAction Action=1190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.394None[Sandbox] Process order. (Serial=5909, Empire=49, Order=OrderContinueGotoAction Action=1189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.442NoneAI Synchronization took 32.1448ms at frame 11848 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:22:37.473NonePresentation Battle 9985: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.474NonePresentation Battle 9985: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.474NonePresentation Battle 9985: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.474NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.475NoneRestorePresentationBattlePreview created ticket #38378.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.475NonePresentation Battle 9985: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=39, Guid=8733, Group=Attacker, TileIndex=3173, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.475NonePresentation Battle 9985: Create participant 8733. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.476NonePresentation Battle 9985: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4819, Group=Defender, TileIndex=3098, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.476NonePresentation Battle 9985: Create participant 4819. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.476NonePresentation Battle 9985: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.477NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:22:37.477NonePresentation Battle 9985: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=39 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.477NonePresentation Battle 9985: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.478NonePresentation Battle 9985: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=39, Guid=8733, Group=Attacker, TileIndex=3173, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.478NonePresentation Battle 9985: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.478NonePresentation Battle 9985: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.479NonePresentation Battle 9985: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4819, Group=Defender, TileIndex=3098, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.479NonePresentation Battle 9985: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.479NonePresentation Battle 9985: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=39, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.479NonePresentation Battle 9985: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.480NonePresentation Battle 9985: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.480NonePresentation Battle 9985: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.481NonePresentation Battle 9985: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=39, ParticipantGuid=8733, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.481NoneInitialize presentation battle unit 10080 for unit 8736
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.482NoneInitialize presentation battle unit 10079 for unit 8737
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.483NoneInitialize presentation battle unit 10078 for unit 8734
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.484NoneInitialize presentation battle unit 10077 for unit 8735
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.485NonePresentation Battle 9985: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4819, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.485NonePresentation Battle 9744: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.498NoneInitialize presentation battle unit 10081 for unit 4820
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.499NoneRequestRestoreAsyncOperation_Completed for ticket #38378.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:22:37.499NoneRestorePresentationBattlePreview skipped due to ended battle #9985
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:22:37.499NoneRequestAsyncOperation_Dismissed for ticket #38378.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:22:37.509NonePresentation Battle 9985: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.510NonePresentation Battle 9985: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.510NonePresentation Battle 9985: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.511NonePresentation Battle 9985: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.511None[Sandbox] Process order. (Serial=5910, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 9627, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.511NoneReleasePresentationBattlePreview attacker #8733, defender #4819
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.512NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.512NoneRestorePresentationBattlePreview created ticket #38382.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.512NonePresentation Battle 9985: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.512NonePresentation Battle 9985: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.513None[Sandbox] Process order. (Serial=5911, Empire=1, Order=OrderBattleRetreat BattleGUID: 9985 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.513NonePresentation Battle 9985: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.513NonePresentation Battle 9985: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=39. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.513NoneBattle 9985: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.514NonePresentation Battle 9985: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=39 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.514NoneBattle 9985: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.514NoneBattle 9985: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.518None[AI] Battle 9627: Confirming battle for empire 35
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:22:37.537None[Sandbox] Process order. (Serial=5912, Empire=35, Order=OrderBattleSetAutoResolve BattleGuid: 9627, EmpireIndex: 35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.538NoneBattle 9627: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.539NoneBattle 9627: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.539NoneAddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=449905579, turn=59, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=7087)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.540NoneBattle 9627: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.547NonePresentation Battle 9985: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.548NonePresentation Battle 9985: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.548NonePresentation Battle 9985: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.548NonePresentation Battle 9627: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.549NonePresentation Battle 9627: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.549NoneRequestRestoreAsyncOperation_Completed for ticket #38382.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:22:37.550NoneRestorePresentationBattlePreview skipped due to ended battle #9985
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:22:37.550NoneRequestAsyncOperation_Dismissed for ticket #38382.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:22:37.551None[Sandbox] Process order. (Serial=5913, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.551NoneBattle 9985: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.552NoneBattle #9985: Retreat force movement on army 4819. Path=3099 [24, 41] --> 3100 [25, 41] --> 3101 [26, 41] --> 3102 [27, 41] --> 3103 [28, 41].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
20:22:37.553NoneBattle #9985: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.570None[Sandbox] Process order. (Serial=5914, Empire=4, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.592None[Sandbox] Process order. (Serial=5915, Empire=4, Order=OrderChooseSubjugationState ArmyGUID: #7014 ActionType=AttackArmy StopAction=True at 1064 [14, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.592NoneOnArmySubjugationActionStopped subjugation #9984 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: 7014, InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)
20:22:37.593NoneStopSubjugation subjugation #9984 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
20:22:37.645NonePresentation Battle 9985: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.646NoneRelease presentation battle unit 10080
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.646NoneRelease presentation battle unit 10079
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.647NoneRelease presentation battle unit 10078
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.647NoneRelease presentation battle unit 10077
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.647NoneRelease presentation battle unit 10081
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.648NonePresentation Battle 9627: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=35. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.648NonePresentation Battle 9627: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.648NonePresentation Battle 9627: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.649NonePresentation Battle 9627: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.649NonePresentation Battle 9627: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.651None[Sandbox] Process order. (Serial=5916, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9627)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.651NoneBattle 9627: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:22:37.652NoneBattle #9627: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.653NoneReleaseArmy #9612 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.654NoneReleaseArmy #9612 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.654NoneReleaseArmy #9612 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.655NoneReleaseArmy #9612 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.655NoneReleaseArmy #9612 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:37.676None[Sandbox] Process order. (Serial=5917, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.679None[Sandbox] Process order. (Serial=5918, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.722None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:22:37.723None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 3118, TargetGUID: 7087, EmpireActionType: KinOfSheredyn_Military01)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:22:37.748NonePresentation Battle 9627: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:22:37.748NoneRelease presentation battle unit 9871
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.749NoneRelease presentation battle unit 9870
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.749NoneRelease presentation battle unit 9869
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.750NoneRelease presentation battle unit 9868
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.750NoneRelease presentation battle unit 9867
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.750NoneRelease presentation battle unit 9872
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.751NoneRelease presentation battle unit 9873
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:22:37.761None[Sandbox] Process order. (Serial=5919, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.764None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=140)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:22:37.766None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1728, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:22:37.768None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=35, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:22:37.782None[Sandbox] Process order. (Serial=5920, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:37.916NoneAI Synchronization took 22.8351ms at frame 11872 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:22:37.996NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:38.260NoneA new sandbox turn has begun: Turn 60
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:22:38.265None[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event010: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:38.266None[NarrativeEventManager] Unregistered variable Capital from EndGameNarrative_Event010: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:38.293NoneAI Synchronization took 21.9663ms at frame 11879 (entities created: 0 deleted: 0 synchronized: 77 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:22:38.307None[Sandbox] Process order. (Serial=5921, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:22:38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:38.321None[Sandbox] Process order. (Serial=5922, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2824,EmpireIndex=1 TimePlayed=2824,EmpireIndex=2 TimePlayed=2824,EmpireIndex=3 TimePlayed=2824)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:38.344None[Sandbox] Process order. (Serial=5923, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:38.954None[Sandbox] Process order. (Serial=5924, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:39.565None[Sandbox] Process order. (Serial=5925, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.302None[Sandbox] Process order. (Serial=5926, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.342None[Sandbox] Process order. (Serial=5927, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_MinorFaction_Xavius, Position=1788, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.344None[Sandbox] Process order. (Serial=5928, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=138, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.347None[Sandbox] Process order. (Serial=5929, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10091)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.347NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=KinEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.348NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.348NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.348NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.371None[Empire 3] The task 2109:Build Farm on 1578 [3, 21] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.392None[Sandbox] Process order. (Serial=5930, Empire=4, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.413None[Sandbox] Process order. (Serial=5931, Empire=7, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.441None[Sandbox] Process order. (Serial=5932, Empire=35, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.538None[Sandbox] Process order. (Serial=5933, Empire=2, Order=OrderDialogChoice DialogIndex: 65, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.539NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=KinEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.539NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.540NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.540NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:40.542None[Sandbox] Process order. (Serial=5934, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=Unit_LastLord_Thrall, Position=489, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:40.734None[Sandbox] Process order. (Serial=5935, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 65)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:43.499None[Sandbox] Process order. (Serial=5936, Empire=0, Order=OrderGoTo Entity=#7059, path='1666 [16, 22] --> 1590 [15, 21] --> 1515 [15, 20] --> 1439 [14, 19] --> 1364 [14, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:43.510None[Sandbox] Process order. (Serial=5937, Empire=0, Order=OrderContinueGotoAction Action=1194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:44.181None[Sandbox] Process order. (Serial=5938, Empire=0, Order=OrderContinueGotoAction Action=1194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:44.854None[Sandbox] Process order. (Serial=5939, Empire=0, Order=OrderContinueGotoAction Action=1194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:45.527None[Sandbox] Process order. (Serial=5940, Empire=0, Order=OrderContinueGotoAction Action=1194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:45.534NoneThe AI synchronization took 1517 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:22:45.707None[Sandbox] Process order. (Serial=5941, Empire=0, Order=OrderGoToAndMerge Entity=#10088, path='1589 [14, 21] --> 1515 [15, 20]'. TargetGUID: 7059, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:45.719None[Sandbox] Process order. (Serial=5942, Empire=0, Order=OrderContinueGotoAction Action=1195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:45.757None[Sandbox] Process order. (Serial=5943, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:46.389None[Sandbox] Process order. (Serial=5944, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #10088 TargetArmyGUID: #7059 Action=1195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:22:46.390NoneReleaseArmy #10088 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:46.390NoneReleaseArmy #10088 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:46.391NoneReleaseArmy #10088 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:46.391NoneReleaseArmy #10088 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:46.391NoneReleaseArmy #10088 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:22:46.415NoneThe AI synchronization took 493 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:22:59.354None[Sandbox] Process order. (Serial=5945, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1593)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:02.157None[Sandbox] Process order. (Serial=5946, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Food, Position=1593, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:11.008None[Sandbox] Process order. (Serial=5947, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1521)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:11.351None[Sandbox] Process order. (Serial=5948, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1597)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:11.562None[Sandbox] Process order. (Serial=5949, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1522)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:15.608None[Sandbox] Process order. (Serial=5950, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Science, Position=1521, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.139None[Sandbox] Process order. (Serial=5951, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.141None[Sandbox] Process order. (Serial=5952, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.200None[Sandbox] Process order. (Serial=5953, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3119 [44, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.202None[Sandbox] Process order. (Serial=5954, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3029 [29, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.202None[Sandbox] Process order. (Serial=5955, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3114 [39, 41] --> 3189 [39, 42] --> 3264 [39, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.209None[Sandbox] Process order. (Serial=5956, Empire=1, Order=OrderContinueGotoAction Action=1198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.210None[Sandbox] Process order. (Serial=5957, Empire=1, Order=OrderContinueGotoAction Action=1197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.213None[Sandbox] Process order. (Serial=5958, Empire=1, Order=OrderContinueGotoAction Action=1196)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.220None[Sandbox] Process order. (Serial=5959, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2896 [46, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.229None[Sandbox] Process order. (Serial=5960, Empire=1, Order=OrderContinueGotoAction Action=1199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.280None[Sandbox] Process order. (Serial=5961, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='561 [36, 7] --> 562 [37, 7] --> 563 [38, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.281None[Sandbox] Process order. (Serial=5962, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1789 [64, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.289None[Sandbox] Process order. (Serial=5963, Empire=2, Order=OrderContinueGotoAction Action=1201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.292None[Sandbox] Process order. (Serial=5964, Empire=2, Order=OrderContinueGotoAction Action=1200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.340None[Sandbox] Process order. (Serial=5965, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37] --> 2793 [18, 37] --> 2794 [19, 37] --> 2870 [20, 38] --> 2945 [20, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.349None[Sandbox] Process order. (Serial=5966, Empire=3, Order=OrderContinueGotoAction Action=1202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.351None[Sandbox] Process order. (Serial=5967, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3170 [20, 42] --> 3171 [21, 42] --> 3172 [22, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.351None[Sandbox] Process order. (Serial=5968, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1808 [8, 24] --> 1883 [8, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.352None[Sandbox] Process order. (Serial=5969, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25] --> 1808 [8, 24] --> 1732 [7, 23] --> 1657 [7, 22] --> 1656 [6, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.360None[Sandbox] Process order. (Serial=5970, Empire=3, Order=OrderContinueGotoAction Action=1205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.362None[Sandbox] Process order. (Serial=5971, Empire=3, Order=OrderContinueGotoAction Action=1204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.363None[Sandbox] Process order. (Serial=5972, Empire=3, Order=OrderContinueGotoAction Action=1203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.379None[Sandbox] Process order. (Serial=5973, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.389None[Sandbox] Process order. (Serial=5974, Empire=3, Order=OrderContinueGotoAction Action=1206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.399None[Sandbox] Process order. (Serial=5975, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='840 [15, 11] --> 841 [16, 11] --> 767 [17, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.410None[Sandbox] Process order. (Serial=5976, Empire=4, Order=OrderContinueGotoAction Action=1207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.430None[Sandbox] Process order. (Serial=5977, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1650 [0, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.440None[Sandbox] Process order. (Serial=5978, Empire=6, Order=OrderContinueGotoAction Action=1208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.460None[Sandbox] Process order. (Serial=5979, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2830 [55, 37] --> 2756 [56, 36] --> 2680 [55, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.470None[Sandbox] Process order. (Serial=5980, Empire=7, Order=OrderContinueGotoAction Action=1209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.481None[Sandbox] Process order. (Serial=5981, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39] --> 2895 [45, 38] --> 2820 [45, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.490None[Sandbox] Process order. (Serial=5982, Empire=8, Order=OrderContinueGotoAction Action=1210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.501None[Sandbox] Process order. (Serial=5983, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 551 [26, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.510None[Sandbox] Process order. (Serial=5984, Empire=15, Order=OrderContinueGotoAction Action=1211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.520None[Sandbox] Process order. (Serial=5985, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3702 [27, 49] --> 3777 [27, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.531None[Sandbox] Process order. (Serial=5986, Empire=16, Order=OrderContinueGotoAction Action=1212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.550None[Sandbox] Process order. (Serial=5987, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48] --> 3629 [29, 48] --> 3630 [30, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.560None[Sandbox] Process order. (Serial=5988, Empire=22, Order=OrderContinueGotoAction Action=1213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.573None[Sandbox] Process order. (Serial=5989, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1326 [51, 17] --> 1325 [50, 17] --> 1400 [50, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.580None[Sandbox] Process order. (Serial=5990, Empire=29, Order=OrderContinueGotoAction Action=1214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.590None[Sandbox] Process order. (Serial=5991, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='715 [40, 9] --> 790 [40, 10] --> 865 [40, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.600None[Sandbox] Process order. (Serial=5992, Empire=33, Order=OrderContinueGotoAction Action=1215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.621None[Sandbox] Process order. (Serial=5993, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3098 [23, 41] --> 3099 [24, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.630None[Sandbox] Process order. (Serial=5994, Empire=39, Order=OrderContinueGotoAction Action=1216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.640None[Sandbox] Process order. (Serial=5995, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3320 [20, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.652None[Sandbox] Process order. (Serial=5996, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='479 [29, 6] --> 480 [30, 6] --> 481 [31, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.653None[Sandbox] Process order. (Serial=5997, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21] --> 1631 [56, 21] --> 1706 [56, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.654None[Sandbox] Process order. (Serial=5998, Empire=49, Order=OrderContinueGotoAction Action=1217)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.662None[Sandbox] Process order. (Serial=5999, Empire=49, Order=OrderContinueGotoAction Action=1219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.663None[Sandbox] Process order. (Serial=6000, Empire=49, Order=OrderContinueGotoAction Action=1218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.671None[Sandbox] Process order. (Serial=6001, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3333 [33, 44] --> 3257 [32, 43] --> 3182 [32, 42] --> 3107 [32, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.681None[Sandbox] Process order. (Serial=6002, Empire=51, Order=OrderContinueGotoAction Action=1220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.881None[Sandbox] Process order. (Serial=6003, Empire=1, Order=OrderContinueGotoAction Action=1198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.911None[Sandbox] Process order. (Serial=6004, Empire=1, Order=OrderContinueGotoAction Action=1199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:17.962None[Sandbox] Process order. (Serial=6005, Empire=2, Order=OrderContinueGotoAction Action=1200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.023None[Sandbox] Process order. (Serial=6006, Empire=3, Order=OrderContinueGotoAction Action=1202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.059NoneAI Synchronization took 29.6504ms at frame 12015 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:18.073None[Sandbox] Process order. (Serial=6007, Empire=3, Order=OrderContinueGotoAction Action=1206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.076None[Sandbox] Process order. (Serial=6008, Empire=3, Order=OrderContinueGotoAction Action=1205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.078None[Sandbox] Process order. (Serial=6009, Empire=3, Order=OrderContinueGotoAction Action=1204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.079None[Sandbox] Process order. (Serial=6010, Empire=3, Order=OrderContinueGotoAction Action=1203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.121NoneAI Synchronization took 36.2792ms at frame 12018 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:18.133None[Sandbox] Process order. (Serial=6011, Empire=4, Order=OrderContinueGotoAction Action=1207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.155None[Sandbox] Process order. (Serial=6012, Empire=7, Order=OrderContinueGotoAction Action=1209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.163None[Sandbox] Process order. (Serial=6013, Empire=8, Order=OrderContinueGotoAction Action=1210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.183None[Sandbox] Process order. (Serial=6014, Empire=15, Order=OrderContinueGotoAction Action=1211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.204None[Sandbox] Process order. (Serial=6015, Empire=16, Order=OrderContinueGotoAction Action=1212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.234None[Sandbox] Process order. (Serial=6016, Empire=22, Order=OrderContinueGotoAction Action=1213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.254None[Sandbox] Process order. (Serial=6017, Empire=29, Order=OrderContinueGotoAction Action=1214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.274None[Sandbox] Process order. (Serial=6018, Empire=33, Order=OrderContinueGotoAction Action=1215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.304None[Sandbox] Process order. (Serial=6019, Empire=39, Order=OrderContinueGotoAction Action=1216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.335None[Sandbox] Process order. (Serial=6020, Empire=49, Order=OrderContinueGotoAction Action=1219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.338None[Sandbox] Process order. (Serial=6021, Empire=49, Order=OrderContinueGotoAction Action=1218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.355None[Sandbox] Process order. (Serial=6022, Empire=51, Order=OrderContinueGotoAction Action=1220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.559None[Sandbox] Process order. (Serial=6023, Empire=1, Order=OrderContinueGotoAction Action=1198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.639None[Sandbox] Process order. (Serial=6024, Empire=2, Order=OrderContinueGotoAction Action=1200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.700None[Sandbox] Process order. (Serial=6025, Empire=3, Order=OrderContinueGotoAction Action=1202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.750None[Sandbox] Process order. (Serial=6026, Empire=3, Order=[OrderStripTile] OrderStripTile ArmyGUID: #6748 StopAction=False Action=1206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.752None[Sandbox] Process order. (Serial=6027, Empire=3, Order=OrderContinueGotoAction Action=1205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.754None[Sandbox] Process order. (Serial=6028, Empire=3, Order=OrderContinueGotoAction Action=1203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.784NoneAI Synchronization took 23.7525ms at frame 12054 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:18.809None[Sandbox] Process order. (Serial=6029, Empire=4, Order=OrderContinueGotoAction Action=1207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.829None[Sandbox] Process order. (Serial=6030, Empire=7, Order=OrderContinueGotoAction Action=1209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.839None[Sandbox] Process order. (Serial=6031, Empire=8, Order=OrderContinueGotoAction Action=1210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.909None[Sandbox] Process order. (Serial=6032, Empire=22, Order=OrderContinueGotoAction Action=1213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.929None[Sandbox] Process order. (Serial=6033, Empire=29, Order=OrderContinueGotoAction Action=1214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:18.950None[Sandbox] Process order. (Serial=6034, Empire=33, Order=OrderContinueGotoAction Action=1215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:19.010None[Sandbox] Process order. (Serial=6035, Empire=49, Order=OrderContinueGotoAction Action=1219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:19.012None[Sandbox] Process order. (Serial=6036, Empire=49, Order=OrderContinueGotoAction Action=1218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:19.029None[Sandbox] Process order. (Serial=6037, Empire=51, Order=OrderContinueGotoAction Action=1220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:19.371None[Sandbox] Process order. (Serial=6038, Empire=3, Order=OrderContinueGotoAction Action=1202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:19.398NoneAI Synchronization took 22.0126ms at frame 12075 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:19.431None[Sandbox] Process order. (Serial=6039, Empire=3, Order=OrderContinueGotoAction Action=1205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:19.707None[Sandbox] Process order. (Serial=6040, Empire=51, Order=OrderContinueGotoAction Action=1220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.045None[Sandbox] Process order. (Serial=6041, Empire=3, Order=OrderContinueGotoAction Action=1202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.072NoneAI Synchronization took 20.2002ms at frame 12084 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:20.106None[Sandbox] Process order. (Serial=6042, Empire=3, Order=OrderContinueGotoAction Action=1205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.133NoneAI Synchronization took 20.2322ms at frame 12087 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:20.141NoneThe AI synchronization took 1529 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:23:20.215None[Sandbox] Process order. (Serial=6043, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='490 [40, 6] --> 491 [41, 6] --> 566 [41, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.225None[Sandbox] Process order. (Serial=6044, Empire=2, Order=OrderContinueGotoAction Action=1222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.255None[Sandbox] Process order. (Serial=6045, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10105)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.256NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:20.345None[Sandbox] Process order. (Serial=6046, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3394 [19, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.354None[Sandbox] Process order. (Serial=6047, Empire=49, Order=OrderContinueGotoAction Action=1223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.377None[Sandbox] Process order. (Serial=6048, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:20.899None[Sandbox] Process order. (Serial=6049, Empire=2, Order=OrderContinueGotoAction Action=1222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.107NoneUnexpected stop with reason: Timeout for action PawnActionMove(#10082-2537)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:23:21.200NoneUnexpected stop with reason: Timeout for action PawnActionMove(#10082-2538)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:23:21.256NoneUnexpected stop with reason: Timeout for action PawnActionMove(#10082-2539)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:23:21.256NoneUnitActionMove(#10082): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:23:21.256NoneUnitActionMove(#10082): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:23:21.575None[Sandbox] Process order. (Serial=6050, Empire=2, Order=OrderContinueGotoAction Action=1222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.601NoneThe AI synchronization took 816 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:23:21.694None[Sandbox] Process order. (Serial=6051, Empire=3, Order=OrderDialogChoice DialogIndex: 66, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.696NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:21.756None[Sandbox] Process order. (Serial=6052, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.766None[Sandbox] Process order. (Serial=6053, Empire=6, Order=OrderContinueGotoAction Action=1224)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.785None[Sandbox] Process order. (Serial=6054, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2606 [56, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.794None[Sandbox] Process order. (Serial=6055, Empire=7, Order=OrderContinueGotoAction Action=1225)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.824None[Sandbox] Process order. (Serial=6056, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3701 [26, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.834None[Sandbox] Process order. (Serial=6057, Empire=16, Order=OrderContinueGotoAction Action=1226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.890None[Sandbox] Process order. (Serial=6058, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.891None[Sandbox] Process order. (Serial=6059, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.975None[Sandbox] Process order. (Serial=6060, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.977None[Sandbox] Process order. (Serial=6061, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 66)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:21.995None[Sandbox] Process order. (Serial=6062, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1138, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:22.097NoneAI Synchronization took 20.7529ms at frame 12129 (entities created: 0 deleted: 0 synchronized: 51 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:22.195None[Sandbox] Process order. (Serial=6063, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:22.276None[Sandbox] Process order. (Serial=6064, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:22.401NoneAI Synchronization took 20.4093ms at frame 12140 (entities created: 0 deleted: 0 synchronized: 22 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:22.423NoneAI Synchronization took 21.2015ms at frame 12140 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:22.570None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxStrategic' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:22.570None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxStrategic' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:22.571None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:22.571None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:22.572None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:22.572None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:22.591NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:22.839NoneA new sandbox turn has begun: Turn 61
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:23:22.843NoneCannot show MoodMessage_InteractionsNoneFor50Turns mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:22.857None[Sandbox] Process order. (Serial=6065, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:23:22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:22.880None[Sandbox] Process order. (Serial=6066, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2869,EmpireIndex=1 TimePlayed=2869,EmpireIndex=2 TimePlayed=2869,EmpireIndex=3 TimePlayed=2869)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:24.873None[Sandbox] Process order. (Serial=6067, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:24.903None[Sandbox] Process order. (Serial=6068, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:24.905None[Sandbox] Process order. (Serial=6069, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=142, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:24.943None[Sandbox] Process order. (Serial=6070, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:24.944None[Sandbox] Process order. (Serial=6071, Empire=3, Order=OrderEvolveUnit UnitGUID: 8999, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:25.093None[Sandbox] Process order. (Serial=6072, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=District_Tier1_Industry, Position=484, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:26.195None[Sandbox] Process order. (Serial=6073, Empire=0, Order=OrderGoTo Entity=#7059, path='1439 [14, 19] --> 1364 [14, 18] --> 1289 [14, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:26.205None[Sandbox] Process order. (Serial=6074, Empire=0, Order=OrderContinueGotoAction Action=1227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:26.877None[Sandbox] Process order. (Serial=6075, Empire=0, Order=OrderContinueGotoAction Action=1227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:27.550None[Sandbox] Process order. (Serial=6076, Empire=0, Order=OrderContinueGotoAction Action=1227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:27.578NoneThe AI synchronization took 1019 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:23:31.411None[Sandbox] Process order. (Serial=6077, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.471None[Sandbox] Process order. (Serial=6078, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 2969 [44, 39] --> 2895 [45, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.474None[Sandbox] Process order. (Serial=6079, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3028 [28, 40] --> 3102 [27, 41] --> 3101 [26, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.476None[Sandbox] Process order. (Serial=6080, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3340 [40, 44] --> 3414 [39, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.481None[Sandbox] Process order. (Serial=6081, Empire=1, Order=OrderContinueGotoAction Action=1230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.483None[Sandbox] Process order. (Serial=6082, Empire=1, Order=OrderContinueGotoAction Action=1229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.484None[Sandbox] Process order. (Serial=6083, Empire=1, Order=OrderContinueGotoAction Action=1228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.492None[Sandbox] Process order. (Serial=6084, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2821 [46, 37] --> 2747 [47, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.501None[Sandbox] Process order. (Serial=6085, Empire=1, Order=OrderContinueGotoAction Action=1231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.551None[Sandbox] Process order. (Serial=6086, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='564 [39, 7] --> 640 [40, 8] --> 641 [41, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.553None[Sandbox] Process order. (Serial=6087, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='563 [38, 7] --> 639 [39, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.561None[Sandbox] Process order. (Serial=6088, Empire=2, Order=OrderContinueGotoAction Action=1233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.563None[Sandbox] Process order. (Serial=6089, Empire=2, Order=OrderContinueGotoAction Action=1232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.564None[Sandbox] Process order. (Serial=6090, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='642 [42, 8] --> 643 [43, 8] --> 644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.571None[Sandbox] Process order. (Serial=6091, Empire=2, Order=OrderContinueGotoAction Action=1234)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.631None[Sandbox] Process order. (Serial=6092, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3247 [22, 43] --> 3323 [23, 44] --> 3398 [23, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.633None[Sandbox] Process order. (Serial=6093, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22] --> 1653 [3, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.634None[Sandbox] Process order. (Serial=6094, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2870 [20, 38] --> 2794 [19, 37] --> 2719 [19, 36] --> 2643 [18, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.641None[Sandbox] Process order. (Serial=6095, Empire=3, Order=OrderContinueGotoAction Action=1237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.643None[Sandbox] Process order. (Serial=6096, Empire=3, Order=OrderContinueGotoAction Action=1236)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.644None[Sandbox] Process order. (Serial=6097, Empire=3, Order=OrderContinueGotoAction Action=1235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.661None[Sandbox] Process order. (Serial=6098, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='692 [17, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.671None[Sandbox] Process order. (Serial=6099, Empire=4, Order=OrderContinueGotoAction Action=1238)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.681None[Sandbox] Process order. (Serial=6100, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1500 [0, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.691None[Sandbox] Process order. (Serial=6101, Empire=6, Order=OrderContinueGotoAction Action=1239)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.701None[Sandbox] Process order. (Serial=6102, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2531 [56, 33] --> 2456 [56, 32] --> 2380 [55, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.711None[Sandbox] Process order. (Serial=6103, Empire=7, Order=OrderContinueGotoAction Action=1240)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.731None[Sandbox] Process order. (Serial=6104, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2746 [46, 36] --> 2747 [47, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.743None[Sandbox] Process order. (Serial=6105, Empire=8, Order=OrderContinueGotoAction Action=1241)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.761None[Sandbox] Process order. (Serial=6106, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6] --> 400 [25, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.771None[Sandbox] Process order. (Serial=6107, Empire=15, Order=OrderContinueGotoAction Action=1242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.781None[Sandbox] Process order. (Serial=6108, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3626 [26, 48] --> 3551 [26, 47] --> 3477 [27, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.792None[Sandbox] Process order. (Serial=6109, Empire=16, Order=OrderContinueGotoAction Action=1243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.802None[Sandbox] Process order. (Serial=6110, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3631 [31, 48] --> 3632 [32, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.813None[Sandbox] Process order. (Serial=6111, Empire=22, Order=OrderContinueGotoAction Action=1244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.831None[Sandbox] Process order. (Serial=6112, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1551 [51, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.841None[Sandbox] Process order. (Serial=6113, Empire=29, Order=OrderContinueGotoAction Action=1245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.851None[Sandbox] Process order. (Serial=6114, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 789 [39, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.862None[Sandbox] Process order. (Serial=6115, Empire=33, Order=OrderContinueGotoAction Action=1246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.872None[Sandbox] Process order. (Serial=6116, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3025 [25, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.882None[Sandbox] Process order. (Serial=6117, Empire=39, Order=OrderContinueGotoAction Action=1247)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.891None[Sandbox] Process order. (Serial=6118, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3395 [20, 45] --> 3321 [21, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.903None[Sandbox] Process order. (Serial=6119, Empire=49, Order=OrderContinueGotoAction Action=1248)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.905None[Sandbox] Process order. (Serial=6120, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='556 [31, 7] --> 632 [32, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.905None[Sandbox] Process order. (Serial=6121, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1781 [56, 23] --> 1856 [56, 24] --> 1930 [55, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.912None[Sandbox] Process order. (Serial=6122, Empire=49, Order=OrderContinueGotoAction Action=1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.913None[Sandbox] Process order. (Serial=6123, Empire=49, Order=OrderContinueGotoAction Action=1249)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.922None[Sandbox] Process order. (Serial=6124, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3182 [32, 42] --> 3257 [32, 43] --> 3333 [33, 44] --> 3408 [33, 45] --> 3484 [34, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:31.932None[Sandbox] Process order. (Serial=6125, Empire=51, Order=OrderContinueGotoAction Action=1251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.152None[Sandbox] Process order. (Serial=6126, Empire=1, Order=OrderContinueGotoAction Action=1230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.155None[Sandbox] Process order. (Serial=6127, Empire=1, Order=OrderContinueGotoAction Action=1229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.156None[Sandbox] Process order. (Serial=6128, Empire=1, Order=OrderContinueGotoAction Action=1228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.183None[Sandbox] Process order. (Serial=6129, Empire=1, Order=OrderContinueGotoAction Action=1231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.232None[Sandbox] Process order. (Serial=6130, Empire=2, Order=OrderContinueGotoAction Action=1232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.262None[Sandbox] Process order. (Serial=6131, Empire=2, Order=OrderContinueGotoAction Action=1234)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.312None[Sandbox] Process order. (Serial=6132, Empire=3, Order=OrderContinueGotoAction Action=1237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.315None[Sandbox] Process order. (Serial=6133, Empire=3, Order=OrderContinueGotoAction Action=1236)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.317None[Sandbox] Process order. (Serial=6134, Empire=3, Order=OrderContinueGotoAction Action=1235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.342NoneAI Synchronization took 20.8551ms at frame 12235 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:32.384None[Sandbox] Process order. (Serial=6135, Empire=7, Order=OrderContinueGotoAction Action=1240)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.415None[Sandbox] Process order. (Serial=6136, Empire=8, Order=OrderContinueGotoAction Action=1241)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.446None[Sandbox] Process order. (Serial=6137, Empire=15, Order=OrderContinueGotoAction Action=1242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.465None[Sandbox] Process order. (Serial=6138, Empire=16, Order=OrderContinueGotoAction Action=1243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.485None[Sandbox] Process order. (Serial=6139, Empire=22, Order=OrderContinueGotoAction Action=1244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.536None[Sandbox] Process order. (Serial=6140, Empire=33, Order=OrderContinueGotoAction Action=1246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.575None[Sandbox] Process order. (Serial=6141, Empire=49, Order=OrderContinueGotoAction Action=1248)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.585None[Sandbox] Process order. (Serial=6142, Empire=49, Order=OrderContinueGotoAction Action=1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.586None[Sandbox] Process order. (Serial=6143, Empire=49, Order=OrderContinueGotoAction Action=1249)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.605None[Sandbox] Process order. (Serial=6144, Empire=51, Order=OrderContinueGotoAction Action=1251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.827None[Sandbox] Process order. (Serial=6145, Empire=1, Order=OrderContinueGotoAction Action=1229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.907None[Sandbox] Process order. (Serial=6146, Empire=2, Order=OrderContinueGotoAction Action=1232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.937None[Sandbox] Process order. (Serial=6147, Empire=2, Order=OrderContinueGotoAction Action=1234)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.987None[Sandbox] Process order. (Serial=6148, Empire=3, Order=OrderContinueGotoAction Action=1237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:32.991None[Sandbox] Process order. (Serial=6149, Empire=3, Order=OrderContinueGotoAction Action=1236)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:33.016NoneAI Synchronization took 20.0383ms at frame 12268 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:33.060None[Sandbox] Process order. (Serial=6150, Empire=7, Order=OrderContinueGotoAction Action=1240)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:33.138None[Sandbox] Process order. (Serial=6151, Empire=16, Order=OrderContinueGotoAction Action=1243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:33.258None[Sandbox] Process order. (Serial=6152, Empire=49, Order=OrderContinueGotoAction Action=1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:33.277None[Sandbox] Process order. (Serial=6153, Empire=51, Order=OrderContinueGotoAction Action=1251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:33.660None[Sandbox] Process order. (Serial=6154, Empire=3, Order=OrderContinueGotoAction Action=1237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:33.953None[Sandbox] Process order. (Serial=6155, Empire=51, Order=OrderContinueGotoAction Action=1251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.631None[Sandbox] Process order. (Serial=6156, Empire=51, Order=OrderContinueGotoAction Action=1251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.638NoneThe AI synchronization took 1774 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:23:34.750None[Sandbox] Process order. (Serial=6157, Empire=4, Order=OrderCreateBattle Attacker #7014 Target #6748 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.751NoneBattle 10110: Initialize battle with attacker 7014 (692) and defender 6748 (618).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.752NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1221, Status: Paused from army 6748
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
20:23:34.752NoneBattle 10110: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.752NoneBattle 10110: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:23:34.753NoneBattle 10110: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.754NoneBattle 10110: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.758NoneBattle 10110: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.759NoneBattle 10110: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.762NoneBattle 10110: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.768None[AI] Battle 10110: Confirming battle for empire 4
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:23:34.780None[Sandbox] Process order. (Serial=6158, Empire=4, Order=OrderBattleSetAutoResolve BattleGuid: 10110, EmpireIndex: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.781None[Sandbox] Process order. (Serial=6159, Empire=6, Order=OrderCreateBattle Attacker #7024 Target #8983 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.782NoneBattle 10182: Initialize battle with attacker 7024 (1500) and defender 8983 (1425).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.782NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1182, Status: Paused from army 8983
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
20:23:34.782NoneBattle 10182: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.783NoneBattle 10182: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:23:34.783NoneBattle 10182: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.784NonePresentation Battle 10110: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.784NoneBattle 10182: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.784NonePresentation Battle 10110: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.785NonePresentation Battle 10110: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.785NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.785NoneRestorePresentationBattlePreview created ticket #39343.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.785NonePresentation Battle 10110: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=692, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.786NonePresentation Battle 10110: Create participant 7014. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.786NonePresentation Battle 10110: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6748, Group=Defender, TileIndex=618, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.786NoneBattle 10182: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.787NonePresentation Battle 10110: Create participant 6748. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.787NoneBattle 10182: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.787NonePresentation Battle 10110: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.787NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:23:34.788NonePresentation Battle 10110: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=4 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.788NonePresentation Battle 10110: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.789NonePresentation Battle 10110: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=692, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.789NonePresentation Battle 10110: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.789NonePresentation Battle 10110: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.789NonePresentation Battle 10110: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6748, Group=Defender, TileIndex=618, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.790NonePresentation Battle 10110: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.790NonePresentation Battle 10110: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.790NonePresentation Battle 10110: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.791NonePresentation Battle 10110: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.791NonePresentation Battle 10110: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.791NoneBattle 10182: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.791NonePresentation Battle 10110: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=4, ParticipantGuid=7014, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.792NoneInitialize presentation battle unit 10180 for unit 7016
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.793NoneInitialize presentation battle unit 10179 for unit 7015
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.794NonePresentation Battle 10110: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6748, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.794NoneInitialize presentation battle unit 10181 for unit 6745
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.796None[AI] Battle 10182: Confirming battle for empire 6
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:23:34.797NonePresentation Battle 10110: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.797NonePresentation Battle 10110: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.797NonePresentation Battle 10110: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.797NonePresentation Battle 10110: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.798NoneReleasePresentationBattlePreview attacker #7014, defender #6748
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.798NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.798NoneRestorePresentationBattlePreview created ticket #39345.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.799NonePresentation Battle 10110: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.799NonePresentation Battle 10110: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.799NonePresentation Battle 10110: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.800None[Sandbox] Process order. (Serial=6160, Empire=6, Order=OrderBattleSetAutoResolve BattleGuid: 10182, EmpireIndex: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.810None[Sandbox] Process order. (Serial=6161, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.820NoneRequestRestoreAsyncOperation_Completed for ticket #39343.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:23:34.820None[Sandbox] Process order. (Serial=6162, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2820 [45, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.821NoneRestorePresentationBattlePreview skipped due to ended battle #10110
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:23:34.821NoneRequestAsyncOperation_Dismissed for ticket #39343.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:23:34.821NoneRequestRestoreAsyncOperation_Completed for ticket #39345.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:23:34.821NoneRestorePresentationBattlePreview skipped due to ended battle #10110
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:23:34.822NoneRequestAsyncOperation_Dismissed for ticket #39345.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:23:34.830None[Sandbox] Process order. (Serial=6163, Empire=8, Order=OrderContinueGotoAction Action=1252)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.871NoneAI Synchronization took 20.9786ms at frame 12299 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:34.872None[Sandbox] Process order. (Serial=6164, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.873None[Sandbox] Process order. (Serial=6165, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.903NonePresentation Battle 10182: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.904NonePresentation Battle 10182: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.904NonePresentation Battle 10182: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.905NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.905NoneRestorePresentationBattlePreview created ticket #39352.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.906NonePresentation Battle 10182: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=7024, Group=Attacker, TileIndex=1500, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.906NonePresentation Battle 10182: Create participant 7024. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.907NonePresentation Battle 10182: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8983, Group=Defender, TileIndex=1425, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.907NonePresentation Battle 10182: Create participant 8983. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.907NonePresentation Battle 10182: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.908NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:23:34.908NonePresentation Battle 10182: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=6 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.908NonePresentation Battle 10182: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.909NonePresentation Battle 10182: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=7024, Group=Attacker, TileIndex=1500, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.909NonePresentation Battle 10182: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.909NonePresentation Battle 10182: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.909NonePresentation Battle 10182: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8983, Group=Defender, TileIndex=1425, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.910NonePresentation Battle 10182: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.910NonePresentation Battle 10182: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.910NonePresentation Battle 10182: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.911NonePresentation Battle 10182: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.911NonePresentation Battle 10182: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.911NonePresentation Battle 10182: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=7024, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.912NoneInitialize presentation battle unit 10228 for unit 7027
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.913NoneInitialize presentation battle unit 10227 for unit 7028
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.914NoneInitialize presentation battle unit 10226 for unit 7025
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.915NoneInitialize presentation battle unit 10225 for unit 7026
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.915NonePresentation Battle 10182: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8983, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.916NonePresentation Battle 10110: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=4. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.916NonePresentation Battle 10110: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=4 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.926NoneInitialize presentation battle unit 10229 for unit 8982
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.929NoneRequestRestoreAsyncOperation_Completed for ticket #39352.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:23:34.929NoneRestorePresentationBattlePreview skipped due to ended battle #10182
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:23:34.930NoneRequestAsyncOperation_Dismissed for ticket #39352.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:23:34.939NonePresentation Battle 10182: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.939NonePresentation Battle 10182: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.940NonePresentation Battle 10182: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.940NonePresentation Battle 10182: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.940NoneReleasePresentationBattlePreview attacker #7024, defender #8983
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.940NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.941NoneRestorePresentationBattlePreview created ticket #39353.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.941NonePresentation Battle 10182: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.941NonePresentation Battle 10182: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:34.942NonePresentation Battle 10182: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.942NonePresentation Battle 10182: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=6. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.942NonePresentation Battle 10182: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=6 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.964NoneRequestRestoreAsyncOperation_Completed for ticket #39353.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:23:34.965NoneRestorePresentationBattlePreview skipped due to ended battle #10182
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:23:34.965NoneRequestAsyncOperation_Dismissed for ticket #39353.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:23:34.971None[Sandbox] Process order. (Serial=6166, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10110, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.971NoneBattle 10110: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.972NoneBattle 10110: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.972NoneBattle 10110: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.973None[Sandbox] Process order. (Serial=6167, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10182, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:34.974NoneBattle 10182: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:34.975NoneBattle 10182: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:34.975NoneBattle 10182: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:35.022None[Sandbox] Process order. (Serial=6168, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3556 [31, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.031None[Sandbox] Process order. (Serial=6169, Empire=22, Order=OrderContinueGotoAction Action=1253)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.052None[Sandbox] Process order. (Serial=6170, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1550 [50, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.061None[Sandbox] Process order. (Serial=6171, Empire=29, Order=OrderContinueGotoAction Action=1254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.076NonePresentation Battle 10182: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.076NonePresentation Battle 10182: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.076NonePresentation Battle 10182: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.077NonePresentation Battle 10182: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:35.077NonePresentation Battle 10182: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.077NonePresentation Battle 10110: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.077NonePresentation Battle 10110: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.078NonePresentation Battle 10110: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.078NonePresentation Battle 10110: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:35.078NonePresentation Battle 10110: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.081None[Sandbox] Process order. (Serial=6172, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.083None[Sandbox] Process order. (Serial=6173, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.083NoneBattle 10182: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:35.083NoneBattle #10182: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.085NoneReleaseArmy #8983 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.085NoneReleaseArmy #8983 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.085NoneReleaseArmy #8983 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.086NoneReleaseArmy #8983 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.086NoneReleaseArmy #8983 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.089None[Sandbox] Process order. (Serial=6174, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.090NoneBattle 10110: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:35.090NoneBattle #10110: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.091NoneReleaseArmy #6748 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.091NoneReleaseArmy #6748 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.092NoneReleaseArmy #6748 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.092NoneReleaseArmy #6748 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.092NoneReleaseArmy #6748 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.101None[Sandbox] Process order. (Serial=6175, Empire=39, Order=OrderContinueGotoAction Action=1255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.133None[Sandbox] Process order. (Serial=6176, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.135None[Sandbox] Process order. (Serial=6177, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.188NonePresentation Battle 10182: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:35.188NoneRelease presentation battle unit 10228
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:23:35.189NoneRelease presentation battle unit 10227
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:23:35.189NoneRelease presentation battle unit 10226
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:23:35.190NoneRelease presentation battle unit 10225
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:23:35.190NoneRelease presentation battle unit 10229
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:23:35.191NonePresentation Battle 10110: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:35.191NoneRelease presentation battle unit 10180
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:23:35.192NoneRelease presentation battle unit 10179
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:23:35.192NoneRelease presentation battle unit 10181
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:23:35.203None[Sandbox] Process order. (Serial=6178, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.211None[Sandbox] Process order. (Serial=6179, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.327NoneAI Synchronization took 22.3825ms at frame 12327 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:35.393NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:35.632NoneA new sandbox turn has begun: Turn 62
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:23:35.645None[Sandbox] Process order. (Serial=6180, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:23:35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.651None[Sandbox] Process order. (Serial=6181, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2881,EmpireIndex=1 TimePlayed=2881,EmpireIndex=2 TimePlayed=2881,EmpireIndex=3 TimePlayed=2881)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:35.671None[Sandbox] Process order. (Serial=6182, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:37.703None[Sandbox] Process order. (Serial=6183, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:37.705None[Sandbox] Process order. (Serial=6184, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 2, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:37.914None[Sandbox] Process order. (Serial=6185, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#2.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:48.523None[Sandbox] Process order. (Serial=6186, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light03)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:55.984None[Sandbox] Process order. (Serial=6187, Empire=0, Order=OrderGoTo Entity=#7059, path='1214 [14, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:55.995None[Sandbox] Process order. (Serial=6188, Empire=0, Order=OrderContinueGotoAction Action=1256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:56.997None[Sandbox] Process order. (Serial=6189, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #7362 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:56.998NoneBattle 10232: Initialize battle with attacker 7059 (1214) and defender 7362 (1138).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.000NoneBattle 10232: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:57.001NoneBattle 10232: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:23:57.001NoneBattle 10232: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:57.002NoneBattle 10232: change state From Start to Siege. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:57.032NoneAI Synchronization took 24.5916ms at frame 12356 (entities created: 2 deleted: 0 synchronized: 3 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:57.088None[Sandbox] Process order. (Serial=6190, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:57.089NonePresentation Battle 10232: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.090NonePresentation Battle 10232: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.090NonePresentation Battle 10232: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:57.091NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.091NoneRestorePresentationBattlePreview created ticket #39523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.091NonePresentation Battle 10232: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1214, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.092NonePresentation Battle 10232: Create participant 7059. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.092NonePresentation Battle 10232: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10234, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.092NonePresentation Battle 10232: Create participant 10234. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.093NonePresentation Battle 10232: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.093NonePresentation Battle 10232: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.093NonePresentation Battle 10232: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:57.099NonePresentation Battle 10232: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.121NoneRequestRestoreAsyncOperation_Completed for ticket #39523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:23:57.122NoneRestorePresentationBattlePreview skipped due to invalid battle #10232
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:23:57.122NoneRequestAsyncOperation_Dismissed for ticket #39523.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:23:57.123NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.124NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:23:57.125NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.125NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:23:57.158None[Sandbox] Process order. (Serial=6191, Empire=3, Order=OrderBattleLaunchCityAssault BattleGuid: '10232', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:57.187NoneBattle 10232: start siege with state Sortie and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
20:23:57.189NoneBattle 10232: change state From Siege to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:57.199NoneBattle 10232: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:57.199NoneBattle 10232: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:57.302NoneBattle 10232: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:23:57.324NonePresentation Battle 10232: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.324NonePresentation Battle 10232: Execute action[7] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.325NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:23:57.325NonePresentation Battle 10232: Execute action[8] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.325NonePresentation Battle 10232: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:57.326NonePresentation Battle 10232: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10234, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.327NonePresentation Battle 10232: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.327NonePresentation Battle 10232: Execute action[11] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.327NonePresentation Battle 10232: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:57.328NonePresentation Battle 10232: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1214, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.328NonePresentation Battle 10232: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.329NonePresentation Battle 10232: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.329NonePresentation Battle 10232: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.330NonePresentation Battle 10232: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.330NonePresentation Battle 10232: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.331NonePresentation Battle 10232: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.331NoneInitialize presentation battle unit 10484 for unit 10087
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.333NoneInitialize presentation battle unit 10483 for unit 7423
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.334NoneInitialize presentation battle unit 10482 for unit 7058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.335NoneInitialize presentation battle unit 10481 for unit 8599
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.337NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 12361, current data frame: 12361) but different data length (remote: 4, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.342NoneAI Synchronization took 25.3609ms at frame 12363 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:23:57.349NoneInitialize presentation battle unit 10480 for unit 7224
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.369NonePresentation Battle 10232: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10234, ParticipantGroup=Defender, unitCount=6 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.370NoneInitialize presentation battle unit 10490 for unit 10236
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.371NoneInitialize presentation battle unit 10489 for unit 10237
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.375NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 12361, current data frame: 12361) but different data length (remote: 7, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.387NoneInitialize presentation battle unit 10488 for unit 10238
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.389NoneInitialize presentation battle unit 10487 for unit 10239
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.409NoneInitialize presentation battle unit 10486 for unit 10240
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.411NoneInitialize presentation battle unit 10485 for unit 10235
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.422NonePresentation Battle 10232: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7360, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.423NonePresentation Battle 10232: Execute action[20] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.423NonePresentation Battle 10232: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.424NonePresentation Battle 10232: Execute action[22] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.424NonePresentation Battle 10232: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:57.425NoneReleasePresentationBattlePreview attacker #7059, defender #7362
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.425NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.425NoneRestorePresentationBattlePreview created ticket #39527.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.426NonePresentation Battle 10232: Execute action[23] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.426NonePresentation Battle 10232: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:23:57.426NonePresentation Battle 10232: Execute action[24] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.428NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 12361, current data frame: 12361) but different data length (remote: 11, local: 7)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.433None[Sandbox] Process order. (Serial=6192, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10232, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:23:57.458NoneRequestRestoreAsyncOperation_Completed for ticket #39527.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:23:57.458NoneRestorePresentationBattlePreview skipped due to ended battle #10232
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:23:57.459NoneRequestAsyncOperation_Dismissed for ticket #39527.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:23:57.487NonePresentation Battle 10232: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:57.488NonePresentation Battle 10232: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:58.426NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:58.426NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:23:58.426NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:58.426NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:23:59.642NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:59.643NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:23:59.643NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:23:59.643NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:00.804NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:00.805NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:00.805NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:00.806NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:01.574None[Sandbox] Process order. (Serial=6193, Empire=0, Order=OrderBattleConfirmation BattleGUID: 10232 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:01.575NoneBattle 10232: change state From Confirmation to ConfirmationAcknowledge. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:01.606None[Sandbox] Process order. (Serial=6194, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:01.683NonePresentation Battle 10232: Execute action[27] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:01.683NonePresentation Battle 10232: Execute action[28] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:01.683NonePresentation Battle 10232: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:01.695None[Sandbox] Process order. (Serial=6195, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 10232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:01.696NoneBattle 10232: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:01.782NonePresentation Battle 10232: Execute action[29] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:01.782NonePresentation Battle 10232: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:01.783NonePresentation Battle 10232: Execute action[30] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:01.784NonePresentation Battle 10232: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:01.784NoneReleasePresentationBattlePreview attacker #7059, defender #7362
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:02.269NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:02.269NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:02.270NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:02.270NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:03.471NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:03.471NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:03.472NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:03.472NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:03.776None[Sandbox] Process order. (Serial=6196, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10232, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:03.777NoneBattle 10232: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:04.005None[Sandbox] Process order. (Serial=6197, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10490 IgnoreFoW: True AStarResults: 1137 [12, 15] --> 1213 [13, 16] --> 1288 [13, 17] --> 1364 [14, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:04.014NonePresentation Battle 10232: Execute action[31] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.015NonePresentation Battle 10232: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:04.186None[Sandbox] Process order. (Serial=6198, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10489 IgnoreFoW: True AStarResults: 1138 [13, 15] --> 1214 [14, 16] --> 1289 [14, 17] --> 1365 [15, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:04.200NonePresentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 124): UnitMoveAndDefend. EmpireIndex=3. Defender=10490, DestTile=1364 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.201NonePresentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10490, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.201NonePresentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10490, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.201NonePresentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10490, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.201NonePresentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10490, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.202NonePresentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 124): UnitEndTurn. EmpireIndex=0. UnitGuid=10490. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.203NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.203NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:04.204NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.204NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:04.325None[Sandbox] Process order. (Serial=6199, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10488 IgnoreFoW: True AStarResults: 1063 [13, 14] --> 1138 [13, 15] --> 1214 [14, 16] --> 1289 [14, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:04.333NonePresentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 125): UnitMoveAndDefend. EmpireIndex=3. Defender=10489, DestTile=1365 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.334NonePresentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10489, DestTile=1365. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.334NonePresentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10489, DestTile=1214. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.334NonePresentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10489, DestTile=1289. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.335NonePresentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10489, DestTile=1365. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.335NonePresentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 125): UnitEndTurn. EmpireIndex=0. UnitGuid=10489. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.438None[Sandbox] Process order. (Serial=6200, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10485 IgnoreFoW: True AStarResults: 1062 [12, 14] --> 1137 [12, 15] --> 1213 [13, 16] --> 1288 [13, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:04.439NonePresentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 126): UnitMoveAndDefend. EmpireIndex=3. Defender=10488, DestTile=1289 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.439NonePresentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10488, DestTile=1289. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.440NonePresentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10488, DestTile=1138. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.440NonePresentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10488, DestTile=1214. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.440NonePresentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10488, DestTile=1289. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.440NonePresentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 126): UnitEndTurn. EmpireIndex=0. UnitGuid=10488. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.517None[Sandbox] Process order. (Serial=6201, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10486 IgnoreFoW: True AStarResults: 1136 [11, 15] --> 1212 [12, 16] --> 1287 [12, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:04.527NonePresentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 127): UnitMoveAndDefend. EmpireIndex=3. Defender=10485, DestTile=1288 (health=0.40, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.528NonePresentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10485, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.528NonePresentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10485, DestTile=1137. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.528NonePresentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10485, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.528NonePresentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10485, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.529NonePresentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 127): UnitEndTurn. EmpireIndex=0. UnitGuid=10485. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.567None[Sandbox] Process order. (Serial=6202, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10487 IgnoreFoW: True AStarResults: 1064 [14, 14] --> 1138 [13, 15] --> 1213 [13, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:04.569NoneBattle 10232: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:04.599NonePresentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 128): UnitMoveAndDefend. EmpireIndex=3. Defender=10486, DestTile=1287 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.600NonePresentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10486, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.600NonePresentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10486, DestTile=1212. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.600NonePresentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10486, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.601NonePresentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 128): UnitEndTurn. EmpireIndex=0. UnitGuid=10486. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.601NonePresentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 129): UnitMoveAndDefend. EmpireIndex=3. Defender=10487, DestTile=1213 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.601NonePresentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10487, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.601NonePresentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10487, DestTile=1138. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.602NonePresentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10487, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.602NonePresentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 129): UnitEndTurn. EmpireIndex=0. UnitGuid=10487. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:04.602NonePresentation Battle 10232: Execute action[38] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:05.318None[Sandbox] Process order. (Serial=6203, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 124)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:05.319NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #124 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:05.328None[Sandbox] Process order. (Serial=6204, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 124)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:05.517NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:05.517NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:05.518NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:05.518NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:06.430None[Sandbox] Process order. (Serial=6205, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:06.431NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #125 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:06.440None[Sandbox] Process order. (Serial=6206, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:06.461NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:06.461NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:06.462NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:06.462NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:06.807NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:06.807NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:06.807NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:06.808NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:06.921None[Sandbox] Process order. (Serial=6207, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:07.513None[Sandbox] Process order. (Serial=6208, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:07.514NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #126 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:07.523None[Sandbox] Process order. (Serial=6209, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:07.687NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:07.687NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:07.687NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:07.688NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:08.645None[Sandbox] Process order. (Serial=6210, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 127)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:08.647NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #127 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:08.655None[Sandbox] Process order. (Serial=6211, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 127)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:08.946NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:08.946NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:08.946NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:08.947NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:09.497None[Sandbox] Process order. (Serial=6212, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 128)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:09.500NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #128 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:09.507None[Sandbox] Process order. (Serial=6213, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 128)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:10.156NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.156NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:10.157NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.157NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:10.371NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.372NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:10.372NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.372NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:10.522None[Sandbox] Process order. (Serial=6214, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 129)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:10.523NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #129 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:10.529NonePresentation Battle 10232: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.530NonePresentation Battle 10232: Execute action[40] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.530NonePresentation Battle 10232: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:10.530None[Sandbox] Process order. (Serial=6215, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 129)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:10.530NonePresentation Battle 10232: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.531NonePresentation Battle 10232: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.531NonePresentation Battle 10232: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.531NonePresentation Battle 10232: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.531NonePresentation Battle 10232: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.540None[Sandbox] Process order. (Serial=6216, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10232, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:10.540NoneBattle 10232: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:10.595NonePresentation Battle 10232: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.595NonePresentation Battle 10232: Execute action[47] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:10.596NonePresentation Battle 10232: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:10.596NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7362.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:12.577None[Sandbox] Process order. (Serial=6217, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10232, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:12.578NoneBattle 10232: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:12.694NonePresentation Battle 10232: Execute action[48] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:12.695NonePresentation Battle 10232: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:12.696NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:12.696NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:12.697NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:12.697NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:13.683None[Sandbox] Process order. (Serial=6218, Empire=0, Order=OrderBattleMove BattleGUID: 10232 BattleUnitGUID: 10483 AStarResults: 1439 [14, 19])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:13.801NonePresentation Battle 10232: Execute action[49] (BattleOrderUniqueId: 130): UnitMove. EmpireIndex=0. UnitGuid=10483, DestTile=1439. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:13.802NonePresentation Battle 10232: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10483, DestTile=1439. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:13.868NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:13.868NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:13.869NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:13.869NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:14.265None[Sandbox] Process order. (Serial=6219, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:14.267NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #130 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:14.275None[Sandbox] Process order. (Serial=6220, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:14.301NonePresentation Battle 10232: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:14.895None[Sandbox] Process order. (Serial=6221, Empire=0, Order=OrderBattleMove BattleGUID: 10232 BattleUnitGUID: 10482 AStarResults: 1515 [15, 20] --> 1440 [15, 19])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:14.989NonePresentation Battle 10232: Execute action[51] (BattleOrderUniqueId: 131): UnitMove. EmpireIndex=0. UnitGuid=10482, DestTile=1440. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:14.990NonePresentation Battle 10232: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1515. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:14.990NonePresentation Battle 10232: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1440. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:14.991NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:14.992NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:14.992NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:14.992NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:15.615None[Sandbox] Process order. (Serial=6222, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:15.676None[Sandbox] Process order. (Serial=6223, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 131)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:15.678NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #131 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:15.696None[Sandbox] Process order. (Serial=6224, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 131)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:15.802NonePresentation Battle 10232: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:16.231NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:16.231NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:16.232NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:16.232NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:17.535NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:17.535NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:17.536NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:17.536NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:18.746NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:18.747NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:18.747NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:18.747NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:19.936NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:19.937NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:19.937NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:19.937NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:20.491None[Sandbox] Process order. (Serial=6225, Empire=0, Order=OrderBattleMove BattleGUID: 10232 BattleUnitGUID: 10484 AStarResults: 1664 [14, 22] --> 1588 [13, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:20.590NonePresentation Battle 10232: Execute action[53] (BattleOrderUniqueId: 132): UnitMove. EmpireIndex=0. UnitGuid=10484, DestTile=1588. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:20.591NonePresentation Battle 10232: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1664. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:20.591NonePresentation Battle 10232: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1588. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:21.153NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:21.153NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:21.153NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:21.154NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:21.233None[Sandbox] Process order. (Serial=6226, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:21.234NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #132 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:21.244None[Sandbox] Process order. (Serial=6227, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:21.292NonePresentation Battle 10232: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:22.154NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1180712% to 0%) in controller Unit_Mukag_Support_OverrideController) '10484-2637-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:22.414NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:22.414NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:22.415NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:22.415NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:22.560None[Sandbox] Process order. (Serial=6228, Empire=0, Order=OrderBattleAttack BattleGUID: 10232 AttackerGUID: 10484 TargetPosition: 1364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:22.603NonePresentation Battle 10232: Execute action[55] (BattleOrderUniqueId: 133): UnitAttack. EmpireIndex=0. Attacker=10484 (health=1.00) Defender =10490 (health =0.26) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:23.647NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:23.648NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:23.648NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:23.648NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:23.813None[Sandbox] Process order. (Serial=6229, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 133)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:23.815NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #133 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:23.824None[Sandbox] Process order. (Serial=6230, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 133)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:23.891NonePresentation Battle 10232: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:23.891NonePresentation Battle 10232: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:24.876NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:24.876NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:24.876NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:24.877NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:26.054NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:26.054NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:26.055NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:26.055NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:27.226NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:27.226NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:27.227NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:27.227NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:28.400NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:28.400NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:28.401NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:28.401NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:29.610NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:29.611NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:29.611NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:29.612NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:29.743NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:24:30.805NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:30.805NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:30.806NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:30.806NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:31.971NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:31.972NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:31.972NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:31.973NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:33.158NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:33.158NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:33.158NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:33.159NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:34.351NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:34.352NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:34.352NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:34.352NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:35.545NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:35.545NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:35.545NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:35.546NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:36.746NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:36.747NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:36.747NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:36.747NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:37.199None[Sandbox] Process order. (Serial=6231, Empire=0, Order=OrderBattleSkill BattleGUID: 10232 AttackerGUID: 10480 TargetPosition: 1288 Skill: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:37.308NonePresentation Battle 10232: Execute action[58] (BattleOrderUniqueId: 134): UnitUseSkill. EmpireIndex=0. Attacker=10480 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:37.978NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:37.979NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:37.979NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:37.979NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:38.420None[Sandbox] Process order. (Serial=6232, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 134)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:38.422NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #134 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:38.429NoneRelease presentation battle unit 10485
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:38.429NoneRelease presentation battle unit 10486
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:38.429NoneRelease presentation battle unit 10487
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:38.430NoneRelease presentation battle unit 10488
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:38.430None[Sandbox] Process order. (Serial=6233, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 134)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:38.430NoneRelease presentation battle unit 10490
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:38.459NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 12460, current data frame: 12460) but different data length (remote: 6, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:38.513NonePresentation Battle 10232: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:38.514NonePresentation Battle 10232: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:38.514NonePresentation Battle 10232: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:38.515NonePresentation Battle 10232: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:38.515NonePresentation Battle 10232: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:38.515NonePresentation Battle 10232: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:39.202NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:39.202NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:39.202NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:39.203NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:39.396NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:24:40.031None[Sandbox] Process order. (Serial=6234, Empire=0, Order=OrderBattleMove BattleGUID: 10232 BattleUnitGUID: 10481 AStarResults: 1664 [14, 22] --> 1588 [13, 21] --> 1513 [13, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:40.112NonePresentation Battle 10232: Execute action[65] (BattleOrderUniqueId: 135): UnitMove. EmpireIndex=0. UnitGuid=10481, DestTile=1513. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:40.112NonePresentation Battle 10232: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1664. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:40.113NonePresentation Battle 10232: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1588. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:40.113NonePresentation Battle 10232: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1513. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:40.381NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:40.381NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:40.382NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:40.382NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:40.441NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:24:40.443NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:24:40.647NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:24:40.698NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:24:40.919NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:24:40.942None[Sandbox] Process order. (Serial=6235, Empire=0, Order=OrderBattleAttack BattleGUID: 10232 AttackerGUID: 10481 TargetPosition: 1365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:40.973None[Sandbox] Process order. (Serial=6236, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 135)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:40.974NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #135 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:40.983None[Sandbox] Process order. (Serial=6237, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 135)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:41.001NonePresentation Battle 10232: Execute action[66] (BattleOrderUniqueId: 136): UnitAttack. EmpireIndex=0. Attacker=10481 (health=1.00) Defender =10489 (health =0.27) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:41.002NonePresentation Battle 10232: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:41.565NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:41.565NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:41.565NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:41.566NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:42.320None[Sandbox] Process order. (Serial=6238, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:42.321NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #136 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:42.331None[Sandbox] Process order. (Serial=6239, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:42.372None[Sandbox] Process order. (Serial=6240, Empire=0, Order=OrderBattleAttack BattleGUID: 10232 AttackerGUID: 10483 TargetPosition: 1365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:42.375NoneBattle 10232: change state From ContenderRound to ContenderRoundAcknowledge. 29s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:42.407NonePresentation Battle 10232: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:42.407NonePresentation Battle 10232: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:42.407NonePresentation Battle 10232: Execute action[70] (BattleOrderUniqueId: 137): UnitAttack. EmpireIndex=0. Attacker=10483 (health=1.00) Defender =10489 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:42.408NonePresentation Battle 10232: Execute action[71] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:42.408NonePresentation Battle 10232: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:42.411None[Sandbox] Process order. (Serial=6241, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10232, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:42.714NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:42.715NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:42.715NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:42.715NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:43.824NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:43.824NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:43.825NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:43.825NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:43.936None[Sandbox] Process order. (Serial=6242, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 137)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:43.938NoneBattle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #137 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:24:43.946NoneRelease presentation battle unit 10489
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:43.947None[Sandbox] Process order. (Serial=6243, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 137)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:43.947NoneBattle 10232: change state From ContenderRoundAcknowledge to Result. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:43.948NoneBattle 10232: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:43.949NoneEvent PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.LosingArmy.Tile contain null value.
Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)
20:24:43.949NoneEvent PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.DefendingArmy.Tile contain null value.
Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)
20:24:43.950NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:24:43.950NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:24:43.952NoneCreateSubjugation subjugation #10491 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 0, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:43.953NoneBattle 10232: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:43.992NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 12481, current data frame: 12481) but different data length (remote: 5, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.013NonePresentation Battle 10232: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.013NonePresentation Battle 10232: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.014NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.014NonePresentation Battle 10232: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:44.014NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10483, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.015NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10483, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.015NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10483, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.015NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10483, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.015NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10482, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.016NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1365. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.016NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1289. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.016NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.017NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10480, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.017NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.017NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.017NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.018NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.018NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.018NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10484, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.019NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1513. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.019NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1438. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.019NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1363. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.019NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.020NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.020NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10481, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.020NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1438. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.021NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1363. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.021NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.022NonePresentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.025NonePresentation Battle 10232: Execute action[75] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.036None[Sandbox] Process order. (Serial=6244, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:44.037NoneBattle 10232: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:44.037NoneBattle #10232: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.038NoneBattle 10232: StopSiege #10233
Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:44.039NoneCancel armyBesiegingAction of 7059 for battle 10232
Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()
20:24:44.071None[Sandbox] Process order. (Serial=6245, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:44.116None[Sandbox] Process order. (Serial=6246, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:44.160NonePresentation Battle 10232: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:44.161NoneRelease presentation battle unit 10484
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:44.161NoneRelease presentation battle unit 10483
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:44.162NoneRelease presentation battle unit 10482
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:44.162NoneRelease presentation battle unit 10481
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:44.163NoneRelease presentation battle unit 10480
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:45.249None[Sandbox] Process order. (Serial=6247, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 161, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:46.773None[Sandbox] Process order. (Serial=6248, Empire=0, Order=OrderChooseSubjugationState ArmyGUID: #7059 ActionType=Occupy StopAction=False at 1064 [14, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:46.794NoneSubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
20:24:46.802None[Sandbox] Process order. (Serial=6249, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.846None[Sandbox] Process order. (Serial=6250, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.848None[Sandbox] Process order. (Serial=6251, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.896None[Sandbox] Process order. (Serial=6252, Empire=1, Order=OrderArmySettle ArmyGUID: #7087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.898None[Sandbox] Process order. (Serial=6253, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3489 [39, 46] --> 3564 [39, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.908None[Sandbox] Process order. (Serial=6254, Empire=1, Order=OrderContinueGotoAction Action=1260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.916NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:51.916NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:51.916NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:51.917NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:24:51.926None[Sandbox] Process order. (Serial=6255, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2672 [47, 35] --> 2598 [48, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.927None[Sandbox] Process order. (Serial=6256, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3099 [24, 41] --> 3098 [23, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.936None[Sandbox] Process order. (Serial=6257, Empire=1, Order=OrderContinueGotoAction Action=1262)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.938None[Sandbox] Process order. (Serial=6258, Empire=1, Order=OrderContinueGotoAction Action=1261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.997None[Sandbox] Process order. (Serial=6259, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='715 [40, 9] --> 790 [40, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.999None[Sandbox] Process order. (Serial=6260, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='714 [39, 9] --> 790 [40, 10] --> 865 [40, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:51.999None[Sandbox] Process order. (Serial=6261, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='645 [45, 8] --> 646 [46, 8] --> 647 [47, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.007None[Sandbox] Process order. (Serial=6262, Empire=2, Order=OrderContinueGotoAction Action=1265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.009None[Sandbox] Process order. (Serial=6263, Empire=2, Order=OrderContinueGotoAction Action=1264)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.011None[Sandbox] Process order. (Serial=6264, Empire=2, Order=OrderContinueGotoAction Action=1263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.056None[Sandbox] Process order. (Serial=6265, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3474 [24, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.067None[Sandbox] Process order. (Serial=6266, Empire=3, Order=OrderContinueGotoAction Action=1266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.069None[Sandbox] Process order. (Serial=6267, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34] --> 2493 [18, 33] --> 2419 [19, 32] --> 2344 [19, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.077None[Sandbox] Process order. (Serial=6268, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.087None[Sandbox] Process order. (Serial=6269, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='767 [17, 10] --> 842 [17, 11] --> 918 [18, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.097None[Sandbox] Process order. (Serial=6270, Empire=4, Order=OrderContinueGotoAction Action=1268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.117None[Sandbox] Process order. (Serial=6271, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.127None[Sandbox] Process order. (Serial=6272, Empire=6, Order=OrderContinueGotoAction Action=1269)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.137None[Sandbox] Process order. (Serial=6273, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2305 [55, 30] --> 2229 [54, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.147None[Sandbox] Process order. (Serial=6274, Empire=7, Order=OrderContinueGotoAction Action=1270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.157None[Sandbox] Process order. (Serial=6275, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2894 [44, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.167None[Sandbox] Process order. (Serial=6276, Empire=8, Order=OrderContinueGotoAction Action=1271)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.177None[Sandbox] Process order. (Serial=6277, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6] --> 551 [26, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.189None[Sandbox] Process order. (Serial=6278, Empire=15, Order=OrderContinueGotoAction Action=1272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.208None[Sandbox] Process order. (Serial=6279, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3475 [25, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.217None[Sandbox] Process order. (Serial=6280, Empire=16, Order=OrderContinueGotoAction Action=1273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.227None[Sandbox] Process order. (Serial=6281, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3481 [31, 46] --> 3405 [30, 45] --> 3330 [30, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.238None[Sandbox] Process order. (Serial=6282, Empire=22, Order=OrderContinueGotoAction Action=1274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.248None[Sandbox] Process order. (Serial=6283, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1549 [49, 20] --> 1548 [48, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.258None[Sandbox] Process order. (Serial=6284, Empire=29, Order=OrderContinueGotoAction Action=1275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.268None[Sandbox] Process order. (Serial=6285, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='714 [39, 9] --> 715 [40, 9] --> 716 [41, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.277None[Sandbox] Process order. (Serial=6286, Empire=33, Order=OrderContinueGotoAction Action=1276)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.287None[Sandbox] Process order. (Serial=6287, Empire=39, Order=OrderCreateBattle Attacker #8733 Target #4819 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.287NoneBattle 10492: Initialize battle with attacker 8733 (3026) and defender 4819 (3100).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.288NoneBattle 10492: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:52.288NoneBattle 10492: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:24:52.288NoneBattle 10492: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:52.289NoneBattle 10492: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:52.295NoneBattle 10492: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:52.295NoneBattle 10492: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:52.302NoneBattle 10492: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:52.306None[AI] Battle 10492: Confirming battle for empire 39
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:24:52.317None[Sandbox] Process order. (Serial=6288, Empire=39, Order=OrderBattleSetAutoResolve BattleGuid: 10492, EmpireIndex: 39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.321None[Sandbox] Process order. (Serial=6289, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3396 [21, 45] --> 3397 [22, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.322NonePresentation Battle 10492: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.322NonePresentation Battle 10492: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.322NonePresentation Battle 10492: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:52.322NonePresentation Battle 10492: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=39, Guid=8733, Group=Attacker, TileIndex=3026, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.323NonePresentation Battle 10492: Create participant 8733. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.323NonePresentation Battle 10492: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4819, Group=Defender, TileIndex=3100, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.324NonePresentation Battle 10492: Create participant 4819. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.324NonePresentation Battle 10492: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.324NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:24:52.325NonePresentation Battle 10492: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=39 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.325NonePresentation Battle 10492: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:52.325NonePresentation Battle 10492: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=39, Guid=8733, Group=Attacker, TileIndex=3026, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.326NonePresentation Battle 10492: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.326NonePresentation Battle 10492: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:52.326NonePresentation Battle 10492: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4819, Group=Defender, TileIndex=3100, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.327NonePresentation Battle 10492: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.327None[Sandbox] Process order. (Serial=6290, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='556 [31, 7] --> 482 [32, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.327NonePresentation Battle 10492: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=39, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.327NonePresentation Battle 10492: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.328NonePresentation Battle 10492: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.328None[Sandbox] Process order. (Serial=6291, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1855 [55, 24] --> 1779 [54, 23] --> 1778 [53, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.328NonePresentation Battle 10492: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.328NonePresentation Battle 10492: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=39, ParticipantGuid=8733, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.329None[Sandbox] Process order. (Serial=6292, Empire=49, Order=OrderContinueGotoAction Action=1277)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.329NoneInitialize presentation battle unit 10581 for unit 8736
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.330NoneInitialize presentation battle unit 10580 for unit 8737
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.330NoneInitialize presentation battle unit 10579 for unit 8734
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.331NoneInitialize presentation battle unit 10578 for unit 8735
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.332NonePresentation Battle 10492: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4819, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.338None[Sandbox] Process order. (Serial=6293, Empire=49, Order=OrderContinueGotoAction Action=1279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.340None[Sandbox] Process order. (Serial=6294, Empire=49, Order=OrderContinueGotoAction Action=1278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.341None[Sandbox] Process order. (Serial=6295, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.343NoneInitialize presentation battle unit 10582 for unit 4820
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.347None[Sandbox] Process order. (Serial=6296, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3558 [33, 47] --> 3634 [34, 48] --> 3709 [34, 49] --> 3710 [35, 49] --> 3786 [36, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.353NonePresentation Battle 10492: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.354NonePresentation Battle 10492: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.354NonePresentation Battle 10492: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.354NonePresentation Battle 10492: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:52.355NoneReleasePresentationBattlePreview attacker #8733, defender #4819
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.355NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.356NoneRestorePresentationBattlePreview created ticket #40389.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.356NonePresentation Battle 10492: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.356NonePresentation Battle 10492: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:52.357NonePresentation Battle 10492: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.358None[Sandbox] Process order. (Serial=6297, Empire=51, Order=OrderContinueGotoAction Action=1280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.382NoneRequestRestoreAsyncOperation_Completed for ticket #40389.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:24:52.382NoneRestorePresentationBattlePreview skipped due to ended battle #10492
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:24:52.382NoneRequestAsyncOperation_Dismissed for ticket #40389.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:24:52.409NoneAI Synchronization took 31.9079ms at frame 12553 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:52.435NonePresentation Battle 10492: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=39. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.435NonePresentation Battle 10492: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=39 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:52.577None[Sandbox] Process order. (Serial=6298, Empire=1, Order=OrderContinueGotoAction Action=1260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.627None[Sandbox] Process order. (Serial=6299, Empire=1, Order=OrderContinueGotoAction Action=1261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.677None[Sandbox] Process order. (Serial=6300, Empire=2, Order=OrderContinueGotoAction Action=1265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.679None[Sandbox] Process order. (Serial=6301, Empire=2, Order=OrderContinueGotoAction Action=1264)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.707None[Sandbox] Process order. (Serial=6302, Empire=2, Order=OrderContinueGotoAction Action=1263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.748None[Sandbox] Process order. (Serial=6303, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.789NoneAI Synchronization took 35.6862ms at frame 12566 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:52.798None[Sandbox] Process order. (Serial=6304, Empire=4, Order=OrderContinueGotoAction Action=1268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.830None[Sandbox] Process order. (Serial=6305, Empire=7, Order=OrderContinueGotoAction Action=1270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.869None[Sandbox] Process order. (Serial=6306, Empire=15, Order=OrderContinueGotoAction Action=1272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.889None[Sandbox] Process order. (Serial=6307, Empire=16, Order=OrderContinueGotoAction Action=1273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.909None[Sandbox] Process order. (Serial=6308, Empire=22, Order=OrderContinueGotoAction Action=1274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:52.930None[Sandbox] Process order. (Serial=6309, Empire=29, Order=OrderContinueGotoAction Action=1275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.000None[Sandbox] Process order. (Serial=6310, Empire=49, Order=OrderContinueGotoAction Action=1277)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.010None[Sandbox] Process order. (Serial=6311, Empire=49, Order=OrderContinueGotoAction Action=1279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.012None[Sandbox] Process order. (Serial=6312, Empire=49, Order=OrderContinueGotoAction Action=1278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.030None[Sandbox] Process order. (Serial=6313, Empire=51, Order=OrderContinueGotoAction Action=1280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.351None[Sandbox] Process order. (Serial=6314, Empire=2, Order=OrderContinueGotoAction Action=1265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.421None[Sandbox] Process order. (Serial=6315, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.460NoneAI Synchronization took 33.903ms at frame 12591 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:53.470None[Sandbox] Process order. (Serial=6316, Empire=4, Order=OrderContinueGotoAction Action=1268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.582None[Sandbox] Process order. (Serial=6317, Empire=22, Order=OrderContinueGotoAction Action=1274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.684None[Sandbox] Process order. (Serial=6318, Empire=49, Order=OrderContinueGotoAction Action=1279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:53.705None[Sandbox] Process order. (Serial=6319, Empire=51, Order=OrderContinueGotoAction Action=1280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.099None[Sandbox] Process order. (Serial=6320, Empire=3, Order=OrderContinueGotoAction Action=1267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.140NoneAI Synchronization took 34.5308ms at frame 12604 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:54.382None[Sandbox] Process order. (Serial=6321, Empire=51, Order=OrderContinueGotoAction Action=1280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.404NoneAI Synchronization took 20.3624ms at frame 12607 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:54.415NoneThe AI synchronization took 1188 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:24:54.472None[Sandbox] Process order. (Serial=6322, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10583)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.473NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.474None[Sandbox] Process order. (Serial=6323, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 10492, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.474NoneBattle 10492: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:54.475NoneBattle 10492: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.476NoneBattle 10492: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:54.506NonePresentation Battle 10492: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.506NonePresentation Battle 10492: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.506NonePresentation Battle 10492: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.507NonePresentation Battle 10492: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:54.507NonePresentation Battle 10492: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.512None[Sandbox] Process order. (Serial=6324, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10492)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.512NoneBattle 10492: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:54.512NoneBattle #10492: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.514NoneReleaseArmy #4819 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.514NoneReleaseArmy #4819 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.515NoneReleaseArmy #4819 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.515NoneReleaseArmy #4819 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.516NoneReleaseArmy #4819 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.552None[Sandbox] Process order. (Serial=6325, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='791 [41, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.562None[Sandbox] Process order. (Serial=6326, Empire=2, Order=OrderContinueGotoAction Action=1281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.592None[Sandbox] Process order. (Serial=6327, Empire=3, Order=OrderBuildBurrow ArmyGUID: #5567 StopAction=False Action=0 at 3474 [24, 46])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.615NonePresentation Battle 10492: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:54.615NoneRelease presentation battle unit 10581
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:54.615NoneRelease presentation battle unit 10580
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:54.616NoneRelease presentation battle unit 10579
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:54.616NoneRelease presentation battle unit 10578
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:54.616NoneRelease presentation battle unit 10582
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:54.621None[Sandbox] Process order. (Serial=6328, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.672None[Sandbox] Process order. (Serial=6329, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3398 [23, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.681None[Sandbox] Process order. (Serial=6330, Empire=49, Order=OrderContinueGotoAction Action=1283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.726NoneAI Synchronization took 21.5736ms at frame 12628 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:54.784None[Sandbox] Process order. (Serial=6331, Empire=1, Order=OrderDialogChoice DialogIndex: 67, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.786NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:54.812None[Sandbox] Process order. (Serial=6332, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.912None[Sandbox] Process order. (Serial=6333, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.923None[Sandbox] Process order. (Serial=6334, Empire=6, Order=OrderContinueGotoAction Action=1284)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.954None[Sandbox] Process order. (Serial=6335, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3400 [25, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.962None[Sandbox] Process order. (Serial=6336, Empire=16, Order=OrderContinueGotoAction Action=1285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.983None[Sandbox] Process order. (Serial=6337, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1473 [48, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:54.993None[Sandbox] Process order. (Serial=6338, Empire=29, Order=OrderContinueGotoAction Action=1286)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.013None[Sandbox] Process order. (Serial=6339, Empire=49, Order=OrderCreateBattle Attacker #8718 Target #5567 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.013NoneBattle 10585: Initialize battle with attacker 8718 (3398) and defender 5567 (3474).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.014NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction', GUID: #1282, Status: Paused from army 5567
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
20:24:55.014NoneBattle 10585: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.015NoneBattle 10585: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:24:55.015NoneBattle 10585: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.016NoneBattle 10585: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.022NoneBattle 10585: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.023NoneBattle 10585: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.029NoneBattle 10585: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.034None[AI] Battle 10585: Confirming battle for empire 49
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:24:55.044None[Sandbox] Process order. (Serial=6340, Empire=49, Order=OrderBattleSetAutoResolve BattleGuid: 10585, EmpireIndex: 49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.086NoneAI Synchronization took 39.6368ms at frame 12648 (entities created: 0 deleted: 0 synchronized: 10 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:55.089None[Sandbox] Process order. (Serial=6341, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.116NoneAI Synchronization took 24.7967ms at frame 12649 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:55.138NonePresentation Battle 10585: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.138NonePresentation Battle 10585: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.138NonePresentation Battle 10585: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:55.139NonePresentation Battle 10585: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=8718, Group=Attacker, TileIndex=3398, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.139NonePresentation Battle 10585: Create participant 8718. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.139NonePresentation Battle 10585: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Defender, TileIndex=3474, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.140NonePresentation Battle 10585: Create participant 5567. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.140NonePresentation Battle 10585: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.140NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:24:55.141NonePresentation Battle 10585: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.141NonePresentation Battle 10585: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:55.141NonePresentation Battle 10585: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=8718, Group=Attacker, TileIndex=3398, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.142NonePresentation Battle 10585: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.142NonePresentation Battle 10585: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:55.143NonePresentation Battle 10585: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Defender, TileIndex=3474, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.143NonePresentation Battle 10585: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.143NonePresentation Battle 10585: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.143NonePresentation Battle 10585: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.144NonePresentation Battle 10585: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.144NonePresentation Battle 10585: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.145NonePresentation Battle 10585: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=8718, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.145NoneInitialize presentation battle unit 10678 for unit 8721
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.146NoneInitialize presentation battle unit 10677 for unit 8722
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.147NoneInitialize presentation battle unit 10676 for unit 8720
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.147NonePresentation Battle 10585: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5567, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.148NoneInitialize presentation battle unit 10679 for unit 5453
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.149NonePresentation Battle 10585: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.149NonePresentation Battle 10585: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.149NonePresentation Battle 10585: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.150NonePresentation Battle 10585: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:55.150NoneReleasePresentationBattlePreview attacker #8718, defender #5567
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.150NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.150NoneRestorePresentationBattlePreview created ticket #40476.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.151NonePresentation Battle 10585: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.151NonePresentation Battle 10585: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:55.151NonePresentation Battle 10585: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.152NonePresentation Battle 10585: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=49. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.152NonePresentation Battle 10585: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.164None[Sandbox] Process order. (Serial=6342, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.172NoneRequestRestoreAsyncOperation_Completed for ticket #40476.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:24:55.173NoneRestorePresentationBattlePreview skipped due to ended battle #10585
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:24:55.173NoneRequestAsyncOperation_Dismissed for ticket #40476.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:24:55.186None[Sandbox] Process order. (Serial=6343, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 67)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.235None[Sandbox] Process order. (Serial=6344, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10585, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.236NoneBattle 10585: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.237NoneBattle 10585: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.238NoneBattle 10585: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.304NonePresentation Battle 10585: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.304NonePresentation Battle 10585: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.305NonePresentation Battle 10585: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.305NonePresentation Battle 10585: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:55.305NonePresentation Battle 10585: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.316None[Sandbox] Process order. (Serial=6345, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10585)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.317NoneBattle 10585: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:24:55.317NoneBattle #10585: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.318NoneReleaseArmy #5567 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.320NoneReleaseArmy #5567 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.320NoneReleaseArmy #5567 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.321NoneReleaseArmy #5567 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.321NoneReleaseArmy #5567 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:55.375NoneAI Synchronization took 41.8316ms at frame 12660 (entities created: 0 deleted: 1 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:55.379None[Sandbox] Process order. (Serial=6346, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.382None[Sandbox] Process order. (Serial=6347, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.384None[Sandbox] Process order. (Serial=6348, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.414NoneAI Synchronization took 24.9226ms at frame 12661 (entities created: 0 deleted: 0 synchronized: 54 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:55.443NonePresentation Battle 10585: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:24:55.444NoneRelease presentation battle unit 10678
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:55.444NoneRelease presentation battle unit 10677
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:55.444NoneRelease presentation battle unit 10676
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:55.445NoneRelease presentation battle unit 10679
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:24:55.457None[Sandbox] Process order. (Serial=6349, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.507None[Sandbox] Process order. (Serial=6350, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:55.637NoneAI Synchronization took 22.4465ms at frame 12674 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:55.683NoneAI Synchronization took 43.8091ms at frame 12674 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:55.750NoneAI Synchronization took 31.5669ms at frame 12676 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:55.768NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:24:56.018NoneA new sandbox turn has begun: Turn 63
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:24:56.097NoneAI Synchronization took 42.4113ms at frame 12681 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:56.099None[Sandbox] Process order. (Serial=6351, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:24:56)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:56.138NoneAI Synchronization took 28.3759ms at frame 12682 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:56.144None[Sandbox] Process order. (Serial=6352, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2962,EmpireIndex=1 TimePlayed=2962,EmpireIndex=2 TimePlayed=2962,EmpireIndex=3 TimePlayed=2962)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.066None[Sandbox] Process order. (Serial=6353, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Messenger, Position=2002, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.068None[Sandbox] Process order. (Serial=6354, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=10683, Constructible=Extractor_Strategic01, Position=2598, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.072None[Sandbox] Process order. (Serial=6355, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=10683, Constructible=Extractor_Strategic02, Position=2970, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.106None[Sandbox] Process order. (Serial=6356, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=150, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.196NoneAI Synchronization took 42.9008ms at frame 12692 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:58.280None[Sandbox] Process order. (Serial=6357, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=DistrictImprovement_City_Center_08, Position=489, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.307None[Sandbox] Process order. (Serial=6358, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.377NoneAI Synchronization took 57.2913ms at frame 12697 (entities created: 1 deleted: 0 synchronized: 17 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:58.496None[Sandbox] Process order. (Serial=6359, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.582NoneAI Synchronization took 70.731ms at frame 12700 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:58.696None[Sandbox] Process order. (Serial=6360, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.706None[Sandbox] Process order. (Serial=6361, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 10696, WorldPosition: 1732, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.716None[Sandbox] Process order. (Serial=6362, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.751None[Sandbox] Process order. (Serial=6363, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.820NoneAI Synchronization took 50.7988ms at frame 12706 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:58.845None[Sandbox] Process order. (Serial=6364, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:58.930NoneAI Synchronization took 29.5012ms at frame 12709 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:24:59.557None[Sandbox] Process order. (Serial=6365, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:24:59.608None[Sandbox] Process order. (Serial=6366, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:00.270None[Sandbox] Process order. (Serial=6367, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 1, ToTechnologyIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:00.282Nonethe queue order was updated
Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__19_0()
20:25:00.310None[Sandbox] Process order. (Serial=6368, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:00.571None[Sandbox] Process order. (Serial=6369, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:01.647None[Sandbox] Process order. (Serial=6370, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:02.380None[Sandbox] Process order. (Serial=6371, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 1, ToTechnologyIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:02.396Nonethe queue order was updated
Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__19_0()
20:25:02.411None[Sandbox] Process order. (Serial=6372, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:02.620None[Sandbox] Process order. (Serial=6373, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:07.788None[Sandbox] Process order. (Serial=6374, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.002None[Sandbox] Process order. (Serial=6375, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.004None[Sandbox] Process order. (Serial=6376, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.062None[Sandbox] Process order. (Serial=6377, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3640 [40, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.064None[Sandbox] Process order. (Serial=6378, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2522 [47, 33] --> 2447 [47, 32] --> 2371 [46, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.073None[Sandbox] Process order. (Serial=6379, Empire=1, Order=OrderContinueGotoAction Action=1288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.076None[Sandbox] Process order. (Serial=6380, Empire=1, Order=OrderContinueGotoAction Action=1287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.084None[Sandbox] Process order. (Serial=6381, Empire=1, Order=OrderCreateBattle Attacker #7087 Target #7073 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.084NoneBattle 10699: Initialize battle with attacker 7087 (2895) and defender 7073 (2894).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.085NoneBattle 10699: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.085NoneBattle 10699: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:25:13.085NoneBattle 10699: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.087NoneBattle 10699: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.096NoneBattle 10699: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.097NoneBattle 10699: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.126NoneBattle 10699: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.144NonePresentation Battle 10699: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.145NonePresentation Battle 10699: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.146NonePresentation Battle 10699: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:13.146NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.146NoneRestorePresentationBattlePreview created ticket #40621.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.147NonePresentation Battle 10699: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=2895, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.147NonePresentation Battle 10699: Create participant 7087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.147NonePresentation Battle 10699: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=8, Guid=7073, Group=Defender, TileIndex=2894, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.148NonePresentation Battle 10699: Create participant 7073. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.148NonePresentation Battle 10699: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.149NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:25:13.149NonePresentation Battle 10699: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.149NonePresentation Battle 10699: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:13.149NonePresentation Battle 10699: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=2895, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.150NonePresentation Battle 10699: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=8 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.150NonePresentation Battle 10699: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:13.151NonePresentation Battle 10699: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=8, Guid=7073, Group=Defender, TileIndex=2894, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.151NonePresentation Battle 10699: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.151NonePresentation Battle 10699: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.152NonePresentation Battle 10699: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.152NonePresentation Battle 10699: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.152NonePresentation Battle 10699: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.153NonePresentation Battle 10699: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.153NoneInitialize presentation battle unit 10835 for unit 7225
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.154NoneInitialize presentation battle unit 10834 for unit 8738
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.154NoneInitialize presentation battle unit 10833 for unit 8867
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.155NoneInitialize presentation battle unit 10832 for unit 8981
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.156NoneInitialize presentation battle unit 10831 for unit 7086
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.156NonePresentation Battle 10699: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=8, ParticipantGuid=7073, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.165None[Sandbox] Process order. (Serial=6382, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.168NoneInitialize presentation battle unit 10839 for unit 7076
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.169NoneInitialize presentation battle unit 10838 for unit 7077
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.170NoneInitialize presentation battle unit 10837 for unit 7074
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.170NoneInitialize presentation battle unit 10836 for unit 7075
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.171NoneRequestRestoreAsyncOperation_Completed for ticket #40621.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:25:13.171NoneRestorePresentationBattlePreview skipped due to ended battle #10699
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:25:13.171NoneRequestAsyncOperation_Dismissed for ticket #40621.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:25:13.181NonePresentation Battle 10699: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.181NonePresentation Battle 10699: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.182NonePresentation Battle 10699: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.182NonePresentation Battle 10699: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:13.182NoneReleasePresentationBattlePreview attacker #7087, defender #7073
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.182NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.183NoneRestorePresentationBattlePreview created ticket #40629.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.183NonePresentation Battle 10699: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=8 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.184NonePresentation Battle 10699: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:13.184NonePresentation Battle 10699: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.203NoneRequestRestoreAsyncOperation_Completed for ticket #40629.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:25:13.204NoneRestorePresentationBattlePreview skipped due to ended battle #10699
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:25:13.204NoneRequestAsyncOperation_Dismissed for ticket #40629.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:25:13.212None[Sandbox] Process order. (Serial=6383, Empire=2, Order=OrderCreateBattle Attacker #4837 Target #7348 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.213NoneBattle 10840: Initialize battle with attacker 4837 (791) and defender 7348 (716).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.213NoneBattle 10840: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.213NoneBattle 10840: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:25:13.214NoneBattle 10840: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.215NoneBattle 10840: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:13.221None[Sandbox] Process order. (Serial=6384, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='722 [47, 9] --> 798 [48, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.232None[Sandbox] Process order. (Serial=6385, Empire=2, Order=OrderContinueGotoAction Action=1289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.282None[Sandbox] Process order. (Serial=6386, Empire=3, Order=OrderGoTo Entity=#10696, AdditionalFlags='IgnoreFogOfWar', Path='1733 [8, 23] --> 1659 [9, 22] --> 1660 [10, 22] --> 1661 [11, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.292None[Sandbox] Process order. (Serial=6387, Empire=3, Order=OrderContinueGotoAction Action=1290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.295None[Sandbox] Process order. (Serial=6388, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2270 [20, 30] --> 2195 [20, 29] --> 2121 [21, 28] --> 2046 [21, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.296None[Sandbox] Process order. (Serial=6389, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1808 [8, 24] --> 1732 [7, 23] --> 1657 [7, 22] --> 1656 [6, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.297None[Sandbox] Process order. (Serial=6390, Empire=3, Order=OrderGoTo Entity=#10698, AdditionalFlags='IgnoreFogOfWar', Path='1733 [8, 23] --> 1659 [9, 22] --> 1660 [10, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.312None[Sandbox] Process order. (Serial=6391, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1655 [5, 22] --> 1656 [6, 22] --> 1657 [7, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.314None[Sandbox] Process order. (Serial=6392, Empire=3, Order=OrderContinueGotoAction Action=1293)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.314NonePresentation Battle 10840: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.314NonePresentation Battle 10840: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.315NonePresentation Battle 10840: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:13.315NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.315None[Sandbox] Process order. (Serial=6393, Empire=3, Order=OrderContinueGotoAction Action=1292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.315NoneRestorePresentationBattlePreview created ticket #40649.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.316NonePresentation Battle 10840: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=791, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.316NonePresentation Battle 10840: Create participant 4837. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.316NonePresentation Battle 10840: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=33, Guid=7348, Group=Defender, TileIndex=716, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.316None[Sandbox] Process order. (Serial=6394, Empire=3, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.317NonePresentation Battle 10840: Create participant 7348. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.317NonePresentation Battle 10840: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=10109. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.317NonePresentation Battle 10840: Create participant 10109. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.318NonePresentation Battle 10840: An additional participant 10109 from empire 2 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:25:13.318NonePresentation Battle 10840: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.318NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:25:13.318NonePresentation Battle 10840: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.319NonePresentation Battle 10840: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:13.319NonePresentation Battle 10840: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=791, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.319NonePresentation Battle 10840: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10109, Group=Attacker, TileIndex=865, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:13.322None[Sandbox] Process order. (Serial=6395, Empire=3, Order=OrderContinueGotoAction Action=1294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.338NoneRequestRestoreAsyncOperation_Completed for ticket #40649.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:25:13.338NoneRestorePresentationBattlePreview skipped due to invalid battle #10840
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:25:13.339NoneRequestAsyncOperation_Dismissed for ticket #40649.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:25:13.342None[Sandbox] Process order. (Serial=6396, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='992 [17, 13] --> 1068 [18, 14] --> 1143 [18, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.353None[Sandbox] Process order. (Serial=6397, Empire=4, Order=OrderContinueGotoAction Action=1295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.373None[Sandbox] Process order. (Serial=6398, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22] --> 1799 [74, 23] --> 1798 [73, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.383None[Sandbox] Process order. (Serial=6399, Empire=6, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.392None[Sandbox] Process order. (Serial=6400, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2230 [55, 29] --> 2306 [56, 30] --> 2381 [56, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.403None[Sandbox] Process order. (Serial=6401, Empire=7, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.442None[Sandbox] Process order. (Serial=6402, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='627 [27, 8] --> 702 [27, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.452None[Sandbox] Process order. (Serial=6403, Empire=15, Order=OrderContinueGotoAction Action=1298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.473None[Sandbox] Process order. (Serial=6404, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3326 [26, 44] --> 3251 [26, 43] --> 3177 [27, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.482None[Sandbox] Process order. (Serial=6405, Empire=16, Order=OrderContinueGotoAction Action=1299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.493None[Sandbox] Process order. (Serial=6406, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3254 [29, 43] --> 3179 [29, 42] --> 3103 [28, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.503None[Sandbox] Process order. (Serial=6407, Empire=22, Order=OrderContinueGotoAction Action=1300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.523None[Sandbox] Process order. (Serial=6408, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1474 [49, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.533None[Sandbox] Process order. (Serial=6409, Empire=29, Order=OrderContinueGotoAction Action=1301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.583None[Sandbox] Process order. (Serial=6410, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3025 [25, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.593None[Sandbox] Process order. (Serial=6411, Empire=39, Order=OrderContinueGotoAction Action=1302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.614None[Sandbox] Process order. (Serial=6412, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='407 [32, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.616None[Sandbox] Process order. (Serial=6413, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1777 [52, 23] --> 1776 [51, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.624None[Sandbox] Process order. (Serial=6414, Empire=49, Order=OrderContinueGotoAction Action=1304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.625None[Sandbox] Process order. (Serial=6415, Empire=49, Order=OrderContinueGotoAction Action=1303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.633None[Sandbox] Process order. (Serial=6416, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3711 [36, 49] --> 3637 [37, 48] --> 3562 [37, 47] --> 3487 [37, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.643None[Sandbox] Process order. (Serial=6417, Empire=51, Order=OrderContinueGotoAction Action=1305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.713NoneAI Synchronization took 47.6539ms at frame 12790 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:13.743None[Sandbox] Process order. (Serial=6418, Empire=1, Order=OrderContinueGotoAction Action=1288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.797NoneAI Synchronization took 34.5804ms at frame 12793 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:13.903None[Sandbox] Process order. (Serial=6419, Empire=2, Order=OrderContinueGotoAction Action=1289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:13.964None[Sandbox] Process order. (Serial=6420, Empire=3, Order=OrderContinueGotoAction Action=1290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.016NoneAI Synchronization took 47.3509ms at frame 12798 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:14.033None[Sandbox] Process order. (Serial=6421, Empire=4, Order=OrderContinueGotoAction Action=1295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.035None[Sandbox] Process order. (Serial=6422, Empire=3, Order=OrderContinueGotoAction Action=1294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.037None[Sandbox] Process order. (Serial=6423, Empire=3, Order=OrderContinueGotoAction Action=1293)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.038None[Sandbox] Process order. (Serial=6424, Empire=3, Order=OrderContinueGotoAction Action=1292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.039None[Sandbox] Process order. (Serial=6425, Empire=3, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.089NoneAI Synchronization took 46.5833ms at frame 12801 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:14.104None[Sandbox] Process order. (Serial=6426, Empire=7, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.106None[Sandbox] Process order. (Serial=6427, Empire=6, Order=OrderContinueGotoAction Action=1296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.140NoneAI Synchronization took 32.7446ms at frame 12804 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:14.145None[Sandbox] Process order. (Serial=6428, Empire=15, Order=OrderContinueGotoAction Action=1298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.154None[Sandbox] Process order. (Serial=6429, Empire=16, Order=OrderContinueGotoAction Action=1299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.174None[Sandbox] Process order. (Serial=6430, Empire=22, Order=OrderContinueGotoAction Action=1300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.294None[Sandbox] Process order. (Serial=6431, Empire=49, Order=OrderContinueGotoAction Action=1304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.314None[Sandbox] Process order. (Serial=6432, Empire=51, Order=OrderContinueGotoAction Action=1305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.414None[Sandbox] Process order. (Serial=6433, Empire=1, Order=OrderContinueGotoAction Action=1288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.635None[Sandbox] Process order. (Serial=6434, Empire=3, Order=OrderContinueGotoAction Action=1290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.693NoneAI Synchronization took 53.1186ms at frame 12820 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:14.705None[Sandbox] Process order. (Serial=6435, Empire=3, Order=OrderContinueGotoAction Action=1294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.760NoneAI Synchronization took 50.4582ms at frame 12823 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:14.762None[Sandbox] Process order. (Serial=6436, Empire=3, Order=OrderContinueGotoAction Action=1292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.818NoneAI Synchronization took 51.867ms at frame 12824 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:14.820None[Sandbox] Process order. (Serial=6437, Empire=3, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.882NoneAI Synchronization took 53.6957ms at frame 12825 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:14.886None[Sandbox] Process order. (Serial=6438, Empire=16, Order=OrderContinueGotoAction Action=1299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.888None[Sandbox] Process order. (Serial=6439, Empire=7, Order=OrderContinueGotoAction Action=1297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.889None[Sandbox] Process order. (Serial=6440, Empire=22, Order=OrderContinueGotoAction Action=1300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:14.929NoneAI Synchronization took 38.5042ms at frame 12827 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:14.987None[Sandbox] Process order. (Serial=6441, Empire=51, Order=OrderContinueGotoAction Action=1305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.379None[Sandbox] Process order. (Serial=6442, Empire=3, Order=OrderContinueGotoAction Action=1294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.438None[Sandbox] Process order. (Serial=6443, Empire=3, Order=OrderContinueGotoAction Action=1292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.498None[Sandbox] Process order. (Serial=6444, Empire=3, Order=OrderContinueGotoAction Action=1291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.564NoneAI Synchronization took 53.0632ms at frame 12839 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:15.659None[Sandbox] Process order. (Serial=6445, Empire=51, Order=OrderContinueGotoAction Action=1305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.700NoneAI Synchronization took 38.3997ms at frame 12842 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:15.716NoneThe AI synchronization took 967 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:25:15.769None[Sandbox] Process order. (Serial=6446, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 10699, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.771None[Sandbox] Process order. (Serial=6447, Empire=1, Order=OrderCreateBattle Attacker #4815 Target #6858 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.771NoneBattle 10937: Initialize battle with attacker 4815 (3640) and defender 6858 (3715).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.772NoneBattle 10937: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.772NoneBattle 10937: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:25:15.772NoneBattle 10937: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.774NoneBattle 10937: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.784NoneBattle 10937: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.784NoneBattle 10937: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.818NoneBattle 10937: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.820NoneQuest MinorFaction_SpecificQuest_Oneiroi01_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.832None[AI] Battle 10699: Confirming battle for empire 8
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:25:15.838NonePresentation Battle 10937: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.838NonePresentation Battle 10937: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.839NonePresentation Battle 10937: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.839NonePresentation Battle 10937: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=3640, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.840NonePresentation Battle 10937: Create participant 4815. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.840NonePresentation Battle 10937: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=6859, Group=Defender, TileIndex=3715, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.841NonePresentation Battle 10937: Create participant 6859. type=Dweller.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.841None[Sandbox] Process order. (Serial=6448, Empire=8, Order=OrderBattleSetAutoResolve BattleGuid: 10699, EmpireIndex: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.841NonePresentation Battle 10937: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=6858, Group=Defender, TileIndex=3715, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.842NonePresentation Battle 10937: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.842NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:25:15.842NoneBattle 10699: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.842NonePresentation Battle 10937: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.843NonePresentation Battle 10937: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.843NonePresentation Battle 10937: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=3640, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.843NoneBattle 10699: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.843NonePresentation Battle 10937: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=46 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.843NoneAddRandomEquipment (Equipment=Equipment_Consumable_02_Definition, seed=449905583, turn=63, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=7087)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.843NonePresentation Battle 10937: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.844NonePresentation Battle 10937: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=6859, Group=Defender, TileIndex=3715, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.844NoneBattle 10699: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.844NonePresentation Battle 10937: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=6858, Group=Defender, TileIndex=3715, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.844NonePresentation Battle 10937: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.845NonePresentation Battle 10937: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.845NonePresentation Battle 10937: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=46, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.845NonePresentation Battle 10937: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.846NonePresentation Battle 10937: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.846NonePresentation Battle 10937: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4815, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.846NoneInitialize presentation battle unit 11039 for unit 5786
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.847NoneInitialize presentation battle unit 11038 for unit 4818
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.848NoneInitialize presentation battle unit 11037 for unit 6258
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.849NoneInitialize presentation battle unit 11036 for unit 6384
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.850None[Sandbox] Process order. (Serial=6449, Empire=2, Order=OrderBattleEngagement BattleGuid: 10840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.850NonePresentation Battle 10699: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.850NoneBattle 10840: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.850NonePresentation Battle 10699: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.850NoneBattle 10840: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.864NoneInitialize presentation battle unit 11035 for unit 4817
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.876NonePresentation Battle 10937: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=46, ParticipantGuid=6859, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.876NoneInitialize presentation battle unit 11043 for unit 7399
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.877NoneInitialize presentation battle unit 11042 for unit 7398
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.878NoneBattle 10840: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.878NoneInitialize presentation battle unit 11041 for unit 7397
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.878NoneInitialize presentation battle unit 11040 for unit 7396
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.879NonePresentation Battle 10937: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=46, ParticipantGuid=6858, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.879NonePresentation Battle 10937: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.880NonePresentation Battle 10937: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.880NonePresentation Battle 10937: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.880NonePresentation Battle 10937: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.881NonePresentation Battle 10937: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=46 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.881NonePresentation Battle 10937: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.881NonePresentation Battle 10937: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.916NonePresentation Battle 10840: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=33 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.916NonePresentation Battle 10840: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.917NonePresentation Battle 10840: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=33, Guid=7348, Group=Defender, TileIndex=716, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.917NonePresentation Battle 10840: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.917NonePresentation Battle 10840: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.918NonePresentation Battle 10840: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=33, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.918NonePresentation Battle 10840: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.918NonePresentation Battle 10840: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.919NonePresentation Battle 10840: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4837, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.919NoneInitialize presentation battle unit 11048 for unit 4842
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.920NoneInitialize presentation battle unit 11047 for unit 4840
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.921NoneInitialize presentation battle unit 11046 for unit 7227
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.921NoneInitialize presentation battle unit 11045 for unit 5795
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.922NoneInitialize presentation battle unit 11044 for unit 7043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.922NonePresentation Battle 10840: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=10109, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.922NonePresentation Battle 10699: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=8. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.923NonePresentation Battle 10699: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=8 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.923NonePresentation Battle 10699: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.923NonePresentation Battle 10699: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.923NonePresentation Battle 10699: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.930None[Sandbox] Process order. (Serial=6450, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10699)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.930NoneBattle 10699: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:15.931NoneBattle #10699: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.933NoneReleaseArmy #7073 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.933NoneReleaseArmy #7073 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.934NoneReleaseArmy #7073 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.934NoneReleaseArmy #7073 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.934NoneReleaseArmy #7073 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.938NoneInitialize presentation battle unit 11049 for unit 10108
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.950NonePresentation Battle 10840: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=33, ParticipantGuid=7348, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.951NoneInitialize presentation battle unit 11053 for unit 7351
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.953NoneInitialize presentation battle unit 11052 for unit 7352
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.954NoneInitialize presentation battle unit 11051 for unit 7349
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.965NoneInitialize presentation battle unit 11050 for unit 7350
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.969None[Sandbox] Process order. (Serial=6451, Empire=3, Order=OrderGoTo Entity=#10698, AdditionalFlags='IgnoreFogOfWar', Path='1660 [10, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.977NonePresentation Battle 10840: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.977NonePresentation Battle 10840: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.978NonePresentation Battle 10840: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.978NonePresentation Battle 10840: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.978NoneReleasePresentationBattlePreview attacker #4837, defender #7348
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.979NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.979None[Sandbox] Process order. (Serial=6452, Empire=3, Order=OrderContinueGotoAction Action=1306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:15.979NoneRestorePresentationBattlePreview created ticket #40746.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.979NonePresentation Battle 10840: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=33 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:15.979NonePresentation Battle 10840: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:15.980NonePresentation Battle 10840: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:16.011NonePresentation Battle 10699: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:16.011NoneRelease presentation battle unit 10835
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.012NoneRelease presentation battle unit 10834
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.012NoneRelease presentation battle unit 10833
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.013NoneRelease presentation battle unit 10832
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.013NoneRelease presentation battle unit 10831
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.013NoneRelease presentation battle unit 10839
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.014NoneRelease presentation battle unit 10838
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.014NoneRelease presentation battle unit 10837
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.014NoneRelease presentation battle unit 10836
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:16.015NoneRequestRestoreAsyncOperation_Completed for ticket #40746.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:25:16.015NoneRestorePresentationBattlePreview skipped due to ended battle #10840
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:25:16.015NoneRequestAsyncOperation_Dismissed for ticket #40746.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:25:16.021None[Sandbox] Process order. (Serial=6453, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3399 [24, 45] --> 3325 [25, 44] --> 3326 [26, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:16.051None[Sandbox] Process order. (Serial=6454, Empire=49, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:16.113NoneAI Synchronization took 59.4789ms at frame 12859 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:16.722None[Sandbox] Process order. (Serial=6455, Empire=49, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:16.770NoneAI Synchronization took 44.0592ms at frame 12862 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:17.396None[Sandbox] Process order. (Serial=6456, Empire=49, Order=OrderContinueGotoAction Action=1307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.421NoneThe AI synchronization took 837 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:25:17.475None[Sandbox] Process order. (Serial=6457, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.476None[Sandbox] Process order. (Serial=6458, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 10937, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.477None[Sandbox] Process order. (Serial=6459, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2895, TargetGUID: 7087, EmpireActionType: KinOfSheredyn_Military01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.482None[AI] Battle 10937: Confirming battle for empire 46
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:25:17.485None[Sandbox] Process order. (Serial=6460, Empire=46, Order=OrderBattleSetAutoResolve BattleGuid: 10937, EmpireIndex: 46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.486NoneBattle 10937: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:17.487NoneBattle 10937: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.488NoneBattle 10937: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:17.511NonePresentation Battle 10937: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.511NonePresentation Battle 10937: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.512NonePresentation Battle 10937: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=46. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.512NonePresentation Battle 10937: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=46 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.512NonePresentation Battle 10937: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.512NonePresentation Battle 10937: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:17.513NonePresentation Battle 10937: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.514None[Sandbox] Process order. (Serial=6461, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.524None[Sandbox] Process order. (Serial=6462, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10937)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.524NoneBattle 10937: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:17.525NoneBattle #10937: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.546None[Sandbox] Process order. (Serial=6463, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 10840, EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.551None[AI] Battle 10840: Confirming battle for empire 33
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
20:25:17.555None[Sandbox] Process order. (Serial=6464, Empire=33, Order=OrderBattleSetAutoResolve BattleGuid: 10840, EmpireIndex: 33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.556NoneBattle 10840: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:17.557NoneBattle 10840: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.557NoneAddRandomEquipment (Equipment=Equipment_TwoHanded_04_Definition, seed=449903120, turn=63, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.558NoneBattle 10840: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:17.621NonePresentation Battle 10937: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:17.621NoneRelease presentation battle unit 11039
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.621NoneRelease presentation battle unit 11038
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.622NoneRelease presentation battle unit 11037
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.622NoneRelease presentation battle unit 11036
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.622NoneRelease presentation battle unit 11035
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.623NoneRelease presentation battle unit 11043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.623NoneRelease presentation battle unit 11042
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.623NoneRelease presentation battle unit 11041
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.624NoneRelease presentation battle unit 11040
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.624NonePresentation Battle 10840: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.624NonePresentation Battle 10840: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.625NonePresentation Battle 10840: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=33. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.625NonePresentation Battle 10840: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=33 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.625NonePresentation Battle 10840: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.625NonePresentation Battle 10840: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:17.626NonePresentation Battle 10840: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.636None[Sandbox] Process order. (Serial=6465, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.637NoneBattle 10840: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:25:17.638NoneBattle #10840: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.639NoneReleaseArmy #7348 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.640NoneReleaseArmy #7348 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.640NoneReleaseArmy #7348 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.640NoneReleaseArmy #7348 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.640NoneReleaseArmy #7348 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:17.653None[Sandbox] Process order. (Serial=6466, Empire=8, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.686None[Sandbox] Process order. (Serial=6467, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1399 [49, 18] --> 1398 [48, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.696None[Sandbox] Process order. (Serial=6468, Empire=29, Order=OrderContinueGotoAction Action=1308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.717None[Sandbox] Process order. (Serial=6469, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.727NonePresentation Battle 10840: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:25:17.727None[Sandbox] Process order. (Serial=6470, Empire=39, Order=OrderContinueGotoAction Action=1309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.727NoneRelease presentation battle unit 11048
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.728NoneRelease presentation battle unit 11047
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.728NoneRelease presentation battle unit 11046
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.728NoneRelease presentation battle unit 11045
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.729NoneRelease presentation battle unit 11044
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.729NoneRelease presentation battle unit 11049
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.729NoneRelease presentation battle unit 11053
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.730NoneRelease presentation battle unit 11052
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.730NoneRelease presentation battle unit 11051
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.731NoneRelease presentation battle unit 11050
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:25:17.737None[Sandbox] Process order. (Serial=6471, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.746None[Sandbox] Process order. (Serial=6472, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='482 [32, 6] --> 481 [31, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.748None[Sandbox] Process order. (Serial=6473, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1777 [52, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.756None[Sandbox] Process order. (Serial=6474, Empire=49, Order=OrderContinueGotoAction Action=1311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.758None[Sandbox] Process order. (Serial=6475, Empire=49, Order=OrderContinueGotoAction Action=1310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.770None[Sandbox] Process order. (Serial=6476, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.771None[Sandbox] Process order. (Serial=6477, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:17.772None[Sandbox] Process order. (Serial=6478, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:18.371None[Sandbox] Process order. (Serial=6479, Empire=29, Order=OrderContinueGotoAction Action=1308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:18.434None[Sandbox] Process order. (Serial=6480, Empire=49, Order=OrderContinueGotoAction Action=1310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:18.440NoneThe AI synchronization took 494 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:25:18.482None[Sandbox] Process order. (Serial=6481, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 61, HeroIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:18.484None[Sandbox] Process order. (Serial=6482, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 2, SkillIndex: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:18.552None[Sandbox] Process order. (Serial=6483, Empire=33, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:18.585None[Sandbox] Process order. (Serial=6484, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:18.607NonePopulationWindow: Couldn't be fully refreshed: AwaitingEndTurnCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
20:25:18.620NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
20:25:18.744None[Sandbox] Process order. (Serial=6485, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:18.915NoneAI Synchronization took 57.2125ms at frame 12914 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:19.013NoneAI Synchronization took 43.0129ms at frame 12916 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:19.038NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:19.284NoneA new sandbox turn has begun: Turn 64
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:25:19.311None[Sandbox] Process order. (Serial=6486, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:25:19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:19.323None[Sandbox] Process order. (Serial=6487, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2985,EmpireIndex=1 TimePlayed=2985,EmpireIndex=2 TimePlayed=2985,EmpireIndex=3 TimePlayed=2985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.325None[Sandbox] Process order. (Serial=6488, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.328None[Sandbox] Process order. (Serial=6489, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Legionary, Position=2002, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.355None[Sandbox] Process order. (Serial=6490, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5177, ConstructionGUID=141, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.385None[Sandbox] Process order. (Serial=6491, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1577, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.387None[Sandbox] Process order. (Serial=6492, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 1, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.465NoneAI Synchronization took 66.4037ms at frame 12933 (entities created: 1 deleted: 0 synchronized: 15 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:21.495None[Sandbox] Process order. (Serial=6493, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.553NoneAI Synchronization took 43.3941ms at frame 12935 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:21.595None[Sandbox] Process order. (Serial=6494, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.633None[Sandbox] Process order. (Serial=6495, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_LastLord_DustBishopChariot, Position=1788, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.676None[Sandbox] Process order. (Serial=6496, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:21.735NoneAI Synchronization took 45.5524ms at frame 12945 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:27.780None[Sandbox] Process order. (Serial=6497, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:29.850None[Sandbox] Process order. (Serial=6498, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=DistrictImprovement_Military_01, Position=2201, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:30.481None[Sandbox] Process order. (Serial=6499, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:31.254None[Sandbox] Process order. (Serial=6500, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:45.518NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 263, current data frame: 263) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:46.580None[Sandbox] Process order. (Serial=6501, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Bridge_Exploitation, Position=1443, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:47.489NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 266, current data frame: 266) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:47.685None[Sandbox] Process order. (Serial=6502, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Bridge_Exploitation, Position=1669, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.741None[Sandbox] Process order. (Serial=6503, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.744None[Sandbox] Process order. (Serial=6504, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.812None[Sandbox] Process order. (Serial=6505, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2296 [46, 30] --> 2220 [45, 29] --> 2146 [46, 28] --> 2070 [45, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.813None[Sandbox] Process order. (Serial=6506, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2896 [46, 38] --> 2897 [47, 38] --> 2822 [47, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.814None[Sandbox] Process order. (Serial=6507, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3564 [39, 47] --> 3489 [39, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.826None[Sandbox] Process order. (Serial=6508, Empire=1, Order=OrderContinueGotoAction Action=1314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.828None[Sandbox] Process order. (Serial=6509, Empire=1, Order=OrderContinueGotoAction Action=1313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.829None[Sandbox] Process order. (Serial=6510, Empire=1, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.873None[Sandbox] Process order. (Serial=6511, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #11061 TargetArmyGUID: #10090 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.874NoneReleaseArmy #11061 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:48.874NoneReleaseArmy #11061 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:48.875NoneReleaseArmy #11061 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:48.875NoneReleaseArmy #11061 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:48.876NoneReleaseArmy #11061 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:48.877None[Sandbox] Process order. (Serial=6512, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='941 [41, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.878None[Sandbox] Process order. (Serial=6513, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='792 [42, 10] --> 867 [42, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.883None[Sandbox] Process order. (Serial=6514, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='873 [48, 11] --> 949 [49, 12] --> 1024 [49, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.885None[Sandbox] Process order. (Serial=6515, Empire=2, Order=OrderContinueGotoAction Action=1316)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.887None[Sandbox] Process order. (Serial=6516, Empire=2, Order=OrderContinueGotoAction Action=1315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.892None[Sandbox] Process order. (Serial=6517, Empire=2, Order=OrderContinueGotoAction Action=1317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.944None[Sandbox] Process order. (Serial=6518, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1971 [21, 26] --> 1895 [20, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.946None[Sandbox] Process order. (Serial=6519, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22] --> 1732 [7, 23] --> 1808 [8, 24] --> 1883 [8, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.947None[Sandbox] Process order. (Serial=6520, Empire=3, Order=OrderGoTo Entity=#10696, AdditionalFlags='IgnoreFogOfWar', Path='1662 [12, 22] --> 1663 [13, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.947None[Sandbox] Process order. (Serial=6521, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1656 [6, 22] --> 1655 [5, 22] --> 1654 [4, 22] --> 1653 [3, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.948None[Sandbox] Process order. (Serial=6522, Empire=3, Order=OrderGoTo Entity=#10698, AdditionalFlags='IgnoreFogOfWar', Path='1661 [11, 22] --> 1662 [12, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.949None[Sandbox] Process order. (Serial=6523, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='1882 [7, 25] --> 1957 [7, 26] --> 2032 [7, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.952None[Sandbox] Process order. (Serial=6524, Empire=3, Order=OrderContinueGotoAction Action=1323)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.953None[Sandbox] Process order. (Serial=6525, Empire=3, Order=OrderContinueGotoAction Action=1322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.954None[Sandbox] Process order. (Serial=6526, Empire=3, Order=OrderContinueGotoAction Action=1321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.955None[Sandbox] Process order. (Serial=6527, Empire=3, Order=OrderContinueGotoAction Action=1320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.957None[Sandbox] Process order. (Serial=6528, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.958None[Sandbox] Process order. (Serial=6529, Empire=3, Order=OrderContinueGotoAction Action=1318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.973None[Sandbox] Process order. (Serial=6530, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1293 [18, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:48.985None[Sandbox] Process order. (Serial=6531, Empire=4, Order=OrderContinueGotoAction Action=1324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.005None[Sandbox] Process order. (Serial=6532, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1650 [0, 22] --> 1575 [0, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.015None[Sandbox] Process order. (Serial=6533, Empire=6, Order=OrderContinueGotoAction Action=1325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.033None[Sandbox] Process order. (Serial=6534, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2457 [57, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.044None[Sandbox] Process order. (Serial=6535, Empire=7, Order=OrderContinueGotoAction Action=1326)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.053None[Sandbox] Process order. (Serial=6536, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='627 [27, 8] --> 551 [26, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.064None[Sandbox] Process order. (Serial=6537, Empire=15, Order=OrderContinueGotoAction Action=1327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.073None[Sandbox] Process order. (Serial=6538, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3178 [28, 42] --> 3179 [29, 42] --> 3180 [30, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.084None[Sandbox] Process order. (Serial=6539, Empire=16, Order=OrderContinueGotoAction Action=1328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.104None[Sandbox] Process order. (Serial=6540, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3102 [27, 41] --> 3177 [27, 42] --> 3251 [26, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.114None[Sandbox] Process order. (Serial=6541, Empire=22, Order=OrderContinueGotoAction Action=1329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.134None[Sandbox] Process order. (Serial=6542, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1322 [47, 17] --> 1321 [46, 17] --> 1320 [45, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.144None[Sandbox] Process order. (Serial=6543, Empire=29, Order=OrderContinueGotoAction Action=1330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.154None[Sandbox] Process order. (Serial=6544, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.165None[Sandbox] Process order. (Serial=6545, Empire=39, Order=OrderContinueGotoAction Action=1331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.185None[Sandbox] Process order. (Serial=6546, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='480 [30, 6] --> 554 [29, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.187None[Sandbox] Process order. (Serial=6547, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1778 [53, 23] --> 1854 [54, 24] --> 1929 [54, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.195None[Sandbox] Process order. (Serial=6548, Empire=49, Order=OrderContinueGotoAction Action=1333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.197None[Sandbox] Process order. (Serial=6549, Empire=49, Order=OrderContinueGotoAction Action=1332)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.205None[Sandbox] Process order. (Serial=6550, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3411 [36, 45] --> 3337 [37, 44] --> 3262 [37, 43] --> 3187 [37, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.217None[Sandbox] Process order. (Serial=6551, Empire=51, Order=OrderContinueGotoAction Action=1334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.304NoneAI Synchronization took 67.8479ms at frame 13003 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:49.498None[Sandbox] Process order. (Serial=6552, Empire=1, Order=OrderContinueGotoAction Action=1314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.501None[Sandbox] Process order. (Serial=6553, Empire=1, Order=OrderContinueGotoAction Action=1313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.520None[Sandbox] Process order. (Serial=6554, Empire=1, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.587NoneAI Synchronization took 43.1715ms at frame 13007 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:49.597None[Sandbox] Process order. (Serial=6555, Empire=2, Order=OrderContinueGotoAction Action=1317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.600None[Sandbox] Process order. (Serial=6556, Empire=2, Order=OrderContinueGotoAction Action=1316)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.637None[Sandbox] Process order. (Serial=6557, Empire=3, Order=OrderContinueGotoAction Action=1323)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.640None[Sandbox] Process order. (Serial=6558, Empire=3, Order=OrderContinueGotoAction Action=1321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.641None[Sandbox] Process order. (Serial=6559, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.642None[Sandbox] Process order. (Serial=6560, Empire=3, Order=OrderContinueGotoAction Action=1318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.713NoneAI Synchronization took 66.9803ms at frame 13012 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:49.718None[Sandbox] Process order. (Serial=6561, Empire=6, Order=OrderContinueGotoAction Action=1325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.720None[Sandbox] Process order. (Serial=6562, Empire=4, Order=OrderContinueGotoAction Action=1324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.774NoneAI Synchronization took 49.3119ms at frame 13014 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:49.778None[Sandbox] Process order. (Serial=6563, Empire=16, Order=OrderContinueGotoAction Action=1328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.780None[Sandbox] Process order. (Serial=6564, Empire=15, Order=OrderContinueGotoAction Action=1327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.789None[Sandbox] Process order. (Serial=6565, Empire=22, Order=OrderContinueGotoAction Action=1329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.818None[Sandbox] Process order. (Serial=6566, Empire=29, Order=OrderContinueGotoAction Action=1330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.868None[Sandbox] Process order. (Serial=6567, Empire=49, Order=OrderContinueGotoAction Action=1333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.870None[Sandbox] Process order. (Serial=6568, Empire=49, Order=OrderContinueGotoAction Action=1332)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:49.888None[Sandbox] Process order. (Serial=6569, Empire=51, Order=OrderContinueGotoAction Action=1334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.178None[Sandbox] Process order. (Serial=6570, Empire=1, Order=OrderContinueGotoAction Action=1313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.210None[Sandbox] Process order. (Serial=6571, Empire=1, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.269None[Sandbox] Process order. (Serial=6572, Empire=2, Order=OrderContinueGotoAction Action=1317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.309None[Sandbox] Process order. (Serial=6573, Empire=3, Order=OrderContinueGotoAction Action=1323)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.312None[Sandbox] Process order. (Serial=6574, Empire=3, Order=OrderContinueGotoAction Action=1321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.387NoneAI Synchronization took 70.743ms at frame 13036 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:50.389None[Sandbox] Process order. (Serial=6575, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.462NoneAI Synchronization took 64.9876ms at frame 13037 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:50.479None[Sandbox] Process order. (Serial=6576, Empire=22, Order=OrderContinueGotoAction Action=1329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.481None[Sandbox] Process order. (Serial=6577, Empire=16, Order=OrderContinueGotoAction Action=1328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.533NoneAI Synchronization took 49.4848ms at frame 13040 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:50.550None[Sandbox] Process order. (Serial=6578, Empire=49, Order=OrderContinueGotoAction Action=1333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.551None[Sandbox] Process order. (Serial=6579, Empire=29, Order=OrderContinueGotoAction Action=1330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.561None[Sandbox] Process order. (Serial=6580, Empire=51, Order=OrderContinueGotoAction Action=1334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:50.879None[Sandbox] Process order. (Serial=6581, Empire=1, Order=OrderContinueGotoAction Action=1312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.059None[Sandbox] Process order. (Serial=6582, Empire=3, Order=OrderContinueGotoAction Action=1319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.130NoneAI Synchronization took 65.7161ms at frame 13050 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:51.230None[Sandbox] Process order. (Serial=6583, Empire=51, Order=OrderContinueGotoAction Action=1334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.282NoneAI Synchronization took 49.4398ms at frame 13053 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:51.289NoneThe AI synchronization took 981 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:25:51.340None[Sandbox] Process order. (Serial=6584, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2000 [50, 26] --> 2074 [49, 27] --> 2149 [49, 28] --> 2223 [48, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.350None[Sandbox] Process order. (Serial=6585, Empire=1, Order=OrderContinueGotoAction Action=1335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.401None[Sandbox] Process order. (Serial=6586, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1714 [64, 22] --> 1713 [63, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.410None[Sandbox] Process order. (Serial=6587, Empire=2, Order=OrderContinueGotoAction Action=1336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.441None[Sandbox] Process order. (Serial=6588, Empire=3, Order=OrderSubjugate ArmyGUID: #8985 StopAction=False Action=0 at 1894 [19, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.441NoneCreateSubjugation subjugation #11065 (Tile: 1894, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:51.490None[Sandbox] Process order. (Serial=6589, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44] --> 3252 [27, 43] --> 3178 [28, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:51.501None[Sandbox] Process order. (Serial=6590, Empire=49, Order=OrderContinueGotoAction Action=1338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:52.021None[Sandbox] Process order. (Serial=6591, Empire=1, Order=OrderContinueGotoAction Action=1335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:52.081None[Sandbox] Process order. (Serial=6592, Empire=2, Order=OrderContinueGotoAction Action=1336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:52.171None[Sandbox] Process order. (Serial=6593, Empire=49, Order=OrderContinueGotoAction Action=1338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:52.692None[Sandbox] Process order. (Serial=6594, Empire=1, Order=OrderContinueGotoAction Action=1335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:52.844None[Sandbox] Process order. (Serial=6595, Empire=49, Order=OrderContinueGotoAction Action=1338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:53.364None[Sandbox] Process order. (Serial=6596, Empire=1, Order=OrderContinueGotoAction Action=1335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.035None[Sandbox] Process order. (Serial=6597, Empire=1, Order=OrderContinueGotoAction Action=1335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.062NoneThe AI synchronization took 1843 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:25:54.166None[Sandbox] Process order. (Serial=6598, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='866 [41, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.176None[Sandbox] Process order. (Serial=6599, Empire=2, Order=OrderContinueGotoAction Action=1339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.206None[Sandbox] Process order. (Serial=6600, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #8985 ActionType=Consume StopAction=False at 1894 [19, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.246None[Sandbox] Process order. (Serial=6601, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 164, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.248None[Sandbox] Process order. (Serial=6602, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 10696, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.286None[Sandbox] Process order. (Serial=6603, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2458 [58, 32] --> 2383 [58, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.296None[Sandbox] Process order. (Serial=6604, Empire=7, Order=OrderContinueGotoAction Action=1341)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.338None[Sandbox] Process order. (Serial=6605, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.347None[Sandbox] Process order. (Serial=6606, Empire=39, Order=OrderContinueGotoAction Action=1342)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.368None[Sandbox] Process order. (Serial=6607, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.378None[Sandbox] Process order. (Serial=6608, Empire=49, Order=OrderContinueGotoAction Action=1343)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.405None[Sandbox] Process order. (Serial=6609, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.971None[Sandbox] Process order. (Serial=6610, Empire=7, Order=OrderContinueGotoAction Action=1341)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:54.979NoneThe AI synchronization took 442 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:25:55.161None[Sandbox] Process order. (Serial=6611, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:55.163None[Sandbox] Process order. (Serial=6612, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:55.165None[Sandbox] Process order. (Serial=6613, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:55.241None[Sandbox] Process order. (Serial=6614, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:55.442NoneAI Synchronization took 68.3594ms at frame 13128 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:55.534NoneAI Synchronization took 56.2632ms at frame 13130 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:55.556NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:55.819NoneA new sandbox turn has begun: Turn 65
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:25:55.823None[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event004: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:55.823None[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event007: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:55.839None[Sandbox] Process order. (Serial=6615, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:25:55)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:55.854None[Sandbox] Process order. (Serial=6616, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3022,EmpireIndex=1 TimePlayed=3022,EmpireIndex=2 TimePlayed=3022,EmpireIndex=3 TimePlayed=3022)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:56.277None[Sandbox] Process order. (Serial=6617, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 165, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:56.279None[Sandbox] Process order. (Serial=6618, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 165, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:57.844None[Sandbox] Process order. (Serial=6619, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:57.876None[Sandbox] Process order. (Serial=6620, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 30)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:57.905None[Sandbox] Process order. (Serial=6621, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=154, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:57.907None[Sandbox] Process order. (Serial=6622, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11066)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:57.908NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event004_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:57.908NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event004_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:57.946None[Sandbox] Process order. (Serial=6623, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11067)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:57.947NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:57.948NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:58.878None[Sandbox] Process order. (Serial=6624, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=DistrictImprovement_Industry_04, Position=489, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:58.880None[Sandbox] Process order. (Serial=6625, Empire=2, Order=OrderDialogChoice DialogIndex: 68, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:58.886NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event004_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:58.886NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event004_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:58.933None[Sandbox] Process order. (Serial=6626, Empire=3, Order=OrderDialogChoice DialogIndex: 69, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:58.934NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:25:59.008NoneAI Synchronization took 64.5534ms at frame 13160 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:59.079None[Sandbox] Process order. (Serial=6627, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=7413, ConstructionGUID=164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:59.082None[Sandbox] Process order. (Serial=6628, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:59.083None[Sandbox] Process order. (Serial=6629, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 68)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:59.099None[Sandbox] Process order. (Serial=6630, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=District_Tier1_Population, Position=563, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:59.139None[Sandbox] Process order. (Serial=6631, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:59.141None[Sandbox] Process order. (Serial=6632, Empire=3, Order=OrderSellResource ResourceType: Resource03, Quantity: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:59.203NoneAI Synchronization took 50.2758ms at frame 13168 (entities created: 0 deleted: 0 synchronized: 12 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:25:59.309None[Sandbox] Process order. (Serial=6633, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:25:59.630None[Sandbox] Process order. (Serial=6634, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 163, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:00.301None[Sandbox] Process order. (Serial=6635, Empire=3, Order=OrderBuyResource ResourceType: Resource11, Quantity: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:00.382NoneAI Synchronization took 65.4177ms at frame 13177 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:01.023None[Sandbox] Process order. (Serial=6636, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 166, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:01.035NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.035NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.035NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.036NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.086NoneAI Synchronization took 52.2975ms at frame 13179 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:01.132NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.133NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.133NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.133NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.835None[Sandbox] Process order. (Serial=6637, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=Unit_Mukag_Scout, Position=1665, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:01.932NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.933NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.933NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:01.933NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:02.387None[Sandbox] Process order. (Serial=6638, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=Unit_Mukag_Scout, Position=1665, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:02.443NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:02.443NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:02.444NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:02.444NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:03.241None[Sandbox] Process order. (Serial=6639, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:03.242None[Sandbox] Process order. (Serial=6640, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:03.291BrainPlayer is Reactive but everyone else is either Ready or Reactive: Starting Timer
Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
20:26:03.340NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:03.340NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:03.340NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:03.341NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:04.284None[Sandbox] Process order. (Serial=6641, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='1995 [45, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.287None[Sandbox] Process order. (Serial=6642, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3414 [39, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.289None[Sandbox] Process order. (Serial=6643, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2897 [47, 38] --> 2896 [46, 38] --> 2895 [45, 38] --> 2894 [44, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.294None[Sandbox] Process order. (Serial=6644, Empire=1, Order=OrderContinueGotoAction Action=1346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.296None[Sandbox] Process order. (Serial=6645, Empire=1, Order=OrderContinueGotoAction Action=1345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.297None[Sandbox] Process order. (Serial=6646, Empire=1, Order=OrderContinueGotoAction Action=1344)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.344None[Sandbox] Process order. (Serial=6647, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='867 [42, 11] --> 868 [43, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.345None[Sandbox] Process order. (Serial=6648, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='868 [43, 11] --> 869 [44, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.346None[Sandbox] Process order. (Serial=6649, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1712 [62, 22] --> 1711 [61, 22] --> 1710 [60, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.355None[Sandbox] Process order. (Serial=6650, Empire=2, Order=OrderContinueGotoAction Action=1349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.357None[Sandbox] Process order. (Serial=6651, Empire=2, Order=OrderContinueGotoAction Action=1348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.359None[Sandbox] Process order. (Serial=6652, Empire=2, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.414None[Sandbox] Process order. (Serial=6653, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2107 [7, 28] --> 2181 [6, 29] --> 2256 [6, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.424None[Sandbox] Process order. (Serial=6654, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8181 StopAction=False Action=0 at 1653 [3, 22])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.427None[Sandbox] Process order. (Serial=6655, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.445None[Sandbox] Process order. (Serial=6656, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1143 [18, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.454None[Sandbox] Process order. (Serial=6657, Empire=4, Order=OrderContinueGotoAction Action=1352)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.464None[Sandbox] Process order. (Serial=6658, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20] --> 1426 [1, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.474None[Sandbox] Process order. (Serial=6659, Empire=6, Order=OrderContinueGotoAction Action=1353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.485None[Sandbox] Process order. (Serial=6660, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2308 [58, 30] --> 2232 [57, 29] --> 2157 [57, 28] --> 2081 [56, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.494None[Sandbox] Process order. (Serial=6661, Empire=7, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.504None[Sandbox] Process order. (Serial=6662, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6] --> 400 [25, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.514None[Sandbox] Process order. (Serial=6663, Empire=15, Order=OrderContinueGotoAction Action=1355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.525None[Sandbox] Process order. (Serial=6664, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3255 [30, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.535None[Sandbox] Process order. (Serial=6665, Empire=16, Order=OrderContinueGotoAction Action=1356)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.544None[Sandbox] Process order. (Serial=6666, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3252 [27, 43] --> 3253 [28, 43] --> 3254 [29, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.554None[Sandbox] Process order. (Serial=6667, Empire=22, Order=OrderContinueGotoAction Action=1357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.564None[Sandbox] Process order. (Serial=6668, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1395 [45, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.574None[Sandbox] Process order. (Serial=6669, Empire=29, Order=OrderContinueGotoAction Action=1358)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.584None[Sandbox] Process order. (Serial=6670, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.594None[Sandbox] Process order. (Serial=6671, Empire=39, Order=OrderContinueGotoAction Action=1359)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.614None[Sandbox] Process order. (Serial=6672, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 627 [27, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.615None[Sandbox] Process order. (Serial=6673, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1855 [55, 24] --> 1779 [54, 23] --> 1705 [55, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.626None[Sandbox] Process order. (Serial=6674, Empire=49, Order=OrderContinueGotoAction Action=1361)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.628None[Sandbox] Process order. (Serial=6675, Empire=49, Order=OrderContinueGotoAction Action=1360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.645None[Sandbox] Process order. (Serial=6676, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3112 [37, 41] --> 3113 [38, 41] --> 3114 [39, 41] --> 3040 [40, 40] --> 2965 [40, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.656None[Sandbox] Process order. (Serial=6677, Empire=51, Order=OrderContinueGotoAction Action=1362)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:04.742NoneAI Synchronization took 67.8708ms at frame 13224 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:04.965None[Sandbox] Process order. (Serial=6678, Empire=1, Order=OrderContinueGotoAction Action=1346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.037NoneAI Synchronization took 52.1319ms at frame 13227 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:05.045None[Sandbox] Process order. (Serial=6679, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 165, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.056None[Sandbox] Process order. (Serial=6680, Empire=2, Order=OrderContinueGotoAction Action=1349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.058None[Sandbox] Process order. (Serial=6681, Empire=2, Order=OrderContinueGotoAction Action=1348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.059NoneAddRandomEquipment (Equipment=Equipment_Accessory_02_Definition, seed=449903122, turn=65, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:05.059NoneAddRandomEquipment (Equipment=Equipment_Armor_17_Definition, seed=449903122, turn=65, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:05.061None[Sandbox] Process order. (Serial=6682, Empire=2, Order=OrderContinueGotoAction Action=1347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.097None[Sandbox] Process order. (Serial=6683, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.172NoneAI Synchronization took 70.8788ms at frame 13233 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:05.187None[Sandbox] Process order. (Serial=6684, Empire=7, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.189None[Sandbox] Process order. (Serial=6685, Empire=6, Order=OrderContinueGotoAction Action=1353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.190None[Sandbox] Process order. (Serial=6686, Empire=4, Order=OrderContinueGotoAction Action=1352)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.191None[Sandbox] Process order. (Serial=6687, Empire=15, Order=OrderContinueGotoAction Action=1355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.246NoneAI Synchronization took 54.2296ms at frame 13236 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:05.259None[Sandbox] Process order. (Serial=6688, Empire=22, Order=OrderContinueGotoAction Action=1357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.296None[Sandbox] Process order. (Serial=6689, Empire=49, Order=OrderContinueGotoAction Action=1361)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.306None[Sandbox] Process order. (Serial=6690, Empire=49, Order=OrderContinueGotoAction Action=1360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.328None[Sandbox] Process order. (Serial=6691, Empire=51, Order=OrderContinueGotoAction Action=1362)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.637None[Sandbox] Process order. (Serial=6692, Empire=1, Order=OrderContinueGotoAction Action=1346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.730None[Sandbox] Process order. (Serial=6693, Empire=2, Order=OrderContinueGotoAction Action=1349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.768None[Sandbox] Process order. (Serial=6694, Empire=3, Order=OrderContinueGotoAction Action=1350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.847NoneAI Synchronization took 72.5149ms at frame 13253 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:05.860None[Sandbox] Process order. (Serial=6695, Empire=7, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.921NoneAI Synchronization took 59.1722ms at frame 13255 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:26:05.940None[Sandbox] Process order. (Serial=6696, Empire=22, Order=OrderContinueGotoAction Action=1357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:05.969None[Sandbox] Process order. (Serial=6697, Empire=49, Order=OrderContinueGotoAction Action=1361)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.002None[Sandbox] Process order. (Serial=6698, Empire=51, Order=OrderContinueGotoAction Action=1362)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.311None[Sandbox] Process order. (Serial=6699, Empire=1, Order=OrderContinueGotoAction Action=1346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.531None[Sandbox] Process order. (Serial=6700, Empire=7, Order=OrderContinueGotoAction Action=1354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.681None[Sandbox] Process order. (Serial=6701, Empire=51, Order=OrderContinueGotoAction Action=1362)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.689NoneThe AI synchronization took 1145 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:26:06.722None[Sandbox] Process order. (Serial=6702, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 9428, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.792None[Sandbox] Process order. (Serial=6703, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2298 [48, 30] --> 2372 [47, 31] --> 2447 [47, 32] --> 2522 [47, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.804None[Sandbox] Process order. (Serial=6704, Empire=1, Order=OrderContinueGotoAction Action=1363)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.822None[Sandbox] Process order. (Serial=6705, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 63, HeroIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.853None[Sandbox] Process order. (Serial=6706, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='1100 [50, 14] --> 1175 [50, 15] --> 1251 [51, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.862None[Sandbox] Process order. (Serial=6707, Empire=2, Order=OrderContinueGotoAction Action=1364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.922None[Sandbox] Process order. (Serial=6708, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3179 [29, 42] --> 3180 [30, 42] --> 3181 [31, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.933None[Sandbox] Process order. (Serial=6709, Empire=49, Order=OrderContinueGotoAction Action=1365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:06.953None[Sandbox] Process order. (Serial=6710, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:07.482None[Sandbox] Process order. (Serial=6711, Empire=1, Order=OrderContinueGotoAction Action=1363)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:07.532None[Sandbox] Process order. (Serial=6712, Empire=2, Order=OrderContinueGotoAction Action=1364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:07.613None[Sandbox] Process order. (Serial=6713, Empire=49, Order=OrderContinueGotoAction Action=1365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08.152None[Sandbox] Process order. (Serial=6714, Empire=1, Order=OrderContinueGotoAction Action=1363)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08.203None[Sandbox] Process order. (Serial=6715, Empire=2, Order=OrderContinueGotoAction Action=1364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08.284None[Sandbox] Process order. (Serial=6716, Empire=49, Order=OrderContinueGotoAction Action=1365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08.824None[Sandbox] Process order. (Serial=6717, Empire=1, Order=OrderContinueGotoAction Action=1363)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08.848NoneThe AI synchronization took 1389 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:26:08.956None[Sandbox] Process order. (Serial=6718, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08.966None[Sandbox] Process order. (Serial=6719, Empire=4, Order=OrderContinueGotoAction Action=1366)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:08.995None[Sandbox] Process order. (Serial=6720, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3180 [30, 42] --> 3179 [29, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.005None[Sandbox] Process order. (Serial=6721, Empire=16, Order=OrderContinueGotoAction Action=1367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.026None[Sandbox] Process order. (Serial=6722, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1396 [46, 18] --> 1321 [46, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.036None[Sandbox] Process order. (Serial=6723, Empire=29, Order=OrderContinueGotoAction Action=1368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.056None[Sandbox] Process order. (Serial=6724, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='2950 [25, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.066None[Sandbox] Process order. (Serial=6725, Empire=39, Order=OrderContinueGotoAction Action=1369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.086None[Sandbox] Process order. (Serial=6726, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.088None[Sandbox] Process order. (Serial=6727, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.088None[Sandbox] Process order. (Serial=6728, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.678None[Sandbox] Process order. (Serial=6729, Empire=16, Order=OrderContinueGotoAction Action=1367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.706None[Sandbox] Process order. (Serial=6730, Empire=29, Order=OrderContinueGotoAction Action=1368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.712NoneThe AI synchronization took 486 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:26:09.786None[Sandbox] Process order. (Serial=6731, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:09.835NoneStopSubjugation subjugation #11065 (Tile: 1894, State: Running, Settlement: 0, Army: 8985, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
20:26:09.836NoneOnArmySubjugationActionStopped subjugation #11065 (Tile: 1894, State: Finished, Settlement: 0, Army: 8985, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)
20:26:09.838NoneStopSubjugation subjugation #10491 (Tile: 1064, State: Running, Settlement: 0, Army: 7059, InitiatorEmpire: 0, Restart: False, Type: Occupy, Amount: 60.00)
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
20:26:09.858NoneOnArmySubjugationActionStopped subjugation #10491 (Tile: 1064, State: Finished, Settlement: 0, Army: 7059, InitiatorEmpire: 0, Restart: False, Type: Occupy, Amount: 60.00)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)
20:26:09.980NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:10.227NoneA new sandbox turn has begun: Turn 66
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:26:10.269None[Sandbox] Process order. (Serial=6732, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:26:10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:10.271None[Sandbox] Process order. (Serial=6733, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:10.282None[Sandbox] Process order. (Serial=6734, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3036,EmpireIndex=1 TimePlayed=3036,EmpireIndex=2 TimePlayed=3036,EmpireIndex=3 TimePlayed=3036)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:10.635NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:10.636NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:10.637NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:10.637NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:12.258NoneCan't find entity 4815 of ongoing task. Fails the task 1840.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:12.271None[Sandbox] Process order. (Serial=6735, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.272None[Sandbox] Process order. (Serial=6736, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.273None[Sandbox] Process order. (Serial=6737, Empire=1, Order=OrderEvolveUnit UnitGUID: 7225, EvolutionName: Unit_KinOfSheredyn_Legionary_SpecializationB)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.275None[Sandbox] Process order. (Serial=6738, Empire=1, Order=OrderEvolveUnit UnitGUID: 11055, EvolutionName: Unit_KinOfSheredyn_Messenger_SpecializationA)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.277None[Sandbox] Process order. (Serial=6739, Empire=1, Order=OrderEvolveUnit UnitGUID: 11084, EvolutionName: Unit_KinOfSheredyn_Legionary_SpecializationB)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.278None[Sandbox] Process order. (Serial=6740, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Legionary, Position=2002, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.279None[Sandbox] Process order. (Serial=6741, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 7087, WorldPosition: 2818, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.329None[Sandbox] Process order. (Serial=6742, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Bridge_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.331None[Sandbox] Process order. (Serial=6743, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.345NoneDoUpdateMesh #11085 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:12.346NoneDoUpdateMesh #11056 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:12.461None[Sandbox] Process order. (Serial=6744, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.471None[Sandbox] Process order. (Serial=6745, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 4815, WorldPosition: 3339, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.480None[Sandbox] Process order. (Serial=6746, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Messenger, Position=2002, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.510None[Sandbox] Process order. (Serial=6747, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:12.923None[Sandbox] Process order. (Serial=6748, Empire=0, Order=OrderAttachTerritoryToCity CampSettlementGUID: 11076, CitySettlementGUID: 6597)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:16.404None[Sandbox] Process order. (Serial=6749, Empire=0, Order=OrderGoTo Entity=#7059, path='1288 [13, 17] --> 1363 [13, 18] --> 1437 [12, 19] --> 1512 [12, 20] --> 1587 [12, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:16.413None[Sandbox] Process order. (Serial=6750, Empire=0, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:16.475None[Sandbox] Process order. (Serial=6751, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:17.092None[Sandbox] Process order. (Serial=6752, Empire=0, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:17.766None[Sandbox] Process order. (Serial=6753, Empire=0, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:18.444None[Sandbox] Process order. (Serial=6754, Empire=0, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:19.114None[Sandbox] Process order. (Serial=6755, Empire=0, Order=OrderContinueGotoAction Action=1372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:19.144NoneThe AI synchronization took 1869 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:26:38.757NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 273, current data frame: 273) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:39.369None[Sandbox] Process order. (Serial=6756, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=District_Tier1_TradingPost, Position=1139, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:41.124NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 275, current data frame: 275) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:26:51.575None[Sandbox] Process order. (Serial=6757, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=3, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:53.377None[Sandbox] Process order. (Serial=6758, Empire=0, Order=OrderStartMonsoonFestival SettlementGUID: 6597)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:53.489NoneFoodStockInPercent is invalid: 1.21. Clamp01.
Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)
20:26:55.491NoneFoodStockInPercent is invalid: 1.21. Clamp01.
Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)
20:26:56.509None[Sandbox] Process order. (Serial=6759, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=2, ToConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:56.590NoneFoodStockInPercent is invalid: 1.21. Clamp01.
Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)
20:26:56.870None[Sandbox] Process order. (Serial=6760, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=3, ToConstructionIndex=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:26:56.886NoneFoodStockInPercent is invalid: 1.21. Clamp01.
Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)
20:26:56.997NoneFoodStockInPercent is invalid: 1.21. Clamp01.
Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)
20:27:02.311NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 303, current data frame: 303) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:07.750NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 306, current data frame: 306) but different data length (remote: 0, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:17.042None[Sandbox] Process order. (Serial=6761, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_TradingPost, Position=1746, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:18.825None[Sandbox] Process order. (Serial=6762, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=4, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:21.387None[Sandbox] Process order. (Serial=6763, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_TradingPost, Position=2277, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:22.548None[Sandbox] Process order. (Serial=6764, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=5, ToConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:25.577None[Sandbox] Process order. (Serial=6765, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.461None[Sandbox] Process order. (Serial=6766, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.641None[Sandbox] Process order. (Serial=6767, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2893 [43, 38] --> 2892 [42, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.642None[Sandbox] Process order. (Serial=6768, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 1997 [47, 26] --> 1998 [48, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.651None[Sandbox] Process order. (Serial=6769, Empire=1, Order=OrderContinueGotoAction Action=1374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.653None[Sandbox] Process order. (Serial=6770, Empire=1, Order=OrderContinueGotoAction Action=1373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.702None[Sandbox] Process order. (Serial=6771, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='869 [44, 11] --> 870 [45, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.704None[Sandbox] Process order. (Serial=6772, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='870 [45, 11] --> 871 [46, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.705None[Sandbox] Process order. (Serial=6773, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1709 [59, 22] --> 1708 [58, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.711None[Sandbox] Process order. (Serial=6774, Empire=2, Order=OrderContinueGotoAction Action=1377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.714None[Sandbox] Process order. (Serial=6775, Empire=2, Order=OrderContinueGotoAction Action=1376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.716None[Sandbox] Process order. (Serial=6776, Empire=2, Order=OrderContinueGotoAction Action=1375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.774None[Sandbox] Process order. (Serial=6777, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2330 [5, 31] --> 2405 [5, 32] --> 2480 [5, 33] --> 2556 [6, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.781None[Sandbox] Process order. (Serial=6778, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1821 [21, 24] --> 1822 [22, 24] --> 1747 [22, 23] --> 1673 [23, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.783None[Sandbox] Process order. (Serial=6779, Empire=3, Order=OrderContinueGotoAction Action=1378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.791None[Sandbox] Process order. (Serial=6780, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8181 StopAction=False Action=0 at 2791 [16, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.793None[Sandbox] Process order. (Serial=6781, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8002 StopAction=False Action=0 at 1808 [8, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.795None[Sandbox] Process order. (Serial=6782, Empire=3, Order=OrderContinueGotoAction Action=1379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.821None[Sandbox] Process order. (Serial=6783, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20] --> 1575 [0, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.832None[Sandbox] Process order. (Serial=6784, Empire=6, Order=OrderContinueGotoAction Action=1384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.841None[Sandbox] Process order. (Serial=6785, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2080 [55, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.851None[Sandbox] Process order. (Serial=6786, Empire=7, Order=OrderContinueGotoAction Action=1385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.871None[Sandbox] Process order. (Serial=6787, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='401 [26, 5] --> 477 [27, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.881None[Sandbox] Process order. (Serial=6788, Empire=15, Order=OrderContinueGotoAction Action=1386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.891None[Sandbox] Process order. (Serial=6789, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3253 [28, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.902None[Sandbox] Process order. (Serial=6790, Empire=16, Order=OrderContinueGotoAction Action=1387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.921None[Sandbox] Process order. (Serial=6791, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3330 [30, 44] --> 3405 [30, 45] --> 3481 [31, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.932None[Sandbox] Process order. (Serial=6792, Empire=22, Order=OrderContinueGotoAction Action=1388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.941None[Sandbox] Process order. (Serial=6793, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1322 [47, 17] --> 1398 [48, 18] --> 1473 [48, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.951None[Sandbox] Process order. (Serial=6794, Empire=29, Order=OrderContinueGotoAction Action=1389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.963None[Sandbox] Process order. (Serial=6795, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='2949 [24, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.971None[Sandbox] Process order. (Serial=6796, Empire=39, Order=OrderContinueGotoAction Action=1390)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.992None[Sandbox] Process order. (Serial=6797, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='626 [26, 8] --> 625 [25, 8] --> 624 [24, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.994None[Sandbox] Process order. (Serial=6798, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1630 [55, 21] --> 1631 [56, 21] --> 1707 [57, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:26.996None[Sandbox] Process order. (Serial=6799, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3255 [30, 43] --> 3330 [30, 44] --> 3329 [29, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.011None[Sandbox] Process order. (Serial=6800, Empire=49, Order=OrderContinueGotoAction Action=1392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.013None[Sandbox] Process order. (Serial=6801, Empire=49, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.014None[Sandbox] Process order. (Serial=6802, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.022None[Sandbox] Process order. (Serial=6803, Empire=51, Order=OrderContinueGotoAction Action=1394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.321None[Sandbox] Process order. (Serial=6804, Empire=1, Order=OrderContinueGotoAction Action=1374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.338None[Sandbox] Process order. (Serial=6805, Empire=1, Order=OrderContinueGotoAction Action=1373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.382None[Sandbox] Process order. (Serial=6806, Empire=2, Order=OrderContinueGotoAction Action=1377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.403None[Sandbox] Process order. (Serial=6807, Empire=2, Order=OrderContinueGotoAction Action=1376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.426None[Sandbox] Process order. (Serial=6808, Empire=2, Order=OrderContinueGotoAction Action=1375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.452None[Sandbox] Process order. (Serial=6809, Empire=3, Order=OrderContinueGotoAction Action=1378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.483None[Sandbox] Process order. (Serial=6810, Empire=3, Order=OrderContinueGotoAction Action=1379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.514None[Sandbox] Process order. (Serial=6811, Empire=6, Order=OrderContinueGotoAction Action=1384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.553None[Sandbox] Process order. (Serial=6812, Empire=15, Order=OrderContinueGotoAction Action=1386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.604None[Sandbox] Process order. (Serial=6813, Empire=22, Order=OrderContinueGotoAction Action=1388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.625None[Sandbox] Process order. (Serial=6814, Empire=29, Order=OrderContinueGotoAction Action=1389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.685None[Sandbox] Process order. (Serial=6815, Empire=49, Order=OrderContinueGotoAction Action=1392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.687None[Sandbox] Process order. (Serial=6816, Empire=49, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:27.999None[Sandbox] Process order. (Serial=6817, Empire=1, Order=OrderContinueGotoAction Action=1374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.131None[Sandbox] Process order. (Serial=6818, Empire=3, Order=OrderContinueGotoAction Action=1378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.170None[Sandbox] Process order. (Serial=6819, Empire=3, Order=OrderContinueGotoAction Action=1379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.279None[Sandbox] Process order. (Serial=6820, Empire=22, Order=OrderContinueGotoAction Action=1388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.299None[Sandbox] Process order. (Serial=6821, Empire=29, Order=OrderContinueGotoAction Action=1389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.360None[Sandbox] Process order. (Serial=6822, Empire=49, Order=OrderContinueGotoAction Action=1392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.362None[Sandbox] Process order. (Serial=6823, Empire=49, Order=OrderContinueGotoAction Action=1391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.803None[Sandbox] Process order. (Serial=6824, Empire=3, Order=OrderContinueGotoAction Action=1378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.842None[Sandbox] Process order. (Serial=6825, Empire=3, Order=OrderContinueGotoAction Action=1379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.874NoneThe AI synchronization took 1051 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:27:28.933None[Sandbox] Process order. (Serial=6826, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2447 [47, 32] --> 2371 [46, 31] --> 2296 [46, 30] --> 2221 [46, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.935None[Sandbox] Process order. (Serial=6827, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2000 [50, 26] --> 1999 [49, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.936None[Sandbox] Process order. (Serial=6828, Empire=1, Order=OrderGoTo Entity=#11087, AdditionalFlags='IgnoreFogOfWar', Path='3264 [39, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.944None[Sandbox] Process order. (Serial=6829, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3340 [40, 44] --> 3264 [39, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.946None[Sandbox] Process order. (Serial=6830, Empire=1, Order=OrderGoTo Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='2894 [44, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.948None[Sandbox] Process order. (Serial=6831, Empire=1, Order=OrderContinueGotoAction Action=1397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.949None[Sandbox] Process order. (Serial=6832, Empire=1, Order=OrderContinueGotoAction Action=1396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.950None[Sandbox] Process order. (Serial=6833, Empire=1, Order=OrderContinueGotoAction Action=1395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.963None[Sandbox] Process order. (Serial=6834, Empire=1, Order=OrderContinueGotoAction Action=1399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:28.965None[Sandbox] Process order. (Serial=6835, Empire=1, Order=OrderContinueGotoAction Action=1398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.004None[Sandbox] Process order. (Serial=6836, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='1252 [52, 16] --> 1327 [52, 17] --> 1328 [53, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.014None[Sandbox] Process order. (Serial=6837, Empire=2, Order=OrderContinueGotoAction Action=1400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.030NoneCan't find entity 8002 of ongoing task. Fails the task 2317.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:29.097None[Sandbox] Process order. (Serial=6838, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3180 [30, 42] --> 3179 [29, 42] --> 3178 [28, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.107None[Sandbox] Process order. (Serial=6839, Empire=49, Order=OrderContinueGotoAction Action=1401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.127None[Sandbox] Process order. (Serial=6840, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.628None[Sandbox] Process order. (Serial=6841, Empire=1, Order=OrderContinueGotoAction Action=1396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.630None[Sandbox] Process order. (Serial=6842, Empire=1, Order=OrderContinueGotoAction Action=1395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.658None[Sandbox] Process order. (Serial=6843, Empire=1, Order=OrderContinueGotoAction Action=1398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.689None[Sandbox] Process order. (Serial=6844, Empire=2, Order=OrderContinueGotoAction Action=1400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:29.779None[Sandbox] Process order. (Serial=6845, Empire=49, Order=OrderContinueGotoAction Action=1401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:30.128NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7564-1389)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:27:30.166NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7564-1387)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:27:30.301None[Sandbox] Process order. (Serial=6846, Empire=1, Order=OrderContinueGotoAction Action=1396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:30.303None[Sandbox] Process order. (Serial=6847, Empire=1, Order=OrderContinueGotoAction Action=1395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:30.305NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7564-1388)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:27:30.305NoneUnitActionMove(#7564): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:27:30.306NoneUnitActionMove(#7564): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:27:30.362None[Sandbox] Process order. (Serial=6848, Empire=2, Order=OrderContinueGotoAction Action=1400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:30.451None[Sandbox] Process order. (Serial=6849, Empire=49, Order=OrderContinueGotoAction Action=1401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:30.982None[Sandbox] Process order. (Serial=6850, Empire=1, Order=OrderContinueGotoAction Action=1395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.014NoneThe AI synchronization took 1337 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:27:31.042None[Sandbox] Process order. (Serial=6851, Empire=1, Order=OrderEvolveUnit UnitGUID: 6384, EvolutionName: Unit_KinOfSheredyn_Legionary_SpecializationA)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.094NoneDoUpdateMesh #11087 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.50, GetHealthRatio 0.50, PresentationUnit.EntityHolder.GetHealthRatio 0.50
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:31.164None[Sandbox] Process order. (Serial=6852, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2081 [56, 27] --> 2157 [57, 28] --> 2232 [57, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.173None[Sandbox] Process order. (Serial=6853, Empire=7, Order=OrderContinueGotoAction Action=1402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.196None[Sandbox] Process order. (Serial=6854, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3329 [29, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.203None[Sandbox] Process order. (Serial=6855, Empire=16, Order=OrderContinueGotoAction Action=1403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.233None[Sandbox] Process order. (Serial=6856, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3025 [25, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.242None[Sandbox] Process order. (Serial=6857, Empire=39, Order=OrderContinueGotoAction Action=1404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.274None[Sandbox] Process order. (Serial=6858, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2967 [42, 39] --> 2968 [43, 39] --> 2969 [44, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.282None[Sandbox] Process order. (Serial=6859, Empire=51, Order=OrderContinueGotoAction Action=1405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.293None[Sandbox] Process order. (Serial=6860, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.295None[Sandbox] Process order. (Serial=6861, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.295None[Sandbox] Process order. (Serial=6862, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.847None[Sandbox] Process order. (Serial=6863, Empire=7, Order=OrderContinueGotoAction Action=1402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:31.960None[Sandbox] Process order. (Serial=6864, Empire=51, Order=OrderContinueGotoAction Action=1405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:32.218None[Sandbox] Process order. (Serial=6865, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #10696 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:32.218NoneBattle 11088: Initialize battle with attacker 7059 (1587) and defender 10696 (1663).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.219NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1340, Status: Paused from army 10696
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
20:27:32.219NoneBattle 11088: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:32.219NoneBattle 11088: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:27:32.220NoneBattle 11088: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:32.221NoneBattle 11088: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:32.229NoneBattle 11088: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:32.274NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.02500275% to 0%) in controller Unit_Mukag_Support_OverrideController) '7059-1837-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.315NonePresentation Battle 11088: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.315NonePresentation Battle 11088: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.316NonePresentation Battle 11088: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:32.317NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.317NoneRestorePresentationBattlePreview created ticket #42320.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.318NonePresentation Battle 11088: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1587, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.318NonePresentation Battle 11088: Create participant 7059. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.319NonePresentation Battle 11088: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10696, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.319NonePresentation Battle 11088: Create participant 10696. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.319NonePresentation Battle 11088: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=10698. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.320NonePresentation Battle 11088: Create participant 10698. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.320NonePresentation Battle 11088: An additional participant 10698 from empire 3 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:27:32.321NonePresentation Battle 11088: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.321NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:27:32.321NonePresentation Battle 11088: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.322NonePresentation Battle 11088: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:32.324NonePresentation Battle 11088: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1587, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.325NonePresentation Battle 11088: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.325NonePresentation Battle 11088: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:32.325NonePresentation Battle 11088: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10696, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.326NonePresentation Battle 11088: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10698, Group=Defender, TileIndex=1662, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.340None[Sandbox] Process order. (Serial=6866, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:32.344NoneRequestRestoreAsyncOperation_Completed for ticket #42320.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:32.344NoneRestorePresentationBattlePreview skipped due to invalid battle #11088
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:32.345NoneRequestAsyncOperation_Dismissed for ticket #42320.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:32.346NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.346NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:27:32.521None[Sandbox] Process order. (Serial=6867, Empire=7, Order=OrderContinueGotoAction Action=1402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:32.523NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1194639% to 0%) in controller Unit_Mukag_Support_OverrideController) '7059-1837-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.633None[Sandbox] Process order. (Serial=6868, Empire=51, Order=OrderContinueGotoAction Action=1405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:32.638NoneThe AI synchronization took 918 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:27:32.683None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 3193, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy02)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:27:32.722None[Sandbox] Process order. (Serial=6869, Empire=3, Order=OrderBattleEngagement BattleGuid: 11088)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:32.723NoneBattle 11088: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:32.742NoneBattle 11088: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:32.786NoneAI Synchronization took 28.3852ms at frame 13591 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:27:32.813NonePresentation Battle 11088: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.814NonePresentation Battle 11088: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.814NonePresentation Battle 11088: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.814NonePresentation Battle 11088: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.815NonePresentation Battle 11088: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.815NonePresentation Battle 11088: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.816NoneInitialize presentation battle unit 11245 for unit 10087
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.816NoneInitialize presentation battle unit 11244 for unit 7423
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.817NoneInitialize presentation battle unit 11243 for unit 7058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.818NoneInitialize presentation battle unit 11242 for unit 8599
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.820NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 13589, current data frame: 13589) but different data length (remote: 4, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.831NoneInitialize presentation battle unit 11241 for unit 7224
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.851NonePresentation Battle 11088: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10696, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.851NoneInitialize presentation battle unit 11246 for unit 10695
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.854NonePresentation Battle 11088: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10698, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.854NoneInitialize presentation battle unit 11247 for unit 10697
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.856NonePresentation Battle 11088: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.857NonePresentation Battle 11088: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.857NonePresentation Battle 11088: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.857NonePresentation Battle 11088: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:32.858NoneReleasePresentationBattlePreview attacker #7059, defender #10696
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.858NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.858NoneRestorePresentationBattlePreview created ticket #42327.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.858NonePresentation Battle 11088: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.859NonePresentation Battle 11088: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:32.859NonePresentation Battle 11088: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.861NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 13589, current data frame: 13589) but different data length (remote: 7, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.874NoneRequestRestoreAsyncOperation_Completed for ticket #42327.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:32.874NoneRestorePresentationBattlePreview skipped due to ended battle #11088
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:32.874NoneRequestAsyncOperation_Dismissed for ticket #42327.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:32.883None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 3193, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy02)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
20:27:32.924None[Sandbox] Process order. (Serial=6870, Empire=3, Order=OrderBattleRetreat BattleGUID: 11088 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:32.925NoneBattle 11088: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:32.925NoneBattle 11088: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:32.927NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:27:32.927NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:27:32.927NoneBattle 11088: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:33.012NonePresentation Battle 11088: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33.012NonePresentation Battle 11088: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:33.014NonePresentation Battle 11088: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33.023None[Sandbox] Process order. (Serial=6871, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11088)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:33.024NoneBattle 11088: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:33.025NoneBattle #11088: Retreat force movement on army 10696. Path=1588 [13, 21] --> 1513 [13, 20] --> 1437 [12, 19] --> 1363 [13, 18] --> 1287 [12, 17] --> 1212 [12, 16] --> 1136 [11, 15].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
20:27:33.026NoneBattle #11088: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33.058NoneAI Synchronization took 22.1893ms at frame 13596 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:27:33.068None[Sandbox] Process order. (Serial=6872, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:33.101NoneUnexpected stop with reason: Timeout for action PawnActionMove(#10096-2541)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:27:33.101NoneUnitActionMove(#10096): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:27:33.101NoneUnitActionMove(#10096): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:27:33.115None[Sandbox] Process order. (Serial=6873, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:33.115NonePresentation Battle 11088: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:33.115NoneRelease presentation battle unit 11245
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:33.115NoneRelease presentation battle unit 11244
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:33.115NoneRelease presentation battle unit 11243
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:33.116NoneRelease presentation battle unit 11242
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:33.116NoneRelease presentation battle unit 11241
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:33.117NoneRelease presentation battle unit 11246
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:33.118NoneRelease presentation battle unit 11247
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:33.246NoneAI Synchronization took 26.1749ms at frame 13608 (entities created: 1 deleted: 0 synchronized: 21 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:27:33.273NoneAI Synchronization took 23.5794ms at frame 13608 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:27:33.362NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33.612NoneA new sandbox turn has begun: Turn 67
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:27:33.618None[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event007: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:33.685None[Sandbox] Process order. (Serial=6874, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:27:33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:33.701None[Sandbox] Process order. (Serial=6875, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3119,EmpireIndex=1 TimePlayed=3119,EmpireIndex=2 TimePlayed=3119,EmpireIndex=3 TimePlayed=3119)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:33.710None[Sandbox] Process order. (Serial=6876, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.578None[Sandbox] Process order. (Serial=6877, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #10698 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.579NoneBattle 11252: Initialize battle with attacker 7059 (1587) and defender 10698 (1662).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.579NoneBattle 11252: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.579NoneBattle 11252: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:27:35.580NoneBattle 11252: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.581NoneBattle 11252: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.592NoneBattle 11252: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.593NoneBattle 11252: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.608NoneBattle 11252: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.638NonePresentation Battle 11252: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.639NonePresentation Battle 11252: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.639NonePresentation Battle 11252: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:35.640NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.640NoneRestorePresentationBattlePreview created ticket #42368.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.640NonePresentation Battle 11252: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1587, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.641NonePresentation Battle 11252: Create participant 7059. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.641NonePresentation Battle 11252: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10698, Group=Defender, TileIndex=1662, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.641NonePresentation Battle 11252: Create participant 10698. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.642NonePresentation Battle 11252: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.642NoneAI Synchronization took 24.9904ms at frame 13622 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:27:35.642NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:27:35.642NonePresentation Battle 11252: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.643NonePresentation Battle 11252: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:35.644NonePresentation Battle 11252: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1587, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.645NonePresentation Battle 11252: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.645NonePresentation Battle 11252: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:35.645NonePresentation Battle 11252: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10698, Group=Defender, TileIndex=1662, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.645NonePresentation Battle 11252: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.646NonePresentation Battle 11252: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.646NonePresentation Battle 11252: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.646NonePresentation Battle 11252: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.647NonePresentation Battle 11252: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.647NonePresentation Battle 11252: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.647NoneInitialize presentation battle unit 11411 for unit 10087
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.648NoneInitialize presentation battle unit 11410 for unit 7423
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.649NoneInitialize presentation battle unit 11409 for unit 7058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.650NoneInitialize presentation battle unit 11408 for unit 8599
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.650NoneInitialize presentation battle unit 11407 for unit 7224
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.651NonePresentation Battle 11252: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10698, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.652None[Sandbox] Process order. (Serial=6878, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.671NoneInitialize presentation battle unit 11412 for unit 10697
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.673NoneRequestRestoreAsyncOperation_Completed for ticket #42368.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:35.673NoneRestorePresentationBattlePreview skipped due to ended battle #11252
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:35.674NoneRequestAsyncOperation_Dismissed for ticket #42368.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:35.675NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.675NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:27:35.691NonePresentation Battle 11252: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.691NonePresentation Battle 11252: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.692NonePresentation Battle 11252: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.692NonePresentation Battle 11252: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:35.692NoneReleasePresentationBattlePreview attacker #7059, defender #10698
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.693NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.693NoneRestorePresentationBattlePreview created ticket #42370.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.693NonePresentation Battle 11252: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.693NonePresentation Battle 11252: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:35.694NonePresentation Battle 11252: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.696NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 13621, current data frame: 13621) but different data length (remote: 6, local: 5)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.709None[Sandbox] Process order. (Serial=6879, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Science, Position=1996, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.711None[Sandbox] Process order. (Serial=6880, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.711NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.711NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.729NoneRequestRestoreAsyncOperation_Completed for ticket #42370.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:27:35.730NoneRestorePresentationBattlePreview skipped due to ended battle #11252
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:27:35.730NoneRequestAsyncOperation_Dismissed for ticket #42370.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:27:35.739None[Sandbox] Process order. (Serial=6881, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=165, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.779None[Sandbox] Process order. (Serial=6882, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 2, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.780None[Sandbox] Process order. (Serial=6883, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.781None[Sandbox] Process order. (Serial=6884, Empire=3, Order=OrderBattleRetreat BattleGUID: 11252 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.782NoneBattle 11252: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.782NoneBattle 11252: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.783NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:27:35.783NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:27:35.783NoneBattle 11252: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.784None[Sandbox] Process order. (Serial=6885, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.785None[Sandbox] Process order. (Serial=6886, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.831NonePresentation Battle 11252: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.832NonePresentation Battle 11252: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:35.834NonePresentation Battle 11252: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.843None[Sandbox] Process order. (Serial=6887, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11252)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.843NoneBattle 11252: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:27:35.845NoneBattle #11252: Retreat force movement on army 10698. Path=1586 [11, 21] --> 1512 [12, 20] --> 1436 [11, 19] --> 1361 [11, 18] --> 1285 [10, 17] --> 1210 [10, 16].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
20:27:35.846NoneBattle #11252: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.882None[Sandbox] Process order. (Serial=6888, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.920None[Sandbox] Process order. (Serial=6889, Empire=1, Order=OrderDialogChoice DialogIndex: 70, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.921NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.922NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:35.929NonePresentation Battle 11252: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:27:35.930NoneRelease presentation battle unit 11411
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:35.930NoneRelease presentation battle unit 11410
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:35.931NoneRelease presentation battle unit 11409
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:35.931NoneRelease presentation battle unit 11408
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:35.931NoneRelease presentation battle unit 11407
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:35.932NoneRelease presentation battle unit 11412
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:27:35.950None[Sandbox] Process order. (Serial=6890, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=DistrictImprovement_Industry_04, Position=489, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.952None[Sandbox] Process order. (Serial=6891, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.982None[Sandbox] Process order. (Serial=6892, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:35.990None[Sandbox] Process order. (Serial=6893, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#2.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:36.121None[Sandbox] Process order. (Serial=6894, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 70)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:36.123None[Sandbox] Process order. (Serial=6895, Empire=1, Order=OrderSellResource ResourceType: Resource03, Quantity: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:37.512None[Sandbox] Process order. (Serial=6896, Empire=0, Order=OrderGoTo Entity=#7059, path='1513 [13, 20] --> 1438 [13, 19] --> 1439 [14, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:37.522None[Sandbox] Process order. (Serial=6897, Empire=0, Order=OrderContinueGotoAction Action=1412)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:42.312None[Leader dialogs] StartDialogBetween empire=0, empire=3
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:27:42.712None[Sandbox] Process order. (Serial=6898, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 3, OtherEmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:44.150None[Sandbox] Process order. (Serial=6899, Empire=0, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:44.211None[Sandbox] Process order. (Serial=6900, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:44.213None[Sandbox] Process order. (Serial=6901, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:44.694None[Sandbox] Process order. (Serial=6902, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 169, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:44.795None[Sandbox] Process order. (Serial=6903, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:27:57.375None[Sandbox] Process order. (Serial=6904, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 2201, TargetGUID: 0, EmpireActionType: Mukag_Light03)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:04.751None[Sandbox] Process order. (Serial=6905, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light03)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:23.994None[Sandbox] Process order. (Serial=6906, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=DistrictImprovement_City_Center_08, Position=1665, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:25.177None[Sandbox] Process order. (Serial=6907, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=4, ToConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:25.991None[Sandbox] Process order. (Serial=6908, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:25.992None[Sandbox] Process order. (Serial=6909, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.062None[Sandbox] Process order. (Serial=6910, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39] --> 2965 [40, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.064None[Sandbox] Process order. (Serial=6911, Empire=1, Order=OrderGoTo Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2896 [46, 38] --> 2821 [46, 37] --> 2747 [47, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.066None[Sandbox] Process order. (Serial=6912, Empire=1, Order=OrderGoTo Entity=#11087, AdditionalFlags='IgnoreFogOfWar', Path='3190 [40, 42] --> 3191 [41, 42] --> 3192 [42, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.067None[Sandbox] Process order. (Serial=6913, Empire=1, Order=OrderGoTo Entity=#11250, AdditionalFlags='IgnoreFogOfWar', Path='1926 [51, 25] --> 1852 [52, 24] --> 1776 [51, 23] --> 1701 [51, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.071None[Sandbox] Process order. (Serial=6914, Empire=1, Order=OrderContinueGotoAction Action=1416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.071None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x2/0010) majorEmpire=1, otherEmpire=0, seenTileIndex=2201
Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)
20:28:26.072None[EmpireMetCountDesync] ExecuteAction(1, 0, FirstMeet, , -1)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.072None[EmpireMetCountDesync] ApplyState(Peace, 1) with CurrentState=Unknown, LeftEmpireIndex=0, RightEmpireIndex=1
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.072None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=2.00, RightEmpire.EmpireMetCount=3.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.073None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 0, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.073None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 0, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.074None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 1, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.074None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 1, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.075None[Sandbox] Process order. (Serial=6915, Empire=1, Order=OrderContinueGotoAction Action=1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.077None[Sandbox] Process order. (Serial=6916, Empire=1, Order=OrderContinueGotoAction Action=1414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.078None[Sandbox] Process order. (Serial=6917, Empire=1, Order=OrderContinueGotoAction Action=1413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.121None[Sandbox] Process order. (Serial=6918, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='871 [46, 11] --> 947 [47, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.122None[Sandbox] Process order. (Serial=6919, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='947 [47, 12] --> 1022 [47, 13] --> 1098 [48, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.131None[Sandbox] Process order. (Serial=6920, Empire=2, Order=OrderContinueGotoAction Action=1418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.132None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x4/0100) majorEmpire=2, otherEmpire=0, seenTileIndex=2201
Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)
20:28:26.132None[EmpireMetCountDesync] ExecuteAction(2, 0, FirstMeet, , -1)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.133None[EmpireMetCountDesync] ApplyState(Peace, 2) with CurrentState=Unknown, LeftEmpireIndex=0, RightEmpireIndex=2
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.133None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=3.00, RightEmpire.EmpireMetCount=3.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.134None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 0, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.134None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 0, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.134None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 2, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.134None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 2, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:26.136None[Sandbox] Process order. (Serial=6921, Empire=2, Order=OrderContinueGotoAction Action=1417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.137None[Sandbox] Process order. (Serial=6922, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21] --> 1558 [58, 20] --> 1482 [57, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.138None[Sandbox] Process order. (Serial=6923, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.139NoneSetLockedByMandatories (without batlle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.
Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)
20:28:26.151None[Sandbox] Process order. (Serial=6924, Empire=2, Order=OrderContinueGotoAction Action=1419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.203None[Sandbox] Process order. (Serial=6925, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2481 [6, 33] --> 2482 [7, 33] --> 2483 [8, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.205None[Sandbox] Process order. (Serial=6926, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1747 [22, 23] --> 1822 [22, 24] --> 1896 [21, 25] --> 1971 [21, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.206None[Sandbox] Process order. (Serial=6927, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38] --> 2942 [17, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.212None[Sandbox] Process order. (Serial=6928, Empire=3, Order=OrderGoTo Entity=#10696, AdditionalFlags='IgnoreFogOfWar', Path='1212 [12, 16] --> 1287 [12, 17] --> 1288 [13, 17] --> 1289 [14, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.215None[Sandbox] Process order. (Serial=6929, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.217None[Sandbox] Process order. (Serial=6930, Empire=3, Order=OrderContinueGotoAction Action=1422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.219None[Sandbox] Process order. (Serial=6931, Empire=3, Order=OrderContinueGotoAction Action=1421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.220None[Sandbox] Process order. (Serial=6932, Empire=3, Order=OrderContinueGotoAction Action=1420)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.232None[Sandbox] Process order. (Serial=6933, Empire=3, Order=OrderContinueGotoAction Action=1424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.234None[Sandbox] Process order. (Serial=6934, Empire=3, Order=OrderContinueGotoAction Action=1423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.242None[Sandbox] Process order. (Serial=6935, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1069 [19, 14] --> 993 [18, 13] --> 919 [19, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.252None[Sandbox] Process order. (Serial=6936, Empire=4, Order=OrderContinueGotoAction Action=1425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.272None[Sandbox] Process order. (Serial=6937, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1651 [1, 22] --> 1726 [1, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.283None[Sandbox] Process order. (Serial=6938, Empire=6, Order=OrderContinueGotoAction Action=1426)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.293None[Sandbox] Process order. (Serial=6939, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2308 [58, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.302None[Sandbox] Process order. (Serial=6940, Empire=7, Order=OrderContinueGotoAction Action=1427)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.312None[Sandbox] Process order. (Serial=6941, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='478 [28, 6] --> 553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.324None[Sandbox] Process order. (Serial=6942, Empire=15, Order=OrderContinueGotoAction Action=1428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.332None[Sandbox] Process order. (Serial=6943, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3404 [29, 45] --> 3480 [30, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.342None[Sandbox] Process order. (Serial=6944, Empire=16, Order=OrderContinueGotoAction Action=1429)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.362None[Sandbox] Process order. (Serial=6945, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3405 [30, 45] --> 3330 [30, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.372None[Sandbox] Process order. (Serial=6946, Empire=22, Order=OrderContinueGotoAction Action=1430)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.392None[Sandbox] Process order. (Serial=6947, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1549 [49, 20] --> 1624 [49, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.402None[Sandbox] Process order. (Serial=6948, Empire=29, Order=OrderContinueGotoAction Action=1431)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.412None[Sandbox] Process order. (Serial=6949, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.422None[Sandbox] Process order. (Serial=6950, Empire=39, Order=OrderContinueGotoAction Action=1432)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.443None[Sandbox] Process order. (Serial=6951, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='698 [23, 9] --> 774 [24, 10] --> 849 [24, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.445None[Sandbox] Process order. (Serial=6952, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1631 [56, 21] --> 1630 [55, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.445None[Sandbox] Process order. (Serial=6953, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3177 [27, 42] --> 3251 [26, 43] --> 3326 [26, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.452None[Sandbox] Process order. (Serial=6954, Empire=49, Order=OrderContinueGotoAction Action=1435)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.453None[Sandbox] Process order. (Serial=6955, Empire=49, Order=OrderContinueGotoAction Action=1434)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.454None[Sandbox] Process order. (Serial=6956, Empire=49, Order=OrderContinueGotoAction Action=1433)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.463None[Sandbox] Process order. (Serial=6957, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2896 [46, 38] --> 2897 [47, 38] --> 2822 [47, 37] --> 2823 [48, 37] --> 2749 [49, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.744None[Sandbox] Process order. (Serial=6958, Empire=1, Order=OrderContinueGotoAction Action=1416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.764None[Sandbox] Process order. (Serial=6959, Empire=1, Order=OrderContinueGotoAction Action=1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.766None[Sandbox] Process order. (Serial=6960, Empire=1, Order=OrderContinueGotoAction Action=1414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.784None[Sandbox] Process order. (Serial=6961, Empire=1, Order=OrderContinueGotoAction Action=1413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.815None[Sandbox] Process order. (Serial=6962, Empire=2, Order=OrderContinueGotoAction Action=1418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.818None[Sandbox] Process order. (Serial=6963, Empire=2, Order=OrderContinueGotoAction Action=1417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.845None[Sandbox] Process order. (Serial=6964, Empire=2, Order=OrderContinueGotoAction Action=1419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.895None[Sandbox] Process order. (Serial=6965, Empire=3, Order=OrderContinueGotoAction Action=1422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.897None[Sandbox] Process order. (Serial=6966, Empire=3, Order=OrderContinueGotoAction Action=1421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.900None[Sandbox] Process order. (Serial=6967, Empire=3, Order=OrderContinueGotoAction Action=1420)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.930None[Sandbox] Process order. (Serial=6968, Empire=3, Order=OrderContinueGotoAction Action=1423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.952None[Sandbox] Process order. (Serial=6969, Empire=4, Order=OrderContinueGotoAction Action=1425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.968None[Sandbox] Process order. (Serial=6970, Empire=6, Order=OrderContinueGotoAction Action=1426)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:26.997None[Sandbox] Process order. (Serial=6971, Empire=15, Order=OrderContinueGotoAction Action=1428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.021None[Sandbox] Process order. (Serial=6972, Empire=16, Order=OrderContinueGotoAction Action=1429)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.048None[Sandbox] Process order. (Serial=6973, Empire=22, Order=OrderContinueGotoAction Action=1430)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.076None[Sandbox] Process order. (Serial=6974, Empire=29, Order=OrderContinueGotoAction Action=1431)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.126None[Sandbox] Process order. (Serial=6975, Empire=49, Order=OrderContinueGotoAction Action=1435)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.128None[Sandbox] Process order. (Serial=6976, Empire=49, Order=OrderContinueGotoAction Action=1434)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.130None[Sandbox] Process order. (Serial=6977, Empire=49, Order=OrderContinueGotoAction Action=1433)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.416None[Sandbox] Process order. (Serial=6978, Empire=1, Order=OrderContinueGotoAction Action=1416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.446None[Sandbox] Process order. (Serial=6979, Empire=1, Order=OrderContinueGotoAction Action=1415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.449None[Sandbox] Process order. (Serial=6980, Empire=1, Order=OrderContinueGotoAction Action=1414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.487None[Sandbox] Process order. (Serial=6981, Empire=2, Order=OrderContinueGotoAction Action=1418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.519None[Sandbox] Process order. (Serial=6982, Empire=2, Order=OrderContinueGotoAction Action=1419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.568None[Sandbox] Process order. (Serial=6983, Empire=3, Order=OrderContinueGotoAction Action=1421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.598None[Sandbox] Process order. (Serial=6984, Empire=3, Order=OrderContinueGotoAction Action=1420)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.629None[Sandbox] Process order. (Serial=6985, Empire=3, Order=OrderContinueGotoAction Action=1423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.631None[Sandbox] Process order. (Serial=6986, Empire=4, Order=OrderContinueGotoAction Action=1425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.799None[Sandbox] Process order. (Serial=6987, Empire=49, Order=OrderContinueGotoAction Action=1435)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:27.801None[Sandbox] Process order. (Serial=6988, Empire=49, Order=OrderContinueGotoAction Action=1433)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.093None[Sandbox] Process order. (Serial=6989, Empire=1, Order=OrderContinueGotoAction Action=1416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.124None[Sandbox] Process order. (Serial=6990, Empire=1, Order=OrderContinueGotoAction Action=1414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.244None[Sandbox] Process order. (Serial=6991, Empire=3, Order=OrderContinueGotoAction Action=1421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.271NoneAI Synchronization took 20.738ms at frame 13785 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:28:28.305None[Sandbox] Process order. (Serial=6992, Empire=3, Order=OrderContinueGotoAction Action=1423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.339NoneThe AI synchronization took 1039 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:28:28.375None[Sandbox] Process order. (Serial=6993, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 67, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.377None[Sandbox] Process order. (Serial=6994, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.406None[Sandbox] Process order. (Serial=6995, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 67, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.407None[Sandbox] Process order. (Serial=6996, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.475None[Sandbox] Process order. (Serial=6997, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 171, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:28.530None[Leader dialogs] StartDialogBetween empire=0, empire=1
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:29.027None[Sandbox] Process order. (Serial=6998, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:29.390NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7564-1388)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:28:29.457NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7564-1387)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:28:29.507NoneUnexpected stop with reason: Timeout for action PawnActionMove(#7564-1389)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:28:29.508NoneUnitActionMove(#7564): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:28:29.508NoneUnitActionMove(#7564): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=3)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:28:29.763NoneUnexpected stop with reason: Timeout for action PawnActionMove(#10090-2536)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:28:29.763NoneUnitActionMove(#10090): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:28:29.763NoneUnitActionMove(#10090): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:28:30.318NoneUnexpected stop with reason: Timeout for action PawnActionMove(#11250-3148)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:28:30.385NoneUnexpected stop with reason: Timeout for action PawnActionMove(#11250-3146)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:28:30.490NoneUnexpected stop with reason: Timeout for action PawnActionMove(#11250-3147)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:28:30.491NoneUnitActionMove(#11250): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:28:30.491NoneUnitActionMove(#11250): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=5)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:28:40.201None[Sandbox] Process order. (Serial=6999, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 173, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:40.290None[Leader dialogs] StartDialogBetween empire=0, empire=2
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:40.302None[Sandbox] Process order. (Serial=7000, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:40.742None[Sandbox] Process order. (Serial=7001, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.641None[Sandbox] Process order. (Serial=7002, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.642None[Sandbox] Process order. (Serial=7003, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.681None[Sandbox] Process order. (Serial=7004, Empire=1, Order=OrderBribe ArmyGUID: #7087 StopAction=False Action=0 at 3040 [40, 40])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.683NoneNo ArmyActionCameraSequenceDefinition for Bribe.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:46.686NoneQuest MinorFaction_GenericQuest_01_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:46.734NoneDoUpdateMesh #7087 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.88, GetHealthRatio 0.88, PresentationUnit.EntityHolder.GetHealthRatio 0.88
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:46.735None[Sandbox] Process order. (Serial=7005, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 2147 [47, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.741None[Sandbox] Process order. (Serial=7006, Empire=1, Order=OrderContinueGotoAction Action=1437)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.743None[Sandbox] Process order. (Serial=7007, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2296 [46, 30] --> 2371 [46, 31] --> 2447 [47, 32] --> 2522 [47, 33] --> 2598 [48, 34] --> 2672 [47, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.743None[Sandbox] Process order. (Serial=7008, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 1997 [47, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.753None[Sandbox] Process order. (Serial=7009, Empire=1, Order=OrderContinueGotoAction Action=1439)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.755None[Sandbox] Process order. (Serial=7010, Empire=1, Order=OrderContinueGotoAction Action=1438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.810None[Sandbox] Process order. (Serial=7011, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='1329 [54, 17] --> 1330 [55, 17] --> 1331 [56, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.820None[Sandbox] Process order. (Serial=7012, Empire=2, Order=OrderContinueGotoAction Action=1440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.880None[Sandbox] Process order. (Serial=7013, Empire=3, Order=OrderBuildBridge ArmyGUID: #8002 StopAction=False Action=0 at 3018 [18, 40])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.930None[Sandbox] Process order. (Serial=7014, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2896 [46, 38] --> 2897 [47, 38] --> 2822 [47, 37] --> 2823 [48, 37] --> 2749 [49, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:46.940None[Sandbox] Process order. (Serial=7015, Empire=51, Order=OrderContinueGotoAction Action=1442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:47.413None[Sandbox] Process order. (Serial=7016, Empire=1, Order=OrderContinueGotoAction Action=1437)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:47.453None[Sandbox] Process order. (Serial=7017, Empire=1, Order=OrderContinueGotoAction Action=1439)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:47.454None[Sandbox] Process order. (Serial=7018, Empire=1, Order=OrderContinueGotoAction Action=1438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:47.493None[Sandbox] Process order. (Serial=7019, Empire=2, Order=OrderContinueGotoAction Action=1440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:47.614None[Sandbox] Process order. (Serial=7020, Empire=51, Order=OrderContinueGotoAction Action=1442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:48.126None[Sandbox] Process order. (Serial=7021, Empire=1, Order=OrderContinueGotoAction Action=1438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:48.166None[Sandbox] Process order. (Serial=7022, Empire=2, Order=OrderContinueGotoAction Action=1440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:48.287None[Sandbox] Process order. (Serial=7023, Empire=51, Order=OrderContinueGotoAction Action=1442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:48.799None[Sandbox] Process order. (Serial=7024, Empire=1, Order=OrderContinueGotoAction Action=1438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:48.961None[Sandbox] Process order. (Serial=7025, Empire=51, Order=OrderContinueGotoAction Action=1442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:49.474None[Sandbox] Process order. (Serial=7026, Empire=1, Order=OrderContinueGotoAction Action=1438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:49.635None[Sandbox] Process order. (Serial=7027, Empire=51, Order=OrderContinueGotoAction Action=1442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.150None[Sandbox] Process order. (Serial=7028, Empire=1, Order=OrderContinueGotoAction Action=1438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.311None[Sandbox] Process order. (Serial=7029, Empire=51, Order=OrderContinueGotoAction Action=1442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.320NoneThe AI synchronization took 2311 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:28:50.352None[Sandbox] Process order. (Serial=7030, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.354None[Sandbox] Process order. (Serial=7031, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.355None[Sandbox] Process order. (Serial=7032, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_Minor_Ochling')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.357None[Sandbox] Process order. (Serial=7033, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 7087, WorldPosition: 2890, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.371None[Sandbox] Process order. (Serial=7034, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.381None[Sandbox] Process order. (Serial=7035, Empire=1, Order=OrderContinueGotoAction Action=1443)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.432None[Sandbox] Process order. (Serial=7036, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1173 [48, 15] --> 1249 [49, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.442None[Sandbox] Process order. (Serial=7037, Empire=2, Order=OrderContinueGotoAction Action=1444)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.447NoneDoUpdateMesh #7087 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.85, GetHealthRatio 0.85, PresentationUnit.EntityHolder.GetHealthRatio 0.85
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:50.512None[Sandbox] Process order. (Serial=7038, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 10696, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.563None[Sandbox] Process order. (Serial=7039, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3481 [31, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.573None[Sandbox] Process order. (Serial=7040, Empire=16, Order=OrderContinueGotoAction Action=1446)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.593None[Sandbox] Process order. (Serial=7041, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3329 [29, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.603None[Sandbox] Process order. (Serial=7042, Empire=22, Order=OrderContinueGotoAction Action=1447)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.623None[Sandbox] Process order. (Serial=7043, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1625 [50, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.632None[Sandbox] Process order. (Serial=7044, Empire=29, Order=OrderContinueGotoAction Action=1448)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.644None[Sandbox] Process order. (Serial=7045, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3099 [24, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.653None[Sandbox] Process order. (Serial=7046, Empire=39, Order=OrderContinueGotoAction Action=1449)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.672None[Sandbox] Process order. (Serial=7047, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1629 [54, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.682None[Sandbox] Process order. (Serial=7048, Empire=49, Order=OrderContinueGotoAction Action=1450)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.700None[Sandbox] Process order. (Serial=7049, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:50.702None[Sandbox] Process order. (Serial=7050, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.123None[Sandbox] Process order. (Serial=7051, Empire=2, Order=OrderContinueGotoAction Action=1444)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.163NoneThe AI synchronization took 299 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:28:51.223None[Sandbox] Process order. (Serial=7052, Empire=1, Order=OrderGoTo Entity=#11421, AdditionalFlags='IgnoreFogOfWar', Path='2891 [41, 38] --> 2892 [42, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.234None[Sandbox] Process order. (Serial=7053, Empire=1, Order=OrderContinueGotoAction Action=1451)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.273None[Sandbox] Process order. (Serial=7054, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3265 [40, 43] --> 3191 [41, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.284None[Sandbox] Process order. (Serial=7055, Empire=1, Order=OrderContinueGotoAction Action=1452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.357None[Sandbox] Process order. (Serial=7056, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.904None[Sandbox] Process order. (Serial=7057, Empire=1, Order=OrderContinueGotoAction Action=1451)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.956None[Sandbox] Process order. (Serial=7058, Empire=1, Order=OrderContinueGotoAction Action=1452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:51.985NoneThe AI synchronization took 443 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:28:52.095None[Sandbox] Process order. (Serial=7059, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:52.164None[Sandbox] Process order. (Serial=7060, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:52.248None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:28:52.249None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:28:52.249None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:28:52.250None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:28:52.252None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:28:52.253None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:28:52.254None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:28:52.255None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
20:28:52.399NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:52.657NoneA new sandbox turn has begun: Turn 68
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:28:52.675None[Sandbox] Process order. (Serial=7061, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:28:52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:52.686None[Sandbox] Process order. (Serial=7062, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3198,EmpireIndex=1 TimePlayed=3198,EmpireIndex=2 TimePlayed=3198,EmpireIndex=3 TimePlayed=3198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.692NoneCan't find entity 11421 of ongoing task. Fails the task 37.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:28:54.706None[Sandbox] Process order. (Serial=7063, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.708None[Sandbox] Process order. (Serial=7064, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.709None[Sandbox] Process order. (Serial=7065, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.736None[Sandbox] Process order. (Serial=7066, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.738None[Sandbox] Process order. (Serial=7067, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5177, ConstructionGUID=160, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.776None[Sandbox] Process order. (Serial=7068, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=159, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.779None[Sandbox] Process order. (Serial=7069, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.781None[Sandbox] Process order. (Serial=7070, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.918None[Sandbox] Process order. (Serial=7071, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_LastLord_DustBishopChariot, Position=1788, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.949None[Sandbox] Process order. (Serial=7072, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1286, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:28:54.985NoneAI Synchronization took 22.6021ms at frame 13958 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:02.161NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:02.161NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:02.162NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:02.162NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:02.690None[Sandbox] Process order. (Serial=7073, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Unit_Mukag_Scout, Position=2201, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:02.759NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:02.759NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:02.760NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:02.760NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04.025None[Sandbox] Process order. (Serial=7074, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=6, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:04.056NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04.056NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04.057NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04.057NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04.151NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04.151NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04.152NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:04.152NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:06.932None[Sandbox] Process order. (Serial=7075, Empire=0, Order=OrderGoToAndCreateBattle Entity=#7059, path='1513 [13, 20] --> 1438 [13, 19] --> 1364 [14, 18] --> 1289 [14, 17]'. TargetGUID: 10696)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:06.942None[Sandbox] Process order. (Serial=7076, Empire=0, Order=OrderContinueGotoAction Action=1453)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:07.149NoneCreatePresentationBattlePreview attacker #7059, defender #10696, ticketnumber #43280.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:07.178NoneRequestAsyncOperation_Completed for ticket #43280.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:07.179NonePreparePresentationBattlePreview attacker #7059, defender #10696, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:07.179NoneRequestAsyncOperation_Dismissed for ticket #43280.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:07.617None[Sandbox] Process order. (Serial=7077, Empire=0, Order=OrderContinueGotoAction Action=1453)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:08.287None[Sandbox] Process order. (Serial=7078, Empire=0, Order=OrderContinueGotoAction Action=1453)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:08.960None[Sandbox] Process order. (Serial=7079, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #10696 Action #1453 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:08.961NoneBattle 11429: Initialize battle with attacker 7059 (1364) and defender 10696 (1289).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:08.961NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1445, Status: Paused from army 10696
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
20:29:08.962NoneBattle 11429: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:08.962NoneBattle 11429: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:29:08.963NoneBattle 11429: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:08.965NoneBattle 11429: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:08.979NoneBattle 11429: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:08.979NoneBattle 11429: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:08.998NoneBattle 11429: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:09.033NoneAI Synchronization took 28.3033ms at frame 13980 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:09.055NoneThe AI synchronization took 1532 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:29:09.066NoneHidePresentationBattlePreview for ticket #43280 with current ticket #43280.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:09.066NoneHidePresentationBattlePreview attacker #7059, defender #10696
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:09.083NonePresentation Battle 11429: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.083NonePresentation Battle 11429: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.084NonePresentation Battle 11429: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:09.085NonePresentation Battle 11429: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1364, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.085NonePresentation Battle 11429: Create participant 7059. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.085NonePresentation Battle 11429: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10696, Group=Defender, TileIndex=1289, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.086NonePresentation Battle 11429: Create participant 10696. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.086NonePresentation Battle 11429: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.086NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:29:09.086NonePresentation Battle 11429: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.087NonePresentation Battle 11429: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:09.089NonePresentation Battle 11429: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1364, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.089NonePresentation Battle 11429: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.089NonePresentation Battle 11429: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:09.089NonePresentation Battle 11429: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10696, Group=Defender, TileIndex=1289, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.090NonePresentation Battle 11429: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.090NonePresentation Battle 11429: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.090NonePresentation Battle 11429: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.091NonePresentation Battle 11429: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.091NonePresentation Battle 11429: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.091NonePresentation Battle 11429: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.092NoneInitialize presentation battle unit 11573 for unit 10087
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.093NoneInitialize presentation battle unit 11572 for unit 7423
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.094NoneInitialize presentation battle unit 11571 for unit 7058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.094NoneInitialize presentation battle unit 11570 for unit 8599
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.102None[Sandbox] Process order. (Serial=7080, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09.114NoneInitialize presentation battle unit 11569 for unit 7224
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.116NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.116NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:09.116NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.117NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:09.134NonePresentation Battle 11429: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10696, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.135NoneInitialize presentation battle unit 11574 for unit 10695
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.139NonePresentation Battle 11429: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.139NonePresentation Battle 11429: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.139NonePresentation Battle 11429: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.140NonePresentation Battle 11429: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:09.141NonePresentation Battle 11429: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.141NonePresentation Battle 11429: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:09.141NonePresentation Battle 11429: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.144NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 13979, current data frame: 13979) but different data length (remote: 6, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.151None[Sandbox] Process order. (Serial=7081, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 11429, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:09.261NonePresentation Battle 11429: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:09.262NonePresentation Battle 11429: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.300NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.300NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:10.301NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.301NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:10.426None[Sandbox] Process order. (Serial=7082, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 11429, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10.427NoneBattle 11429: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:10.428NoneBattle 11429: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.429NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:29:10.430NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:29:10.430NoneBattle 11429: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:10.456NonePresentation Battle 11429: Execute action[22] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.456NonePresentation Battle 11429: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.457NonePresentation Battle 11429: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.457NonePresentation Battle 11429: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:10.459NonePresentation Battle 11429: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.466None[Sandbox] Process order. (Serial=7083, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11429)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10.466NoneBattle 11429: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:10.467NoneBattle #11429: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.469NoneReleaseArmy #10696 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.469NoneReleaseArmy #10696 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.469NoneReleaseArmy #10696 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.470NoneReleaseArmy #10696 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.470NoneReleaseArmy #10696 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:10.478None[Sandbox] Process order. (Serial=7084, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 175, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10.511None[Sandbox] Process order. (Serial=7085, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:10.567NonePresentation Battle 11429: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:10.568NoneRelease presentation battle unit 11573
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:29:10.568NoneRelease presentation battle unit 11572
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:29:10.569NoneRelease presentation battle unit 11571
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:29:10.569NoneRelease presentation battle unit 11570
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:29:10.570NoneRelease presentation battle unit 11569
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:29:10.570NoneRelease presentation battle unit 11574
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:29:11.198None[Sandbox] Process order. (Serial=7086, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 176, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:15.962None[Sandbox] Process order. (Serial=7087, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.021None[Sandbox] Process order. (Serial=7088, Empire=1, Order=OrderGoTo Entity=#11087, AdditionalFlags='IgnoreFogOfWar', Path='3193 [43, 42] --> 3118 [43, 41] --> 3119 [44, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.023None[Sandbox] Process order. (Serial=7089, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2967 [42, 39] --> 2968 [43, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.024None[Sandbox] Process order. (Serial=7090, Empire=1, Order=OrderGoTo Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='2821 [46, 37] --> 2896 [46, 38] --> 2895 [45, 38] --> 2894 [44, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.031None[Sandbox] Process order. (Serial=7091, Empire=1, Order=OrderGoTo Entity=#11250, AdditionalFlags='IgnoreFogOfWar', Path='1776 [51, 23] --> 1852 [52, 24] --> 1926 [51, 25] --> 2001 [51, 26] --> 2000 [50, 26] --> 1999 [49, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.033None[Sandbox] Process order. (Serial=7092, Empire=1, Order=OrderContinueGotoAction Action=1456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.035None[Sandbox] Process order. (Serial=7093, Empire=1, Order=OrderContinueGotoAction Action=1455)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.036None[Sandbox] Process order. (Serial=7094, Empire=1, Order=OrderContinueGotoAction Action=1454)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.043None[Sandbox] Process order. (Serial=7095, Empire=1, Order=OrderContinueGotoAction Action=1457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.092None[Sandbox] Process order. (Serial=7096, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.094None[Sandbox] Process order. (Serial=7097, Empire=2, Order=OrderGoTo Entity=#11426, AdditionalFlags='IgnoreFogOfWar', Path='1713 [63, 22] --> 1637 [62, 21] --> 1636 [61, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.095None[Sandbox] Process order. (Serial=7098, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1250 [50, 16] --> 1251 [51, 16] --> 1252 [52, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.096None[Sandbox] Process order. (Serial=7099, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='871 [46, 11] --> 870 [45, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.101None[Sandbox] Process order. (Serial=7100, Empire=2, Order=OrderContinueGotoAction Action=1461)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.102None[Sandbox] Process order. (Serial=7101, Empire=2, Order=OrderContinueGotoAction Action=1460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.104None[Sandbox] Process order. (Serial=7102, Empire=2, Order=OrderContinueGotoAction Action=1459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.105None[Sandbox] Process order. (Serial=7103, Empire=2, Order=OrderContinueGotoAction Action=1458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.151None[Sandbox] Process order. (Serial=7104, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2409 [9, 32] --> 2410 [10, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.153None[Sandbox] Process order. (Serial=7105, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2046 [21, 27] --> 2121 [21, 28] --> 2195 [20, 29] --> 2271 [21, 30] --> 2345 [20, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.153None[Sandbox] Process order. (Serial=7106, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1808 [8, 24] --> 1732 [7, 23] --> 1657 [7, 22] --> 1656 [6, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.161None[Sandbox] Process order. (Serial=7107, Empire=3, Order=OrderContinueGotoAction Action=1464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.163None[Sandbox] Process order. (Serial=7108, Empire=3, Order=OrderContinueGotoAction Action=1463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.164None[Sandbox] Process order. (Serial=7109, Empire=3, Order=OrderContinueGotoAction Action=1462)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.171None[Sandbox] Process order. (Serial=7110, Empire=3, Order=OrderGoTo Entity=#10698, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1212 [12, 16] --> 1287 [12, 17] --> 1288 [13, 17] --> 1289 [14, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.172None[Sandbox] Process order. (Serial=7111, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.182None[Sandbox] Process order. (Serial=7112, Empire=3, Order=OrderContinueGotoAction Action=1466)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.185None[Sandbox] Process order. (Serial=7113, Empire=3, Order=OrderContinueGotoAction Action=1465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.201None[Sandbox] Process order. (Serial=7114, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='993 [18, 13] --> 1069 [19, 14] --> 1144 [19, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.211None[Sandbox] Process order. (Serial=7115, Empire=4, Order=OrderContinueGotoAction Action=1467)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.221None[Sandbox] Process order. (Serial=7116, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1651 [1, 22] --> 1576 [1, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.231None[Sandbox] Process order. (Serial=7117, Empire=6, Order=OrderContinueGotoAction Action=1468)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.242None[Sandbox] Process order. (Serial=7118, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2307 [57, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.252None[Sandbox] Process order. (Serial=7119, Empire=7, Order=OrderContinueGotoAction Action=1469)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.272None[Sandbox] Process order. (Serial=7120, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 551 [26, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.281None[Sandbox] Process order. (Serial=7121, Empire=15, Order=OrderContinueGotoAction Action=1470)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.311None[Sandbox] Process order. (Serial=7122, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1627 [52, 21] --> 1628 [53, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.321None[Sandbox] Process order. (Serial=7123, Empire=29, Order=OrderContinueGotoAction Action=1471)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.331None[Sandbox] Process order. (Serial=7124, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3174 [24, 42] --> 3248 [23, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.341None[Sandbox] Process order. (Serial=7125, Empire=39, Order=OrderContinueGotoAction Action=1472)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.351None[Sandbox] Process order. (Serial=7126, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1704 [54, 22] --> 1778 [53, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.361None[Sandbox] Process order. (Serial=7127, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='925 [25, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.363None[Sandbox] Process order. (Serial=7128, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3325 [25, 44] --> 3399 [24, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.364None[Sandbox] Process order. (Serial=7129, Empire=49, Order=OrderContinueGotoAction Action=1473)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.372None[Sandbox] Process order. (Serial=7130, Empire=49, Order=OrderContinueGotoAction Action=1475)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.374None[Sandbox] Process order. (Serial=7131, Empire=49, Order=OrderContinueGotoAction Action=1474)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.392None[Sandbox] Process order. (Serial=7132, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2674 [49, 35] --> 2600 [50, 34] --> 2525 [50, 33] --> 2451 [51, 32] --> 2452 [52, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.401None[Sandbox] Process order. (Serial=7133, Empire=51, Order=OrderContinueGotoAction Action=1476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.442NoneAI Synchronization took 22.7753ms at frame 14039 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:16.703None[Sandbox] Process order. (Serial=7134, Empire=1, Order=OrderContinueGotoAction Action=1456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.707None[Sandbox] Process order. (Serial=7135, Empire=1, Order=OrderContinueGotoAction Action=1455)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.741NoneAI Synchronization took 27.2874ms at frame 14041 (entities created: 0 deleted: 0 synchronized: 10 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:16.742None[Sandbox] Process order. (Serial=7136, Empire=1, Order=OrderContinueGotoAction Action=1454)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.745None[Sandbox] Process order. (Serial=7137, Empire=1, Order=OrderContinueGotoAction Action=1457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.775NoneAI Synchronization took 23.5753ms at frame 14042 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:16.793None[Sandbox] Process order. (Serial=7138, Empire=2, Order=OrderContinueGotoAction Action=1461)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.795None[Sandbox] Process order. (Serial=7139, Empire=2, Order=OrderContinueGotoAction Action=1460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.798None[Sandbox] Process order. (Serial=7140, Empire=2, Order=OrderContinueGotoAction Action=1459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.842NoneAI Synchronization took 40.2513ms at frame 14045 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5177 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:16.863None[Sandbox] Process order. (Serial=7141, Empire=3, Order=OrderContinueGotoAction Action=1464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.866None[Sandbox] Process order. (Serial=7142, Empire=3, Order=OrderContinueGotoAction Action=1463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.867None[Sandbox] Process order. (Serial=7143, Empire=3, Order=OrderContinueGotoAction Action=1462)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.868None[Sandbox] Process order. (Serial=7144, Empire=3, Order=OrderContinueGotoAction Action=1465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.894None[Sandbox] Process order. (Serial=7145, Empire=4, Order=OrderContinueGotoAction Action=1467)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.903None[Sandbox] Process order. (Serial=7146, Empire=6, Order=OrderContinueGotoAction Action=1468)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:16.954None[Sandbox] Process order. (Serial=7147, Empire=15, Order=OrderContinueGotoAction Action=1470)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.034None[Sandbox] Process order. (Serial=7148, Empire=49, Order=OrderContinueGotoAction Action=1473)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.045None[Sandbox] Process order. (Serial=7149, Empire=49, Order=OrderContinueGotoAction Action=1475)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.074None[Sandbox] Process order. (Serial=7150, Empire=51, Order=OrderContinueGotoAction Action=1476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.375None[Sandbox] Process order. (Serial=7151, Empire=1, Order=OrderContinueGotoAction Action=1456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.414None[Sandbox] Process order. (Serial=7152, Empire=1, Order=OrderContinueGotoAction Action=1454)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.417None[Sandbox] Process order. (Serial=7153, Empire=1, Order=OrderContinueGotoAction Action=1457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.474None[Sandbox] Process order. (Serial=7154, Empire=2, Order=OrderContinueGotoAction Action=1460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.477None[Sandbox] Process order. (Serial=7155, Empire=2, Order=OrderContinueGotoAction Action=1459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.534None[Sandbox] Process order. (Serial=7156, Empire=3, Order=OrderContinueGotoAction Action=1464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.537None[Sandbox] Process order. (Serial=7157, Empire=3, Order=OrderContinueGotoAction Action=1463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.567None[Sandbox] Process order. (Serial=7158, Empire=3, Order=OrderContinueGotoAction Action=1465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.591None[Sandbox] Process order. (Serial=7159, Empire=4, Order=OrderContinueGotoAction Action=1467)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:17.747None[Sandbox] Process order. (Serial=7160, Empire=51, Order=OrderContinueGotoAction Action=1476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.047None[Sandbox] Process order. (Serial=7161, Empire=1, Order=OrderContinueGotoAction Action=1456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.087None[Sandbox] Process order. (Serial=7162, Empire=1, Order=OrderContinueGotoAction Action=1457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.207None[Sandbox] Process order. (Serial=7163, Empire=3, Order=OrderContinueGotoAction Action=1464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.210None[Sandbox] Process order. (Serial=7164, Empire=3, Order=OrderContinueGotoAction Action=1463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.247None[Sandbox] Process order. (Serial=7165, Empire=3, Order=OrderContinueGotoAction Action=1465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.272NoneAI Synchronization took 20.3661ms at frame 14090 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:18.419None[Sandbox] Process order. (Serial=7166, Empire=51, Order=OrderContinueGotoAction Action=1476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.759None[Sandbox] Process order. (Serial=7167, Empire=1, Order=OrderContinueGotoAction Action=1457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.891None[Sandbox] Process order. (Serial=7168, Empire=3, Order=OrderContinueGotoAction Action=1463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.919None[Sandbox] Process order. (Serial=7169, Empire=3, Order=OrderContinueGotoAction Action=1465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:18.945NoneAI Synchronization took 20.4233ms at frame 14101 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:19.100None[Sandbox] Process order. (Serial=7170, Empire=51, Order=OrderContinueGotoAction Action=1476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.430None[Sandbox] Process order. (Serial=7171, Empire=1, Order=OrderContinueGotoAction Action=1457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.456NoneThe AI synchronization took 1787 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:29:19.511None[Sandbox] Process order. (Serial=7172, Empire=1, Order=OrderGoTo Entity=#11421, AdditionalFlags='IgnoreFogOfWar', Path='2893 [43, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.520None[Sandbox] Process order. (Serial=7173, Empire=1, Order=OrderContinueGotoAction Action=1477)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.522None[Sandbox] Process order. (Serial=7174, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3192 [42, 42] --> 3193 [43, 42] --> 3118 [43, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.523None[Sandbox] Process order. (Serial=7175, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2221 [46, 29] --> 2296 [46, 30] --> 2371 [46, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.524None[Sandbox] Process order. (Serial=7176, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2747 [47, 36] --> 2821 [46, 37] --> 2896 [46, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.525None[Sandbox] Process order. (Serial=7177, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 2070 [45, 27] --> 2146 [46, 28] --> 2220 [45, 29] --> 2296 [46, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.530None[Sandbox] Process order. (Serial=7178, Empire=1, Order=OrderContinueGotoAction Action=1481)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.532None[Sandbox] Process order. (Serial=7179, Empire=1, Order=OrderContinueGotoAction Action=1480)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.534None[Sandbox] Process order. (Serial=7180, Empire=1, Order=OrderContinueGotoAction Action=1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.535None[Sandbox] Process order. (Serial=7181, Empire=1, Order=OrderContinueGotoAction Action=1478)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.551None[Sandbox] Process order. (Serial=7182, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.560None[Sandbox] Process order. (Serial=7183, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #10096 TargetArmyGUID: #10090 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.561NoneReleaseArmy #10096 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:19.562NoneReleaseArmy #10096 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:19.562NoneReleaseArmy #10096 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:19.563NoneReleaseArmy #10096 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:19.564NoneReleaseArmy #10096 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:19.600None[Sandbox] Process order. (Serial=7184, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8002 StopAction=False Action=0 at 2791 [16, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.630None[Sandbox] Process order. (Serial=7185, Empire=3, Order=OrderBuildBridge ArmyGUID: #11058 StopAction=False Action=0 at 2485 [10, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.662None[Sandbox] Process order. (Serial=7186, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3480 [30, 46] --> 3479 [29, 46] --> 3553 [28, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.670None[Sandbox] Process order. (Serial=7187, Empire=16, Order=OrderContinueGotoAction Action=1485)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.682None[Sandbox] Process order. (Serial=7188, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3328 [28, 44] --> 3327 [27, 44] --> 3326 [26, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.690None[Sandbox] Process order. (Serial=7189, Empire=22, Order=OrderContinueGotoAction Action=1486)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:19.717None[Sandbox] Process order. (Serial=7190, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.202None[Sandbox] Process order. (Serial=7191, Empire=1, Order=OrderContinueGotoAction Action=1481)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.206None[Sandbox] Process order. (Serial=7192, Empire=1, Order=OrderContinueGotoAction Action=1480)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.208None[Sandbox] Process order. (Serial=7193, Empire=1, Order=OrderContinueGotoAction Action=1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.233None[Sandbox] Process order. (Serial=7194, Empire=1, Order=OrderContinueGotoAction Action=1478)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.342None[Sandbox] Process order. (Serial=7195, Empire=16, Order=OrderContinueGotoAction Action=1485)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.362None[Sandbox] Process order. (Serial=7196, Empire=22, Order=OrderContinueGotoAction Action=1486)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.872None[Sandbox] Process order. (Serial=7197, Empire=1, Order=OrderContinueGotoAction Action=1481)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.893None[Sandbox] Process order. (Serial=7198, Empire=1, Order=OrderContinueGotoAction Action=1480)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.897None[Sandbox] Process order. (Serial=7199, Empire=1, Order=OrderContinueGotoAction Action=1479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:20.923None[Sandbox] Process order. (Serial=7200, Empire=1, Order=OrderContinueGotoAction Action=1478)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21.013None[Sandbox] Process order. (Serial=7201, Empire=16, Order=OrderContinueGotoAction Action=1485)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21.032None[Sandbox] Process order. (Serial=7202, Empire=22, Order=OrderContinueGotoAction Action=1486)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21.545None[Sandbox] Process order. (Serial=7203, Empire=1, Order=OrderContinueGotoAction Action=1481)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:21.592NoneUnexpected stop with reason: Timeout for action PawnActionMove(#11250-3146)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:29:21.675NoneUnexpected stop with reason: Timeout for action PawnActionMove(#11250-3147)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:29:21.691NoneUnexpected stop with reason: Timeout for action PawnActionMove(#11250-3148)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
20:29:21.692NoneUnitActionMove(#11250): Movement timed out
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
20:29:21.692NoneUnitActionMove(#11250): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=7)
Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()
20:29:22.226None[Sandbox] Process order. (Serial=7204, Empire=1, Order=OrderContinueGotoAction Action=1481)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.252NoneThe AI synchronization took 1846 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:29:22.286None[Sandbox] Process order. (Serial=7205, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #11421 TargetArmyGUID: #11086 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.287NoneReleaseArmy #11421 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:22.288NoneReleaseArmy #11421 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:22.288NoneReleaseArmy #11421 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:22.289NoneReleaseArmy #11421 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:22.289NoneReleaseArmy #11421 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:22.348None[Sandbox] Process order. (Serial=7206, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.356None[Sandbox] Process order. (Serial=7207, Empire=2, Order=OrderContinueGotoAction Action=1487)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.358NoneDoUpdateMesh #11086 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.98, GetHealthRatio 0.98, PresentationUnit.EntityHolder.GetHealthRatio 0.98
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:22.376None[Sandbox] Process order. (Serial=7208, Empire=3, Order=OrderEvolveUnit UnitGUID: 4865, EvolutionName: Unit_Necrophage_Necrodrone_SpecializationB)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.437None[Sandbox] Process order. (Serial=7209, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 10698, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.458NoneDoUpdateMesh #8181 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:22.467None[Sandbox] Process order. (Serial=7210, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.618None[Sandbox] Process order. (Serial=7211, Empire=3, Order=OrderBuyResource ResourceType: Resource01, Quantity: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.654None[Sandbox] Process order. (Serial=7212, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.656None[Sandbox] Process order. (Serial=7213, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.770None[Sandbox] Process order. (Serial=7214, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:22.993NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:23.230NoneA new sandbox turn has begun: Turn 69
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:29:23.258NoneAI Synchronization took 20.28ms at frame 14192 (entities created: 0 deleted: 0 synchronized: 79 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:23.272None[Sandbox] Process order. (Serial=7215, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:29:23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23.283None[Sandbox] Process order. (Serial=7216, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3229,EmpireIndex=1 TimePlayed=3229,EmpireIndex=2 TimePlayed=3229,EmpireIndex=3 TimePlayed=3229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:23.285None[Sandbox] Process order. (Serial=7217, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24.131None[Sandbox] Process order. (Serial=7218, Empire=0, Order=OrderGoTo Entity=#7059, path='1288 [13, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:24.140None[Sandbox] Process order. (Serial=7219, Empire=0, Order=OrderContinueGotoAction Action=1491)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.041None[Sandbox] Process order. (Serial=7220, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #7215 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.042NoneBattle 11584: Initialize battle with attacker 7059 (1288) and defender 7215 (1287).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.044NoneBattle 11584: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:25.044NoneBattle 11584: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
20:29:25.045NoneBattle 11584: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:25.047NoneBattle 11584: change state From Start to Siege. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:25.077NonePresentation Battle 11584: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.077NonePresentation Battle 11584: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.077NonePresentation Battle 11584: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:25.078NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.079NoneRestorePresentationBattlePreview created ticket #43630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.079NonePresentation Battle 11584: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1288, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.079NonePresentation Battle 11584: Create participant 7059. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.080NonePresentation Battle 11584: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11586, Group=Defender, TileIndex=1211, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.080NonePresentation Battle 11584: Create participant 11586. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.080NonePresentation Battle 11584: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7051, Group=Defender, TileIndex=1211, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.080NonePresentation Battle 11584: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.081NonePresentation Battle 11584: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:25.083NonePresentation Battle 11584: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.105NoneRequestRestoreAsyncOperation_Completed for ticket #43630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:25.105NoneRestorePresentationBattlePreview skipped due to invalid battle #11584
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:25.105NoneRequestAsyncOperation_Dismissed for ticket #43630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:25.106NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.107NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:25.107NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.107NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:25.302None[Sandbox] Process order. (Serial=7221, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.332None[Sandbox] Process order. (Serial=7222, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.334None[Sandbox] Process order. (Serial=7223, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.334None[Sandbox] Process order. (Serial=7224, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 1, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.335None[Sandbox] Process order. (Serial=7225, Empire=3, Order=OrderBattleLaunchCityAssault BattleGuid: '11584', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.343NoneBattle 11584: start siege with state Sortie and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
20:29:25.343NoneBattle 11584: change state From Siege to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:25.343NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1488, Status: Paused from army 10698
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
20:29:25.355None[Sandbox] Process order. (Serial=7226, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.372None[Sandbox] Process order. (Serial=7227, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Bridge_Exploitation, Position=2714, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.377NonePresentation Battle 11584: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.377NonePresentation Battle 11584: Execute action[7] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=10698. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.378NonePresentation Battle 11584: Create participant 10698. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.378NonePresentation Battle 11584: An additional participant 10698 from empire 3 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:29:25.379NonePresentation Battle 11584: Execute action[8] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.379NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
20:29:25.379NonePresentation Battle 11584: Execute action[9] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.380NonePresentation Battle 11584: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:25.381NonePresentation Battle 11584: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11586, Group=Defender, TileIndex=1211, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.381NonePresentation Battle 11584: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7051, Group=Defender, TileIndex=1211, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.381NonePresentation Battle 11584: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10698, Group=Defender, TileIndex=1289, Modifiers=Besieged, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.382NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.382NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:25.383NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.383NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:25.392None[Sandbox] Process order. (Serial=7228, Empire=46, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.492None[Sandbox] Process order. (Serial=7229, Empire=3, Order=OrderBattleEngagement BattleGuid: 11584)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.493NoneBattle 11584: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:25.494None[Sandbox] Process order. (Serial=7230, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:25.564NonePresentation Battle 11584: Execute action[13] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:25.564NonePresentation Battle 11584: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:25.565NonePresentation Battle 11584: Execute action[14] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1288, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26.447NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
20:29:26.549NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26.549NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:26.550NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:26.550NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:27.720NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:27.721NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:27.721NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:27.721NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:27.922None[Sandbox] Process order. (Serial=7231, Empire=0, Order=OrderBattleEngagement BattleGuid: 11584)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:27.922NoneBattle 11584: change state From DefenderEngagement to EngagementAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:27.974NoneBattle 11584: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:28.000NonePresentation Battle 11584: Execute action[15] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.000NonePresentation Battle 11584: Execute action[16] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.001NonePresentation Battle 11584: Execute action[17] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=12 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.001NonePresentation Battle 11584: Execute action[18] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.002NonePresentation Battle 11584: Execute action[18] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.002NonePresentation Battle 11584: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.003NoneInitialize presentation battle unit 11892 for unit 10087
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.003NoneAI Synchronization took 23.5103ms at frame 14218 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:29:28.003NoneInitialize presentation battle unit 11891 for unit 7423
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.004NoneInitialize presentation battle unit 11890 for unit 7058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.005NoneInitialize presentation battle unit 11889 for unit 8599
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.007NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14217, current data frame: 14217) but different data length (remote: 4, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.020NoneInitialize presentation battle unit 11888 for unit 7224
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.037NonePresentation Battle 11584: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=11586, ParticipantGroup=Defender, unitCount=6 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.038NoneInitialize presentation battle unit 11898 for unit 11588
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.041NoneInitialize presentation battle unit 11897 for unit 11589
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.045NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14217, current data frame: 14217) but different data length (remote: 7, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.054NoneInitialize presentation battle unit 11896 for unit 11590
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.056NoneInitialize presentation battle unit 11895 for unit 11591
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.070NoneInitialize presentation battle unit 11894 for unit 11592
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.072NoneInitialize presentation battle unit 11893 for unit 11587
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.082NonePresentation Battle 11584: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7051, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.082NonePresentation Battle 11584: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10698, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.083NoneInitialize presentation battle unit 11899 for unit 10697
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.085NonePresentation Battle 11584: Execute action[23] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.086NonePresentation Battle 11584: Execute action[24] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.086NonePresentation Battle 11584: Execute action[25] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.086NonePresentation Battle 11584: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:28.087NoneReleasePresentationBattlePreview attacker #7059, defender #7215
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.087NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.088NoneRestorePresentationBattlePreview created ticket #43645.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.088NonePresentation Battle 11584: Execute action[26] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.088NonePresentation Battle 11584: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:28.089NonePresentation Battle 11584: Execute action[27] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.091NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14217, current data frame: 14217) but different data length (remote: 12, local: 7)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.102None[Sandbox] Process order. (Serial=7232, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 11584, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:28.121NoneRequestRestoreAsyncOperation_Completed for ticket #43645.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
20:29:28.121NoneRestorePresentationBattlePreview skipped due to ended battle #11584
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
20:29:28.121NoneRequestAsyncOperation_Dismissed for ticket #43645.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
20:29:28.160NonePresentation Battle 11584: Execute action[28] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.161NonePresentation Battle 11584: Execute action[29] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.961NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.961NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:28.962NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:28.962NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:30.161NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:30.161NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:30.161NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:30.162NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:30.814None[Sandbox] Process order. (Serial=7233, Empire=0, Order=OrderBattleConfirmation BattleGUID: 11584 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30.815NoneBattle 11584: change state From Confirmation to ConfirmationAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:30.860NonePresentation Battle 11584: Execute action[30] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:30.860NonePresentation Battle 11584: Execute action[31] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:30.861NonePresentation Battle 11584: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:30.864None[Sandbox] Process order. (Serial=7234, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 11584)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:30.865NoneBattle 11584: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:30.962NonePresentation Battle 11584: Execute action[32] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:30.962NonePresentation Battle 11584: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:30.963NonePresentation Battle 11584: Execute action[33] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:30.963NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:30.964NoneReleasePresentationBattlePreview attacker #7059, defender #7215
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:31.455NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:31.455NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:31.456NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:31.456NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:32.690NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:32.690NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:32.690NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:32.691NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:32.957None[Sandbox] Process order. (Serial=7235, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:32.957NoneBattle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:33.241None[Sandbox] Process order. (Serial=7236, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11897 IgnoreFoW: True AStarResults: 1213 [13, 16] --> 1288 [13, 17] --> 1364 [14, 18] --> 1439 [14, 19])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33.246NonePresentation Battle 11584: Execute action[34] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.246NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:33.267NonePresentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 138): UnitMoveAndDefend. EmpireIndex=3. Defender=11897, DestTile=1439 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.268NonePresentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11897, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.268NonePresentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11897, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.268NonePresentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11897, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.269NonePresentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11897, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.269NonePresentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 138): UnitEndTurn. EmpireIndex=0. UnitGuid=11897. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.520None[Sandbox] Process order. (Serial=7237, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11893 IgnoreFoW: True AStarResults: 1361 [11, 18] --> 1436 [11, 19] --> 1437 [12, 19] --> 1513 [13, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33.568NonePresentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 139): UnitMoveAndDefend. EmpireIndex=3. Defender=11893, DestTile=1513 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.569NonePresentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11893, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.569NonePresentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1436. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.569NonePresentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1437. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.570NonePresentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.570NonePresentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 139): UnitEndTurn. EmpireIndex=0. UnitGuid=11893. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.733None[Sandbox] Process order. (Serial=7238, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11896 IgnoreFoW: True AStarResults: 1212 [12, 16] --> 1213 [13, 16] --> 1288 [13, 17] --> 1364 [14, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33.777NonePresentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 140): UnitMoveAndDefend. EmpireIndex=3. Defender=11896, DestTile=1364 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.777NonePresentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11896, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.777NonePresentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.778NonePresentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.778NonePresentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.778NonePresentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 140): UnitEndTurn. EmpireIndex=0. UnitGuid=11896. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.901None[Sandbox] Process order. (Serial=7239, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11898 IgnoreFoW: True AStarResults: 1286 [11, 17] --> 1287 [12, 17] --> 1363 [13, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:33.995NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.995NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:33.996NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:33.996NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:34.031None[Sandbox] Process order. (Serial=7240, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11895 IgnoreFoW: True AStarResults: 1285 [10, 17] --> 1286 [11, 17] --> 1287 [12, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34.035NonePresentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 141): UnitMoveAndDefend. EmpireIndex=3. Defender=11898, DestTile=1363 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.035NonePresentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11898, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.036NonePresentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.036NonePresentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.036NonePresentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 141): UnitEndTurn. EmpireIndex=0. UnitGuid=11898. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.067NonePresentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 142): UnitMoveAndDefend. EmpireIndex=3. Defender=11895, DestTile=1287 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.067NonePresentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11895, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.067NonePresentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1286. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.068NonePresentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.068NonePresentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 142): UnitEndTurn. EmpireIndex=0. UnitGuid=11895. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.132None[Sandbox] Process order. (Serial=7241, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11894 IgnoreFoW: True AStarResults: 1136 [11, 15] --> 1137 [12, 15] --> 1213 [13, 16] --> 1288 [13, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34.172NonePresentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 143): UnitMoveAndDefend. EmpireIndex=3. Defender=11894, DestTile=1288 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.173NonePresentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11894, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.173NonePresentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1137. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.173NonePresentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.173NonePresentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.174NonePresentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 143): UnitEndTurn. EmpireIndex=0. UnitGuid=11894. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.193None[Sandbox] Process order. (Serial=7242, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11899 IgnoreFoW: True AStarResults: 1211 [11, 16] --> 1212 [12, 16] --> 1213 [13, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34.194NoneBattle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:34.273NonePresentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 144): UnitMoveAndDefend. EmpireIndex=3. Defender=11899, DestTile=1213 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.273NonePresentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11899, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.273NonePresentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1212. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.273NonePresentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.274NonePresentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 144): UnitEndTurn. EmpireIndex=0. UnitGuid=11899. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.274NonePresentation Battle 11584: Execute action[42] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:34.584None[Sandbox] Process order. (Serial=7243, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 138)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:34.586NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #138 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:34.594None[Sandbox] Process order. (Serial=7244, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 138)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35.228NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:35.228NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:35.228NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:35.229NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:35.937None[Sandbox] Process order. (Serial=7245, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 139)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:35.939NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #139 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:35.946None[Sandbox] Process order. (Serial=7246, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 139)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:36.368NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36.369NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:36.369NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:36.369NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:37.179None[Sandbox] Process order. (Serial=7247, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37.180NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #140 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:37.189None[Sandbox] Process order. (Serial=7248, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:37.541NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:37.541NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:37.542NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:37.542NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:38.072None[Sandbox] Process order. (Serial=7249, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 141)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38.073NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #141 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:38.082None[Sandbox] Process order. (Serial=7250, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 141)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38.718NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:38.718NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:38.719NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:38.719NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:38.894None[Sandbox] Process order. (Serial=7251, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 142)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:38.895NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #142 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:38.903None[Sandbox] Process order. (Serial=7252, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 142)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:39.908NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:39.908NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:39.908NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:39.909NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:40.088None[Sandbox] Process order. (Serial=7253, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 143)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40.089NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #143 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:40.098None[Sandbox] Process order. (Serial=7254, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 143)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40.180NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.180NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:40.181NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.181NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:40.804NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.804NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:40.804NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.805NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:40.913None[Sandbox] Process order. (Serial=7255, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 144)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40.913NonePresentation Battle 11584: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.914NonePresentation Battle 11584: Execute action[44] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.914NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:40.914NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #144 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:40.914NonePresentation Battle 11584: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.915NonePresentation Battle 11584: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.915NonePresentation Battle 11584: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.915NonePresentation Battle 11584: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.916NonePresentation Battle 11584: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.916NonePresentation Battle 11584: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.922None[Sandbox] Process order. (Serial=7256, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40.924None[Sandbox] Process order. (Serial=7257, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 144)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:40.924NoneBattle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:40.972NonePresentation Battle 11584: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.972NonePresentation Battle 11584: Execute action[52] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:40.973NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:40.973NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:41.177NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:41.177NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:41.177NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:41.177NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:41.432NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:41.432NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:41.433NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:41.433NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:41.641NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:41.642NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:41.643NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:41.643NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.069NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42.070NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.070NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42.070NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.463NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42.464NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.464NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42.464NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.715NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42.716NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.716NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42.717NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.887NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42.887NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.887NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:42.887NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:42.961None[Sandbox] Process order. (Serial=7258, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:42.961NoneBattle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:29:43.069NonePresentation Battle 11584: Execute action[53] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.070NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:29:43.320NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.320NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:43.321NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.321NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:43.504None[Sandbox] Process order. (Serial=7259, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11890 AStarResults: 1591 [16, 21] --> 1666 [16, 22])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:43.569NonePresentation Battle 11584: Execute action[54] (BattleOrderUniqueId: 145): UnitMove. EmpireIndex=0. UnitGuid=11890, DestTile=1666. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.569NonePresentation Battle 11584: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1591. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.570NonePresentation Battle 11584: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1666. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.694NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.694NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:43.694NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.695NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:43.942NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.942NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:43.942NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:43.942NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:44.114NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44.115NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:44.115NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44.115NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:44.279None[Sandbox] Process order. (Serial=7260, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44.281NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #145 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:44.288None[Sandbox] Process order. (Serial=7261, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:44.369NonePresentation Battle 11584: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44.547NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44.548NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:44.548NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44.548NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:44.942NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44.942NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:44.943NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:44.943NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:45.193NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:45.194NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:45.194NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:45.194NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:45.337NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1112084% to 0%) in controller Unit_Mukag_Scout_OverrideController) '11889-3308-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:45.375NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:45.375NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:45.376NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:45.376NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:45.831NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:45.831NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:45.832NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:45.832NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:46.244NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:46.244NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:46.244NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:46.245NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:46.504NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:46.504NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:46.505NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:46.505NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:46.686NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:46.687NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:46.687NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:46.687NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:46.728None[Sandbox] Process order. (Serial=7262, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11892 AStarResults: 1592 [17, 21] --> 1517 [17, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:46.764NonePresentation Battle 11584: Execute action[56] (BattleOrderUniqueId: 146): UnitMove. EmpireIndex=0. UnitGuid=11892, DestTile=1517. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:46.765NonePresentation Battle 11584: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1592. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:46.765NonePresentation Battle 11584: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1517. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.154NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.155NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:47.155NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.155NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:47.452None[Sandbox] Process order. (Serial=7263, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 146)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47.454NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #146 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:47.462None[Sandbox] Process order. (Serial=7264, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 146)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47.565NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.565NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:47.566NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.566NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:47.577NonePresentation Battle 11584: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.706None[Sandbox] Process order. (Serial=7265, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11892 TargetPosition: 1439)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:47.770NonePresentation Battle 11584: Execute action[58] (BattleOrderUniqueId: 147): UnitAttack. EmpireIndex=0. Attacker=11892 (health=1.00) Defender =11897 (health =0.54) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.838NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.838NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:47.838NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:47.839NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:48.020NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:48.020NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:48.021NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:48.021NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:48.471NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:48.471NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:48.471NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:48.472NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:48.887NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:48.887NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:48.888NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:48.888NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:49.018None[Sandbox] Process order. (Serial=7266, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49.019NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #147 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:29:49.029None[Sandbox] Process order. (Serial=7267, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:29:49.077NonePresentation Battle 11584: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:49.077NonePresentation Battle 11584: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:49.160NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:49.160NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:49.160NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:49.161NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:49.342NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:49.343NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:49.343NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:49.343NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:49.798NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:49.798NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:49.798NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:49.799NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:50.199NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:50.199NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:50.199NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:50.200NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:50.460NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:50.460NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:50.461NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:50.461NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:50.649NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:50.650NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:50.650NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:50.650NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:51.104NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:51.105NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:51.106NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:51.106NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:51.511NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:51.512NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:51.512NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:51.512NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:51.773NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:51.774NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:51.774NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:51.775NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:51.955NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:51.956NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:51.956NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:51.956NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:52.405NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:52.405NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:52.405NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:52.406NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:52.804NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:52.804NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:52.805NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:52.805NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:53.060NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53.060NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:53.060NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53.061NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:53.232NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53.233NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:53.233NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53.233NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:53.677NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53.678NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:53.678NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:53.678NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:54.072NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:54.072NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:54.073NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:54.073NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:54.327NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:54.327NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:54.328NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:54.328NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:54.505NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:54.505NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:54.505NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:54.506NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:54.955NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:54.955NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:54.955NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:54.956NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:55.355NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55.355NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:55.356NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55.356NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:55.617NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55.617NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:55.617NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55.618NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:55.802NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55.802NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:55.802NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:55.802NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:56.252NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56.253NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:56.253NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56.253NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:56.667NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56.668NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:56.668NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56.668NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:56.918NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56.918NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:56.919NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:56.919NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:57.100NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:57.100NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:57.101NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:57.101NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:57.539NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:57.539NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:57.540NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:57.540NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:57.934NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:57.934NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:57.934NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:57.935NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:58.183NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58.183NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:58.184NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58.184NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:58.362NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58.362NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:58.362NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58.363NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:58.817NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58.817NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:58.818NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:58.818NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:59.213NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59.214NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:59.214NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59.214NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:59.469NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59.469NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:59.470NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59.470NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:59.646NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59.646NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:29:59.647NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:29:59.647NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.095NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.096NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.096NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.097NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.485NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.485NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.485NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.486NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.736NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.736NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.737NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.737NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.877None[Sandbox] Process order. (Serial=7268, Empire=0, Order=OrderBattleSkill BattleGUID: 11584 AttackerGUID: 11888 TargetPosition: 1667 Skill: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:00.913NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.914NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.914NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.914NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:00.969NonePresentation Battle 11584: Execute action[61] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=11900. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.970NonePresentation Battle 11584: Create participant 11900. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.970NonePresentation Battle 11584: An additional participant 11900 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
20:30:00.971NonePresentation Battle 11584: Execute action[62] (BattleOrderUniqueId: 0): UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11902. (isTopAction: True, initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.971NoneInitialize presentation battle unit 11902 for unit 11901
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.972NonePresentation Battle 11584: Execute action[62] (BattleOrderUniqueId: 0): UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (isTopAction: False, initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.972NonePresentation Battle 11584: Execute action[63] (BattleOrderUniqueId: 148): UnitUseSkill. EmpireIndex=0. Attacker=11888 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:00.974NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14305, current data frame: 14305) but different data length (remote: 13, local: 12)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:01.386NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:01.386NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:01.386NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:01.387NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:01.791NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:01.791NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:01.791NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:01.792NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:02.057NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02.057NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:02.058NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02.058NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:02.095None[Sandbox] Process order. (Serial=7269, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02.097NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #148 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:02.111None[Sandbox] Process order. (Serial=7270, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:02.168NonePresentation Battle 11584: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02.169NonePresentation Battle 11584: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02.240NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02.241NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:02.241NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02.241NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:02.702NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02.703NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:02.703NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:02.703NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:02.807NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:02.970None[Sandbox] Process order. (Serial=7271, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11889 AStarResults: 1592 [17, 21] --> 1517 [17, 20] --> 1442 [17, 19])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03.078NonePresentation Battle 11584: Execute action[66] (BattleOrderUniqueId: 149): UnitMove. EmpireIndex=0. UnitGuid=11889, DestTile=1442. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.079NonePresentation Battle 11584: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1592. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.079NonePresentation Battle 11584: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1517. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.079NonePresentation Battle 11584: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1442. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.115NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.115NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:03.116NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.116NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:03.374NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.374NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:03.375NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.375NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:03.524NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:03.526NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:03.554NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.555NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:03.555NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:03.555NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:03.619NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:03.659NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:03.864None[Sandbox] Process order. (Serial=7272, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11889 TargetPosition: 1439)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:03.974NonePresentation Battle 11584: Execute action[67] (BattleOrderUniqueId: 150): UnitAttack. EmpireIndex=0. Attacker=11889 (health=1.00) Defender =11897 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.005None[Sandbox] Process order. (Serial=7273, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04.006NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #149 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:04.015None[Sandbox] Process order. (Serial=7274, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:04.025NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.026NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:04.026NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.026NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:04.078NonePresentation Battle 11584: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.429NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.430NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:04.430NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.430NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:04.681NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.681NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:04.682NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.682NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:04.862NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.863NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:04.863NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:04.863NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:05.319NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.319NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:05.320NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.320NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:05.396None[Sandbox] Process order. (Serial=7275, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 150)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05.397NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #150 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:05.403NoneRelease presentation battle unit 11897
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:05.407None[Sandbox] Process order. (Serial=7276, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 150)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05.442NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14319, current data frame: 14319) but different data length (remote: 12, local: 13)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.475NonePresentation Battle 11584: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.475NonePresentation Battle 11584: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.715NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.715NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:05.716NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.716NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:05.888None[Sandbox] Process order. (Serial=7277, Empire=0, Order=OrderBattleEndRound BattleGUID: 11584 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:05.891NoneBattle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:05.952NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.953NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:05.953NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.953NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:05.975NonePresentation Battle 11584: Execute action[71] (BattleOrderUniqueId: 151): UnitEndTurn. EmpireIndex=0. UnitGuid=11902. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.975NonePresentation Battle 11584: Execute action[72] (BattleOrderUniqueId: 152): UnitEndTurn. EmpireIndex=0. UnitGuid=11890. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.976NonePresentation Battle 11584: Execute action[73] (BattleOrderUniqueId: 153): UnitEndTurn. EmpireIndex=0. UnitGuid=11891. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:05.976NonePresentation Battle 11584: Execute action[74] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06.130NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06.130NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:06.130NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06.131NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:06.199None[Sandbox] Process order. (Serial=7278, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 151)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06.201NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #151 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:06.209None[Sandbox] Process order. (Serial=7279, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 151)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06.452None[Sandbox] Process order. (Serial=7280, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06.597NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06.597NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:06.598NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:06.598NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:06.684None[Sandbox] Process order. (Serial=7281, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 152)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:06.686NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #152 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:06.694None[Sandbox] Process order. (Serial=7282, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 152)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:07.025NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.025NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:07.025NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.026NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:07.195None[Sandbox] Process order. (Serial=7283, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 153)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:07.196NonePresentation Battle 11584: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.196NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #153 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:07.197NonePresentation Battle 11584: Execute action[76] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.197NonePresentation Battle 11584: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.197NonePresentation Battle 11584: Execute action[78] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.198NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:07.198NonePresentation Battle 11584: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.198NonePresentation Battle 11584: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.199NonePresentation Battle 11584: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.199NonePresentation Battle 11584: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.199NonePresentation Battle 11584: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.200NonePresentation Battle 11584: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.200NonePresentation Battle 11584: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.206None[Sandbox] Process order. (Serial=7284, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 153)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:07.207None[Sandbox] Process order. (Serial=7285, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:07.208NoneBattle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:07.284NonePresentation Battle 11584: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.285NonePresentation Battle 11584: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.285NonePresentation Battle 11584: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.286NonePresentation Battle 11584: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.286NonePresentation Battle 11584: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.286NonePresentation Battle 11584: Execute action[91] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.287NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:07.287NonePresentation Battle 11584: Execute action[92] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.288NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:07.288NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.304NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.304NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:07.304NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.305NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:07.492NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.493NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:07.493NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.493NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:07.953NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.953NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:07.953NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:07.953NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:08.158NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.158NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:08.159NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.159NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:08.256None[Sandbox] Process order. (Serial=7286, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:08.257NoneBattle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:08.281NonePresentation Battle 11584: Execute action[93] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.282NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:08.364NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.364NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:08.365NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.365NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:08.519None[Sandbox] Process order. (Serial=7287, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 11584 AttackerGUID: 11893 TargetPosition: 1591 IgnoreFoW: True AStarResults: 1513 [13, 20] --> 1514 [14, 20] --> 1515 [15, 20] --> 1590 [15, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:08.634NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.634NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:08.634NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.635NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:08.781None[Sandbox] Process order. (Serial=7288, Empire=3, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11898 AStarResults: 1363 [13, 18] --> 1364 [14, 18] --> 1439 [14, 19] --> 1515 [15, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:08.782NonePresentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 154): UnitMoveAndAttack. EmpireIndex=3. Attacker=11893, DestTile=1590/1590 (health=1.00), Defender=11891 (health=1.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.782NonePresentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11893, DestTile=1590. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.783NonePresentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1514. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.783NonePresentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1515. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.783NonePresentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1590. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.784NonePresentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 154): UnitAttack. EmpireIndex=3. Attacker=11893 (health=1.00) Defender =11891 (health =1.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.784NonePresentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 154): RetaliateAttack. EmpireIndex=0. Attacker=11891 (health=1.00), Defender=11893 (health=0.91). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.826NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.826NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:08.827NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:08.827NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:09.017None[Sandbox] Process order. (Serial=7289, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11896 IgnoreFoW: True AStarResults: 1364 [14, 18] --> 1438 [13, 19] --> 1513 [13, 20] --> 1588 [13, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09.020NonePresentation Battle 11584: Execute action[95] (BattleOrderUniqueId: 155): UnitMove. EmpireIndex=3. UnitGuid=11898, DestTile=1515. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.021NonePresentation Battle 11584: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1364. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.021NonePresentation Battle 11584: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1439. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.021NonePresentation Battle 11584: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1515. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.158None[Sandbox] Process order. (Serial=7290, Empire=3, Order=OrderBattleEndUnitRound BattleGuid: 11584, BattleUnit=#11898)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09.166NonePresentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 156): UnitMoveAndDefend. EmpireIndex=3. Defender=11896, DestTile=1588 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.166NonePresentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11896, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.167NonePresentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.167NonePresentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.167NonePresentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.168NonePresentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 156): UnitEndTurn. EmpireIndex=0. UnitGuid=11896. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.185NonePresentation Battle 11584: Execute action[97] (BattleOrderUniqueId: 157): UnitEndTurn. EmpireIndex=0. UnitGuid=11898. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.298None[Sandbox] Process order. (Serial=7291, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11894 IgnoreFoW: True AStarResults: 1288 [13, 17] --> 1363 [13, 18] --> 1438 [13, 19] --> 1513 [13, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09.310NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.311NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:09.311NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.311NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:09.396None[Sandbox] Process order. (Serial=7292, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11895 IgnoreFoW: True AStarResults: 1287 [12, 17] --> 1363 [13, 18] --> 1438 [13, 19] --> 1514 [14, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09.404NonePresentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 158): UnitMoveAndDefend. EmpireIndex=3. Defender=11894, DestTile=1513 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.404NonePresentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11894, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.405NonePresentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.405NonePresentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.405NonePresentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.405NonePresentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 158): UnitEndTurn. EmpireIndex=0. UnitGuid=11894. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.468None[Sandbox] Process order. (Serial=7293, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11899 IgnoreFoW: True AStarResults: 1213 [13, 16] --> 1288 [13, 17] --> 1364 [14, 18] --> 1439 [14, 19])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:09.469NoneBattle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:09.474NonePresentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 159): UnitMoveAndDefend. EmpireIndex=3. Defender=11895, DestTile=1514 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.474NonePresentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11895, DestTile=1514. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.474NonePresentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.475NonePresentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.475NonePresentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1514. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.475NonePresentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 159): UnitEndTurn. EmpireIndex=0. UnitGuid=11895. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.492NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.492NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:09.492NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.492NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:09.581NonePresentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 160): UnitMoveAndDefend. EmpireIndex=3. Defender=11899, DestTile=1439 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.581NonePresentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11899, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.581NonePresentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.582NonePresentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.582NonePresentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.582NonePresentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 160): UnitEndTurn. EmpireIndex=0. UnitGuid=11899. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.583NonePresentation Battle 11584: Execute action[101] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.703NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.703NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:09.704NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.704NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:09.942NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.943NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:09.943NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:09.943NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:10.108NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:10.108NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:10.109NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:10.109NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:10.536NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:10.536NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:10.536NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:10.537NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:10.704NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:10.704NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:10.705NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:10.705NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:10.915NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:10.915NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:10.915NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:10.916NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.159NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:11.160NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.160NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:11.161NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.338NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:11.338NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.339NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:11.339NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.794NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:11.794NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.794NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:11.794NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.971NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:11.971NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.971NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:11.972NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:11.994None[Sandbox] Process order. (Serial=7294, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:11.996NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #155 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:12.004None[Sandbox] Process order. (Serial=7295, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:12.198NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:12.199NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:12.199NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:12.199NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:12.454NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:12.454NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:12.455NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:12.455NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:12.632NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:12.632NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:12.633NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:12.633NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:12.860None[Sandbox] Process order. (Serial=7296, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 154)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:12.861NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #154 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:12.870None[Sandbox] Process order. (Serial=7297, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 154)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:13.102NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.103NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.103NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.103NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.190None[Sandbox] Process order. (Serial=7298, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 157)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:13.192NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #157 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:13.201None[Sandbox] Process order. (Serial=7299, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 157)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:13.300NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.300NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.301NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.301NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.301None[Sandbox] Process order. (Serial=7300, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 156)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:13.303NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #156 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:13.310None[Sandbox] Process order. (Serial=7301, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 156)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:13.527NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.528NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.528NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.528NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.780NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.780NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.780NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.780NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.954NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.954NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:13.955NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:13.955NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:14.382NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:14.383NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:14.383NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:14.384NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:14.548NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:14.549NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:14.549NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:14.549NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:14.592None[Sandbox] Process order. (Serial=7302, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 158)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:14.593NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #158 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:14.603None[Sandbox] Process order. (Serial=7303, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 158)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:14.624None[Sandbox] Process order. (Serial=7304, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:14.626NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #159 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:14.632None[Sandbox] Process order. (Serial=7305, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:14.777NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:14.778NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:14.778NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:14.778NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.021NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.021NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.021NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.022NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.199NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.199NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.199NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.200NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.639NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.640NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.640NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.640NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.816NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.816NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.817NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.817NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:15.915None[Sandbox] Process order. (Serial=7306, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:15.917NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #160 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:15.924None[Sandbox] Process order. (Serial=7307, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:15.926NonePresentation Battle 11584: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.927NonePresentation Battle 11584: Execute action[103] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.927NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:15.927NonePresentation Battle 11584: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.927NonePresentation Battle 11584: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.928NonePresentation Battle 11584: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.928NonePresentation Battle 11584: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.928NonePresentation Battle 11584: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.929NonePresentation Battle 11584: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.929NonePresentation Battle 11584: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.934None[Sandbox] Process order. (Serial=7308, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:15.934NoneBattle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:15.980NonePresentation Battle 11584: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.980NonePresentation Battle 11584: Execute action[112] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:15.981NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:15.981NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.033NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.034NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.034NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.035NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.044None[Sandbox] Process order. (Serial=7309, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:16.277NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.277NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.278NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.278NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.462NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.462NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.462NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.463NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.666NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.666NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.667NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.667NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.923NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.924NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:16.924NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:16.924NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.111NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.112NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.112NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.112NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.335NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.335NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.336NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.336NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.417NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:17.428NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:17.473NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:17.486NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:17.607NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.607NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.607NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.607NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.794NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.794NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.795NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.795NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.977NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.977NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.978NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:17.978NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:17.985None[Sandbox] Process order. (Serial=7310, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:17.986NoneBattle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:18.075NonePresentation Battle 11584: Execute action[113] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.076NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:18.254NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.255NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:18.255NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.255NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:18.437NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.438NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:18.438NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.438NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:18.655NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.656NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:18.656NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.656NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:18.910NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.910NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:18.911NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:18.911NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.094NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.094NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.095NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.095NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.277NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.278NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.278NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.278NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.550NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.550NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.550NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.551NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.729NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.729NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.729NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.730NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.956NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.956NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:19.956NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:19.956NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:20.216NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.217NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:20.217NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.217NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:20.393NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.394NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:20.394NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.395NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:20.479None[Sandbox] Process order. (Serial=7311, Empire=0, Order=OrderBattleSkill BattleGUID: 11584 AttackerGUID: 11888 TargetPosition: 1514 Skill: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:20.539None[Sandbox] Process order. (Serial=7312, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:20.578NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.578NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:20.579NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.579NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:20.589NonePresentation Battle 11584: Execute action[114] (BattleOrderUniqueId: 161): UnitUseSkill. EmpireIndex=0. Attacker=11888 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.867NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.867NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:20.868NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:20.868NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.050NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.051NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.051NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.051NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.279NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.279NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.280NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.280NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.548NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.549NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.549NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.549NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.739NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.740NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.740NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.740NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.935NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.935None[Sandbox] Process order. (Serial=7313, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:21.935NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.935NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.936NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:21.936NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #161 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:21.945None[Sandbox] Process order. (Serial=7314, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:21.946NoneRelease presentation battle unit 11899
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:21.989NonePresentation Battle 11584: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.989NonePresentation Battle 11584: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.990NonePresentation Battle 11584: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.990NonePresentation Battle 11584: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.991NonePresentation Battle 11584: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:21.991NonePresentation Battle 11584: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.225NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.226NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:22.226NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.226NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:22.407NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.407NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:22.407NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.408NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:22.624NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.625NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:22.625NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.625NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:22.884NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.884NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:22.884NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:22.884NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.056NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.056NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.056NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.057NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.228NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.228NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.228NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.229NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.486NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.486NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.486NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.487NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.656NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.656NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.656NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.657NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.856NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.856NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:23.857NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:23.857NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.106NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.106NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.106NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.107NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.272NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.273NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.273NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.273NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.394NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:24.395NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:24.445NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.446NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.446NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.446NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.717NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.718NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.718NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.718NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.747None[Sandbox] Process order. (Serial=7315, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11892 TargetPosition: 1590)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:24.787NonePresentation Battle 11584: Execute action[121] (BattleOrderUniqueId: 162): UnitAttack. EmpireIndex=0. Attacker=11892 (health=1.00) Defender =11893 (health =0.61) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.901NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.901NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:24.901NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:24.901NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.111NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.112NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.112NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.112NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.350NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.350NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.351NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.351NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.518NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.518NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.518NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.519NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.701NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.701NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.701NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.701NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.922NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:25.962NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.962NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:25.963NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:25.963NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.085None[Sandbox] Process order. (Serial=7316, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:26.086NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #162 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:26.094None[Sandbox] Process order. (Serial=7317, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:26.140NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.140NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.140NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.141NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.186NonePresentation Battle 11584: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.187NonePresentation Battle 11584: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.345NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.345NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.345NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.346NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.591NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.592NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.592NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.593NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.773NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.773NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.774NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.774NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.946NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.946NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:26.947NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:26.947NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.201NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.201NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.202NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.202NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.372NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.373NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.373NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.373NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.580NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.580NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.581NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.581NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.823NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.823NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.824NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.824NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.990NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.990NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:27.991NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:27.991NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.045None[Sandbox] Process order. (Serial=7318, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11889 AStarResults: 1517 [17, 20] --> 1592 [17, 21] --> 1668 [18, 22])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:28.089NonePresentation Battle 11584: Execute action[124] (BattleOrderUniqueId: 163): UnitMove. EmpireIndex=0. UnitGuid=11889, DestTile=1668. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.089NonePresentation Battle 11584: Execute action[124] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1517. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.089NonePresentation Battle 11584: Execute action[124] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1592. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.090NonePresentation Battle 11584: Execute action[124] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1668. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.168NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.168NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.169NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.169NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.424NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.425NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.425NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.425NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.602NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.602NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.603NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.603NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.823NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.824NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.824NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:28.824NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:28.969None[Sandbox] Process order. (Serial=7319, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:28.970NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #163 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:28.980None[Sandbox] Process order. (Serial=7320, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:29.009NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:29.075NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:29.086NonePresentation Battle 11584: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.087NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.087NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.088NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.088NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.089NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:29.132NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:29.269NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.269NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.270NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.270NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.445NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.445NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.446NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.446NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.521None[Sandbox] Process order. (Serial=7321, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11889 TargetPosition: 1590)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:29.590NonePresentation Battle 11584: Execute action[126] (BattleOrderUniqueId: 164): UnitAttack. EmpireIndex=0. Attacker=11889 (health=1.00) Defender =11893 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.717NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.718NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.718NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.718NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.885NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.885NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:29.886NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:29.886NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.091NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.091NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.092NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.092NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.329NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.330NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.330NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.330NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.491NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.491NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.492NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.492NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.658NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.659NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.659NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.659NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.735None[Sandbox] Process order. (Serial=7322, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:30.737NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #164 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:30.741NoneRelease presentation battle unit 11893
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:30.746None[Sandbox] Process order. (Serial=7323, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:30.757NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14426, current data frame: 14426) but different data length (remote: 10, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.790NonePresentation Battle 11584: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.791NonePresentation Battle 11584: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.919NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.919NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:30.919NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:30.919NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.091NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.091NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.091NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.092NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.318NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.319NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.319NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.319NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.569NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.569NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.569NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.570NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.586None[Sandbox] Process order. (Serial=7324, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11584 AttackerGUID: 11890 TargetPosition: 1588 IgnoreFoW: False AStarResults: 1665 [15, 22] --> 1664 [14, 22] --> 1588 [13, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:31.692NonePresentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 165): UnitMoveAndAttack. EmpireIndex=0. Attacker=11890, DestTile=1664/1664 (health=1.00), Defender=11896 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.693NonePresentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11890, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.693NonePresentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1665. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.693NonePresentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.694NonePresentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 165): UnitAttack. EmpireIndex=0. Attacker=11890 (health=1.00) Defender =11896 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.747NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.747NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.747NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.748NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.919NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.920NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:31.920NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:31.920NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.170NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.170NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.170NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.171NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.336NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.336NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.337NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.337NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.540NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.541NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.541NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.541NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.791NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.791NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.791NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.792NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.963NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.963NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:32.963NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:32.964NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.130NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.131NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.131NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.132NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.380NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.381NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.381NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.381NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.547NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.547NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.548NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.548NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.747NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.747NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.747NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.747NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.835None[Sandbox] Process order. (Serial=7325, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:33.836NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #165 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:33.840NoneRelease presentation battle unit 11896
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:33.845None[Sandbox] Process order. (Serial=7326, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:33.891NonePresentation Battle 11584: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.892NonePresentation Battle 11584: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.991NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.991NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:33.991NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:33.992NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.157NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.158NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.158NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.158NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.325NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.326NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.326NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.326NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.518None[Sandbox] Process order. (Serial=7327, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11584 AttackerGUID: 11891 TargetPosition: 1515 IgnoreFoW: False AStarResults: 1590 [15, 21] --> 1515 [15, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:34.575NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.576NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.576NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.576NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.590NonePresentation Battle 11584: Execute action[132] (BattleOrderUniqueId: 166): UnitMoveAndAttack. EmpireIndex=0. Attacker=11891, DestTile=1590/1590 (health=1.00), Defender=11898 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.591NonePresentation Battle 11584: Execute action[132] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11891, DestTile=1590. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.591NonePresentation Battle 11584: Execute action[132] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1590. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.591NonePresentation Battle 11584: Execute action[132] (BattleOrderUniqueId: 166): UnitAttack. EmpireIndex=0. Attacker=11891 (health=1.00) Defender =11898 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.753NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.753NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.754NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.754NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.959NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.959NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:34.959NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:34.960NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.192NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.193NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.193NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.193NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.358NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.359NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.359NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.359NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.525NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.526NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.526NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.526NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.761None[Sandbox] Process order. (Serial=7328, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11902 AStarResults: 1666 [16, 22] --> 1665 [15, 22])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:35.770NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.770NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.770NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.771NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.791NonePresentation Battle 11584: Execute action[133] (BattleOrderUniqueId: 167): UnitMove. EmpireIndex=0. UnitGuid=11902, DestTile=1665. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.791NonePresentation Battle 11584: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11902, DestTile=1666. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.792NonePresentation Battle 11584: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11902, DestTile=1665. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.947NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.948NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:35.948NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:35.948NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.148NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.148NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.148NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.148NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.355None[Sandbox] Process order. (Serial=7329, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 167)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36.356NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #167 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:36.366None[Sandbox] Process order. (Serial=7330, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 167)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36.383NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.384NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.384NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.384NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.395NonePresentation Battle 11584: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.552NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.553NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.553NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.553NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.605None[Sandbox] Process order. (Serial=7331, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 166)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36.607NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #166 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:36.607NoneRelease presentation battle unit 11898
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:36.615None[Sandbox] Process order. (Serial=7332, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 166)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36.646None[Sandbox] Process order. (Serial=7333, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11584, BattleUnit=#11902)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36.647NoneBattle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 18s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:36.691NonePresentation Battle 11584: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.691NonePresentation Battle 11584: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.692NonePresentation Battle 11584: Execute action[137] (BattleOrderUniqueId: 168): UnitEndTurn. EmpireIndex=0. UnitGuid=11902. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.692NonePresentation Battle 11584: Execute action[138] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.721NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.721NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.721NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.722NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.916None[Sandbox] Process order. (Serial=7334, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36.917NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #168 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:36.924NonePresentation Battle 11584: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.925NonePresentation Battle 11584: Execute action[140] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.925NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:36.926None[Sandbox] Process order. (Serial=7335, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36.937None[Sandbox] Process order. (Serial=7336, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:36.938NoneBattle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:36.969NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.970NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.970NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.970NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:36.997NonePresentation Battle 11584: Execute action[141] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.997NonePresentation Battle 11584: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.998NonePresentation Battle 11584: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.998NonePresentation Battle 11584: Execute action[144] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:36.999NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:37.000NonePresentation Battle 11584: Execute action[145] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.000NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:37.001NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.141NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.142NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.142NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.142NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.364NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.364NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.365NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.365NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.619NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.619NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.619NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.620NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.797NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.797NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.797NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.798NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.970NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.971NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.971NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:37.972NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:37.977None[Sandbox] Process order. (Serial=7337, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:37.977NoneBattle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:38.057None[Sandbox] Process order. (Serial=7338, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11895 IgnoreFoW: True AStarResults: 1514 [14, 20] --> 1588 [13, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:38.095NonePresentation Battle 11584: Execute action[146] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.095NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:38.096NonePresentation Battle 11584: Execute action[147] (BattleOrderUniqueId: 169): UnitMoveAndDefend. EmpireIndex=3. Defender=11895, DestTile=1588 (health=0.04, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.096NonePresentation Battle 11584: Execute action[147] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11895, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.096NonePresentation Battle 11584: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.096NonePresentation Battle 11584: Execute action[147] (BattleOrderUniqueId: 169): UnitEndTurn. EmpireIndex=0. UnitGuid=11895. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.136None[Sandbox] Process order. (Serial=7339, Empire=3, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11894 AStarResults: 1513 [13, 20] --> 1514 [14, 20] --> 1439 [14, 19] --> 1515 [15, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:38.168None[Sandbox] Process order. (Serial=7340, Empire=3, Order=OrderBattleEndUnitRound BattleGuid: 11584, BattleUnit=#11894)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:38.169NoneBattle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:38.193NonePresentation Battle 11584: Execute action[148] (BattleOrderUniqueId: 170): UnitMove. EmpireIndex=3. UnitGuid=11894, DestTile=1515. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.194NonePresentation Battle 11584: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1514. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.194NonePresentation Battle 11584: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1439. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.194NonePresentation Battle 11584: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1515. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.195NonePresentation Battle 11584: Execute action[149] (BattleOrderUniqueId: 171): UnitEndTurn. EmpireIndex=0. UnitGuid=11894. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.195NonePresentation Battle 11584: Execute action[150] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.236NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.236NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:38.237NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.237NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:38.403NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.403NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:38.403NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.404NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:38.604NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.604NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:38.604NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.605NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:38.725None[Sandbox] Process order. (Serial=7341, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 169)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:38.727NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #169 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:38.735None[Sandbox] Process order. (Serial=7342, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 169)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:38.843NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.843NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:38.843NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:38.844NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.009NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.010NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.010NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.010NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.175NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.176NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.176NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.176NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.420NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.421NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.421NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.421NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.582NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.582NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.583NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.583NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.776NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.776NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.776NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:39.777NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:39.846None[Sandbox] Process order. (Serial=7343, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 170)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:39.847NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #170 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:39.857None[Sandbox] Process order. (Serial=7344, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 170)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:40.009NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.010NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.010NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.010NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.158None[Sandbox] Process order. (Serial=7345, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:40.158NonePresentation Battle 11584: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.159NonePresentation Battle 11584: Execute action[152] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.160NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:40.160NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #171 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:40.160NonePresentation Battle 11584: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.161NonePresentation Battle 11584: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.168None[Sandbox] Process order. (Serial=7346, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:40.169None[Sandbox] Process order. (Serial=7347, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:40.170NoneBattle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:40.172NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.172NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.173NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.173NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.197NonePresentation Battle 11584: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.198NonePresentation Battle 11584: Execute action[156] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.198NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:40.198NoneCould not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.347NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.348NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.348NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.349NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.598NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.598NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.599NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.599NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.771NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.771NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.772NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.772NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.970NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.971NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:40.971NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:40.971NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.211NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.212NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.212NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.213NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.371NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.371NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.372NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.372NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.448NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.448NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.449NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.449NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.543NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.544NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.544NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.544NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.782NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.782NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.783NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.783NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.937NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.938NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:41.938NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:41.939NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.131NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.132NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.132NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.132NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.197None[Sandbox] Process order. (Serial=7348, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:42.198NoneBattle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:42.295NonePresentation Battle 11584: Execute action[157] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.295NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:42.372NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.373NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.373NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.373NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.537NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.537NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.537NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.538NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.588NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.588NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.588NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.589NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.624NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.624NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.625NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.625NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.716NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.716NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.716NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.716NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.982NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.983NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:42.983NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:42.983NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.166NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.167NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.167NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.168NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.382NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.382NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.382NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.382NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.414None[Sandbox] Process order. (Serial=7349, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11892 TargetPosition: 1515)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:43.499NonePresentation Battle 11584: Execute action[158] (BattleOrderUniqueId: 172): UnitAttack. EmpireIndex=0. Attacker=11892 (health=1.00) Defender =11894 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.633NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.633NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.633NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.634NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.799NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.799NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.799NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.799NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.843NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.843NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.844NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.844NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.855NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.855NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.856NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.856NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.966NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.966NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:43.967NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:43.967NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:44.227NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.227NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:44.228NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.228NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:44.427NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.427NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:44.428NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.428NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:44.489NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
20:30:44.644NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.644NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:44.644NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.645NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:44.690None[Sandbox] Process order. (Serial=7350, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11888 TargetPosition: 1588)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:44.691NoneBattle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:44.700None[Sandbox] Process order. (Serial=7351, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:44.701NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #172 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:44.709NoneRelease presentation battle unit 11894
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:44.710None[Sandbox] Process order. (Serial=7352, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:44.796NonePresentation Battle 11584: Execute action[159] (BattleOrderUniqueId: 173): UnitAttack. EmpireIndex=0. Attacker=11888 (health=1.00) Defender =11895 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.796NonePresentation Battle 11584: Execute action[160] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.796NonePresentation Battle 11584: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:44.800None[Sandbox] Process order. (Serial=7353, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:44.899NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.900NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:44.900NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:44.900NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.074NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.074NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.074NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.075NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.117NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.118NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.118NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.119NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.133NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.133NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.134NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.134NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.238NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.238NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.238NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.239NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.483NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.483NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.484NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.484NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.649NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.650NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.650NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.650NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.849NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.849NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.849NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6400 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.849NoneUnable to load PresentationQuest(Clone), entityGuidOk Nok
Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()
20:30:45.897None[Sandbox] Process order. (Serial=7354, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:45.898NoneBattle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #173 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
20:30:45.904NonePresentation Battle 11584: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.905NonePresentation Battle 11584: Execute action[162] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.905None[Sandbox] Process order. (Serial=7355, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:45.905NoneRelease presentation battle unit 11895
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:45.905NoneBattle 11584: change state From ContenderRoundAcknowledge to Result. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:45.906NoneBattle 11584: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.906NoneAddRandomEquipment (Equipment=Equipment_Consumable_02_Definition, seed=449905759, turn=69, worldSeed=449896430, majorEmpireIndex=0, majorEmpirePosition2201, additionalSeed=7059)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.907NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 14493, current data frame: 14493) but different data length (remote: 6, local: 7)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.907NoneEvent PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.LosingArmy.Tile contain null value.
Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)
20:30:45.907NoneEvent PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.DefendingArmy.Tile contain null value.
Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)
20:30:45.908NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:30:45.909NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
20:30:45.910NoneCreateSubjugation subjugation #11903 (Tile: 1211, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 0, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:45.911NoneBattle 11584: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:45.990NoneAI Synchronization took 77.2544ms at frame 14501 (entities created: 0 deleted: 0 synchronized: 12 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:46.021NonePresentation Battle 11584: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.022NonePresentation Battle 11584: Execute action[164] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.022NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.023NonePresentation Battle 11584: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:46.023NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11891, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.023NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.024NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.024NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.024NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.024NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11890, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.025NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1588. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.025NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1513. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.025NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1438. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.025NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1363. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.026NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.026NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11888, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.026NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1591. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.027NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1590. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.027NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.027NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.027NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.028NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.028NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11892, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.028NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1591. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.029NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1590. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.029NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.029NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.029NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.030NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.030NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11889, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.030NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1592. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.030NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1591. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.031NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1590. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.031NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.031NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.032NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.032NonePresentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.034NonePresentation Battle 11584: Execute action[166] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.036None[Sandbox] Process order. (Serial=7356, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11584)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:46.036NoneBattle 11584: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
20:30:46.037NoneBattle #11584: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.037NoneBattle 11584: StopSiege #11585
Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.038NoneReleaseArmy #11900 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.039NoneReleaseArmy #11900 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.039NoneReleaseArmy #11900 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.039NoneReleaseArmy #11900 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.039NoneReleaseArmy #11900 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.040NoneCancel armyBesiegingAction of 7059 for battle 11584
Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()
20:30:46.040NoneReleaseArmy #10698 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.041NoneReleaseArmy #10698 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.041NoneReleaseArmy #10698 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.041NoneReleaseArmy #10698 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.042NoneReleaseArmy #10698 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:46.159NoneAI Synchronization took 104.7144ms at frame 14504 (entities created: 0 deleted: 4 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:46.195NonePresentation Battle 11584: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
20:30:46.196NoneRelease presentation battle unit 11892
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:46.196NoneRelease presentation battle unit 11891
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:46.196NoneRelease presentation battle unit 11890
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:46.197NoneRelease presentation battle unit 11889
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:46.197NoneRelease presentation battle unit 11888
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:46.198NoneRelease presentation battle unit 11902
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
20:30:46.258None[Sandbox] Process order. (Serial=7357, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:46.365NoneAI Synchronization took 78.9693ms at frame 14509 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:30:47.175None[Sandbox] Process order. (Serial=7358, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 178, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:48.215None[Sandbox] Process order. (Serial=7359, Empire=0, Order=OrderChooseSubjugationState ArmyGUID: #7059 ActionType=Occupy StopAction=False at 1211 [11, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:48.296NoneSubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
20:30:51.791NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.791NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.792NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.792NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.796NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.796NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.796NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.797NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.890NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.891NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.891NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:51.891NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:55.008None[Sandbox] Process order. (Serial=7360, Empire=0, Order=OrderGoToAndBuildObservatory Entity=#11582, path='2127 [27, 28] --> 2128 [28, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55.017None[Sandbox] Process order. (Serial=7361, Empire=0, Order=OrderContinueGotoAction Action=1494)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55.097None[Sandbox] Process order. (Serial=7362, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55.690None[Sandbox] Process order. (Serial=7363, Empire=0, Order=OrderBuildObservatory ArmyGUID: #11582 StopAction=False Action=1494 at 2128 [28, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:55.700NoneThe AI synchronization took 538 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:30:57.691None[Sandbox] Process order. (Serial=7364, Empire=0, Order=OrderEvolveUnit UnitGUID: 11581, EvolutionName: Unit_Mukag_Scout_SpecializationA)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:30:57.785NoneDoUpdateMesh #11582 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.198NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.198NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.199NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.199NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.203NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.203NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.203NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.204NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.293NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.294NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.294NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:30:59.294NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.311None[Sandbox] Process order. (Serial=7365, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.313None[Sandbox] Process order. (Serial=7366, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.371None[Sandbox] Process order. (Serial=7367, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3043 [43, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.373None[Sandbox] Process order. (Serial=7368, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2447 [47, 32] --> 2522 [47, 33] --> 2598 [48, 34] --> 2672 [47, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.374None[Sandbox] Process order. (Serial=7369, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2970 [45, 39] --> 3045 [45, 40] --> 3120 [45, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.375None[Sandbox] Process order. (Serial=7370, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='2371 [46, 31] --> 2447 [47, 32] --> 2522 [47, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.377None[Sandbox] Process order. (Serial=7371, Empire=1, Order=OrderGoTo Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='2893 [43, 38] --> 2892 [42, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.394None[Sandbox] Process order. (Serial=7372, Empire=1, Order=OrderContinueGotoAction Action=1500)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.396None[Sandbox] Process order. (Serial=7373, Empire=1, Order=OrderContinueGotoAction Action=1499)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.397None[Sandbox] Process order. (Serial=7374, Empire=1, Order=OrderContinueGotoAction Action=1498)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.398None[Sandbox] Process order. (Serial=7375, Empire=1, Order=OrderContinueGotoAction Action=1497)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.399None[Sandbox] Process order. (Serial=7376, Empire=1, Order=OrderContinueGotoAction Action=1496)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.400NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.400None[Sandbox] Process order. (Serial=7377, Empire=1, Order=OrderGoTo Entity=#11250, AdditionalFlags='IgnoreFogOfWar', Path='2000 [50, 26] --> 2001 [51, 26] --> 1926 [51, 25] --> 1852 [52, 24] --> 1776 [51, 23] --> 1701 [51, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.401NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.401NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.401NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.412None[Sandbox] Process order. (Serial=7378, Empire=1, Order=OrderContinueGotoAction Action=1501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.462None[Sandbox] Process order. (Serial=7379, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1331 [56, 17] --> 1330 [55, 17] --> 1329 [54, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.464None[Sandbox] Process order. (Serial=7380, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1327 [52, 17] --> 1403 [53, 18] --> 1478 [53, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.465None[Sandbox] Process order. (Serial=7381, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='795 [45, 10] --> 719 [44, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.471None[Sandbox] Process order. (Serial=7382, Empire=2, Order=OrderContinueGotoAction Action=1504)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.472None[Sandbox] Process order. (Serial=7383, Empire=2, Order=OrderContinueGotoAction Action=1503)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.473None[Sandbox] Process order. (Serial=7384, Empire=2, Order=OrderContinueGotoAction Action=1502)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.488NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.488NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.488NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.490NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.502NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.502NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.503NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.503NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.523None[Sandbox] Process order. (Serial=7385, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2420 [20, 32] --> 2495 [20, 33] --> 2570 [20, 34] --> 2644 [19, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.524None[Sandbox] Process order. (Serial=7386, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22] --> 1653 [3, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.525None[Sandbox] Process order. (Serial=7387, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2409 [9, 32] --> 2408 [8, 32] --> 2407 [7, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.533None[Sandbox] Process order. (Serial=7388, Empire=3, Order=OrderContinueGotoAction Action=1507)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.535None[Sandbox] Process order. (Serial=7389, Empire=3, Order=OrderContinueGotoAction Action=1506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.537None[Sandbox] Process order. (Serial=7390, Empire=3, Order=OrderContinueGotoAction Action=1505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.542None[Sandbox] Process order. (Serial=7391, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8002 StopAction=False Action=0 at 1808 [8, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.573None[Sandbox] Process order. (Serial=7392, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1069 [19, 14] --> 993 [18, 13] --> 918 [18, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.582None[Sandbox] Process order. (Serial=7393, Empire=4, Order=OrderContinueGotoAction Action=1509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.587NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.588NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.588NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.589NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.602NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.603NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.603None[Sandbox] Process order. (Serial=7394, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20] --> 1426 [1, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.603NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.604NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:00.612None[Sandbox] Process order. (Serial=7395, Empire=6, Order=OrderContinueGotoAction Action=1510)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.624None[Sandbox] Process order. (Serial=7396, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2231 [56, 29] --> 2156 [56, 28] --> 2155 [55, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.633None[Sandbox] Process order. (Serial=7397, Empire=7, Order=OrderContinueGotoAction Action=1511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.654None[Sandbox] Process order. (Serial=7398, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='550 [25, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.664None[Sandbox] Process order. (Serial=7399, Empire=15, Order=OrderContinueGotoAction Action=1512)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.673None[Sandbox] Process order. (Serial=7400, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48] --> 3702 [27, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.684None[Sandbox] Process order. (Serial=7401, Empire=16, Order=OrderContinueGotoAction Action=1513)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.703None[Sandbox] Process order. (Serial=7402, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1704 [54, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.714None[Sandbox] Process order. (Serial=7403, Empire=29, Order=OrderContinueGotoAction Action=1514)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.734None[Sandbox] Process order. (Serial=7404, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3249 [24, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.744None[Sandbox] Process order. (Serial=7405, Empire=39, Order=OrderContinueGotoAction Action=1515)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.754None[Sandbox] Process order. (Serial=7406, Empire=46, Order=OrderGoTo Entity=#11575, AdditionalFlags='IgnoreFogOfWar', Path='3343 [43, 44] --> 3268 [43, 43] --> 3193 [43, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.765None[Sandbox] Process order. (Serial=7407, Empire=46, Order=OrderContinueGotoAction Action=1516)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.786None[Sandbox] Process order. (Serial=7408, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='999 [24, 13] --> 1074 [24, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.787None[Sandbox] Process order. (Serial=7409, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1854 [54, 24] --> 1929 [54, 25] --> 2005 [55, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.788None[Sandbox] Process order. (Serial=7410, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3325 [25, 44] --> 3250 [25, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.794None[Sandbox] Process order. (Serial=7411, Empire=49, Order=OrderContinueGotoAction Action=1519)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.795None[Sandbox] Process order. (Serial=7412, Empire=49, Order=OrderContinueGotoAction Action=1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.796None[Sandbox] Process order. (Serial=7413, Empire=49, Order=OrderContinueGotoAction Action=1517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.804None[Sandbox] Process order. (Serial=7414, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2453 [53, 32] --> 2378 [53, 31] --> 2379 [54, 31] --> 2305 [55, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.814None[Sandbox] Process order. (Serial=7415, Empire=51, Order=OrderContinueGotoAction Action=1520)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:00.925NoneAI Synchronization took 92.4105ms at frame 14575 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:01.076None[Sandbox] Process order. (Serial=7416, Empire=1, Order=OrderContinueGotoAction Action=1500)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.079None[Sandbox] Process order. (Serial=7417, Empire=1, Order=OrderContinueGotoAction Action=1499)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.080None[Sandbox] Process order. (Serial=7418, Empire=1, Order=OrderContinueGotoAction Action=1498)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.081None[Sandbox] Process order. (Serial=7419, Empire=1, Order=OrderContinueGotoAction Action=1497)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.182NoneAI Synchronization took 82.2789ms at frame 14578 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:01.184None[Sandbox] Process order. (Serial=7420, Empire=1, Order=OrderContinueGotoAction Action=1501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.217None[Sandbox] Process order. (Serial=7421, Empire=2, Order=OrderContinueGotoAction Action=1504)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.219None[Sandbox] Process order. (Serial=7422, Empire=2, Order=OrderContinueGotoAction Action=1503)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.221None[Sandbox] Process order. (Serial=7423, Empire=2, Order=OrderContinueGotoAction Action=1502)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.222None[Sandbox] Process order. (Serial=7424, Empire=3, Order=OrderContinueGotoAction Action=1507)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.223None[Sandbox] Process order. (Serial=7425, Empire=3, Order=OrderContinueGotoAction Action=1506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.224None[Sandbox] Process order. (Serial=7426, Empire=3, Order=OrderContinueGotoAction Action=1505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.329NoneAI Synchronization took 98.5377ms at frame 14581 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:01.358None[Sandbox] Process order. (Serial=7427, Empire=7, Order=OrderContinueGotoAction Action=1511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.361None[Sandbox] Process order. (Serial=7428, Empire=6, Order=OrderContinueGotoAction Action=1510)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.362None[Sandbox] Process order. (Serial=7429, Empire=4, Order=OrderContinueGotoAction Action=1509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.364None[Sandbox] Process order. (Serial=7430, Empire=16, Order=OrderContinueGotoAction Action=1513)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.451NoneAI Synchronization took 85.9483ms at frame 14584 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:01.468None[Sandbox] Process order. (Serial=7431, Empire=46, Order=OrderContinueGotoAction Action=1516)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.470None[Sandbox] Process order. (Serial=7432, Empire=49, Order=OrderContinueGotoAction Action=1519)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.471None[Sandbox] Process order. (Serial=7433, Empire=49, Order=OrderContinueGotoAction Action=1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.473None[Sandbox] Process order. (Serial=7434, Empire=49, Order=OrderContinueGotoAction Action=1517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.489None[Sandbox] Process order. (Serial=7435, Empire=51, Order=OrderContinueGotoAction Action=1520)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.752None[Sandbox] Process order. (Serial=7436, Empire=1, Order=OrderContinueGotoAction Action=1497)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.862None[Sandbox] Process order. (Serial=7437, Empire=1, Order=OrderContinueGotoAction Action=1501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.893None[Sandbox] Process order. (Serial=7438, Empire=2, Order=OrderContinueGotoAction Action=1503)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.895None[Sandbox] Process order. (Serial=7439, Empire=2, Order=OrderContinueGotoAction Action=1502)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.897None[Sandbox] Process order. (Serial=7440, Empire=3, Order=OrderContinueGotoAction Action=1507)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:01.898None[Sandbox] Process order. (Serial=7441, Empire=3, Order=OrderContinueGotoAction Action=1506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.001NoneAI Synchronization took 97.5544ms at frame 14598 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:02.002None[Sandbox] Process order. (Serial=7442, Empire=3, Order=OrderContinueGotoAction Action=1505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.108NoneAI Synchronization took 98.8868ms at frame 14599 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:02.134None[Sandbox] Process order. (Serial=7443, Empire=7, Order=OrderContinueGotoAction Action=1511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.137None[Sandbox] Process order. (Serial=7444, Empire=4, Order=OrderContinueGotoAction Action=1509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.227NoneAI Synchronization took 87.6903ms at frame 14602 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:02.233None[Sandbox] Process order. (Serial=7445, Empire=49, Order=OrderContinueGotoAction Action=1518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.236None[Sandbox] Process order. (Serial=7446, Empire=46, Order=OrderContinueGotoAction Action=1516)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.243None[Sandbox] Process order. (Serial=7447, Empire=51, Order=OrderContinueGotoAction Action=1520)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.535None[Sandbox] Process order. (Serial=7448, Empire=1, Order=OrderContinueGotoAction Action=1501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.675None[Sandbox] Process order. (Serial=7449, Empire=3, Order=OrderContinueGotoAction Action=1505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:02.792NoneAI Synchronization took 111.5274ms at frame 14611 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:02.915None[Sandbox] Process order. (Serial=7450, Empire=51, Order=OrderContinueGotoAction Action=1520)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03.008NoneAI Synchronization took 90.6956ms at frame 14614 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:03.204None[Sandbox] Process order. (Serial=7451, Empire=1, Order=OrderContinueGotoAction Action=1501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03.880None[Sandbox] Process order. (Serial=7452, Empire=1, Order=OrderContinueGotoAction Action=1501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03.912NoneThe AI synchronization took 1461 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:31:03.949None[Sandbox] Process order. (Serial=7453, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #11056 TargetArmyGUID: #11087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03.950NoneReleaseArmy #11056 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:03.951NoneReleaseArmy #11056 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:03.951NoneReleaseArmy #11056 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:03.951NoneReleaseArmy #11056 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:03.952NoneReleaseArmy #11056 end
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:03.970None[Sandbox] Process order. (Serial=7454, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='2522 [47, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:03.981None[Sandbox] Process order. (Serial=7455, Empire=1, Order=OrderContinueGotoAction Action=1521)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.042None[Sandbox] Process order. (Serial=7456, Empire=2, Order=OrderGoTo Entity=#11426, AdditionalFlags='IgnoreFogOfWar', Path='1635 [60, 21] --> 1634 [59, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.052None[Sandbox] Process order. (Serial=7457, Empire=2, Order=OrderContinueGotoAction Action=1522)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.091None[Sandbox] Process order. (Serial=7458, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44] --> 3402 [27, 45] --> 3478 [28, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.102None[Sandbox] Process order. (Serial=7459, Empire=22, Order=OrderContinueGotoAction Action=1523)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.122None[Sandbox] Process order. (Serial=7460, Empire=46, Order=OrderGoTo Entity=#11575, AdditionalFlags='IgnoreFogOfWar', Path='3268 [43, 43] --> 3269 [44, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.131None[Sandbox] Process order. (Serial=7461, Empire=46, Order=OrderContinueGotoAction Action=1524)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.152None[Sandbox] Process order. (Serial=7462, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.726None[Sandbox] Process order. (Serial=7463, Empire=2, Order=OrderContinueGotoAction Action=1522)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.779None[Sandbox] Process order. (Serial=7464, Empire=22, Order=OrderContinueGotoAction Action=1523)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:04.809None[Sandbox] Process order. (Serial=7465, Empire=46, Order=OrderContinueGotoAction Action=1524)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.453None[Sandbox] Process order. (Serial=7466, Empire=22, Order=OrderContinueGotoAction Action=1523)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.463NoneThe AI synchronization took 957 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:31:05.533None[Sandbox] Process order. (Serial=7467, Empire=1, Order=OrderGoTo Entity=#11087, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 2970 [45, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.543None[Sandbox] Process order. (Serial=7468, Empire=1, Order=OrderContinueGotoAction Action=1525)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.632None[Sandbox] Process order. (Serial=7469, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='551 [26, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.642None[Sandbox] Process order. (Serial=7470, Empire=15, Order=OrderContinueGotoAction Action=1526)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.653None[Sandbox] Process order. (Serial=7471, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.663None[Sandbox] Process order. (Serial=7472, Empire=16, Order=OrderContinueGotoAction Action=1527)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.684None[Sandbox] Process order. (Serial=7473, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1628 [53, 21] --> 1553 [53, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.694None[Sandbox] Process order. (Serial=7474, Empire=29, Order=OrderContinueGotoAction Action=1528)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.704None[Sandbox] Process order. (Serial=7475, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.715None[Sandbox] Process order. (Serial=7476, Empire=39, Order=OrderContinueGotoAction Action=1529)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.748None[Sandbox] Process order. (Serial=7477, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:05.750None[Sandbox] Process order. (Serial=7478, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:06.368None[Sandbox] Process order. (Serial=7479, Empire=29, Order=OrderContinueGotoAction Action=1528)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:06.376NoneThe AI synchronization took 495 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:31:06.474None[Sandbox] Process order. (Serial=7480, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:06.600None[Sandbox] Process order. (Serial=7481, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:06.747NoneAI Synchronization took 21.8313ms at frame 14683 (entities created: 5 deleted: 0 synchronized: 22 last entity synchronized: 4994 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:06.854NoneAI Synchronization took 104.9215ms at frame 14683 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:07.005NoneAI Synchronization took 101.1609ms at frame 14685 (entities created: 0 deleted: 0 synchronized: 13 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:07.024NoneMetadata 'QuickGamePresetId' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:07.279NoneA new sandbox turn has begun: Turn 70
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
20:31:07.283None[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event010: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:07.283None[NarrativeEventManager] Unregistered variable Capital from EndGameNarrative_Event010: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:07.416NoneAI Synchronization took 119.3295ms at frame 14689 (entities created: 1 deleted: 0 synchronized: 80 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:07.430None[Sandbox] Process order. (Serial=7482, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:31:07)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07.433None[Sandbox] Process order. (Serial=7483, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07.533NoneAI Synchronization took 98.3984ms at frame 14691 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:07.542None[Sandbox] Process order. (Serial=7484, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3333,EmpireIndex=1 TimePlayed=3333,EmpireIndex=2 TimePlayed=3333,EmpireIndex=3 TimePlayed=3333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07.813None[Sandbox] Process order. (Serial=7485, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 180, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:07.814None[Sandbox] Process order. (Serial=7486, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 180, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.307None[Sandbox] Process order. (Serial=7487, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.338None[Sandbox] Process order. (Serial=7488, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 3193, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy02)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.340None[Sandbox] Process order. (Serial=7489, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.341None[Sandbox] Process order. (Serial=7490, Empire=1, Order=OrderBuyResource ResourceType: Resource01, Quantity: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.398None[Sandbox] Process order. (Serial=7491, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1728, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.401None[Sandbox] Process order. (Serial=7492, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11920)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.403NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=KinEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:09.403NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:09.403NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=LLEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:09.404NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:09.405None[Sandbox] Process order. (Serial=7493, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.406None[Sandbox] Process order. (Serial=7494, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.428None[Sandbox] Process order. (Serial=7495, Empire=42, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.584NoneAI Synchronization took 124.6022ms at frame 14709 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:09.638None[Sandbox] Process order. (Serial=7496, Empire=1, Order=OrderEvolveUnit UnitGUID: 4818, EvolutionName: Unit_KinOfSheredyn_Legionary_SpecializationB)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.688None[Sandbox] Process order. (Serial=7497, Empire=3, Order=OrderDialogChoice DialogIndex: 71, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.690NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=KinEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:09.692NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:09.692NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=LLEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:09.693NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:09.810NoneAI Synchronization took 107.1297ms at frame 14714 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
20:31:09.848None[Sandbox] Process order. (Serial=7498, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:09.898None[Sandbox] Process order. (Serial=7499, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 71)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:19.254None[Sandbox] Process order. (Serial=7500, Empire=0, Order=OrderHeroRecruitInDraw HeroIndex: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:19.334None[Sandbox] Process order. (Serial=7501, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:22.862None[Sandbox] Process order. (Serial=7502, Empire=0, Order=OrderGoTo Entity=#11921, path='2126 [26, 28] --> 2051 [26, 27] --> 1976 [26, 26] --> 1900 [25, 25] --> 1825 [25, 24] --> 1749 [24, 23] --> 1674 [24, 22] --> 1598 [23, 21] --> 1597 [22, 21] --> 1596 [21, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:22.873None[Sandbox] Process order. (Serial=7503, Empire=0, Order=OrderContinueGotoAction Action=1532)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:23.514None[Sandbox] Process order. (Serial=7504, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 182, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:23.544None[Sandbox] Process order. (Serial=7505, Empire=0, Order=OrderContinueGotoAction Action=1532)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:24.215None[Sandbox] Process order. (Serial=7506, Empire=0, Order=OrderContinueGotoAction Action=1532)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:24.886None[Sandbox] Process order. (Serial=7507, Empire=0, Order=OrderContinueGotoAction Action=1532)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:25.566None[Sandbox] Process order. (Serial=7508, Empire=0, Order=OrderContinueGotoAction Action=1532)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26.239None[Sandbox] Process order. (Serial=7509, Empire=0, Order=OrderContinueGotoAction Action=1532)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26.249NoneThe AI synchronization took 2360 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:31:26.317None[Sandbox] Process order. (Serial=7510, Empire=0, Order=OrderGoTo Entity=#11582, path='2051 [26, 27] --> 1976 [26, 26] --> 1900 [25, 25] --> 1826 [26, 24] --> 1751 [26, 23] --> 1677 [27, 22] --> 1601 [26, 21] --> 1526 [26, 20] --> 1451 [26, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26.329None[Sandbox] Process order. (Serial=7511, Empire=0, Order=OrderContinueGotoAction Action=1533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:26.999None[Sandbox] Process order. (Serial=7512, Empire=0, Order=OrderContinueGotoAction Action=1533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:27.509NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.510NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.510NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.510NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.514NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.514NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.515NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.515NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.615NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.615NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.616NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.616NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.675None[Sandbox] Process order. (Serial=7513, Empire=0, Order=OrderContinueGotoAction Action=1533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:27.716NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.716NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.717NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.717NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.821NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.821NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.821NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:27.822NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.349None[Sandbox] Process order. (Serial=7514, Empire=0, Order=OrderContinueGotoAction Action=1533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:28.411NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.411NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.411NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.412NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.427NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.428NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.428NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.428NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.812None[Sandbox] Process order. (Serial=7515, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:28.913NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.914NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.914NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.914NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.923None[Sandbox] Process order. (Serial=7516, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 181, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:28.930NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.930NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.931NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:28.931NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.008NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.009NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.009NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.009NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.022None[Sandbox] Process order. (Serial=7517, Empire=0, Order=OrderContinueGotoAction Action=1533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:29.025NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.025NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.026NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.026NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.118NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.119NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.119NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.120NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.695None[Sandbox] Process order. (Serial=7518, Empire=0, Order=OrderContinueGotoAction Action=1533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:29.718NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.719NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.719NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.720NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.810NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.810NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.811NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:29.811NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:30.369None[Sandbox] Process order. (Serial=7519, Empire=0, Order=OrderContinueGotoAction Action=1533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:30.378NoneThe AI synchronization took 2861 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
20:31:30.420NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:30.420NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:30.421NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:30.421NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.018None[Sandbox] Process order. (Serial=7520, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=0, ToConstructionIndex=4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:35.108NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.108NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.109NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.109NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.121NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.121NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.122NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.122NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.816NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.817NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.817NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.818NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.821NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.821NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.822NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.822NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.917NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.918NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.919NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:35.919NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:36.850None[Sandbox] Process order. (Serial=7521, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:36.913NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:36.914NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:36.914NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:36.915NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:36.926NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:36.927NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:36.927NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:36.927NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.517NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.517NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.518NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.518NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.523NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.524NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.524NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.524NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.613NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.613NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.614NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:40.614NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:44.373None[Sandbox] Process order. (Serial=7522, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=3, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:44.417NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:44.418NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:44.418NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:44.419NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:44.434NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:44.434NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:44.435NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:44.435NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:45.950None[Sandbox] Process order. (Serial=7523, Empire=0, Order=OrderGoTo Entity=#11921, path='1824 [24, 24] --> 1748 [23, 23] --> 1673 [23, 22] --> 1597 [22, 21] --> 1596 [21, 21] --> 1595 [20, 21] --> 1520 [20, 20] --> 1519 [19, 20] --> 1593 [18, 21] --> 1592 [17, 21] --> 1591 [16, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:45.960None[Sandbox] Process order. (Serial=7524, Empire=0, Order=OrderContinueGotoAction Action=1534)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:46.107NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1166851% to 0%) in controller Unit_Mukag_Melee_OverrideController) '11921-3514-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:31:52.062None[Sandbox] Process order. (Serial=7525, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 64, HeroIndex: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:52.414None[Sandbox] Process order. (Serial=7526, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 41, HeroIndex: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:52.715None[Sandbox] Process order. (Serial=7527, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 65, HeroIndex: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:31:54.239None[Sandbox] Process order. (Serial=7528, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 40, HeroIndex: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:06.406None[Sandbox] Process order. (Serial=7529, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 19, SkillIndex: 381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:08.275None[Sandbox] Process order. (Serial=7530, Empire=0, Order=OrderGoTo Entity=#11921, path='1824 [24, 24] --> 1748 [23, 23] --> 1673 [23, 22] --> 1597 [22, 21] --> 1596 [21, 21] --> 1595 [20, 21] --> 1594 [19, 21] --> 1593 [18, 21] --> 1592 [17, 21] --> 1667 [17, 22] --> 1666 [16, 22] --> 1590 [15, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:08.284None[Sandbox] Process order. (Serial=7531, Empire=0, Order=OrderContinueGotoAction Action=1535)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:08.735NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.736NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.736NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.737NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.742NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.743NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.743NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.744NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.826NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.827NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.827NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:08.828NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.031NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.032NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.032NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.032NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.038NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.039NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.039NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.039NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.125NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.125NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.126NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:15.126NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
20:32:18.309None[Sandbox] Process order. (Serial=7532, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:18.330None[Sandbox] Process order. (Serial=7533, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:25.161None[Sandbox] Process order. (Serial=7534, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era2, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:25.242None[Sandbox] Process order. (Serial=7535, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:25.243None[Sandbox] Process order. (Serial=7536, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:26.045None[Sandbox] Process order. (Serial=7537, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Mukag_Technology_03, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:26.144None[Sandbox] Process order. (Serial=7538, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:26.436None[Sandbox] Process order. (Serial=7539, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:32:29.332None[Sandbox] Process order. (Serial=7540, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1665, TargetGUID: 0, EmpireActionType: Mukag_Light03)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
20:35:35.385NoneAuto-refresh levelbuild
Amplitude.Mercury.Presentation.PresentationLevelBuildController:OnLateUpdate()
20:35:54.572NoneCould not list the files contained by "C:/Users/E3D2~1/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\E3D2~1\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.
Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)